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Salamandre

     
       
Admirable
Omnipresent Hero
Wog refugee
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posted September 11, 2023 03:30 PM |
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SoulTear said:
I no longer have any ideas what could have broken.
Usually when you start changing objects properties but you don't pay attention to yellow squares (entrance) overlapping, that screws the map. Anyway, try to keep validate map option as empty as possible. Does it crash when you activate it?
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Salamandre

     
       
Admirable
Omnipresent Hero
Wog refugee
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posted September 11, 2023 03:33 PM |
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Ghost said: Maximum 32 Seer's Huts..
48.
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SoulTear

 
Tavern Dweller
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posted September 26, 2023 01:34 AM |
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I was very careful when choosing the colored cells.
I rolled back to an earlier version with minor losses. I completed it in 8 months without any crashes. Then I made a number of edits adding different objects. Basically, I added creatures for more leveling up of heroes, events, and also terrain. The game crashed on day 4.
At first I deleted all the new events, since I remembered their arrangement - but the crashes continued.
On this forum I saw a post that too many trees can lead to crashes and need to be replaced with bushes. Is this really true? I added about a hundred trees. Deleting them several at a time and starting the game again and again until the crashes disappear will be hell.
I do have a pretty dense map design compared to vanilla. And this is only a card size 144. What will happen at 256? It looks like my dream of creating a map at 256 will never come true, because I already don’t have enough resources at 144.
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Barbuta

 
 
Adventuring Hero
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posted September 28, 2023 07:58 AM |
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SoulTear said: I was very careful when choosing the colored cells.
I rolled back to an earlier version with minor losses. I completed it in 8 months without any crashes. Then I made a number of edits adding different objects. Basically, I added creatures for more leveling up of heroes, events, and also terrain. The game crashed on day 4.
At first I deleted all the new events, since I remembered their arrangement - but the crashes continued.
On this forum I saw a post that too many trees can lead to crashes and need to be replaced with bushes. Is this really true? I added about a hundred trees. Deleting them several at a time and starting the game again and again until the crashes disappear will be hell.
I do have a pretty dense map design compared to vanilla. And this is only a card size 144. What will happen at 256? It looks like my dream of creating a map at 256 will never come true, because I already don’t have enough resources at 144.
Have you tried validating the map?
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abelous

 
Tavern Dweller
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posted March 10, 2025 03:18 AM |
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Edited by abelous at 14:31, 10 Mar 2025.
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h3mtxt - converter between .h3m/.h3c and JSON
Hi everyone,
I'd like to share a program that I wrote to facilitate manual editing of .h3m/.h3c files.
Basically, instead of hex editing, the program converts the input .h3m/.h3c file to JSON or vice versa.
Source code: https://github.com/alexanderbelous/h3mtxt
Downloads: https://github.com/alexanderbelous/h3mtxt/releases
I'm also keeping track of all undocumented features of the file format (.h3m/.h3c):
https://gist.github.com/alexanderbelous/e5f0766845476d93eda10469c5667d9b
Some of them are already supported in the Unleashed Editor, but not all.
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