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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: My gameplay changes to Heroes 3
Thread: My gameplay changes to Heroes 3 This thread is 2 pages long: 1 2 · «PREV
markmasters
markmasters


Famous Hero
posted March 21, 2017 11:13 AM

Is there a package I can download these changes from? I'd like to try them out some time especially because of different AI patterns (which would be nice for a change, I can read the AI like a book now often

Theres one problem though: I like to play maps that are time based because it actualy forces you to act quick, take risks etc (thus make the game harder) but nerfing town portal makes some of these (harder) maps impossible because you need to be able to collect your creatures quickly...

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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted March 21, 2017 11:19 AM
Edited by phoenix4ever at 17:34, 04 Apr 2017.

Okay guys for this post I will list the changes I did to artifact tiers. There were some clear unbalance in this department, which I have tried to make up for.

Artifacts made easier to get:
Statesman's Medal: Major -> Minor
Diplomat's Ring: Major -> Minor
Ambassador's Sash: Major -> Minor
Ring of the Wayfarer: Major -> Minor
Rib Cage: Minor -> Treasure
Tunic of the Cyclops King: Major -> Minor
Garniture of Interference: Major -> Minor


Cloak of the Undead King is disabled. It was just insane!
I also play without Shackles of War, as I think they make the game way too easy.
But I have added the Campaign relic Vial of Dragon Blood, it's nice with a little variation among the relics.

Artifacts made harder to get:
Mystic Orb of Mana: Treasure -> Minor
Cape of Conjuring: Treasure -> Minor
Boots of Speed: Minor -> Major
Necklace of Swiftness: Treasure -> Minor
Still Eye of the Dragon: Treasure -> Minor

Note that I also edited my two earlier posts, as I have done some changes since then.

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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted March 21, 2017 11:28 AM
Edited by phoenix4ever at 11:30, 21 Mar 2017.

@markmasters
Sorry, there is no patch. These are all things I've have implemented in the game. But you could easily make the changes you wan't, most things can be changed with editing simple text files (With TxtEdit for example) and adding them with MMArchive.
There are a few things like editing the secondary skills that are a bit more complicated, it's done through hex editing...
The changes I did to AI Values will really make AI unpredictable and much more interesting. What I can tell you is that it will cast Blind a lot less, mass spells a lot more and Resurrection and Animate Dead more.
Yeah I realise not all people will like the changes to Town Portal and Dimension Door, but that's the way I like it to be.

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robizeratul
robizeratul


Known Hero
posted March 25, 2017 08:35 PM

what about hero specialties ?did u edit that?

cool thread!

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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted March 25, 2017 08:47 PM
Edited by phoenix4ever at 20:50, 25 Mar 2017.

Thank you.

No I haven't edited specialities, I have thought about it though and I do know how, I just don't know how to change the speciality icon on the hero screen.
Melodia and Inteus would be the first in line for a new speciality.

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robizeratul
robizeratul


Known Hero
posted March 26, 2017 01:20 AM

Tried to edit specialities in wog but don't know how without ERM...

Anyway, I hope you continue these posts, very inspirational stuff !

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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted April 10, 2017 05:20 PM
Edited by phoenix4ever at 17:06, 11 Apr 2017.

Changes to the heroes starting armies:
Since Zubin, Vokial, Pasis and Ignissa all starts with Artillery, they now start with ballista instead of level 2 units.

Changes to creatures growth on the adventure map:
Air Elemental: 8-12 -> 12-25 (Like Water Elemental)
Storm Elemental: 6-12 -> 12-20 (Like Ice Elemental)
Earth Elemental: 16-30 -> 10-20 (Like Fire Elemental)
Magma Elemental: 16-25 -> 10-16 (Like Energy Elemental)
Sharpshooter: 5-12 -> 10-20
Troll: 8-12 -> 8-16
Enchanter: 5-12 -> 8-12 (Like Diamond Golem)


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