Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
New Server | HOMM1: info forum | HOMM2: info forum | HOMM3: info forum | HOMM4: info forum | HOMM5: info forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: My gameplay changes to Heroes 3
Thread: My gameplay changes to Heroes 3 This thread is 2 pages long: 1 2 · «PREV
markmasters
markmasters


Famous Hero
posted March 21, 2017 11:13 AM

Is there a package I can download these changes from? I'd like to try them out some time especially because of different AI patterns (which would be nice for a change, I can read the AI like a book now often

Theres one problem though: I like to play maps that are time based because it actualy forces you to act quick, take risks etc (thus make the game harder) but nerfing town portal makes some of these (harder) maps impossible because you need to be able to collect your creatures quickly...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted March 21, 2017 11:19 AM
Edited by phoenix4ever at 13:38, 03 May 2017.

Okay guys for this post I will list the changes I did to artifact tiers. There were some clear unbalance in this department, which I have tried to make up for.

Artifacts made easier to get:
Statesman's Medal: Major -> Minor
Diplomat's Ring: Major -> Minor
Ambassador's Sash: Major -> Minor
Ring of the Wayfarer: Major -> Minor
Rib Cage: Minor -> Treasure
Tunic of the Cyclops King: Major -> Minor
Garniture of Interference: Major -> Minor

Cloak of the Undead King is disabled. It was just insane!
I also play without Shackles of War, as I think they make the game way too easy.
But I have added the Campaign relic Vial of Dragon Blood, it's nice with a little variation among the relics.

Artifacts made harder to get:
Mystic Orb of Mana: Treasure -> Minor
Cape of Conjuring: Treasure -> Minor
Boots of Speed: Minor -> Major
Necklace of Swiftness: Treasure -> Minor
Still Eye of the Dragon: Treasure -> Minor

Note that I also edited my two earlier posts, as I have done some changes since then.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted March 21, 2017 11:28 AM
Edited by phoenix4ever at 11:30, 21 Mar 2017.

@markmasters
Sorry, there is no patch. These are all things I've have implemented in the game. But you could easily make the changes you wan't, most things can be changed with editing simple text files (With TxtEdit for example) and adding them with MMArchive.
There are a few things like editing the secondary skills that are a bit more complicated, it's done through hex editing...
The changes I did to AI Values will really make AI unpredictable and much more interesting. What I can tell you is that it will cast Blind a lot less, mass spells a lot more and Resurrection and Animate Dead more.
Yeah I realise not all people will like the changes to Town Portal and Dimension Door, but that's the way I like it to be.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
robizeratul
robizeratul


Known Hero
posted March 25, 2017 08:35 PM

what about hero specialties ?did u edit that?

cool thread!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted March 25, 2017 08:47 PM
Edited by phoenix4ever at 20:50, 25 Mar 2017.

Thank you.

No I haven't edited specialities, I have thought about it though and I do know how, I just don't know how to change the speciality icon on the hero screen.
Melodia and Inteus would be the first in line for a new speciality.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
robizeratul
robizeratul


Known Hero
posted March 26, 2017 01:20 AM

Tried to edit specialities in wog but don't know how without ERM...

Anyway, I hope you continue these posts, very inspirational stuff !

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted April 10, 2017 05:20 PM
Edited by phoenix4ever at 16:16, 02 May 2017.

Changes to the heroes starting armies:
Since Zubin, Vokial, Pasis and Ignissa all starts with Artillery, they now start with ballista instead of level 2 units.

Changes to creatures growth on the adventure map:
Air Elemental: 8-12 -> 12-25 (Like Water Elemental)
Storm Elemental: 6-12 -> 12-20 (Like Ice Elemental)
Earth Elemental: 16-30 -> 10-20 (Like Fire Elemental)
Magma Elemental: 16-25 -> 10-16 (Like Energy Elemental)
Sharpshooter: 5-12 -> 10-20
Troll: 8-12 -> 8-16
Enchanter: 5-12 -> 8-12 (Like Diamond Golem)

Improved speed of units:
Dwarf: 3 -> 4 (Makes Dwarven Treasury a bit more challenging)
Dendroid Guard: 3 -> 4
Stone Golem: 3 -> 4
Walking Dead: 3 -> 4 (Makes HotAs Churchyard a bit more challenging)
Diamond Golem: 5 -> 6 (Should be faster than Iron and Gold Golem imo)

The changes to speed from 3 -> 4 makes units less useless, when affected by slow. Before they could go as low as speed 1, now they will have at least 2.

I completely reinvented the peasants, since they we're so incredibly bad that I would not even count them as a level 1 unit.
This is the new Peasant:
Cost: 10 -> 50
Fight Value: 15 -> 75
AI Value: 15 -> 75
Growth: 25 -> 15
HP: 1 -> 6
Speed: 3 -> 4
Attack: 1 -> 4
Defense: 1 -> 4
Damage: 1 -> 1-3
The above changes to peasants, makes them comparable to a normal skeleton, just not undead of course.

Besides peasants I improved:
Boar:
Damage 2-3 -> 2-4 (Makes it more comparable to a Wolf Rider)

Mummy:
Cost: 300 -> 250
Fight Value: 270 -> 320
Ai Value: 270 -> 320
Attack: 7 -> 9
Defense: 7 -> 9
Damage: 3-5 -> 3-6

Changes to damage ranges:
To control Bless and Curse a bit, I decided to bring the damage range of the three units with the most extreme damage ranges a bit closer together.
Air/Storm Elemental: 2-8 -> 3-7
Hell Hound/Cerberi: 2-7 -> 3-6
Nomad: 2-6 -> 3-5 also cost changed from 200 -> 250 gold, they were too cheap before. (Now same cost as a Mummy)

Reduced shots of units:
To make the ammo cart a bit more useful, I reduced the shots of some units, generally downgraded units, now have half the shots of their upgraded versions and max number of shots is 24.
Wood Elves. 24 -> 12
Mages: 24 -> 12
Cyclops: 16 -> 12
Storm & Ice Elemental: 24 -> 16
Halflings: 24 -> 16
Sharpshooters: 32 -> 24
Enchanters: 32 -> 24
Catapult & Ballista: 24 -> 16  


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Baronus
Baronus


Supreme Hero
posted May 02, 2017 10:45 PM

Peasant is too expensive. 1lvl unit are generaly too expensive.
I suggest to replace statistic with sceleton and peasant. Because pixie, imp, goblin, gremlin are weaker than sceleton too.
Goblins, zombies, ipms needs boost too.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted May 03, 2017 11:36 AM

Quote:
Mystic Orb of Mana: Treasure -> Minor
Cape of Conjuring: Treasure -> Minor

I think they shoudl stay treasure to boost spellcasters, which are generally inferior in this game. Also you will have too many minor artifacts this way.
____________

The future of Heroes 3 is here!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted May 03, 2017 01:35 PM

@Warmonger I don't see a problem with more minor artifacts, it was major artifacts that were perhaps too many of. They are more balanced like this imo and those two artifacts you mentioned give +3 while the two pairs that gives +1 and +2 are treasure artifacts. Besides it makes it a bit harder to collect Wizards Well and Ring of the Magi.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
zmudziak22
zmudziak22


Famous Hero
posted May 04, 2017 02:52 PM

What about improving a Scholar Skill, so we could trade all level spells not only 1-4 level?

Also what about making an Armageddon as level 5 fire spell? It still is better than Chain Lightning, Meteor Shower and Implosion when comes to total damage.

Eagle Eye could be handy when also allow us to learn all level spells and even better if allow us to learn spells from creatures(Like in Heroes 5)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted May 04, 2017 03:31 PM

Hmm I don't know how to improve Scholar and I actually think it's fine when compared to Eagle Eye. But Eagle Eye could really use a boost beyond my capabilities.

Armageddon would make sense as a level 5 spell, only problem is it would make poor Gold Dragons vulnerable to Armageddon as well, so I think it's best to remain a level 4 spell.

Again if I knew how, I would make Eagle Eye much better.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bloodsucker
bloodsucker


Supreme Hero
posted May 04, 2017 10:22 PM

phoenix4ever said:
Again if I knew how, I would make Eagle Eye much better.
You really need to give Era a try. Besides the mods that already exist you can do whatever you want to Eagle Eye, if you don't like the perfect solution they already have. Of course, you loose the three phoenix growth but I'm betting you can find a solution for that too, once you learn ERM.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted May 04, 2017 10:25 PM

Yeah maybe, but I'm afraid I'm too much of a HotA fanboy.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 2 pages long: 1 2 · «PREV
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0991 seconds