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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: My gameplay changes to Heroes 3
Thread: My gameplay changes to Heroes 3 This thread is 3 pages long: 1 2 3 · «PREV
NimoStar
NimoStar


Promising
Famous Hero
Modding the Unmoddable
posted September 11, 2017 11:54 AM

Titan's Gladius and Sentinel Shield were some of the weakest relics, their only value was in their strategical decision to lose either attack or defense... and +3 to every stat in a throwaway slot is better then +9 to a single stat using the most important slot.

Even tomes of magic are more powerful than that.

About AI spells... maybe it is more fun being "unpredictable", but AI is weak. If you make AI use weaker spells, give it some kind of other bonus to compensate. As they mentioned, Blind forces you to spend your hero turn to counter it, that's its real value, while most other spells can be outright ignored.

Increasing the power of Hypnotize was a nice touch though since it was practically unusable.

***

Now about navigation, I am glad I could convince you of some sense on the issue. The thing is, as it is almost always useless, the few times it is useful should change the game a little bit. Almost all maps have zero or very little water, and teleporters, portals and whirpools, so it's not like some extra water movement will change the outcome of a multiplayer game. And vs AI you are expected to take a water-centered skill in a water-centered map...

But you don't even in most cases since you get Water Walk, Dimension Door and Fly (When they are not banned), plus Town Portal and Boots of levitation, all of which also make going to the sea useless. Hoorray. What's left for the poor pirates. I though you liked HoTA/Cove
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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted September 11, 2017 12:55 PM
Edited by phoenix4ever at 12:57, 11 Sep 2017.

Would you ignore Mass Curse, Slow, Sorrow or Forgetfulness?
It's still casts Blind pretty often, just not ALL the time.

Glad you like the new Hypnotize, compared to Blind and Berserk it was a joke before.

About sea movement I agree with you a lot, but in my map, which is an XL +underground map composed of many smaller and bigger islands water movement actually plays a big role, at least until you get WW/TP/Fly/DD or Boots or Levitation or Angel Wings.
But there are also 2 sea movement artifacts and they can be combined to Admiral's Hat and then getting in and out of boats won't be an issue no more. A high-level Navigation specialist with Admiral's Hat is powerful in such a map.
But I am still thinking about it, I don't know Air Magic feels a bit weak to me now, with Haste and Dimension Door nerfed and Fly is useless if you have Angel Wings. So I am considering either removing Angel Wings or having DD work 2 times a day at advanced or expert level, I don't know yet, DD also works on water so...

About Cove I think they are still very powerful, maybe the best town overall.

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orc
orc


Known Hero
posted September 23, 2017 03:09 PM

May I share mine too ?

I made Pyre Logistic specialist and Torosar Archery specialist.

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Aquilo
Aquilo

Tavern Dweller
Pecking at goblins
posted September 23, 2017 07:35 PM

Wow, these changes are convenient indeed (well maybe most of them).

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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted January 26, 2018 10:46 PM

To anyone interested I have updated and added all my changes to the very first post. All changes will be applied to the first post from now on.

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