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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: My gameplay changes to Heroes 3
Thread: My gameplay changes to Heroes 3 This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV
phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 06, 2020 09:21 AM

Green and Red are mind immune.
Gold and Black are mind immune + immune to Lightning Bolt, Chain Lightning and Armageddon.

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FirePaladin
FirePaladin


Supreme Hero
Undercover modder
posted May 06, 2020 10:11 AM

phoenix4ever said:
Green and Red are mind immune.
Gold and Black are mind immune + immune to Lightning Bolt, Chain Lightning and Armageddon.


Still not immune to many level 1-5... So the Titans are still happy.
____________
"Goblins use pistols because a shotgun recoil would kick them off the ground flying."

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bloodsucker
bloodsucker


Legendary Hero
posted May 06, 2020 11:15 AM

Hi, do you know a way to make it so a certain hero start with a certain troop? I wanted to make Corkes come with just a Dragonfly, so he always had 12 of movement.
It would have to be related to a particular map and somehow be removed if some other map was played.
____________
The only reason i argue with you people is because i don't want the bullsnow you all spout to be so easily spread to the impressionable without another sane voice challenging you.  -  Fred79

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FirePaladin
FirePaladin


Supreme Hero
Undercover modder
posted May 06, 2020 11:39 AM

bloodsucker said:
Hi, do you know a way to make it so a certain hero start with a certain troop? I wanted to make Corkes come with just a Dragonfly, so he always had 12 of movement.
It would have to be related to a particular map and somehow be removed if some other map was played.


So, first of all, is he only recruitable from tavern in your map? Or is he in a prison or directly on the map? (I think it's the first, but after all the experience with the people on reddit... Not bad to make sure of every detail)
____________
"Goblins use pistols because a shotgun recoil would kick them off the ground flying."

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bloodsucker
bloodsucker


Legendary Hero
posted May 06, 2020 02:14 PM

Yup, he is in a prison. But I want to be able to dismiss and re-hire him with max movement, that's why I want to change his starting troops to one dragonfly.
____________
The only reason i argue with you people is because i don't want the bullsnow you all spout to be so easily spread to the impressionable without another sane voice challenging you.  -  Fred79

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FirePaladin
FirePaladin


Supreme Hero
Undercover modder
posted May 06, 2020 02:19 PM
Edited by FirePaladin at 14:22, 06 May 2020.

bloodsucker said:
Yup, he is in a prison. But I want to be able to dismiss and re-hire him with max movement, that's why I want to change his starting troops to one dragonfly.


You might want to ask this on the HoMM3 hacking guide thread, tbh. I think the guide contained something about starting troops and such. Lemme take a look in it.

Edit: Yeah, it does contain that. Search with "ctrl-f" for "starting" and right over the first result is how you can do that.
____________
"Goblins use pistols because a shotgun recoil would kick them off the ground flying."

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bloodsucker
bloodsucker


Legendary Hero
posted May 06, 2020 02:37 PM

Thx.

____________
The only reason i argue with you people is because i don't want the bullsnow you all spout to be so easily spread to the impressionable without another sane voice challenging you.  -  Fred79

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 12, 2020 10:30 AM
Edited by phoenix4ever at 10:41, 12 May 2020.

Update may 12th 2020:
* All Knights starts with Leadership again. (Still hoping one day the morale and luck caps can be raised and with graphics that supports it.)
* Melodia starts with Luck again. (Still hoping one day the morale and luck caps can be raised and with graphics that supports it.)
* Magic Elementals back to not being immune to enemy Fire Shield and Magogs area attack.
* Gold and Black Dragons are no longer immune to Fire spells, they are still immune to mind spells + Lightning Bolt, Chain Lightning and Armageddon.
* Shackles of War is now allowed. (It is a very powerful artifact, but it is only 1 out of 47 major artifacts, so it is pretty hard to obtain and it could also land in the hands of a powerful enemy.)

Also wondering if Mana Vortex should perhaps be buffed, to +60% or +75% mana, but since Expert Intelligence is now only +50%, perhaps it makes sense to leave Mana Vortex at +50% as well.
Mana Vortex is also a very cheap and easy to build building and AI can't build it, so I guess it should'nt be too powerful.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 04, 2020 07:09 PM
Edited by phoenix4ever at 18:57, 21 Jul 2020.

Update june 4th 2020:
* Mana Vortex buffed to +75% mana.
* Conflux's Mage Guild returned to normal.
* Green and Red Dragons resistances returned to normal.
* Advanced Slow is now like it is in HotA.
* AI Value of Air Shield now closer to that of original game.
* Land Mine now always creates 8 Land Mines no matter if you have Fire Magic or not.
* Increased growth of Peasants to 20. (Highest growth tied with Pixies.)  
* Added a note about AI not being able to cast Remove Obstacle.
* Added a note about AI Value of spells chosen by AI. AI casts spells based on AI Value in relation to mana cost.

Update july 21st 2020:
* Psychic Elementals cost returned to that of SoD.
* Magic Elementals cost closer to that of SoD.
* Dwarf, Dendroid Guard, Stone Golem and Walking Dead all have speed 4 now, which means standard minimum speed of any unit is 4.
* Starting skills of Theodorus and Yog returned to normal. (I still don't like Ballistics.)

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BTB
BTB


Known Hero
posted July 22, 2020 07:02 PM

If you don't like ballistics, might I suggest combining it with artillery?

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted July 22, 2020 08:50 PM

That is a great idea or maybe First Aid, since I consider it even more useless than Artillery.
You know how to combine Ballistics and Artillery or Ballistics and First Aid?

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BTB
BTB


Known Hero
posted July 22, 2020 11:17 PM

Ballistics can be also made more useful by swapping the catapult's initiative value (edit both: 064B8D,
064B98) with the Arrow Tower (064B6F & 064B7A), thus allowing it to get the first shot in siege battles.
Another possibility is to merge Ballistics, Artillery, and/or First Aid into one skill by changing which
skill is checked in the below routines (D3 = Ballistics, DD = Artillery, E4 = First Aid):

Tent (control): 0745FF & 073914 Catapult (control): 0745C7
Tent (healing): 0E4B98 Catapult (damage):  045AC6 & 0735E7

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted July 23, 2020 09:29 AM
Edited by phoenix4ever at 09:31, 23 Jul 2020.

So if I change "tent control" at 745FF and 73914 from E4 -> D3 and "tent healing" at E4B98 from E4 -> D3 it means the Ballistics skill will affect both Catapult and First Aid correct? I guess this means I have to disable First Aid then? How will it affect the First Aid specialty?, maybe I have to give the 3 First Aid specialists "Ballistics specialty" instead?

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BTB
BTB


Known Hero
posted July 23, 2020 11:19 AM

Yeah, you'd have to switch the specialty over to Ballistics.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted July 23, 2020 11:29 AM

Okay thanks, think I'll try that later today.

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wojtulace
wojtulace

Tavern Dweller
posted August 11, 2020 03:02 PM

Hello, did you actually manage to implement these chananges?
Also, do you have discord or something, I want to ask you few questions.

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