Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions This Popular Thread is 173 pages long: 1 20 40 60 80 100 120 140 ... 149 150 151 152 153 ... 160 173 · «PREV / NEXT»
FCRIN
FCRIN

Tavern Dweller
posted July 30, 2020 08:37 AM

There is my idea about changing eagle eye skill:

Hero will have alility to see enemy's units intentions/movement in battle so early, that he have time to react/prepare. In practice it will look like this:

- if enemy unit is going to attack our unit, then our unit have some chance to prepare for attack. For example by preventive attack(our unit counter attacks before it was hit), or simply by taking defensive stance.

Basic: 10% chance of success, and only against enemy units in range of speed 1-4.

Advanced: 20% chance of success, and only against enemy units in range of speed 1-7.

Expert: 35% chance of success, speed have no matter here.

Specialization: chances increased by 2% on each lvl.

Sorry for my English btw.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hourglass
Hourglass


Famous Hero
posted July 30, 2020 10:11 PM

Earlier it was discussed that alongside of the bottom tier secondary skills, there would be changes also to Pathfinding and Luck. Here's how I would update them:

Pathfing: Alongside how it normally works,  Pathfinding reduces the movement cost of picking up and visiting objects by 10/25/50%.

Luck: Alongside how it normally works, Luck increses the damage done by lucky strike by 25/50/100%.


I would also suggest changing some artifact levels:

Cart of ore and wood are not exactly worth to be minor artifacts. They are not the worse artifacts, but they would be much more on point if they were treasure arties. Sawmills and ore pits are generally unguarded, and these artifacts don't exactly match even the most basic objects of the game. So imo, the minor status isn't doing them much justice for them.

Then, there are the ones that give special resources. Each of them is considered as a major artifact, but they are really not worth that much; minor would be much more fitting category.

Stateman's medal and Ambassador's sash, too, should probably be minor artifacts instead.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
p44vo
p44vo

Tavern Dweller
posted August 10, 2020 04:30 PM
Edited by p44vo at 17:06, 10 Aug 2020.

My Eagle Eye suggestion (this is a complete rework, and not exactly thematic):

Eagle Eye casts Magic Arrow on a random enemy target each time you cast a spell, with an additional chance to cast a second (or even third, with specialty) Magic Arrow based on Eagle Eye %.


My First Aid Tent suggestion:

Over-healing is applied to the unit as a damage absorb buff. This would make it useful on lower tier units. Also, as others have mentioned, either scale the tent hp with hero level or increase the base hp and scale it based on First Aid specialty level (this goes for all war machines).
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
FirePaladin
FirePaladin


Legendary Hero
Undorcover modder
posted August 10, 2020 04:58 PM

Me: Blinds enemy stack to debuff it and buff my troops.

Eagle Eye: I'm about to end this man's career.


No offense, just felt like saying it.
I think there should be more variables, like not cast Magic Arrow on blinded enemy troops and such.
____________
"Goblins use pistols because a shotgun recoil would kick them off the ground flying."

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
p44vo
p44vo

Tavern Dweller
posted August 10, 2020 05:08 PM

FirePaladin said:
Me: Blinds enemy stack to debuff it and buff my troops.

Eagle Eye: I'm about to end this man's career.


No offense, just felt like saying it.
I think there should be more variables, like not cast Magic Arrow on blinded enemy troops and such.


I don't think it would be too difficult to check whether the enemy has control of the unit first.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
darkdill
darkdill


Hired Hero
posted August 10, 2020 10:49 PM

I know the campaign was designed by pros for pros, but I'd appreciate it if, as a custom campaign, an "Easy Mode" version of it were made so that players of average skill can feasibly win.

Not all of us are so skilled that we can get Jeremy and Casmetra to that Fortress town in 2 weeks (Campaign 2, Mission 2).

I know the HotA team is primarily making things for players of high skill levels, but one thing that would definitely help is more accessibility for lower-skill players, at least for single-player stuff.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
FirePaladin
FirePaladin


Legendary Hero
Undorcover modder
posted August 10, 2020 11:09 PM

HotA team won't do that, they said they especially created the campaigns for such players and that's it, nothing more.
____________
"Goblins use pistols because a shotgun recoil would kick them off the ground flying."

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
darkdill
darkdill


Hired Hero
posted August 10, 2020 11:16 PM

FirePaladin said:
HotA team won't do that, they said they especially created the campaigns for such players and that's it, nothing more.


Fair enough.

But as for other suggestions, I've got some ideas for buffs/reworks to the Ghost Dragon and Archdevil.

For the Ghost Dragon, their Aging mechanic is too unreliable and gates a lot of their power. For a rework, I'd remove the Aging mechanic and their -1 Morale aura and instead make them cast advanced Sorrow on each attack. This would be more impactful, wouldn't get canceled out by visiting a Temple before a battle, and would require the undead dragons to attack something before it gets demoralized.

For the Archdevil, I'd do something similar: remove the -1 Luck aura and instead make them cast advanced Misfortune on each attack. More impactful and not easily canceled out by visiting a Rally Flag or Faerie Ring.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 10, 2020 11:30 PM

Arch Devils gives -2 Luck in HotA.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
darkdill
darkdill


Hired Hero
posted August 10, 2020 11:39 PM

Phoenix4ever said:
Arch Devils gives -2 Luck in HotA.
Ah, I see. Didn't realize that.

Either way, changing the Ghost Dragons to -2 Morale or having them inflict Sorrow on their attacks would arguably be a better mechanic for them.

Heck, what if you were to put the Aging mechanic on Wraiths, but at a low proc chance? Sounds like something funny to mess around with.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
FirePaladin
FirePaladin


Legendary Hero
Undorcover modder
posted August 10, 2020 11:56 PM
Edited by FirePaladin at 23:56, 10 Aug 2020.

Well, I doubt there's actually any need to make Necropolis more OP than it is, I mean, it's still the best faction to play in H3, even with HotA's nerf (and since they nerfed it, they won't buff it either).
____________
"Goblins use pistols because a shotgun recoil would kick them off the ground flying."

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Rimgrabber
Rimgrabber


Famous Hero
It's a fixer-upper
posted August 11, 2020 03:23 AM

I had to play the 2nd and 3rd HotA campaigns on normal difficulty and I'd say I'm above average skill level, in single-player games at least. For the last mission, I just gave up because it wasn't fun anymore.
____________
http://heroescommunity.com/viewthread.php3?TID=46284&pagenumber=1
^ Part 2 of my proposal for Heroes 8 (Part 3 coming soon)

you lost your internet privileges

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hourglass
Hourglass


Famous Hero
posted August 11, 2020 10:41 AM

darkdill said:

For the Ghost Dragon, their Aging mechanic is too unreliable and gates a lot of their power. For a rework, I'd remove the Aging mechanic and their -1 Morale aura and instead make them cast advanced Sorrow on each attack. This would be more impactful, wouldn't get canceled out by visiting a Temple before a battle, and would require the undead dragons to attack something before it gets demoralized.



This wouldn't necessary be as impactful as one would think, as the aura of -1 morale affects all enemy creatures right from the beginning. Therefore, if the enemy did enter the battle with only neutral morale, then any creature could freeze in panic even in the first turn. If the morale penalty would be inflected by attack, then only that creature can pass it's turn. Sure, the chances of losing a turn would be bigger, but really, not that much bigger. Chance of losing turn with -1 morale 8,3% and 16,7% with -2 morale.

Then one could even argue if the aging is actually worse than adv. sorrow effect. Halving the total HP is no joke, and opponent cannot really build anything against that kind of effect. On the other hand, there are multiple ways of fightning against a loss of morale. Opponent could even have +3 morale, so sorrow would only reduce their chances of rolling a double turn.

Bone and Ghost dragons are built to be "bad." This is because they're still the most accessiable lvl 7 creature thanks to skeleton transformer, which can allow the player to hoard a massive bone dragon stack. In hota these dragons are even better, since there are morale reducing artifacts to be stacked with the dragon's passive, and Cove's Sea serpents can also be turned into bone dragons (probably even the Couatls can be turned after the release of Factory).

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Pollo2002
Pollo2002


Known Hero
posted August 12, 2020 09:36 AM

Is the magic system rebalance still on the plans?
I left HOMM until that happens and I'm starting to think I've left HOMM forever.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted August 12, 2020 11:06 AM

Pollo2002 said:
Is the magic system rebalance still on the plans?
I left HOMM until that happens and I'm starting to think I've left HOMM forever.


I read at DF2 that Docent said it is still in plans but has no high priority. It will not be with Factory release and come later. We all know what that means. My guess would be the end of 2021 beginning 2022. Or maybe gradually.

But anyway, I said it before and will repeat it. What do you expect from a magic "rework"? It will not be what you think it is, or should be. It will focus on multiplayer and the changes will be minimal.
So waiting exclusively for a "magic rework" from HotA Mod to come back to H3 is betting on a dead horse, as it has been for the last 10 years in that regard.    

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 12, 2020 11:15 AM

Pollo2002 said:
Is the magic system rebalance still on the plans?
I left HOMM until that happens and I'm starting to think I've left HOMM forever.

I would rather do something about it myself, than sit around for years and wait for HotA to maybe do something...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
wojtulace
wojtulace

Tavern Dweller
posted August 13, 2020 02:38 PM
Edited by wojtulace at 14:41, 13 Aug 2020.

Good idea. Heroes 3 is unbalanced in many areas, but magic is the worst offender. Some spell are useless, some are overpowered and magic schools are not equal.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
pizdabol
pizdabol


Hired Hero
posted August 13, 2020 04:20 PM
Edited by pizdabol at 16:32, 13 Aug 2020.

Here's my fifty cents on the worst magic offenders to me:

TP. Only usable once a day at the cost of a lot/all movement with earth skill reducing move cost but by no less than half at expert. Hell, even a third or a quarter.

Fly. Maybe OK, if DD wasn't also in air. Seriously what were the devs thinking, slamming the best mobility in the same school. Probably not much. So...

Move DD to water.

And finally give Fire some sort of mobility spell. Say Spark, Lvl3 - Gain 200/300/400 MP once a day. Rush Lvl5 - loose all MP and gain bonus MP next turn depending on amount lost (like the Map Object)


My point is every school should have sort of a mobility spell, not necessarily of equal value.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
FirePaladin
FirePaladin


Legendary Hero
Undorcover modder
posted August 13, 2020 05:11 PM

Water has Water Walk, and no, HotA won't move spells to other magic schools.
____________
"Goblins use pistols because a shotgun recoil would kick them off the ground flying."

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Worros
Worros

Tavern Dweller
posted August 13, 2020 07:00 PM

Hi all.

It's been a while since I posted here. I came to say that I really like how Diplomacy was nerfed. It makes so much more sense now.

However, with diplomacy change one set remains unbeatable.

Cloak of The Undead King

I love this set and I find myself going towards it each and every game. It is basically an I win set. Not only does it increase your Necromancy skill but it ends up raising sick amount of Power Liches.

The item could do with a nerf. My proposal? Remove Lich summons. Make the item greatly increase the number of raised skeletons but don't go into Lich raising. I just finished a G map and ended up with 10 cities filled with nothing but Power Liches (at least 300 per slot) and a Isra with 5k+ Power Liches per slot across 6 slots and 7th slot with Ghost Dragons just to get turn prio.

Armor of The Damned goes so well with Cloak of The Undead King
To top it off I also made a Bow of the Sharpshooter

I realize it takes a bit of time to make all these items but more often then not collecting them is not that big of a deal.

Long story short, Cloak of The Undead King needs a big big nerf.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This Popular Thread is 173 pages long: 1 20 40 60 80 100 120 140 ... 149 150 151 152 153 ... 160 173 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0787 seconds