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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions This Popular Thread is 151 pages long: 1 2 3 4 5 ... 30 60 90 120 ... 147 148 149 150 151 · «PREV
FCRIN
FCRIN

Tavern Dweller
posted July 30, 2020 08:37 AM

There is my idea about changing eagle eye skill:

Hero will have alility to see enemy's units intentions/movement in battle so early, that he have time to react/prepare. In practice it will look like this:

- if enemy unit is going to attack our unit, then our unit have some chance to prepare for attack. For example by preventive attack(our unit counter attacks before it was hit), or simply by taking defensive stance.

Basic: 10% chance of success, and only against enemy units in range of speed 1-4.

Advanced: 20% chance of success, and only against enemy units in range of speed 1-7.

Expert: 35% chance of success, speed have no matter here.

Specialization: chances increased by 2% on each lvl.

Sorry for my English btw.
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Hourglass
Hourglass


Famous Hero
posted July 30, 2020 10:11 PM

Earlier it was discussed that alongside of the bottom tier secondary skills, there would be changes also to Pathfinding and Luck. Here's how I would update them:

Pathfing: Alongside how it normally works,  Pathfinding reduces the movement cost of picking up and visiting objects by 10/25/50%.

Luck: Alongside how it normally works, Luck increses the damage done by lucky strike by 25/50/100%.


I would also suggest changing some artifact levels:

Cart of ore and wood are not exactly worth to be minor artifacts. They are not the worse artifacts, but they would be much more on point if they were treasure arties. Sawmills and ore pits are generally unguarded, and these artifacts don't exactly match even the most basic objects of the game. So imo, the minor status isn't doing them much justice for them.

Then, there are the ones that give special resources. Each of them is considered as a major artifact, but they are really not worth that much; minor would be much more fitting category.

Stateman's medal and Ambassador's sash, too, should probably be minor artifacts instead.

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p44vo
p44vo

Tavern Dweller
posted August 10, 2020 04:30 PM
Edited by p44vo at 17:06, 10 Aug 2020.

My Eagle Eye suggestion (this is a complete rework, and not exactly thematic):

Eagle Eye casts Magic Arrow on a random enemy target each time you cast a spell, with an additional chance to cast a second (or even third, with specialty) Magic Arrow based on Eagle Eye %.


My First Aid Tent suggestion:

Over-healing is applied to the unit as a damage absorb buff. This would make it useful on lower tier units. Also, as others have mentioned, either scale the tent hp with hero level or increase the base hp and scale it based on First Aid specialty level (this goes for all war machines).
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FirePaladin
FirePaladin


Supreme Hero
Undercover modder
posted August 10, 2020 04:58 PM

Me: Blinds enemy stack to debuff it and buff my troops.

Eagle Eye: I'm about to end this man's career.


No offense, just felt like saying it.
I think there should be more variables, like not cast Magic Arrow on blinded enemy troops and such.
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"Goblins use pistols because a shotgun recoil would kick them off the ground flying."

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p44vo
p44vo

Tavern Dweller
posted August 10, 2020 05:08 PM

FirePaladin said:
Me: Blinds enemy stack to debuff it and buff my troops.

Eagle Eye: I'm about to end this man's career.


No offense, just felt like saying it.
I think there should be more variables, like not cast Magic Arrow on blinded enemy troops and such.


I don't think it would be too difficult to check whether the enemy has control of the unit first.
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darkdill
darkdill


Hired Hero
posted August 10, 2020 10:49 PM

I know the campaign was designed by pros for pros, but I'd appreciate it if, as a custom campaign, an "Easy Mode" version of it were made so that players of average skill can feasibly win.

Not all of us are so skilled that we can get Jeremy and Casmetra to that Fortress town in 2 weeks (Campaign 2, Mission 2).

I know the HotA team is primarily making things for players of high skill levels, but one thing that would definitely help is more accessibility for lower-skill players, at least for single-player stuff.

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FirePaladin
FirePaladin


Supreme Hero
Undercover modder
posted August 10, 2020 11:09 PM

HotA team won't do that, they said they especially created the campaigns for such players and that's it, nothing more.
____________
"Goblins use pistols because a shotgun recoil would kick them off the ground flying."

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darkdill
darkdill


Hired Hero
posted August 10, 2020 11:16 PM

FirePaladin said:
HotA team won't do that, they said they especially created the campaigns for such players and that's it, nothing more.


Fair enough.

But as for other suggestions, I've got some ideas for buffs/reworks to the Ghost Dragon and Archdevil.

For the Ghost Dragon, their Aging mechanic is too unreliable and gates a lot of their power. For a rework, I'd remove the Aging mechanic and their -1 Morale aura and instead make them cast advanced Sorrow on each attack. This would be more impactful, wouldn't get canceled out by visiting a Temple before a battle, and would require the undead dragons to attack something before it gets demoralized.

For the Archdevil, I'd do something similar: remove the -1 Luck aura and instead make them cast advanced Misfortune on each attack. More impactful and not easily canceled out by visiting a Rally Flag or Faerie Ring.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 10, 2020 11:30 PM

Arch Devils gives -2 Luck in HotA.

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darkdill
darkdill


Hired Hero
posted August 10, 2020 11:39 PM

Phoenix4ever said:
Arch Devils gives -2 Luck in HotA.
Ah, I see. Didn't realize that.

Either way, changing the Ghost Dragons to -2 Morale or having them inflict Sorrow on their attacks would arguably be a better mechanic for them.

Heck, what if you were to put the Aging mechanic on Wraiths, but at a low proc chance? Sounds like something funny to mess around with.

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FirePaladin
FirePaladin


Supreme Hero
Undercover modder
posted August 10, 2020 11:56 PM
Edited by FirePaladin at 23:56, 10 Aug 2020.

Well, I doubt there's actually any need to make Necropolis more OP than it is, I mean, it's still the best faction to play in H3, even with HotA's nerf (and since they nerfed it, they won't buff it either).
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"Goblins use pistols because a shotgun recoil would kick them off the ground flying."

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Rimgrabber
Rimgrabber


Known Hero
It's a fixer-upper
posted August 11, 2020 03:23 AM

I had to play the 2nd and 3rd HotA campaigns on normal difficulty and I'd say I'm above average skill level, in single-player games at least. For the last mission, I just gave up because it wasn't fun anymore.
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http://heroescommunity.com/viewthread.php3?TID=46284&pagenumber=1
^ Part 2 of my proposal for Heroes 8 (Part 3 coming soon)

http://heroescommunity.com/viewthread.php3?TID=44815
^ My novelization

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Hourglass
Hourglass


Famous Hero
posted August 11, 2020 10:41 AM

darkdill said:

For the Ghost Dragon, their Aging mechanic is too unreliable and gates a lot of their power. For a rework, I'd remove the Aging mechanic and their -1 Morale aura and instead make them cast advanced Sorrow on each attack. This would be more impactful, wouldn't get canceled out by visiting a Temple before a battle, and would require the undead dragons to attack something before it gets demoralized.



This wouldn't necessary be as impactful as one would think, as the aura of -1 morale affects all enemy creatures right from the beginning. Therefore, if the enemy did enter the battle with only neutral morale, then any creature could freeze in panic even in the first turn. If the morale penalty would be inflected by attack, then only that creature can pass it's turn. Sure, the chances of losing a turn would be bigger, but really, not that much bigger. Chance of losing turn with -1 morale 8,3% and 16,7% with -2 morale.

Then one could even argue if the aging is actually worse than adv. sorrow effect. Halving the total HP is no joke, and opponent cannot really build anything against that kind of effect. On the other hand, there are multiple ways of fightning against a loss of morale. Opponent could even have +3 morale, so sorrow would only reduce their chances of rolling a double turn.

Bone and Ghost dragons are built to be "bad." This is because they're still the most accessiable lvl 7 creature thanks to skeleton transformer, which can allow the player to hoard a massive bone dragon stack. In hota these dragons are even better, since there are morale reducing artifacts to be stacked with the dragon's passive, and Cove's Sea serpents can also be turned into bone dragons (probably even the Couatls can be turned after the release of Factory).

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