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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions This Popular Thread is 207 pages long: 1 2 3 4 5 ... 40 80 120 160 200 ... 203 204 205 206 207 · «PREV
joyfun
joyfun

Tavern Dweller
posted February 18, 2025 06:09 PM
Edited by joyfun at 18:28, 18 Feb 2025.

Suggestions:

Enable loading plugins to allow players tweaking the game to their liking, preferably with an online lobby disabled.

Improve the Heroes3 AI instead of only fixing bugs within it. The tech is 25+ years old at this point.

Upscale all sprites in the game to modern resolutions, using AI. Do what Ubisoft failed at with their HD version.
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Rimgrabber
Rimgrabber


Promising
Famous Hero
Voice in Gelu's Head
posted February 18, 2025 07:52 PM

Syth1984 said:
LordCameron said:
darkdill said:
The new change for First Aid, Artillery, and Ballistics that protects your war machines is a neat one, but there isn't such an effect for the Ammo Cart? That's a little odd. I know Ammo Carts are very situational, but sometimes taking them out can swing a long fight.

I think Logistics should provide the protection effect for Ammo Carts, giving it a use in battles. Additionally, maybe having an Ammo Cart and Logistics could provide a small Attack bonus to your ranged attacks (i.e. +1/2/3 based on your Logistics skill) as long as the Ammo Cart is intact. Not much, but it's there.


The ammo cart already completely nullifies an entire aspect of the game. If anything, I'd like to see it nerfed, or relegated back to an artifact.


Agreed. Could have added +3 shots to the creatures shots instead of unlimited. Then we would have some differentiation between shooters. Also as mentioned above lowering the number of shots for some shooters would help.


To be honest, I think the ammo cart is just kind of a poorly designed war machine conceptually. Most shooters will almost never run out of ammo anyway and the ones that have only a few shots are the only ones that benefit from the ammo cart at all 90% of the time.

I think adding +3 shots instead of unlimited shots could be a good change but it would have to do something else too. Adding a small amount of attack to shooters is what H5 did and the ammo cart is definitely worth having in that game, both because of the attack boost and because the shooters rarely have more than like 8 shots.
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bloodsucker
bloodsucker


Legendary Hero
posted February 18, 2025 08:01 PM

Rimgrabber said:
Most shooters will almost never run out of ammo anyway and the ones that have only a few shots are the only ones that benefit from the ammo cart at all 90% of the time.
I guess it depends of the maps you play but the Amno Cart is the war machine I buy more frequently and it's useful quite often.
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FdgK
FdgK


Known Hero
posted February 18, 2025 10:14 PM

And if nothing else, the Ammo Cart can at least soak up one hit from the AI that seems to always be eager to destroy it.

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Syth1984
Syth1984


Hired Hero
posted February 19, 2025 12:32 PM

IntelligenceChange) I think with recent changes to Mysticism and abundance of Knowledge increasing artifacts it has less use then ever.

I suggest an adding and additional effect to it. Decreasing enemy spell durations by %20/%30/%40 percent with minimum decrease of being 2/4/6 turns. It should not decrease a spell like blind to 0 turns obviously .So minimum of 1 turn. And it should work like tactics where skills cancel each other out.

It could help balancing out mass spells such as slow and spells such as blind.

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gatecrasher
gatecrasher


Famous Hero
posted February 19, 2025 03:13 PM

So the Interference effect with a limited scope? Dunno..

If at all I'd rather see it in the other direction, complementary to Sorcery.
Buffing spells Sorcery doesn't affect.

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Syth1984
Syth1984


Hired Hero
posted February 19, 2025 04:22 PM

gatecrasher said:
So the Interference effect with a limited scope? Dunno..

Maybe. Pathfinding is a different version of logistics as well if you think of it.

A high intelligent commander might be able to shake of the effects of such spells faster maybe.

If at all I'd rather see it in the other direction, complementary to Sorcery.
Buffing spells Sorcery doesn't affect.


My idea was I didn't want to tune down damage or one turn only spells.But on the other hand I don't like spells lasting for eternity and that should be addressed in some way.


Still in this version I avoid intelligence (Beats ballistics though).

Either way some change would be welcome.
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