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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions (started by nik312 in March 2017)
[Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions This Popular Thread is 212 pages long: 1 2 3 4 5 ... 40 80 120 160 200 ... 208 209 210 211 212 · «PREV
phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 21, 2025 07:24 PM
Edited by phoenix4ever at 12:10, 01 Sep 2025.

1) In Seer's Huts and at Quest Guards/Gates it is possible to set a quest for you to be a specific hero.
Can we get an option to select multiple specific heroes, that would allow for some new possibilities for map makers. (Including me.)

2) Similar to the Cannon Yard, create 3 new adventure map objects, where Ammo Cart, Ballista and First Aid Tent can be bought separately.

3) At Cannon Yards allow an option to "upgrade" your Ballista to a Cannon for 1500 gold. (It is really annoying first to spend 1500 gold on a Ballista, throw it away and then 3000 to get a Cannon instead.)

4) Somehow make AI understand only to use the war machine it is specialized in. (No Cannon if Ballista specialist and no Ballista if Jeremy.)

5) Ballista, Cannon and Arrow Towers should NOT shoot at blinded targets!
This can be extremely dangerous when they "wake up" blinded units.
I know you could just get Artillery, but that's not really an essential skill and Ballista and Cannon becomes useless, if you have Blind, but not Artillery.

6) Finally getting those pikeman, centaur, gremlin, pixie, air elemental and medusa specialists.

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LordCameron
LordCameron


Famous Hero
Veteran of the Succession Wars
posted August 23, 2025 06:22 PM

phoenix4ever said:

5) Ballista, Cannon and Arrow Towers should NOT shoot at blinded targets!
This can be extremely dangerous when they "wake up" blinded units.



phoenix4ever said:

I know you could just get Artillery, but that's not really an essential skill



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darkdill
darkdill


Hired Hero
posted August 23, 2025 06:40 PM

What if we had more creature banks, but that they gave you tier-3, tier-4, or tier-5 creatures? Presently, the creature banks give you tier-6 or tier-7 creatures, and only Genie Lamps give you anything lower.

I think it'd be interesting if you could take a creature bank and got a large number of Sea Dogs, Ogre Magi, Sea Witches, Greater Basilisks, or something else in the middle creature tiers. It'd introduce some interesting decisions about whether to take the creature bank and use what you get to trade in another fight.

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Brevan
Brevan


Hired Hero
posted August 27, 2025 01:58 PM

darkdill said:
What if we had more creature banks, but that they gave you tier-3, tier-4, or tier-5 creatures? Presently, the creature banks give you tier-6 or tier-7 creatures, and only Genie Lamps give you anything lower.

I think it'd be interesting if you could take a creature bank and got a large number of Sea Dogs, Ogre Magi, Sea Witches, Greater Basilisks, or something else in the middle creature tiers. It'd introduce some interesting decisions about whether to take the creature bank and use what you get to trade in another fight.
I like this idea because one of the main reasons higher tier creatures are valuable is their large HP pools let them soak up lots of damage so you can win fights with no casualties. If Creature Banks gave you lower tier creatures then you could suffer those inevitable losses much easier.  The inevitable losses of Tier 1-3 creatures are partly why heroes that specialize in them are kinda trash outside of PvP competitions.  I wouldn't be against trying a mod where the Tier 6-7 Banks were removed and replaced with Tier 1-3 creatures (same HP values of creatures, so 20 Pikemen instead of 1 Angel, or maybe 30 Pikemen since their much lower Attack/Defense makes equal HP exchange seem inadequate)

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MattII
MattII


Legendary Hero
posted September 01, 2025 10:01 PM
Edited by MattII at 13:57, 02 Sep 2025.

Brevan said:
I like this idea because one of the main reasons higher tier creatures are valuable is their large HP pools let them soak up lots of damage so you can win fights with no casualties. If Creature Banks gave you lower tier creatures then you could suffer those inevitable losses much easier.  The inevitable losses of Tier 1-3 creatures are partly why heroes that specialize in them are kinda trash outside of PvP competitions.  I wouldn't be against trying a mod where the Tier 6-7 Banks were removed and replaced with Tier 1-3 creatures (same HP values of creatures, so 20 Pikemen instead of 1 Angel, or maybe 30 Pikemen since their much lower Attack/Defense makes equal HP exchange seem inadequate)
One Angel has the same cost as 50 Pikemen.

Another idea for a creature bank, an auto-renewing (renews at the end of every week) which, instead of physical treasure, teaches you a high-level spell. Effectively, it would be a guarded Shrine. Other kinds of rewards could include primary skill points, hero levels (not just experience), a secondary skill, sight of a specific area, access to a specific area, etc.

In fact, maybe we could get some customisable banks? that would make things interesting.

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