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foerno

 
 
Adventuring Hero
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posted June 06, 2018 12:55 AM |
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how about balancing the grail buildings a bit? tower and conflux (the latter already a strong town) are so OP compared to the others.
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avatar

  
    
Promising
Supreme Hero
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posted June 06, 2018 08:49 AM |
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Edited by avatar at 08:50, 06 Jun 2018.
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From documentation:
Aurora Borealis (Grail structure of Conflux) allows to learn spells up to according level of the Mage Guild in the city only.
phoenix4ever said: Well how can I make them appear randomly, as a map maker, then?
Ah, now I know what you mean. You're right - imposiible to do that right now.
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bloodsucker

 
     
Legendary Hero
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posted June 06, 2018 08:22 PM |
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foerno said: how about balancing the grail buildings a bit? tower and conflux (the latter already a strong town) are so OP compared to the others.
If you do so, please rethink Cove's grail. I reported this before, if other players have Cove creatures (or neutral armies related to Cove) they get the same creature bonus as the player who built the grail. This is inconceivable but easily verifiable.
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nik312

  
   
Promising
Famous Hero
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posted June 07, 2018 03:33 AM |
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bloodsucker said:
foerno said: how about balancing the grail buildings a bit? tower and conflux (the latter already a strong town) are so OP compared to the others.
If you do so, please rethink Cove's grail. I reported this before, if other players have Cove creatures (or neutral armies related to Cove) they get the same creature bonus as the player who built the grail. This is inconceivable but easily verifiable.
This is how it is intended to work. Same as Inferno grail giving the bonus to all Inferno towns, not just the one who built the grail.
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bloodsucker

 
     
Legendary Hero
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posted June 07, 2018 11:28 PM |
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Yeah! I see the similarities but a guy with more Inferno towns then you getting some more imps is quite different then a guy with more Coves having all terrain bonus in all of those creatures.
What I get from this is, never ever build the grail on Cove. It's the worst of all grails, it maybe on purpose but it is.
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Goblinlord

 
Tavern Dweller
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posted June 08, 2018 09:58 AM |
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behaviour of the AI
AI does not build mageguilds higher than level 2 in tower and nekropolis-fraction.
Further, AI does not occupy creature dwellings of low-level-monsters.
Could this behaviour be improved?
It would be great, when the old bug could be solved that the AI does not build mana vortex and creatur portal in dungeon.
Thanks a lot!
Goblinlord
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phoenix4ever

 
     
Legendary Hero
Heroes is love, Heroes is life
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posted June 08, 2018 10:26 AM |
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Goblinlord said: It would be great, when the old bug could be solved that the AI does not build mana vortex and creatur portal in dungeon.
Those are not the only buildings, it does'nt build Brotherhood Of The Sword, Lighthouse, Brimstone Stormclouds, Fountain Of Fortune, Freelancer's Guild, Grotto or Thieves Guild either.
And sometimes it is really slow at building Mage Guilds.
It's stupid cause it could be so much better, by buying those buildings.
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sirironfist

 
  
Known Hero
King of the ogres
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posted June 10, 2018 02:16 PM |
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I have a suggestion, I don't know if it was ever discussed for Hota, but it did spring to my mind whilst creating a map. I also don't know how much work exactly it would require.
WoG offers the possibility to upgrade creature dwellings by using mithril. A new resource of course would not fit the Hota philosophy. But what if there would be two dwellings for every creature, one upgraded, one basic?
For my map I wanted one player to be able to recruit basic genies only, but I wanted to offer him a possibility to recruit small quantities of master genies somewhere on the map, without letting him upgrade all of his basic genies at the same time.
I think one could add that to the list of things that "could have been in the game from the beginning".
Besides I really like Gandalf's point about hero stats. Spell caster classes should still get notably more spell power and knowledge on higher levels. It might be an issue balance wise, but maybe that could be taken into consideration whilst reworking the magic system?
Gandalf196 said: Wizards!
They're supposed to be the polar opposite of barbarians — the epitome of arcane lore (remember Heroes Chronicles: Masters of the Elements; "Tarnum becomes that which he hates most, a Wizard"). However, for some bizarre reason their scaling after level 10 is this: 30/20/20/30 (instead of the traditional 20/20/30/30 for magic heroes). Why? Maybe only JVC knows, but I'd place my money on error; there's no reasonable justification for it, they're not battle mages or hybrid class. I firmly believe this should be corrected.
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Frco

 
Tavern Dweller
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posted June 11, 2018 01:38 PM |
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I have an idea how to nerf Slow/Haste little bit.
Make them hex-wise, so Expert Slow/Haste will be like Expert Berserk.
This would change the tactics a lot.
And also it would make positioning in Tactics mode too 
I play only SP, so to be honest I am ok with spells how they works now, but maybe in MP it could be interesting change.
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OrrinIsTheBest

 
  
Known Hero
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posted June 11, 2018 06:06 PM |
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Recently i started playing against AI since im done with PvP and something weird drew my attention: if im not mistaken if you buy out a hero that has been used in the game before they start with 2000 movement points. Can anyone clarify the situation?
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bloodsucker

 
     
Legendary Hero
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posted June 12, 2018 02:07 AM |
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nik312

  
   
Promising
Famous Hero
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posted June 12, 2018 02:57 AM |
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Edited by nik312 at 02:58, 12 Jun 2018.
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OrrinIsTheBest said: Recently i started playing against AI since im done with PvP and something weird drew my attention: if im not mistaken if you buy out a hero that has been used in the game before they start with 2000 movement points. Can anyone clarify the situation?
After dying the hero is considered having no army. Hero with no army has max speed (2k mp), so unless you make him spend a night in one of your tavern slots with that single unit he now has (probably a recruited local drunkard) - his speed will be at that maximum.
That's a commonly used feature for when you need to dig up an especially fast hero
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portus

 
 
Adventuring Hero
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posted June 12, 2018 06:57 AM |
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Hi guys, speaking of hiring heroes, here is a little suggestion:
Wouldn't it make sense if a besieged army could surrender?
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Ssssshhhhhhhpp!! Ah! (crimson cloud and I'm gone)
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Lth3

 
  
Known Hero
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posted June 12, 2018 09:51 AM |
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portus said: Hi guys, speaking of hiring heroes, here is a little suggestion:
Wouldn't it make sense if a besieged army could surrender?
doesn't make sense. and stronghold has a special building that lets you escape from sieges. that's already powerful
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portus

 
 
Adventuring Hero
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posted June 12, 2018 10:28 AM |
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Edited by portus at 10:29, 12 Jun 2018.
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Actually, what I have never found sense in is in being able to build a tunnel to flee precisely in what presumably is the most headstrong and brave faction.
Surrendering, on the other hand, makes quite more sense: You are sieged and you are given the chance to pay for a safe conduct. I mean, it sounds logical to be able to "surrender a castle".
Besides, I believe you are given the option to reject the surrendering of the foe. Normally I play against the computer, so I can't tell for sure...
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Ssssshhhhhhhpp!! Ah! (crimson cloud and I'm gone)
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OrrinIsTheBest

 
  
Known Hero
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posted June 12, 2018 12:43 PM |
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nik312 said:
That's a commonly used feature for when you need to dig up an especially fast hero
Well that's one awesome feature right there
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Lth3

 
  
Known Hero
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posted June 13, 2018 02:23 PM |
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portus said: Actually, what I have never found sense in is in being able to build a tunnel to flee precisely in what presumably is the most headstrong and brave faction.
Surrendering, on the other hand, makes quite more sense: You are sieged and you are given the chance to pay for a safe conduct. I mean, it sounds logical to be able to "surrender a castle".
hypothetically you are paying from the cash your opponent is gonna get by taking your town anyway. where is the sense here
portus said: Besides, I believe you are given the option to reject the surrendering of the foe. Normally I play against the computer, so I can't tell for sure...
not possible to reject
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Lth3

 
  
Known Hero
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posted June 13, 2018 02:46 PM |
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Edited by Lth3 at 15:20, 13 Jun 2018.
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- all lvl 7 units turn to Bone Dragons in the Skeleton Transformer
- Mage Tower cost reduced to 3 of each resource. Upgraded Mage Tower increased to 2 of each resource
or
Mage Tower cost reduced to 4 of each resource
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OrrinIsTheBest

 
  
Known Hero
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posted June 13, 2018 03:06 PM |
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This was on my mind for a while but was too lazy to type it out 
I believe all the resource/gold bonus artifacts should be leveled down,like: from relic to major,from major to minor and from minor to treasure artifact.
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Lth3

 
  
Known Hero
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posted June 13, 2018 03:30 PM |
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Edited by Lth3 at 15:32, 13 Jun 2018.
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OrrinIsTheBest said: This was on my mind for a while but was too lazy to type it out 
I believe all the resource/gold bonus artifacts should be leveled down,like: from relic to major,from major to minor and from minor to treasure artifact.
good one. but i guess Purse can't be reduced to treasure, because 500 gold is a big boost for artifact that you can get so easily. personally, i would leave them all in Major category
same as Boots of Speed is Minor, as well as Equestrian Gloves is also Minor, but one is twice better that the other
same applies to Mystic Orb of Mana and Charm of Mana, one restores 3 sp compared to 1sp, but all are Treasure artifacts
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