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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions This thread is 55 pages long: 1 2 3 4 5 ... 10 20 30 40 ... 51 52 53 54 55 · «PREV
MKC
MKC

Tavern Dweller
posted January 02, 2019 11:04 AM
Edited by MKC at 09:11, 03 Jan 2019.

RMG editor suggestions / fixes

I had been working with RMG editor for a few months now. And I've compiled a small list of features and fixes that I'd like to see in the future.

1. Option to edit multiple Links, same as with zones.
2. Add sorting by Object type in Objects tab. Sorting by alphabet in Artifacts / Spells tabs.
3. Pandora boxes, quest rewards with creatures need a separate option for upgraded units only.
3.5 Option to force all zones to have different factions (any other than what player chose at the start). And when there's more than 10 zones with at least one town, then it will only repeat factions from the list of those that are not taken by the player.
4. Ability to control game balance. I'm thinking something along the lines of WC3 map editor, where you could pretty much make your own game within it (like dota). This would solve a dilemma for Hota crew where they are sort of hesitant to implement certain changes in the game that might upset some oldschool players, while still giving an option to make such changes for those who want them. Without a need for any external mods and such. I think it's a win win scenario for everyone. So basically people who want alternative game balance would just play different templates. Like even now, personally I much prefer custom templates, because I have more control over what will be in my game.

More specifically:
Edit all stats for units, buildings, heroes and artifacts (including AI values)
Changing spell mechanics, magic school it belongs to, strength and aoe size (maybe even with ability to write your own code to make new effects)
Secondary Skill editing stats and mechanics
Objects - rewards and / or option for mirror rewards, removing terrain restrictions for certain objects, relative distance priority (relative to town, objects of the same type and roads)

Actually now that I'm thinking about it.. I'm probably asking for a lot here. I can't really imagine how much work it would take to implement everything in 4th. And maybe majority of players don't care so much about custom templates to begin with, so there's just not enough incentive to add such extensive features at this point.
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krs
krs


Famous Hero
posted January 03, 2019 10:32 AM
Edited by krs at 10:34, 03 Jan 2019.

Factory idea:
There could be more variation between towns in H3 and some more synergy between creatures of different towns. Make Factory's lineup a little different from your standard 7 creatures faction and in the same time add some synergy with existing ("mechanical") creatures.

Base idea:
Add a building that transforms golems into one of the Factory's higher tier creatures (EG: clockwerk golems). (Similar to Skeleton Transformer but for golems)

It will allow reuse of golems from Golem Factory.
It will allow reuse of golems from a Tower secondary town.
It will allow reuse of golems from a Tower Hero's starting army.
Josephine could apply her golem bonuses to this creature. (If the creature would be a golem).
Golem Factory map object could be a boost.
Golems from a Refugee Camp could be used.

Extended idea:
Once you construct this building you cannot build your level 7 building in Factory! Instead you upgrade this transformation building to allow you to construct here your level 7 units from giants / titans and/or many golems (allowing conversion of a lower tier unit in a level 7)

In addition of the above...
It will allow reuse of Giants from Experimental Shop
It will allow reuse of Giants from a Tower secondary town.

This will probably mean making giants/titans fully non-living. But that's a needed cleanup anyway (same for Gargoyles and Crystal dragons)

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Czarlson
Czarlson

Tavern Dweller
posted January 03, 2019 05:00 PM
Edited by Czarlson at 17:45, 03 Jan 2019.

Below I added  in my opinion the crucial  stuffs to balance:
1. Secondary Skills like:
Eagle Eye, First Aid, Diplomacy, Learning, Mysticism, Sorcery - needs to be buffed.
2. Earth Magic needs to be nerfed,  especially slow. Some crucial spells should to be added to another schools of magic  e.g. Town Portal.

Developers has so many proposition on this forum to balance H3. I hope that they will do some modifications in the balance of the game sooner than the new expansion come out.

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planetavril
planetavril


Known Hero
posted January 03, 2019 06:38 PM

Czarlson said:
Below I added  in my opinion the crucial  stuffs to balance:
1. Secondary Skills like:
Eagle Eye, First Aid, Diplomacy, Learning, Mysticism, Sorcery - needs to be buffed.
2. Earth Magic needs to be nerfed,  especially slow. Some crucial spells should to be added to another schools of magic  e.g. Town Portal.

Developers has so many proposition on this forum to balance H3. I hope that they will do some modifications in the balance of the game sooner than the new expansion come out.


they'll do what they think is best, if you do not like something, study the reverse engineer for years and then improve the things you do not like

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MKC
MKC

Tavern Dweller
posted January 04, 2019 10:28 AM
Edited by MKC at 10:30, 04 Jan 2019.

Pandora's Box with Spells should be giving a free spell book to a hero. With all the spells it should have, but if said hero doesn't have high enough Wisdom for some of those spells then they should be grayed out. So like they're there but you just can't cast them until you up your Wisdom.
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Lambda
Lambda

Tavern Dweller
posted January 16, 2019 03:31 AM

Hey!

First, I'd like to say thanks for HotA and that I enjoy it a lot.

One thing that got worse (for me) is that enemy stack sizes have changed from few/several/pack to 1-4/5-9/10-19. Is there an option to disable this feature?

Thanks.

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