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Heroes Community > Library of Enlightenment > Thread: [H3] SoD_SP: a HDmod plugin
Thread: [H3] SoD_SP: a HDmod plugin This thread is 27 pages long: 1 2 3 4 5 ... 10 20 ... 23 24 25 26 27 · «PREV / NEXT»
VIP
VIP


Hired Hero
posted January 14, 2021 12:10 AM
Edited by VIP at 00:12, 14 Jan 2021.

A okay I'm sory for screenshots :/ (next set up right). If you set treasury in 'bonus' You found this error. This:


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gnollking
gnollking


Supreme Hero
Supreme Hero
posted January 14, 2021 05:43 AM

Ah what VIP means is that making Treasury a starting bonus in a custom campaign results in that ResourceManager error. (To replicate it and make it a starting bonus the "Has main town:" tick box needs to be Rampart for the player.)

https://i.imgur.com/w2Dr5xj.png
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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted January 14, 2021 07:19 AM

So it's a custom campaign?

Send me a save, that's always easiest for me and reduces time trying to figure out how to generate the bug.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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Promising
Supreme Hero
posted January 14, 2021 08:46 AM

If I remember correctly it's third scenario of Clash of the Dragons campaign (Heroes Chronicles) - tresury as starting bonus has a bug in hd-mod.
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VIP
VIP


Hired Hero
posted January 14, 2021 12:39 PM
Edited by VIP at 12:47, 14 Jan 2021.

@RoseKavalier
Quote:
So it's a custom campaign?


Yes, bug SoD.

@gnollking know what I had mean.

What I send you? Example camp?

Edit:

Example: https://www.mediafire.com/file/mvq276gx4vfv0sw/HC_hard_-_Szar%25C5%25BCa_smok%25C3%25B3w.h3c/file

* Second scenario.

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted January 14, 2021 04:20 PM

This is a Chronicles campaign.

If you have a custom campaign in Shadow of Death that replicates the bug then send it to me, otherwise I will consider the issue as not replicable under SoD.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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VIP
VIP


Hired Hero
posted January 14, 2021 04:31 PM
Edited by VIP at 16:33, 14 Jan 2021.

But this is same bug too in SoD campign no difference. It's example. It's camp HC, but only text, etc... in SoD.

Eh.., Okay next example (one minute create) in SoD:


https://www.mediafire.com/file/7cc4vtsidizjl7f/TEST_SoD.h3c/file

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted January 14, 2021 05:26 PM

VIP said:
But this is same bug too in SoD campign no difference. It's example. It's camp HC, but only text, etc... in SoD.

Eh.., Okay next example (one minute create) in SoD:


https://www.mediafire.com/file/7cc4vtsidizjl7f/TEST_SoD.h3c/file


Thanks, that was straight-forward
Will be part of next update.

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VIP
VIP


Hired Hero
posted January 14, 2021 06:04 PM

Wow, thank you!
How do you it? How read name resource when empty?

It's correcly image? I think I have seen once maybe big image treasury in resource *.lod.

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted January 15, 2021 12:05 AM

VIP said:
Wow, thank you!
How do you it? How read name resource when empty?

It's correcly image? I think I have seen once maybe big image treasury in resource *.lod.


Just inserting the missing string.
There are 2 alternatives in the archives for Dwarven Treasury as far as I can tell:
BoRDwf1T.pcx and BoRDwf2T.pcx

BoRDwf1T.pcx shows only the Treasury which is clearest imo.
BoRDwf2T.pcx shows both the Treasury and the upgraded Dwarf Cottage, which feels deceitful if you're only adding the Treasury.

If you find another asset that better represents the Treasury, is a PCX and the correct size, let me know.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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VIP
VIP


Hired Hero
posted January 15, 2021 01:20 PM
Edited by VIP at 13:21, 15 Jan 2021.

I searching all time for you, but I don't see : (.

I tested:
* english version GOG
* polish version GOG
* polish gold edition
* polish separate CD: AB and ROE

I think propably in polish version CD SoD :/. I don't have.

Maybe russian version had or other?

I am sure that I saw this picture in game 100%. I remember this is big treasury sideway (foto at close range).

: ((

But how add text string? I must use *.dll? Could you tell me how example if easy? It's is possibly hex?

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted January 16, 2021 01:37 AM

VIP said:
But how add text string? I must use *.dll? Could you tell me how example if easy? It's is possibly hex?

DLL is not strictly required but it requires assumptions that others will not be modifying the exe and using SoD 3.2... so yea, pain in the bottom. You can look at the code after the update is ready - it'll be updated on my H3Plugins repository at that time - and deduce how you'd want to hex edit it.
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VIP
VIP


Hired Hero
posted January 16, 2021 02:28 PM
Edited by VIP at 14:29, 16 Jan 2021.

Okay, thank you. I see other update, but you only update file version in master. I looking all branch. Hmm...

Okay If you release/update SoD_SP I will wrote if I don't find (changes) in github . You only update in release source code?

If I find other bugs in SoD I too will write . I see this https://github.com/RoseKavalier/H3Plugins/commit/9d95d09d5555c65509161b016a88346a2d5efa34 and If I find free time (If I can?) I will repair for you my (native) polish languge, becasue you don't use polish characters and words are missing . https://github.com/RoseKavalier/H3Plugins/commit/9d95d09d5555c65509161b016a88346a2d5efa34

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted January 16, 2021 02:58 PM

I only update SoD_SP's public source code once in a while when I feel it is warranted.

Current language files are here, anyone is welcome to make additions/corrections and can even directly send updates to the repository - or send to me otherwise.

The polish translation was never really completed so it'd be a nice addition to the plugin
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VIP
VIP


Hired Hero
posted January 16, 2021 06:55 PM
Edited by VIP at 18:57, 16 Jan 2021.

I understand . If a lot of source code maybe be difficult understand ://. Okay I waiting .

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted January 16, 2021 07:04 PM

There is also Lookout Tower bug if you run Master of The Elements as custom campaign. Mission 2 has lookout tower as starting bonus.
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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted January 17, 2021 05:15 AM

v1.19.2.0



Version 1.19.2.0
[+] Fixed Scenario Selection bug where players would not update after returning from Random Map panel
[+] Quickspells and targets are now saved and loaded for each game you play
[+] Fixed an AI fast battle bug where a defeated hero would not be removed (anonymous)
Option: 'FastBattleBugs'
[+] Fixed Campaign starting bonus bug when selecting Dwarven Treasury and Lookout Tower (thanks VIP, zmudziak22)
[+] Updated H3.TextColor to latest version: now supports #RRGGBB tags and Wogcn plugin (thanks chao zhang)
[-] Display of Bind spell duration now reflects its 255 turns maximum (thanks chao zhang)
[-] Fixed incorrect AI check argument size for whirlpool bug (anonymous)
[-] Un-broke Mapmaker features... that's what you get for making code prettier (thanks sanyassh)

[*] The 'QuickCombat' option has been removed and replaced by 'FastBattleBugs'
I deeply regret ever implementing this option because it relies on an incomplete
feature that existed uniquely in HDmod a long time ago - not in the spirit of SoD_SP.
If you wish to keep using the old option, use an earlier version.



We've been fixing a number of bugs lately, thanks in large part to the community reporting some of these age-old bugs that I would never have stumbled upon!
There are 3 changes here that warrant a bit of discussion



Fixed Scenario Selection bug where players would not update after returning from Random Map panel


Description
If you clicked a scenario then toggled between 'Random Map' and back to 'Show Available Scenarios', the map details would not get updated. See media dump.
Issue
When launching the game, the details of the random map would overwrite those of the scenario and lead to all kind of crashes.
Fix
Force scenario update when exiting 'Random Map'.
Mitigation
None, this is a critical bug that would lead to crashes.


Fixed an AI fast battle bug where a defeated hero would not be removed


Description
Under some circumstances, ai vs ai fights would lead to the creation of ghost heroes with no army.
Issue
If a hero's individual creatures' power all dropped to 0 before its total power is updated, then the game does not consider the hero as defeated and does not update its total power.
Fix
If the computed total power is 0, forcibly update the total power.
Mitigation
You can opt out with the 'FastBattleBugs' option.


The 'QuickCombat' option has been removed and replaced by 'FastBattleBugs'


Description
When HDmod introduced the 'Q' battle shortcut to quickly finish battles, a bug was created with flying creatures that would leave copies of themselves at their starting location.
Issue
It was requested that I re-enable this bug for the creation of a puzzle
Fix
While an un-fix to the bug was introduced, I long disliked having this in the plugin. It simulated a third-party software's bug at a certain time in the history of the game which was otherwise impossible to attain.

What would be next?

It made no sense in the spirit of this plugin which fixes original game bugs, provides UI enhancements and tries to make life easier in general.
Mitigation
Use an older version of the plugin, this bug un-fix is not in the spirit of SoD_SP and will not be coming back.

MEDIA DUMP


zmudziak22 said:
There is also Lookout Tower bug if you run Master of The Elements as custom campaign. Mission 2 has lookout tower as starting bonus.


Thanks, just in time to integrate!
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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VIP
VIP


Hired Hero
posted January 17, 2021 01:47 PM

Thank you!

@zmudziak overtook me , but It's easy, because game show name in string and you can duplicate image .

Can you tell me where find BoRDwf1T.pcx? I don't find in project source code. hm... or changes :/ All source code analizing It's very long time. : (

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted January 17, 2021 02:47 PM

Dwarven Treasury

Check H3Defines and H3_Constants if you wish to calculate the offsets.
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sanyassh
sanyassh

Tavern Dweller
posted January 17, 2021 03:57 PM
Edited by sanyassh at 16:09, 17 Jan 2021.

Now in 1.19.2.0 it seems like fast animation is broken.

Demo: https://youtu.be/oweNpRHEPnY
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