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Salamandre
![Salamandre](images/avatars/sandro_sod.jpg)
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Admirable
Omnipresent Hero
Wog refugee
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posted July 08, 2023 03:04 AM |
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I am in middle test, everything looks fine except Display seer huts mod, where border gates position gets corrupted when closing the DL (they are stored in v1-v3). I am not even sure where to start fixing, as it works fine in previous Era.
For a start, I will change v1-v3 to something higher to see. The only backside is that I don't understand a word to my own script from years ago ![](images/smilies/tongue.gif)
Will take some time to get it done.
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Draker
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Known Hero
Building the Dragon City
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posted September 13, 2023 04:26 PM |
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Does XXL mod works with ERA v3.9? I'm trying to play this map but game crashes when starting Atlantis Revolutions 2.0 map:
https://drive.google.com/file/d/1tB6uVxVPB2drN-fGs0UDvEro2n-Wjezk/view
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Salamandre
![Salamandre](images/avatars/sandro_sod.jpg)
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Admirable
Omnipresent Hero
Wog refugee
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posted September 13, 2023 05:21 PM |
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From what I saw, map is for SoD and requires special installer because it comes with its own Data graphics. Doesn't look like ERA compatible.
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Draker
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Known Hero
Building the Dragon City
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posted September 14, 2023 01:44 AM |
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Salamandre said: From what I saw, map is for SoD and requires special installer because it comes with its own Data graphics. Doesn't look like ERA compatible.
I can open map in Unleashed Editor from ERA instalaltion folder without issues. Map only requires SoD_SP plugin for HD mod.
Does ERA v3.9 supports more than 65k objects out of the box?
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Draker
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Known Hero
Building the Dragon City
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posted September 14, 2023 03:14 PM |
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One more issue to report but for ERA v3.9.4.
When I try to run I'm getting error that zdraw.dll was not found but v3.9 and clean Heroes 3 Complete work without it. Is there anythign I've missed during install?
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Bersy
![Bersy](images/blank.gif)
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Honorable
Supreme Hero
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posted September 20, 2023 04:13 PM |
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Draker
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Known Hero
Building the Dragon City
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posted September 21, 2023 01:04 PM |
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Bersy said: Draker, please, reinstall Era from the following link:
https://mods.hmm35.ru/Era%20Latest.exe
3.9.5 version (zdraw issue is fixed).
Support for XXL is provided in Era Assembly by daemon_n and co using igrik's XXL support plugin.
It is working now.
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Kurnix
![Kurnix](images/blank.gif)
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Tavern Dweller
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posted July 08, 2024 08:59 PM |
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For some reason almost half of Maps i have change all visible after i change My turn. Anuone else have this same problem?
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bloodsucker
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Legendary Hero
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posted July 13, 2024 08:21 PM |
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Sorry for the off topic...
I want to start a random map in Era III but I want it to be within a mod, so I can write and edit scripts while playing. What should I do? Is there an option to automatically do this, somewhere?
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Bersy
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Honorable
Supreme Hero
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posted July 14, 2024 01:06 AM |
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What do you mean by "within a mod"?
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Salamandre
![Salamandre](images/avatars/sandro_sod.jpg)
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Admirable
Omnipresent Hero
Wog refugee
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posted July 14, 2024 05:52 AM |
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Afaik, any random map will use activated mods from mod manager. For example, if SoD mod is activated, you will get the starting box from the mod at every random map you generate.
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bloodsucker
![bloodsucker](images/avatars/mm8-Vampire15.gif)
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Legendary Hero
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posted July 14, 2024 11:00 AM |
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Sorry, I was too tired yesterday. I wanted an ERM document like Alexander.erm in Alexander's map but it doesn't create such a thing, it simply uses a bunch of selected scripts.
I guess I have to create the map normally and then a mod structure that enables me to use his s folder to place my code. Am I right?
P.S. BTW, how do I create a mod? I remember in Era II I only had to add right folders but it's not recognizing them like that anymore.
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Salamandre
![Salamandre](images/avatars/sandro_sod.jpg)
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Admirable
Omnipresent Hero
Wog refugee
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posted July 14, 2024 10:25 PM |
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Pick any mod folder, change the name of each file, now is yours. Empty the erm file then add your scripts. Enable it in mod manager.
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bloodsucker
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Legendary Hero
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posted July 15, 2024 04:58 PM |
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Thx. It worked.
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Tomcio330
![Tomcio330](images/avatars/MightyGorgon.jpg)
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Tavern Dweller
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posted July 26, 2024 11:02 PM |
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A problem
Hello there. Sorry for a little off-topic maybe, I don't know if I am writing wthis in a proper section of forum, but I have a problem with my Era III (v 3.9.4). The thing is I tried to change probablilities of occuring particular spells in Rampart mage guild in SPTraits (for example, I changed the probability of Implosion occurence from 16 to 20% etc.). After introducing those changes and putting SPtraits.txt into the Data archive, the game crashes. It is even more strange, considering the fact that I have edited the other files like H0TRAITS or HCTraits and everything works perfectly fine.
I send crash log: https://uploadnow.io/f/c4nB836
Does someone know why is it happening? Thanks for an answer in advance!
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Salamandre
![Salamandre](images/avatars/sandro_sod.jpg)
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Admirable
Omnipresent Hero
Wog refugee
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posted July 26, 2024 11:25 PM |
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Mostly occurs when some typo error is in, like a space or something else no expected by the program. I would say, take again the original file, change and pay attention to every detail.
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