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Heroes Community > Library of Enlightenment > Thread: Free Heroes of Might and Magic II 0.8 release
Thread: Free Heroes of Might and Magic II 0.8 release This thread is 12 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 · «PREV / NEXT»
Dranikolog
Dranikolog


posted November 07, 2021 01:41 PM

Since I experience a problem with logging in with my old account, new updates of fheroes2 project would be posted in a messages within the thread.

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Dranikolog
Dranikolog


posted November 07, 2021 03:00 PM
Edited by Dranikolog at 15:06, 07 Nov 2021.

Much time has past since last update in July.

The fheroes2 project is on [url=https://github.com/ihhub/fheroes2/releases/tag/0.9.9]0.9.9 version[/url] right now!

An enormous work was made within the project and here're some significant improvements from the past months.

First of all, we boosted translation support in the project. Now you can enjoy the gameplay in Polish, French or Russian languages. Also we have native support of German language. Even Norwegian version of Heroes 2 appeared due to contribution of enthusiasts, who made a complete translation of all texts in game!




There were also lots of "Quality of Life improvements". One of them is cursor shadow display for 2-hex monsters during the battle. Now a player will know the position of a monster to be taken while attacking.
Fheroes2 engine now also highlights hexes which would be affected by a breath attack of an attacking creature.


Another important improvement is a new configuration dialog which allows to switch between languages (if supported by the game resources), change game resolution and access experimental options (under development).


We've fixed some interesting places in rendering, which experienced the original game during gameplay.

Warlock castle has Waterfall building as well as Cave. However, the image of the Cave was always showing whether Cave is built or absent. We fixed this mishap in graphics and now fheroes2 shows exactly what is built in the castle!


Captain's Quarters in Warlock castle has blurred road nearby and incorrect rendering of Moat. We fixed these places as well!

Also, we modified Captain's Quarters in Necromancer castle to be logically more accurate. The original image had a bridge which was leading to emptiness in case of being built in a town without castle.


Another thing worth to mention is that we added missing part of Captain's Quarters in Barbarian town and the part of farm in Knight town, while there is no castle built.



The team also made a simple but useful change: you can view the full name of a save file, the name of the map being played and save file location within your device. Just right click by mouse on any save file to view the dialog. This was done based on the given feedback to ease real file findings.


An icon indicator for the type of map (The Succession Wars or The Price of Loyalty) was added into map list as per request from players.


The original game has no ability to display the duration of the spells and their description but fheroes2 currently allows to check this information. Note, that new spells are going to appear in our future expansion, so this enhancement will be quite useful for not only newcomers, but for experienced players as well.



A very useful feature which was added are buttons for switching between castles within castle construction screen. So you don't need to go through every castle and open construction screen to build something for each castle in your kingdom!


Besides this we added support of Nintendo Switch game console. As well as support of devices with resolution less than native 640x480.

AI was significantly improved. We fixed some logic in battles related to pathfinding algorithm and AI behavior. AI heroes right now have their own classes making them to cooperate within a kingdom in a more efficient way. Fighters will focus on battles while Hunters well... will do everything.
Also AI now can properly interact with the majority of objects on a world map.

Also fheroes2 team fixed a huge part of code regarding logic for passability on a world map.

A hundreds of other bugs were fixed by fheroes2 team!

All this and many other improvements you can check at our [url=https://github.com/ihhub/fheroes2]official Github page[/url].

And you can still support project development via [url=https://www.patreon.com/fheroes2]Patreon[/url]

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Gandalf196
Gandalf196


Disgraceful
Supreme Hero
posted November 08, 2021 10:12 PM

Nice!
____________

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Zaio-Baio
Zaio-Baio


Promising
Famous Hero
posted November 08, 2021 10:33 PM

Nice, i might buy switch just to play this game on it
Does it crush?

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pellish
pellish


Famous Hero
posted November 09, 2021 12:56 AM

I've been enjoying this lately so I just wanted to chime in and say thanks for your great work! Somehow missed the update. Will be interesting to see the AI improvements.

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Bytebandit
Bytebandit


Promising
Famous Hero
Soul Merchant
posted November 10, 2021 07:27 AM


I love 9.8! Can I just go ahead and overwrite 9.8 to put this in? Or does it have to be a clean install?
____________

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Dranikolog
Dranikolog


posted November 10, 2021 09:06 AM

Zaio-Baio said:
Nice, i might buy switch just to play this game on it
Does it crush?


You can play a PC version as well.

Also, you can wait a few months till we release mobile version too.

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Dranikolog
Dranikolog


posted November 10, 2021 09:10 AM

Bytebandit said:

I love 9.8! Can I just go ahead and overwrite 9.8 to put this in? Or does it have to be a clean install?


If I'm not mistaken, we haven't added anything essential into package, (except translations), so you can try to overwrite it.


pellish said:
I've been enjoying this lately so I just wanted to chime in and say thanks for your great work! Somehow missed the update. Will be interesting to see the AI improvements.


Enjoy! It is still in development, but we've improved it a lot.

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Dranikolog
Dranikolog


posted December 23, 2021 11:38 AM
Edited by Dranikolog at 11:39, 23 Dec 2021.

Dear supporters and fans of fheroes2 project!

After a difficult month of development we're extremely happy to announce [url=https://github.com/ihhub/fheroes2/releases/tag/0.9.10]0.9.10 version[/url] of the project! Even having many obstacles with development during this release we made many interesting and important changes.

First of all, from now any version of the game includes minimum 4 languages to be chosen: English, French, German and Polish. These languages will appear even for a demo version of the game. We still need to polish the characters for each language and soon we'll update all of them. Besides this based on a huge demand on our community we'll add Russian language as a start language. This is planned for the next release.


Secondly, we made many small but important changes in many places across the game: fixing text position in many dialogs, battle grid rendering, showing heroes on mini map (very useful feature to know where your and your opponent's heroes are) and we even added missing video playback in "The Price of Loyalty" campaign selection window.


The team spent a lot of time improving AI behavior for spell casting during battle, fixing its inability to land on a beach, fixing passabilities with water objects and Dimension Door, fixing pathfinding and terrain penalties and even updating troop splitting logic.

Lastly, we expanded our list of supported translations: we added Italian language support. We also added missing translations for multiple places.
Overall, the team fixed more than 60 bugs since the previous release!

As part of this release, we now have a [url=https://github.com/ihhub/fheroes2/wiki/Features-and-enhancements-of-the-project]wiki page[/url] to explain the enhancements to this game engine reimplementation compared to the original.

We hope that you'll enjoy a new version of the game and thank you so much for your support!

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sirDranik
sirDranik


Adventuring Hero
posted December 28, 2021 09:45 AM

Dear players of Heroes of Might and Magic 2!

Up to the end of the year we're announcing 0.9.11 release of fheroes2 project! We decided to divert from the original release schedule and bring a little surprise for your for the upcoming holidays.

In this release as announced previously we added full support of Russian language out of the box which means that you can select Russian for any version of the original game. Before this change it was almost impossible to get an official Russian translation of HoMM2 but now you can purchase any official version of the game and enjoy playing it in your native language. All Russian language letters are generated on the fly by our engine from English letters. Moreover, from now French language contains proper letters for any version of the game. Support of other languages will be added in the upcoming releases.



Another important feature which was added for this release is extended spell description for heroes. From now on you don't need to calculate how much damage a certain spell will do or how many Elementals you can summon during the battle. Just open the spell description window and check the outcome.



We also added a map information popup window while right clicking on a map in the list of maps. This window shows the location of the file and map type: either "The Succession Wars" or "The Price of Loyalty" so players can easily find these files on their machines.



Besides this the team fixed AI behavior during castle defense, updated logic with roads, fixed many places for rendering and even added support of national symbols as a part of path on Windows. Overall the team managed in a such short period to fix more than 20 bugs.

Thank you very much for your valuable support and contribution of the project! We hope that you'll enjoy the game!

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The_Green_Drag
The_Green_Drag


Supreme Hero
posted December 28, 2021 05:38 PM

How do I get this game on my switch?

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sirDranik
sirDranik


Adventuring Hero
posted December 28, 2021 07:06 PM
Edited by sirDranik at 19:06, 28 Dec 2021.

@The_Green_Drag

https://github.com/ihhub/fheroes2/blob/master/docs/INSTALL.md#nintendo-switch

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Georgee
Georgee

Tavern Dweller
posted January 01, 2022 02:23 PM

Thanks for all the hard work, it looks awesome! Also, thanks for posting the updates here, I enjoy reading them.

Happy 2022 everybody!

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sirironfist
sirironfist


Known Hero
King of the ogres
posted January 08, 2022 02:08 PM
Edited by sirironfist at 14:11, 08 Jan 2022.

Hello everyone,

I have finally gotten around to testing this and I am delighted to see that it works really well. Even the AI is not at all stupid. Thanks a lot for this.

I have two questions about it:

1. Was it a bug in the original game that bone dragons and orcs had the same sound effects that dragons and elves had? Were the "new" sounds already part of the orignal game and just not working or did you introduce them? Either way, I think they fit in really well.

2. Is it possible to build maps for freeheroes2 at this point?

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sirDranik
sirDranik


Adventuring Hero
posted January 09, 2022 12:05 PM

sirironfist said:
Hello everyone,

I have finally gotten around to testing this and I am delighted to see that it works really well. Even the AI is not at all stupid. Thanks a lot for this.



Thanks for your feedback! We're very glad to introduce such product to community. The AI is still under development and in not so distant future it will be much more competitive. Also, we're going to introduce our separate expansion based on fheroes2 engine with a plenty of new features soon.

sirironfist said:

1. Was it a bug in the original game that bone dragons and orcs had the same sound effects that dragons and elves had? Were the "new" sounds already part of the original game and just not working or did you introduce them? Either way, I think they fit in really well.



They are the original sounds that you could hear in the original H2 demo. We don't know, if it was intended, to not use them in the official release, but we decided to use them back, as it's not really a good decision to make some different troops sound the same.

sirironfist said:

2. Is it possible to build maps for freeheroes2 at this point?



Currently fheroes2 engine supports any map made with official map editor. But soon we're going to introduce our own editor with a completely new type of map format, allowing us to expand map-making experience (with lots of missed features and adjustments) as well as fixing numerous bugs there.

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sirironfist
sirironfist


Known Hero
King of the ogres
posted January 11, 2022 07:39 PM

Thanks for the reply. If the the AI gets even better, that's great. But even at this point I have the impression, it's not considerably worse than the original one. And it's less predictable, since it doesn't attack shooters with the same stubbornness.

sirDranik said:
Currently fheroes2 engine supports any map made with official map editor. But soon we're going to introduce our own editor with a completely new type of map format, allowing us to expand map-making experience (with lots of missed features and adjustments) as well as fixing numerous bugs there.


That's great news about the new editor. Is it possible to contribute maps to the project? Or do you want to stick to the original set of maps?

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sirDranik
sirDranik


Adventuring Hero
posted January 12, 2022 11:58 AM

sirironfist said:

That's great news about the new editor. Is it possible to contribute maps to the project? Or do you want to stick to the original set of maps?

Could you, please contact Dranikolog at our official discord channel: https://discord.gg/xF85vbZ
where we can discuss the way, you can help the project.

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sirDranik
sirDranik


Adventuring Hero
posted February 12, 2022 11:11 AM

Dear fans of Heroes of Might and Magic II!

We're proud to announce a new version of fheroes2 - 0.9.12! We delayed the release by few days to polish several things which we hope you'd enjoy.
https://github.com/ihhub/fheroes2/releases/tag/0.9.12

Starting from the very beginning, in this release AI significantly improved on the map and during battle. Now AI heroes are able to create complex path through terrains and water and even through whirlpools. No more wandering around heroes. Attack and retaliation during battle was fixed as well and monster behavior under certain spells. AI behaves now even more efficient.

Next, we fixed remaining issues with object passabilities. These issues required a lot of time to understand how it works in the original game and fully replicate logic. So from now you won't encounter issues when your hero cannot pass to a certain location unless it's made by a map creator on purpose.

We improved army order setting by changing to proper UI and making this as a battle option. Now you can easily toggle the option based on your preference.


The team also put enormous efforts into translation. We added generation of German letters for any version of the game and also updated translation for Russian, Polish, French and German. Besides this we fixed several places of missed or incorrect translation of texts.

Lastly, we added betrayal scenario for Roland and Archibald campaigns where players can switch side and play for the opposite Lord. The team fixed few other small issues related to campaigns so you can enjoy playing it even more.


Also there were some useful changes related to battle. For example now you can view dead monsters stats while pointing their corpses on a battlefield.



Thank you very much for your invaluable support of the project and being fans and players of the game!

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Gandalf196
Gandalf196


Disgraceful
Supreme Hero
posted February 12, 2022 02:27 PM
Edited by Gandalf196 at 19:19, 12 Feb 2022.

Currently, you guys have the most promising project in the Heroes Community. Truly impressive
____________

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sirDranik
sirDranik


Adventuring Hero
posted February 12, 2022 03:56 PM

Gandalf196 said:
Currently, you guys have the most promising mod. Truly impressive

Thanks.
But it's not a mod, but a game engine written from a scratch.)

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