Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Other Games Exist Too > Thread: "Songs of conquest" Heroes-like game?
Thread: "Songs of conquest" Heroes-like game? This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV
Groovy
Groovy


Hired Hero
posted July 17, 2022 09:05 PM

I was playing on impossible. I played both might and magic heroes, two games each. Magic heroes did better because they could rely on Magic Arrow to deal 40 damage in both games, and bless the Harpy Hags in one game. I didn't get Haste in any of the games. I got Slow, but this didn't help against shooters. Might heroes struggled to inflict enough damage to take down the shooters even after Harpy Hags got to them. Neither hero had Tactics. Regardless, Basic Tactics isn't enough for Harpy Hags to reach the enemy line (they have a speed of 9, but need 11).

Level 2 Mage Guild is a major expense in week 2. Trading for 1 mercury or gem is costly but manageable; trading for 5 is not. Even if you have all the rare resources, chances are it will delay you getting Minotaurs or Manticores. This wouldn't have helped the might heroes anyway, unless I also built Mana Vortex, or played on a map where they could easily gain knowledge.

You are correct that Medusas are on par with Beholders when it comes to ranged damage. I forgot because my Beholder contingent is usually much bigger than the Medusa one.

It costs 27,205 gold to recruit a week's supply of Dungeon units, fully upgraded. More if you have external dwellings. A lot less if the map has a Hill Fort. Nothing during a plague. Of course, you have to build up the town first.

A town with a capitol produces 28,000 gold per week. More if you have gold mines, gold heroes, or estates. You also get to pick up resources on the map, and sell what you don't need.

It's simply not true that you always have to choose which Dungeon units to recruit because it's too expensive to recruit them all. This varies from map to map, and is only a chronic problem when you have multiple towns that you are trying to recruit from.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted July 17, 2022 09:14 PM

Oh, come on. You did so much better with Beholders, sure - and you had the gold to buy them. A capitol cost 10.000. It needs Castle and Town hall, another 10.000. You have 1000 per day. You have to invest 5000 to get Town Hall and then another 15.000 to have Capitol. You also need gold to build creature dwellings.

Just name a map already.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Groovy
Groovy


Hired Hero
posted July 17, 2022 10:23 PM

Sorry, I thought you were asking The_Green_Drag for a map.

Seeing that you like fighting with multiple heroes and don't like adventure mobility spells, try Reclamation. Just beware that you start with two towns, on different parts of the map. If this is not your cup of tea, I suggest playing purple.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
NimoStar
NimoStar


Honorable
Legendary Hero
Modding the Unmoddable
posted July 17, 2022 11:08 PM
Edited by NimoStar at 23:09, 17 Jul 2022.

Getting City Hall with 5000 gold is extremely easy, all prerequisites are cheap. You can get the 5000 gold in early gamer and from starting resources (if not playing in absolute max diff but the game was not meant for this). You can also choose +350 gold starting hero or try to get it from tavern.

Capitol is harder but this is more because you need Castle first, with city hall (which you need anyways) Capitol only costs 5 days income and doubles your daily income. You can full recruit Dungeon and even have excedent,. Artifact merchant also allows to sell useless artifacts. Mines will usually give you more money if only from selling excess resources.

My brother holed up in a Dungeon in an ancient memorable game in All For One and I coudn't beat him since I lost the main battle. He coudn't get out because it was possible I would beat him in the open and if cut from his creatures. But I coudn't get in since with my main hero defeated he had the level advantage over my secondary heroes. Even with much more massive necro armies I still lost because my hero was Magic and his Might.

Beholders are key to Dungeon strategy as are Medusas, ranged capability is never superfluous and specially not so without melee penalty. You can't just let your enemy shoot you down without retaliation, but it's also hard to go with them toe to toe as they are still powerful stacks in melee.

Anyways, the fact this thread devolved into speaking of H3 shows which is the most memorable game already not even out of prerelease and no longer speaking of SoC
____________
Never changing = never improving

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted July 18, 2022 12:05 AM

Reclamation map's problem looks to be opposition, not flagging stuff. Gold and Sulfur taken in week 1 without hiring stuff, building up to and including medusas, but opposition is near, so you got to be flexible to be able to hire out, if opposition comes too close.
Economy isn't much of a factor with gold mines being abundant.

And, wait, game isn't MEANT to be played on impossible difficulty?
What? It gets a bit silly now.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Groovy
Groovy


Hired Hero
posted July 18, 2022 05:44 AM

Indeed, it's about balancing town development and recruitment on different parts of the map that can't reinforce each other, to fight a war on multiple fronts.

Economy becomes a factor when you have to recruit from multiple towns in the same week, though it's more a question of which towns to recruit from than which units.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted July 18, 2022 07:32 AM

But this is a different situation then. I said, that Beholders are good for survival, not for getting jobs done cheaply. Which means, they are good on defense, when you are assaulted. They can harrass an enemy from afar, but can also close down a vulnerable shooter and go hand to hand on them (although you would want the upgrade if you had the choice, due to the +2 speed). On that map it looks like you have to tread extremely carefully, starting with week 2 already, since as blue I saw a glimpse of purple, green and orange already.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Groovy
Groovy


Hired Hero
posted July 18, 2022 12:02 PM

What scenario are you looking to play? How affordable units are depends on whether you are playing one town or multiple, and how resource-rich the map is.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted July 18, 2022 01:19 PM

Well. Free For All is good (although it involves a second town, just a village, but still).
I generally tend to dislike XL maps, since they are simple too big. Free For All is L with 8 players, underground being partially available only, so it's ok. I like M maps for 4-6 players which shouldn't be too rich (defeating the purpose of playing on impossible difficulty).

Anyway, if there is easy and early contact the game changes because the point of complete hiring-out suddenly looms as a potential necessity each turn. You need a gold reserve to be able to hire, if necessary, and you need to get the logistics right, while you can't abandon exploration, flagging and building completely. There is no rule of thumb in that situation. (Don't get me wrong, the Reclamation map is very interesting - just not the map to prove or disprove a point with.)

As I said earlier, if you haven't done it, you may want to try out the (regular) Good Neighbors map in SoC. Very nice setup. 4-player map, all positions fixed for all factions. You start with a up to T5 buildable T1 town in one corner and three small settlements T2, all three having a guard tower and a money-giver pre-build - basically trading posts - plus one free medium build space. You also start with 10.000 gold, so you can hire a Wielder everywhere. Interesting set-up.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Groovy
Groovy


Hired Hero
posted July 18, 2022 08:56 PM

Where can I find the Good Neighbors map? It didn't come with the game and it's not on community maps.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted July 18, 2022 09:53 PM

It's a regular map. Might have come with the last big update or something.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: Next Thread » This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0204 seconds