| Heroes III: Day of Reckoning Announce Teaser | This thread is pages long: 1 2 3 4 5 ... 10 20 30 ... 38 39 40 41 42 · «PREV |
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Olegmods

 
 
Adventuring Hero
Wrath of the Creators lead dev
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posted August 26, 2026 10:25 PM |
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FfuzzyLogik said: I don't even know if its good to make a 7 creature "stronger" than archangels...
Sure, you can have "big pilestack" of paladins who could do better damage and can eventually "tank" better...
But archangels are aslo extremely powerful for their insane resurrection ability. You can have 0 losses with some of them for "many" neutral battles in game + they're insanely fast (so hero moove fast if has "only them" at start of turn + hit hard and can immediately close ranged uits) + they improve morale + you have griffin conservatory who helps to have pilestacks...
So I agree with you, the intention interesting and graphically they're very very well done.
But to make paladins "of use" compared to archangels, you'll have a lot to change I think. And its risky I fear...
Well, to be fair, in the aforementioned ToW Paladins were good (even broken, as quite some people say) due to their Mass Prayer, which's also allowed no-lossing enemies, just in a bit different way, due to speed buffs (IIRC it's +3 speed?).
Can't say how much changes they're going to see in DoR, but I don't think it's going to be a sad meatstack like Demons from Inferno, they surely are going to get a gimmick of sorts.
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In DoR we trust.
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Xfing

 
 
Adventuring Hero
I like Forge
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posted August 27, 2026 12:50 PM |
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FfuzzyLogik said:
But to make paladins "of use" compared to archangels, you'll have a lot to change I think. And its risky I fear...
Hmmm, well, dunno how you feel about that but I personally think the unit casting mass prayer at no mana cost and without the hero having to know the spell is pretty busted all on its own.
and no one said that'll be the only thing the paladins can do, now have we
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Olegmods

 
 
Adventuring Hero
Wrath of the Creators lead dev
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posted August 27, 2026 01:00 PM |
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Xfing said:
FfuzzyLogik said:
But to make paladins "of use" compared to archangels, you'll have a lot to change I think. And its risky I fear...
Hmmm, well, dunno how you feel about that but I personally think the unit casting mass prayer at no mana cost and without the hero having to know the spell is pretty busted all on its own.
and no one said that'll be the only thing the paladins can do, now have we 
Are Destroy Undead casts coming back as well, hmm?
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In DoR we trust.
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Xfing

 
 
Adventuring Hero
I like Forge
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posted August 27, 2026 04:08 PM |
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Olegmods said:
Are Destroy Undead casts coming back as well, hmm?
Honestly, probably not. That spell is very situational - useful only against one faction out of <counts> eleven. so we'll probably be going with something cooler than that, not gonna say what yet though
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Winston

 
  
Known Hero
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posted August 29, 2026 05:13 AM |
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It would be interesting if there was a "destroy nonliving" spell that was similar to destroy undead but it targets all nonliving units. That would broaden the use.
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Drakon-Deus

 
      
Undefeatable Hero
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posted September 02, 2026 10:24 AM |
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Xfing said:
FfuzzyLogik said:
But to make paladins "of use" compared to archangels, you'll have a lot to change I think. And its risky I fear...
Hmmm, well, dunno how you feel about that but I personally think the unit casting mass prayer at no mana cost and without the hero having to know the spell is pretty busted all on its own.
and no one said that'll be the only thing the paladins can do, now have we 
I for one will be happy to have the paladins in my army. Archangels are pretty strong, no doubt, but I think paladins deserve to be the alternative lvl 7 unit. I'm sure the DoR team will handle them nicely.
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Horses don't die on a dog's wish.
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LordInsane

 
  
Known Hero
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posted September 02, 2026 01:57 PM |
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To be honest I mostly just enjoy that Paladins allows players and scenario designers to do a more H2/Kingdom of Enroth-style Castle.
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culgil

 
 
Adventuring Hero
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posted September 05, 2026 05:46 PM |
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Thanks Xfing for the big update!
Looks wonderful, keep up the great work!
I particularly love the Cavern battleground and map decorations (with mushrooms and pink bushes), the two hero portraits, Simurgh, and the Grotto castle.
All the best to this project! Looking forward to playing it one day.
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