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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 70 140 210 280 350 420 ... 481 482 483 484 485 ... 490 525 · «PREV / NEXT»
Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted August 28, 2011 08:26 PM

Quote:
*** Is there any "legal" (not bugged) way to attack three consecutive times with the same creature? IF yes, how?
Cleave gives you a second attack if you manage to kill an enemy stack. With positive morale you can indeed attack up to 3 times with the same creature during the round.

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B0rsuk
B0rsuk


Promising
Famous Hero
DooM prophet
posted August 28, 2011 08:27 PM

Quote:

nooo it doesn't! in my example I wasted 20 minutes of my life! How about the guys that keep choosing necro although anyone would win but they still want to be masters of demo?



You should make him play a mirror match: choose Haven as well. See how he likes it playing when both sides have an invulnerable stack.
____________
http://www.youtube.com/watch?v=u5um8QWWRvo RSA Animate - Smile or die

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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted August 28, 2011 08:48 PM

@zenofex: it wasn't that. He did it with the snake-like guy of sanctuary to my ravegers that didn't die but he attacked 3 times (actually 6 times as he hit 1+2+3 times)

@borsuk: If i dealt like that with every child that acts like that I would have wasted much more time!

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Mithrandir
Mithrandir


Hired Hero
posted August 28, 2011 09:08 PM
Edited by Mithrandir at 21:16, 28 Aug 2011.

Quote:
@zenofex: it wasn't that. He did it with the snake-like guy of sanctuary to my ravegers that didn't die but he attacked 3 times (actually 6 times as he hit 1+2+3 times)

You should have said this earlier (and you should have checked the unit abilities better); this is the "Four waves" ability. The unit strikes more times, but it doesn't act more times (no movement or so, just attack), that's why we haven't figured it earlier...
____________
English ain't my native language, sorry for any mistakes.

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lordriton
lordriton


Known Hero
posted August 29, 2011 02:24 AM

AS more as i think about H6, i come to the conclusion that it should have been in 2D, or it will never beat H3 for me.

It might become a good game , sure,  but it probably won't replace my all beloved H3.5 (WoG).



..  i dream of a H7 in 1900X1200 and in 16 million colors, with 12 factions and touzends of artefacts



Ah well, i will buy H6 anyway,  just to see if i'm at least a little wrong.


____________
Sorry for my miserable english, i'm french.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted August 29, 2011 08:03 AM

Quote:
The Inferno gauge fills every time an ally unit has good luck or opponent bad luck.

Isn't it every time ally has good luck or opponent receives damage?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 29, 2011 08:18 AM

Seems it fills when enemy has good luck as well
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted August 29, 2011 08:44 AM

It's only logically that the Inferno gauge is raised more slowly then it does for the other factions, Since Gating imo is more powerful.
I must say I really adore the balance between the various Inferno heroes when it comes to gating.
Chaos Lord can raise the gauge faster with their Mark of Chaos (which I ****ing love! ) thus gaining reinforcements more quickly.
Hellcaller gain more gated units, and that is pretty obvious why that's awesome.
Demonist's advanced ability is really nice, since it allows the gated units to act as 'shield' for the original stacks. This is so good considering the fact that if the original stack dies the gated units go away. :/
Pyromancer might be benefiting the least from gating, but since they are supposed to be more destructive(which they're not atm.) their gated units don't need to be that special. They only need to occupy the opponent anyway.

I love gating!!
____________
"You turn me on Jaba"
- Meroe

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted August 29, 2011 10:19 AM

Gating is powerful but pales in comparison with Necromancy which also fills its gauge faster.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted August 29, 2011 12:28 PM

Hey if you have great leadership then Haven's gauge fills up pretty quick too, especially in Slava's campaign where you get lots of leadership artifacts.....

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted August 29, 2011 12:42 PM

Quote:
Seems it fills when enemy has good luck as well

Is this Actually a bug that will be fixed or is it an proper ingame feature..
and does it fill up everytime an enmy has Good luck or only if your enemy is Inferno aswell.

Also some tools that suppose to make the game harder, make th game more easier in my eyes.
Like the faster creep growth.
Sadenly I do not have a problem to reach a level of 20 in my games
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted August 29, 2011 03:31 PM

Quote:
Quote:
Seems it fills when enemy has good luck as well

Is this Actually a bug that will be fixed or is it an proper ingame feature..
and does it fill up everytime an enmy has Good luck or only if your enemy is Inferno aswell.

Also some tools that suppose to make the game harder, make th game more easier in my eyes.
Like the faster creep growth.
Sadenly I do not have a problem to reach a level of 20 in my games


As stated before, the inferno's gauge fills up when either of the armies had good luck. nothing more, nothing less. And it is not a bug.

Speaking of inferno, I just won my 8th consecutive online duel with them! They are just amazing! By the way my last game was against a "guy" named magistr40 who did the usual bug with haven that resurrects a stack which is undefeated after that.... and of course... he kept playing!

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted August 29, 2011 05:03 PM

Quote:
Hey if you have great leadership then Haven's gauge fills up pretty quick too, especially in Slava's campaign where you get lots of leadership artifacts.....

1 leadership = 1% chance to have good morale, so unless you equip 3 times the relic that gives +8 leadership it won't have a huge impact

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted August 29, 2011 05:53 PM
Edited by DoubleDeck at 17:55, 29 Aug 2011.

Quote:
As stated before, the inferno's gauge fills up when either of the armies had good luck. nothing more, nothing less. And it is not a bug.

So if you're up against a demon hero, don't go for luck then? Sounds a little wierd....I would understand if the demon hero's gating guage increased with his own luck but not on the opposing hero...

@Nelgirith -> is it 1%? Can't be, I felt it was around 5% for each leadership point.

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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted August 29, 2011 06:31 PM

Quote:
Quote:
As stated before, the inferno's gauge fills up when either of the armies had good luck. nothing more, nothing less. And it is not a bug.

So if you're up against a demon hero, don't go for luck then? Sounds a little wierd....I would understand if the demon hero's gating guage increased with his own luck but not on the opposing hero...

@Nelgirith -> is it 1%? Can't be, I felt it was around 5% for each leadership point.


What do you mean "don't go for luck then?"? you confused me!
YOUR gauge fills when YOU or ANY opponent has a GOOD LUCK hit.

* by the way 9/9 victories with inferno

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted August 29, 2011 06:41 PM

Quote:
Quote:
Quote:
As stated before, the inferno's gauge fills up when either of the armies had good luck. nothing more, nothing less. And it is not a bug.

So if you're up against a demon hero, don't go for luck then? Sounds a little wierd....I would understand if the demon hero's gating guage increased with his own luck but not on the opposing hero...

@Nelgirith -> is it 1%? Can't be, I felt it was around 5% for each leadership point.


What do you mean "don't go for luck then?"? you confused me!
YOUR gauge fills when YOU or ANY opponent has a GOOD LUCK hit.

* by the way 9/9 victories with inferno


But if you have good luck, you don't want an enemy demon hero's guage benefitting from your luck...

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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted August 29, 2011 06:57 PM

Quote:
Quote:
Quote:
Quote:
As stated before, the inferno's gauge fills up when either of the armies had good luck. nothing more, nothing less. And it is not a bug.

So if you're up against a demon hero, don't go for luck then? Sounds a little wierd....I would understand if the demon hero's gating guage increased with his own luck but not on the opposing hero...

@Nelgirith -> is it 1%? Can't be, I felt it was around 5% for each leadership point.


What do you mean "don't go for luck then?"? you confused me!
YOUR gauge fills when YOU or ANY opponent has a GOOD LUCK hit.

* by the way 9/9 victories with inferno


But if you have good luck, you don't want an enemy demon hero's guage benefitting from your luck...


Oh yes, of course but this is the situation for both. Both will think that and both will have to risk. An honestly? I have some hundreds of online games with tribes of the east. I played mirror map only once...

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted August 30, 2011 12:05 PM

It's only the situation if you are both demon....

But if I am eg. Haven and I am up against a demon hero, I am not going to go for luck perks.....

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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted August 30, 2011 01:02 PM

Quote:
It's only the situation if you are both demon....

But if I am eg. Haven and I am up against a demon hero, I am not going to go for luck perks.....


The way I see it it is all about luck. No one knows if at the end the opponent of necro wants 2-3 more lucky strikes or not.

2 examples.

Haven vs Necro

a) Angels ready to attack pitlords. They kill 3-4 and with a lucky strike they kill 5-6. Right after that another hard hitting creature from haven (blazing glory, riders etc) do exactly the same, they normally kill 2-3 and with luck 4-5. (totally at around 4 extra kills for just half the gauge to go up.

b) your last one creature in the stack of griffins hit an enemy infernal creature so they waste their retaliation. Here a lucky strike is totally against haven and in favor of inferno.

so it all depends

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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted August 30, 2011 02:16 PM

uhhhh I am confused here! I am playing a duel with a guy and suddenly he hits my lilims with his kirins. the log writes "killed 15 lilims" but all my stack of 148 lilims is dead!

any ideas?

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