|
|
Bersy
Honorable
Supreme Hero
|
posted August 21, 2019 11:31 PM |
|
|
|
majaczek
Supreme Hero
Work at Magic Dimmension
|
posted August 22, 2019 11:56 AM |
|
|
Bersy said: I've never heard of battery2.dll. Anyway, the API and working mechanism are changed quote a lot.
I've redone battery.dll from delphi+asm to cpp+asm and then added some functionality and called it battery2.dll.
the plugin is on my plugin repo. the only new functionality so far is ability to change non-dwelling building into battery-like dwelling. the battery2.dll is open source.
|
|
z
Hired Hero
|
posted August 23, 2019 11:27 AM |
|
|
Hi guys.
I downloaded latest ERA update but since then my battle animations keep going slow, even on the maximum setting. I tried 2 mods - Fast battle animation and Turbo WOG (didn't use them together as advised) but the result is pretty much the same.
I didn't have same problems with the last version.
Any advices? Maybe to use some other mod?
|
|
Draker
Known Hero
Building the Dragon City
|
posted August 23, 2019 12:20 PM |
|
|
I've encountered strange issue which I encounter only on this map called Argonia regardless of ERA version altough I haven't checked it on WoG 3.58f. After map is wogified, commander crystals can't be picked up, some WoG buildings can't be visited and crystal stacks spawned on new week also can't be picked up.
Map Argonia -> https://1drv.ms/u/s!Agkzb-Ndg2gFl0wpU7c1QAX7TOhT?e=zAhdVL
At first I thought my copy of ERA is bugged but other maps proved it wrong. Had anyone encountered this before?
Is this cause : ""Enter overlap at (86, 38, 1)."
Entrance of one object is overlapped by another object. This usually causes bugs and even crashes in the game."
Thanks.
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted August 23, 2019 12:37 PM |
|
|
Looks like some old map (but good quality design) where mapmaker is generous with wog structures and then he leaves to you the tedious task of enabling the right scripts for them to work. So far, from what I get after a short glance, try activating all wog structures, mithril, emissaries and such
@edit, I started game and I see what you mean. Go in editor, and assign yellow square to every commander crystal, now they can be picked. Maps where people disable objects by making them not visitable but keeping type/subtype risk going bugged. When using visitable objects for decoration only, their type should be changed to 40 - decoration.
|
|
Draker
Known Hero
Building the Dragon City
|
posted August 23, 2019 12:54 PM |
|
|
Salamandre said: Looks like some old map (but good quality design) where mapmaker is generous with wog structures and then he leaves to you the tedious task of enabling the right scripts for them to work. So far, from what I get after a short glance, try activating all wog structures, mithril, emissaries and such
They are enabled. But, try to collect crystal stacks (week spawn) near Asterot or visit School of Wizardry (object replaced during wogification) near Espengot. And it happens only on this map.
Save: https://1drv.ms/u/s!Agkzb-Ndg2gFl01HI7dO_yf4tuMb?e=kqoA8A
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted August 23, 2019 01:20 PM |
|
|
what era version you run?
|
|
Draker
Known Hero
Building the Dragon City
|
posted August 23, 2019 01:31 PM |
|
|
Salamandre said: what era version you run?
ERA 2.8.8
mod list.txt
[code]
WoG
Fast Battle Animation
Secondary Skills Scrolling
Unhotify
Drake
WoG Revised
New Objects Patch
Heroes 2 Objects
Mithril Smelter
Training Facility
HmS_Improved_Interface
[/code]
Maybe there was error during ERA upgrade but if so I would encounter those problems on other maps.
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted August 23, 2019 01:56 PM |
|
|
The wizard tower is a wogification error, it replaced a rally flag which had next square a monster, so it pushed the object a step down, then the yellow square got confounded with the monster. When you defeated the monster, the yellow square got off, thus the tower is now dead object. I would not use "replace" option on custom maps where the mapmaker stuffs everything like sardines. Such scripts are for random maps, where passability is generous
For the crystals, usually this kind of error occurs when there are too many objects/decorations on the map. is the plugin "game bug fixes" activated?
|
|
Draker
Known Hero
Building the Dragon City
|
posted August 23, 2019 02:01 PM |
|
Edited by Draker at 14:02, 23 Aug 2019.
|
Salamandre said: The wizard tower is a wogification error, it replaced a rally flag which had next square a monster, so it pushed the object a step down, then the yellow square got confounded with the monster. When you defeated the monster, the yellow square got off, thus the tower is now dead object. I would not use "replace" option on custom maps where the mapmaker stuffs everything like sardines. Such scripts are for random maps, where passability is generous
For the crystals, usually this kind of error occurs when there are too many objects/decorations on the map. is the plugin "game bug fixes" activated?
Plugin game bug fixes is active.
"Mods\WoG\EraPlugins\game bug fixes.dll"
Unless this location is wrong.
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted August 23, 2019 04:01 PM |
|
|
Sometimes maps, even if correctly designed, act strangely. I had such experiences, maybe 2-3 maps out of the thousand I tested. Hard to dig into the reasons, without spending weeks to investigate, so play another map, or don't replace and see how goes, or give a save from the first week resources are places on first day, so I can investigate the appropriate script and add check for square.
|
|
Draker
Known Hero
Building the Dragon City
|
posted August 23, 2019 06:25 PM |
|
|
Salamandre said: Sometimes maps, even if correctly designed, act strangely. I had such experiences, maybe 2-3 maps out of the thousand I tested. Hard to dig into the reasons, without spending weeks to investigate, so play another map, or don't replace and see how goes, or give a save from the first week resources are places on first day, so I can investigate the appropriate script and add check for square.
I think original save is playable so I will try to finish it. Nevertheless, here goes new save from first week:
https://1drv.ms/u/s!Agkzb-Ndg2gFl05B-LCT5Znjc-7X?e=3reFpO
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted August 23, 2019 06:36 PM |
|
|
No, you used replace objects. You can already see that the crystal replacing resource near your town screwed accessibility. Custom maps should NEVER use replace wogification.
____________
Era II mods and utilities
|
|
Bersy
Honorable
Supreme Hero
|
posted August 23, 2019 08:34 PM |
|
Edited by Bersy at 20:37, 23 Aug 2019.
|
Quote: Hi guys.
I downloaded latest ERA update but since then my battle animations keep going slow, even on the maximum setting. I tried 2 mods - Fast battle animation and Turbo WOG (didn't use them together as advised) but the result is pretty much the same.
Hi, z. You probably have WoG mod in the highest position. Run mod manager and try to change mods order.
Drake, I have bug report regarding wog campaigns and wog options. Maybe your map has the same issue.
____________
Heroes 3 Era and everything for it. Releases folder for releases.
|
|
Draker
Known Hero
Building the Dragon City
|
posted August 24, 2019 03:15 AM |
|
|
Bersy said:
Drake, I have bug report regarding wog campaigns and wog options. Maybe your map has the same issue.
Not mine map but in second run I will disable replacement during wogifcation as Salamandre recommend.
|
|
darko21
Tavern Dweller
|
posted August 24, 2019 03:05 PM |
|
|
hi guys,
I'm working on engineering for 5 years now and every single day, I play homm3 on my PC during lunch time. I mean every single day
couple of years ago I try HOTA with HD mods and I love it,
I heard that WOG is now quite optimal with HD mod but I cannot enjoy it because there is not hotkeys with on Hota+HD mode.
Example :
CTRL SHIFT clic--= split unit on your army
be able to recruit without entering fort
and so on...
Those hotkeys make the gameplay way more attractive and I cannot enjoy playing WOG/ERA without it.
Are they any patch or something else where I can play WOG/ERA with the same kind of hotkeys?
Thank you for your help and long live homm !
____________
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted August 24, 2019 03:19 PM |
|
|
HD hotkeys absolutely work with Era (at least until 5.0 beta 31,the latest I have) but you first have to play with the tweaks in HD settings, until everything works.
|
|
majaczek
Supreme Hero
Work at Magic Dimmension
|
posted August 24, 2019 10:00 PM |
|
|
|
Bersy
Honorable
Supreme Hero
|
posted August 25, 2019 09:10 AM |
|
|
majaczek, thanks. I looked through battery2 code. Nice work, but anyway I'm changing API totally and both battery dlls will conflict with it. My task is to provide universal dwelling hiring event with configurable properties, options and behavior. It will be a tool. Library like battery2 can be implemented with new API in ERM or Lua (ERM has SN:M arrays for things like AdditionalBuildingsAvailible).
____________
Heroes 3 Era and everything for it. Releases folder for releases.
|
|
darko21
Tavern Dweller
|
posted August 26, 2019 01:29 AM |
|
Edited by darko21 at 02:11, 26 Aug 2019.
|
Salamandre said: HD hotkeys absolutely work with Era (at least until 5.0 beta 31,the latest I have) but you first have to play with the tweaks in HD settings, until everything works.
hello,
what do you mean?
I usually launch ERA with HD Launcher lastest version but hotkeys does not seems to work,
I missing something I assume,
thank for the help
____________
|
|
|