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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Era II
Thread: Era II This Popular Thread is 188 pages long: 1 2 3 4 5 ... 40 80 120 160 ... 184 185 186 187 188 · «PREV
darko21
darko21

Tavern Dweller
posted August 26, 2019 01:33 AM

Salamandre said:
HD hotkeys absolutely work with Era (at least until 5.0 beta 31,the latest I have) but you first have to play with the tweaks in HD settings, until everything works.  


hello,

what do you mean?
I usually launch ERA with HD Launcher lastest version but hotkeys does seems to work,

I missing something I assume,
thank for the help
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 26, 2019 02:59 AM

darko21 said:
what do you mean?
I usually launch ERA with HD Launcher lastest version but hotkeys does not seems to work,


Salamandre said:
you first have to play with the tweaks in HD settings, until everything works.  


Well, I can repeat it several times, it won't change, still that advice.

What you see when open HD launcher? Tweaks column. Change values until it works.



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lea
lea

Tavern Dweller
posted August 26, 2019 09:31 AM
Edited by lea at 09:35, 26 Aug 2019.

darko21: check "Tweaks" tab in HD_Launcher.exe
it allows to edit era.ini file enabling (1) and disabling (0) some functions of HD mod

for example, by default this file (and this tab) contains following line of text:
<UI.Tavern.InviteHero> = 0
if you change it to
<UI.Tavern.InviteHero> = 1
then additional element will be present in tavern window allowing to choose which hero will be available for hire if one of current heroes will be hired right now

hotkeys like Shift+click to split creature stack evenly can be enabled by other lines in this file/tab - do not remember which ones though

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darko21
darko21

Tavern Dweller
posted August 27, 2019 12:10 AM
Edited by darko21 at 00:16, 27 Aug 2019.

lea said:
darko21: check "Tweaks" tab in HD_Launcher.exe
it allows to edit era.ini file enabling (1) and disabling (0) some functions of HD mod

for example, by default this file (and this tab) contains following line of text:
<UI.Tavern.InviteHero> = 0
if you change it to
<UI.Tavern.InviteHero> = 1
then additional element will be present in tavern window allowing to choose which hero will be available for hire if one of current heroes will be hired right now

hotkeys like Shift+click to split creature stack evenly can be enabled by other lines in this file/tab - do not remember which ones though


this is more clear indeed .
I ve never check the tweaks functions so I'm familiar to those functions.
I guess this is the <UI.QuickArmyManagementMode> {0, 1} = 1

EDIT Well it does not work. maybe i'm missing something
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lea
lea

Tavern Dweller
posted August 27, 2019 07:26 PM

darko21: works for me, at least hotkeys like shift+click and ctrl+click to split the clicked stack
note that I use somewhat older versions of era and Hd mod
also HD launcher (or "h3era HD.exe" created by this launcher) must be used to run the game, otherwise HD mod will not work


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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted August 27, 2019 09:24 PM


when would be mechanics that replace Battery's CA:D opcode?
should we wait for Era 2.8.9 ?

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Bersy
Bersy


Honorable
Supreme Hero
posted August 28, 2019 08:52 PM

!!CA:D is removed (not used). New API is in progress. It does not store/load any arrays of data. Just new events and commands to change event data.

!?FU(OnOpenTownDwelling);
!!SN:F^hiredlg.shift_slots^/3 F^hiredlg^/0/40/20;
On open dwelling dialog, shift slots by 3 to the right, set 0-th slot to 20 giants.
Image

New events:
OnCloseTownDwelling
OnKingdomOverviewMouseClick
OnHireDlgMouseClick
...
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted August 30, 2019 06:08 PM
Edited by majaczek at 18:08, 30 Aug 2019.

Would it work for AI?
am I allowed to prepare battery3.dll which would be just CA:D interface to the new API ?

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Bersy
Bersy


Honorable
Supreme Hero
posted August 30, 2019 07:49 PM
Edited by Bersy at 19:54, 30 Aug 2019.

Will !?CM2 work for AI? Nope, it's modification of a dialog.

You are free to write any dll, that match your needs :-)
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted August 30, 2019 09:58 PM

Bersy said:
!!CA:D is removed (not used). New API is in progress. It does not store/load any arrays of data. Just new events and commands to change event data.

!?FU(OnOpenTownDwelling);
!!SN:F^hiredlg.shift_slots^/3 F^hiredlg^/0/40/20;
On open dwelling dialog, shift slots by 3 to the right, set 0-th slot to 20 giants.
Image

New events:
OnCloseTownDwelling
OnKingdomOverviewMouseClick
OnHireDlgMouseClick
...


I asked if this API would work for AI.

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Bersy
Bersy


Honorable
Supreme Hero
posted August 31, 2019 09:22 AM

Nope, because it's visual dialog modification and events. AI does not use dialogs at all. It simply buys creatures by fight value from dwelling structures by direct memory access. MoP's battery changed nothing with AI.
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted August 31, 2019 01:55 PM

Bersy said:
Nope, because it's visual dialog modification and events. AI does not use dialogs at all. It simply buys creatures by fight value from dwelling structures by direct memory access. MoP's battery changed nothing with AI.


Okay so I need scripted AI as before when I used battery.dll

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z
z

Tavern Dweller
posted September 03, 2019 12:58 PM

Bersy said:

Hi, z. You probably have WoG mod in the highest position. Run mod manager and try to change mods order.


Managed it. Thanks!

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