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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Era II
Thread: Era II This Popular Thread is 134 pages long: 1 20 40 60 80 ... 88 89 90 91 92 ... 100 120 134 · «PREV / NEXT»
Bersy
Bersy


Responsible
Supreme Hero
posted September 29, 2013 02:07 PM

Impossible to load. Did it crash always oe only this saved game is broken?

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Draker
Draker


Known Hero
Building the Dragon City
posted September 29, 2013 02:42 PM
Edited by Draker at 15:13, 29 Sep 2013.

Bersy said:
Impossible to load. Did it crash always oe only this saved game is broken?


It crashes only with saves for this map. All other maps and their saves works.

Even without WoGification, save game of map in previous post is "corrupted".
Can you try to reproduce it. Start a new scneario with that map, save and then try to load it. Please tell if it crashes.


EDIT: Problem with this map can be reproduced on WoG 3.58f so it seems map have problem but I can't see where is it. If someone find source of the problem I would be grateful because this map is very nice.

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Bersy
Bersy


Responsible
Supreme Hero
posted September 30, 2013 06:10 PM

It was possibly corrupted by editor, because the crash is in Heroes3 part of code.

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Bersy
Bersy


Responsible
Supreme Hero
posted October 02, 2013 06:45 PM

Code update for Era from version 2.46. to 2.5 alpha 1: Link 1, Link 2

Version 2.5  October, 2 (2013)
------------------------
[*] No more "wogification" notion on code level. Every map is WoG map. Scripts are loaded the same way for any map/campaign. WoG option #5 is free. Wogification settings (option #5) are ignored.
[*] Map/campaign built-in scripts are not interpreted.
[-] Bug with garbage triggers from previously run map with built-in scripts is gone.
[*] Maps\[map name].erm is not loaded.
[-] Bug with memory corruption when both [map name].erm and built-in scripts presented is gone.
[-] Bug of Maps\[previously run map].erm script loading on campaign start is gone.
[*] UN:J3 command does not reset commanders anymore. If value ":clear:" is passed as file name, all WoG options are dropped to zero and option #101 (Map Rules) is set to 2 ("use selected below").
[+] WoG default storage for ERM scripts is not used anymore. No restriction on 100 script names remains. Scripts are loaded and interpreted after all WoG data is loaded but before "OnSavegameRead" event occurs. As a result, Era 2.5 cannot handle saved games of previous versions.
[+] Each script is stored in saved game with additional information: file name, file size and CRC32 checksum. No scripts interpretation occurs on game loading if the same script subset is already in memory. It means that game loading speed was significantly increased.
[+] Files "Data\s\*.erm", "Data\s\*.ert" and "Data\s\load only these scripts.txt" in Maps\[map name] or Maps\[campaign name]_[campaign map index] folder override the appropriate files in "Data\s" and "Mods\[any mod]\Data\s" only when this particular map/campaign is started. It means that every map, including maps in campaigns, can have unlimited number of own scripts and can flexibly control the script and language file subset which will be used.
[*] The order of file names in "load only these scripts.txt" does not matter. If file names contain priority prefixes, they are taken into account.
[+] "*.sys.erm" scripts are called System scripts and loaded always regardless "load only these scripts.txt" settings. System scripts usually provide support for critically important game aspects and should not contain any code which can be used optionally depending on custom map demands or player's preferences.
[*] Maps\[map name].cmd is not loaded.
[*] WoG.ini option "Alternative Scripts Location" is not used.
[+] Scripts preprocessing is not used. Invalid ERM receivers in form of "!!XX" remain. New option "IgnoreInvalidReceivers" was added to heroes3.ini. If it's on, invalid receivers are silently ignored. Otherwise new diagnostics message appears with the following information: invalid receiver, file name, linear offset in file, error context.
[+] Added new triggers OnGameEnter (77015) and OnGameLeave (77016). The first one occurs when map is loaded and player gets mouse control. The latter occurs when player leaves current game. This event can be use to revert special changes in game memory (like UN:C hacks).
[+] Implemented redirection support for *.mp3 files using functions "RedirectFile" and "GlobalRedirectFile". This mechanism should be used instead of deprecated !!MP commands. Calling redirection functions with first argument "*.mp3" forces playing only one mp3 track in all game dialogs.

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Bluesky
Bluesky


Adventuring Hero
posted October 10, 2013 11:37 PM
Edited by Bluesky at 23:54, 10 Oct 2013.

All through era 2 is pretty cool,there are a few minuses id like to share :

a.) high pitched mp3 files : there's something about this sound that doesn't seem natural (compared to heroes 3 complete) ;

b.) bank image at the town money icon.Is this the twenty first century or medieval times?.The feature doesn't add with the games atmosphere ;

c.) if you disable special week option,the first day begins with a box without message ;

d.) you loose troops each time you encounter an enemy with balista on them ;

e.) neutral armies are much larger compared to the difficulty level you choose,even if you disable "karmic battles" and similar options.

f.) the map movement cursor is now a low quality green or red ;

g.) and remember that cool intro when you used to start a battle?.now it's no longer there.

What many people don't realize is that an expansion means removing the flaws of the game and maximising the euphoria you get...not replacing the good parts with bad ones,just for the sake of new.

If anyone has a solution to the problems listed above,please submit a reply below.



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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 11, 2013 01:52 AM

WoG/Era is not an expansion.

It is merely a bunch of tools so everyone can build his concepts into H3. It has a lot of build-in scripts whose role is to help people learn how to do this. For the most those scripts are not balanced and have educational purpose, for now.

The adds Bersy did on Era (removal or new graphics) reflect his preferences.

It is free, so you can skip if you don't like the way is done.

Myself I am bored with battle introduction and I am happy it was removed. Of course, within a few minutes of work, you could implement it back and have it as separate mod. In Era, nothing is definitive, as long as you own original lods.

All the other problems you enumerate are related to mods/features which you can disable/enable.
____________
All my Era II mods

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Hippox89
Hippox89


Famous Hero
posted October 11, 2013 07:08 AM

Salamandre said:
Frankly I don't see why this fuzz around WoG. Is just perfect. It allows almost every crazy ideas, and moreover it allows self disabling, so where is the problem?


Not being fully compatible together with HiRez mod is the biggest deal breaker for me. Granted many features seem to work just fine, but for 1 min turns every speed feature is worth much to me. Not that it's WoG or HiRez mod's fault; just is so. I'm probably the 1% in having this requirement.

But WoG (ERM scripting) is an amazing asset, no doubt.

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Draker
Draker


Known Hero
Building the Dragon City
posted October 11, 2013 04:57 PM

Is it possbile to apply CPU patch to map editor as it was applied to h3_era.exe?

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Bersy
Bersy


Responsible
Supreme Hero
posted October 12, 2013 08:33 PM

Yes. CTRL + A, CTRL + T. Or View -> Object/Relief animation.

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Bersy
Bersy


Responsible
Supreme Hero
posted October 13, 2013 10:20 PM

Code update for Era to version 2.55.
Download
Attention! Versions 2.50-2.55 were not tested and thus are recommended only for testers, advanced users and mod makers.

Version 2.55  October, 13 (2013)
------------------------
[+] Routine producing ERM error report was completely rewritten. New dialog uses colored text and displays full error command, ERM file name and line in file. Default choice is skipping the error, not making ERM memory dump. There are no more duplicate or senseless error popups.
[+] Routine making ERM memory dump was completely rewritten for better error diagnostics and supports apart from all associative variables (SN:W) and dynamical arrays (SN:M).
[*] Error in any Era command (SN:) does not lead to leaving trigger anymore.
[*] Era commands now obey error suppression rules (UN:P904) and do not change z1 variable on error.
[+] ExecErmCmd can now execute several commands at once.
[+] Added event "OnBeforeClearErmScripts". It occurs right before scripts are unloaded.
[+] WoG built-in code tracing mechanisms were removed because of being slow and useless.
[+] e- and y- are considered deprecated and are subject to remove in the future.
[*] "r" color name now stands for light red, suitable for default dialog backgrounds. "g" color name now stands for game native gold color.
[*] Internal code refactoring.
[-] Fixed Era 2.5 bug. Event "OnBeforeErmInstructions" didn't occur.

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Felipe
Felipe


Known Hero
Editing Heroes Without Limits
posted October 14, 2013 04:57 PM

Bersy said:
Code update for Era to version 2.55.
Download
Attention! Versions 2.50-2.55 were not tested and thus are recommended only for testers, advanced users and mod makers.

Version 2.55  October, 13 (2013)
------------------------
[+] Routine producing ERM error report was completely rewritten. New dialog uses colored text and displays full error command, ERM file name and line in file. Default choice is skipping the error, not making ERM memory dump. There are no more duplicate or senseless error popups.
[+] Routine making ERM memory dump was completely rewritten for better error diagnostics and supports apart from all associative variables (SN:W) and dynamical arrays (SN:M).
[*] Error in any Era command (SN:) does not lead to leaving trigger anymore.
[*] Era commands now obey error suppression rules (UN:P904) and do not change z1 variable on error.
[+] ExecErmCmd can now execute several commands at once.
[+] Added event "OnBeforeClearErmScripts". It occurs right before scripts are unloaded.
[+] WoG built-in code tracing mechanisms were removed because of being slow and useless.
[+] e- and y- are considered deprecated and are subject to remove in the future.
[*] "r" color name now stands for light red, suitable for default dialog backgrounds. "g" color name now stands for game native gold color.
[*] Internal code refactoring.
[-] Fixed Era 2.5 bug. Event "OnBeforeErmInstructions" didn't occur.



"New dialog uses colored text and displays full error command, ERM file name and line in file." -!!! GREAT IMPROVE!!
"e- and y- are considered deprecated and are subject to remove in the future." - Almost all Sagamosa are made with y- variables... this would be soo toilsome...

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Altair
Altair

Tavern Dweller
posted October 14, 2013 08:46 PM

Felipe said:
"New dialog uses colored text and displays full error command, ERM file name and line in file." -!!! GREAT IMPROVE!!
"e- and y- are considered deprecated and are subject to remove in the future." - Almost all Sagamosa are made with y- variables... this would be soo toilsome...


I wrote many scripts but I never used these variables, so I think "e-" and "y-" are useless. I only hope that "z-" will never be deprecated.

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Bersy
Bersy


Responsible
Supreme Hero
posted October 15, 2013 04:01 PM

Just carefully search'n'replace "y-" with "y". It's fast operation. y vars are saved everywhere (local to default triggers, functions and new events).

z- are not subject to remove, but bare in mind, that they are preserved only on function call. So FU1 -> HL-1 (change z-) -> return to FU1 (z- was changed in called trigger. Event was produced by HE:EdXXX).

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felipe
felipe


Known Hero
Editing Heroes Without Limits
posted October 20, 2013 03:31 PM

Where is the sylvian centaur creation script? Is it hard coded?

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Bersy
Bersy


Responsible
Supreme Hero
posted October 20, 2013 09:01 PM

Seems that it's hardcoded.

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felipe
felipe


Known Hero
Editing Heroes Without Limits
posted October 20, 2013 10:55 PM

Bersy said:
Seems that it's hardcoded.


Thanks, it's a pity

This script is so useless now...

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Bersy
Bersy


Responsible
Supreme Hero
posted October 21, 2013 12:19 AM

Why "now"?

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felipe
felipe


Known Hero
Editing Heroes Without Limits
posted October 21, 2013 09:13 PM

Bersy said:
Why "now"?


Because most mods adds new creatures. They were rare before.

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idontcare
idontcare


Known Hero
posted October 24, 2013 10:27 AM
Edited by idontcare at 10:29, 24 Oct 2013.

hi, i downloaded era but the h3era.exe wont start

and i cant even find a helpful manual :/

i installed it in my heroes3-folder, that is right or?

what i have to do now ?

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hippox89
hippox89


Famous Hero
posted October 24, 2013 10:43 AM
Edited by hippox89 at 10:45, 24 Oct 2013.

If you targeted the root folder of H3 then yes. You did run the installer, right? Not just extract the files.

You could also have some custom txt files in DATA that are preventing the WoG executable from starting.

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