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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Era II
Thread: Era II This Popular Thread is 156 pages long: 1 20 40 60 80 100 120 140 ... 148 149 150 151 152 ... 156 · «PREV / NEXT»
Bersy
Bersy


Responsible
Supreme Hero
posted December 17, 2017 12:12 AM

Quote:
Thanks Bersy for the new version. I already done new lines in znpc00.txt in my Knightmare Kinggdoms mod.

Credits go mostly to igrik, but still welcome )

Quote:
I already Have a problem in my subversion of Amethyst plugin. It works already, but sets default max XP (about 19700) for all creatures (ignore their level), could you check it up?

Amethyst is not even planned to be worked at. MOP released a more powerful tool (Typhon) for towns changing and creature adding. It's currently much more interesting in terms of integration in Era, but still extra efforts have to be put in order to convert Typhon into universal plugin, allowing to create compatible mods.
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted December 17, 2017 05:04 PM

Bersy said:

Amethyst is not even planned to be worked at. MOP released a more powerful tool (Typhon) for towns changing and creature adding. It's currently much more interesting in terms of integration in Era, but still extra efforts have to be put in order to convert Typhon into universal plugin, allowing to create compatible mods.


Hey I've already fixed the bug myself. It seems I patched too much. Now it works fully. I allow MoP to use my findings. Also I remember MoP allowed me to use his code in Amethyst. So there can be porting of things in both directions. I am happy to say I fixed next thing related to Crexpo, and I hope it will be ported to Typhon soon .

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Puppet_Master
Puppet_Master


Adventuring Hero
Villain
posted December 17, 2017 05:35 PM
Edited by Puppet_Master at 17:46, 17 Dec 2017.

Did you see this bug on Typhon?
Any bug?
I'm looking for them but no results.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted December 17, 2017 05:54 PM

Puppet_Master said:
Did you see this bug on Typhon?
Any bug?
I'm looking for them but no results.


I am not sure but it seems that typhon have mild variety of level7bug.
Let check experience tables for creatures over number 256 type which have level below 7. It would probably have default set of ranks cost (equal to level 7 creature). It is one of last bugs fixed with crexpo, but maybe you done same thing on your plugin independently. And yeah there were regression on my plugin but all were fixed.

If the mild-level7bug really happens on Typhon you are free to copy the resolution of the issue from amethyst

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Puppet_Master
Puppet_Master


Adventuring Hero
Villain
posted December 17, 2017 06:22 PM

Well, show me the solution, please. I'm too lazy to suffer.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted December 17, 2017 07:35 PM
Edited by majaczek at 19:36, 17 Dec 2017.

Puppet_Master said:
Well, show me the solution, please. I'm too lazy to suffer.


amethyst/core.cpp

all not comented out things in fix_amethyst_crexpmod()
one new entry in p_AddressOfERMLimit []
(one of them 0x71A9F5+3,  0x74EC69+6, 0x74ED06+6,0x752E27+3 )

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Puppet_Master
Puppet_Master


Adventuring Hero
Villain
posted December 17, 2017 07:50 PM
Edited by Puppet_Master at 19:56, 17 Dec 2017.

Thanx, but...
1. I don`t understand C++. Only assembler.
2. I`d not need all the code. Only the addresses for fixing the specific bug that you mentioned.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted December 17, 2017 08:06 PM
Edited by majaczek at 20:10, 17 Dec 2017.

Puppet_Master said:
Thanx, but...
1. I don`t understand C++. Only assembler.
2. I`d not need all the code. Only the addresses for fixing the specific bug that you mentioned.


Sorry, I cannot help much because you doesn't understand C++ or C.
one of the four adresses I provided is mandatory (three elsewhere is also needed but not collocated with the bug).

rest of adresses are in the tables between line 233 and line 428 - all are needed, but not all are related with the bug. some are between lines 757 and 771. the line 773 is also important (copying memory block).

between lines 24 and 51 there are description of memory blocks (including sizes).

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Puppet_Master
Puppet_Master


Adventuring Hero
Villain
posted December 18, 2017 04:59 AM
Edited by Puppet_Master at 05:02, 18 Dec 2017.

Oh, I'm sorry. In Typhon there is no this bug. Looked at the wrong creature.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted December 18, 2017 01:04 PM

Puppet_Master said:
Oh, I'm sorry. In Typhon there is no this bug. Looked at the wrong creature.


then fine
It seems you managed yourself.

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kel
kel

Tavern Dweller
posted December 18, 2017 04:04 PM

helpppp meeee

I've download and install latest version of era 2.6.5 with latest HD mod version and i got this buggy screen, i right click on commander skills to see it, press it again and got crash, but when i play without hd mod(heroes 3era.exe) it appear normal and nothing happen when i right click again.

bug here's the image of my screen.

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Bersy
Bersy


Responsible
Supreme Hero
posted December 18, 2017 04:31 PM

What resolution did you set in HD mod?
You can rename ModsWoGEraPluginswog native dialogs.era to wog native dialogs.era.off, but the bug is really interesting. Did you install 2.6.5 over SoD/Complete? What HD scaling mode is used?
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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kel
kel

Tavern Dweller
posted December 19, 2017 06:03 AM

Dear bersy
- The resolution i've set in HD mod is 800x600, and i just press F4 to scale it for more detail.

- I bought Heroes 3 complete version 4.0(A) from GOG a year ago (always keep it update) and yes after that i installed 2.6.5 over it and with HD mod version 5.0 beta 19. After the crash i got a text with some line like this.

That should not have happened but it happened!
Critical error occured.
HD_CRASH_LOG.TXT was generated. Send it by email baratorch@yandex.ru please.

After that i press OK.

e-mail: baratorch@yandex.ru

[HOMM3 HD CRASH LOG]

Log
{
compability_dir = E:GamesHoMM 3 Complete_HD3_DataCompability#era
EXE_VERSION & TE
EXE_VERSION & ERA
SUCCESS: DO PARALLEL

}



Max.Sent = 0



HOMM3 HD version: 5.0  beta 19


HotA version: none or incomatible.

and so on.

Even if i roll back with older version of HD mod.

- I rename it as you said and it work fine but if only if i must turn effects volume to  0,1, 2, 3, 4 otherwise it will crash from column 5 of effects volume.

I even try with heroes 3era.exe with wog native dialogs.era.off like you said, but it still crash right away without hesitation and without any information if i set effects volume to column 5.

And it still crash if i chose Wog options and click on those  pages, or i could say every time i left click to chose anything in Wog options even a tick mark, it crash right away without hesitation and information ( try with both HD mod and heroes 3era.exe), yes and it happen with era 2.46 too but only with HD mod NOT with heroes 3.era.exe when i turn on all effects volume to max and it work fine.

-I remember 6 or 7 years ago i play heroes 3 with era 2.46 with HD mod with older version 3x or 4x  and i play it fine with maximum music and effects volume, but when HD mod update to 4.2 or 4.3(i dont remember exactly) it had that bug  and it haunts me until now, with the first aid tent (or enhanced war machine) and scouting erm scripting crash me down hard but now had been fixed by the help of you and salamandre.

If you have time, could you please  fix it in the next version of era or HD mod, i would be grateful for that.

Sorry for my bad english i really mean that, i've to think and wrote it before posting it back to you, so easy english with me

And thanks for hearing me out answering me.

P.s: i really really like that effects volume the tak tak, cack cack sound (or whatever you call) when choosing options in the game or menu is really gay eh?.









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igrik
igrik


Adventuring Hero
posted December 19, 2017 08:02 AM

kel said:
I've download and install latest version of era 2.6.5 with latest HD mod version and i got this buggy screen, i right click on commander skills to see it, press it again and got crash, but when i play without hd mod(heroes 3era.exe) it appear normal and nothing happen when i right click again.

bug here's the image of my screen.

Fixed. Thanks!

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planetavril
planetavril


Hired Hero
posted December 19, 2017 08:49 AM
Edited by planetavril at 08:50, 19 Dec 2017.

as you do to add creatures via amethist/core.cpp?

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igrik
igrik


Adventuring Hero
posted December 19, 2017 10:03 AM

planetavril said:
as you do to add creatures via amethist/core.cpp?

why? when there is such a powerful tool Typhon 2.2

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Bersy
Bersy


Responsible
Supreme Hero
posted December 19, 2017 11:48 AM

Dear kel!
igrik fixed bug with the dialog, that you've shown in the previous posts. What concerns crash related to sound volume, I will ask you to zip DebugEra folder and upload anywhere (wikisend.com, for instance). I needs those logs to investigate the crash.
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted December 19, 2017 06:16 PM
Edited by majaczek at 18:22, 19 Dec 2017.

Dear Bersy!
there is a bug with Native Dialogs mod.
if you rightclick non learned red skill you get a crash
reproducible 100%
moreover the bug wasn't fixed by Igrik (I have reproduced the bug after update )

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RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted December 19, 2017 08:05 PM

Bersy said:
What resolution did you set in HD mod?
You can rename ModsWoGEraPluginswog native dialogs.era to wog native dialogs.era.off, but the bug is really interesting. Did you install 2.6.5 over SoD/Complete? What HD scaling mode is used?

For future reference: this type of bug is related to Graphics Mode with HDmod, not resolution. We found an alternative way to make backgrounds which resolves the issue.

majaczek said:
Dear Bersy!
there is a bug with Native Dialogs mod.
if you rightclick non learned red skill you get a crash
reproducible 100%
moreover the bug wasn't fixed by Igrik (I have reproduced the bug after update )

I'd guess a small oversight in the proc function, should be quick to fix especially considering igrik is in charge
____________
My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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Bersy
Bersy


Responsible
Supreme Hero
posted December 19, 2017 11:40 PM

RoseKavalier, yep, thanks.
majaczek, thank you too. I will write to igrik. I'm sure, will will fix the issue in the next release.
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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