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un-imaginative
Tavern Dweller
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posted August 28, 2019 09:38 AM |
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Thanks for responding.
I tried disabling DEP and still no success, I had no crashes in RC11 so it might be a new issue. I use MMH5.5 (x64). I also tried to run as administrator but the same crash happened.
Spells aren't making me crash either, just warcries.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted August 28, 2019 11:28 AM |
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I recall that warcries have a level requirement which can be freely edited.
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted August 28, 2019 11:38 AM |
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I tested it and i don't have the issue, unless it only affects a specific barbarian hero.
Technically RC11 and RC12 not sharing the issue seems impossible, but you could try running RC12 with the .exe file from RC11 to make 100% sure. you will then have to uninstall RC12, reinstall RC11, copy the exe then uninstall RC11 and reinstall RC12 again.
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un-imaginative
Tavern Dweller
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posted August 28, 2019 01:30 PM |
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I did some more testing on RC12, and you were correct, it is only Gotai who causes this crash. Other Barbarians work fine.
I have never played Gotai before, that is why I didn't notice on RC11.
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted August 28, 2019 04:41 PM |
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You are right, only Gotai crashes and only in RC12, not RC11. I need to start thinking about a hotfix.
I'm pretty sure, this is caused by a conflict between the mass spells hack and Gotai specialization. Maybe it can be fixed by giving Gotai another spec. I'm more fond of the mass spells hack than his somewhat boring spec and there are other options with similar effect, mystic spec for example doesn't have this issue.
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azalen
Responsible
Known Hero
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posted August 28, 2019 10:25 PM |
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Edited by azalen at 22:40, 28 Aug 2019.
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magnomagus said: I'm more fond of the mass spells hack than his somewhat boring spec and there are other options with similar effect, mystic spec for example doesn't have this issue.
A hero that buffed the effect of eating, sacrificing, and throwing goblins would be pretty funny, but I know that’s not in the cards
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un-imaginative
Tavern Dweller
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posted August 29, 2019 01:02 AM |
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Giving Gotai a new spec seems like the best choice.
I think Mystic would work well, or if you wanted to make him play differently then Windspeaker might be fun.
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted August 29, 2019 01:02 AM |
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un-imaginative
Tavern Dweller
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posted August 29, 2019 01:08 AM |
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magnomagus said: It turned out a typo in the hexedits, so no changes have been made:
[url=https://www.moddb.com/mods/might-magic-heroes-55/downloads]MMH5.5 RC12a Hotfix[/url]
Perfect!
Thanks for fixing it so quickly.
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fierro
Hired Hero
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posted August 29, 2019 10:55 AM |
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KJeraD
Tavern Dweller
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posted August 29, 2019 05:12 PM |
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Hey there,
I've been testing MM5.5 for a few weeks now and I can't help but be amazed by the amount of balance/skill changes H5 have gone through with this mod. And yet, I've played Eruina from Dungeon recently and was kind of puzzled.
Eruina is classified as an Assassin, yet her spec doesn't really work with Dark Magic (almost) every Assassin starts with at all, as it can only be triggered by targetable damaging spells. Why not make her a Warlock, or at the very least make her start with Destructive Magic instead to make her more competetive when compared to other Dungeon heroes?
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Caracal
Adventuring Hero
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posted August 29, 2019 06:39 PM |
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Edited by Caracal at 18:42, 29 Aug 2019.
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I've been asking Dread for that for months. Eruina with dark magic makes no sense when her specialization works with destro only. I have raised that issue couple of times with Dread he said he will let you know Magnom.
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted August 29, 2019 08:50 PM |
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maybe I forgot or dk forgot, anyway the special on a warlock is very strong, it would be more balanced as 20%+1% instead of 10%+2%, but it is hardcoded. On an assassin the balance is more tolerable, so I change the starting skill only.
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted August 29, 2019 09:11 PM |
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Sorry Caracal,
Probably I missed this. There is too much stuff going on with the mod lately. @Magno I believe this is changeable. I am pretty sure I can find where it is and remove the spell school filter, so all targetable effects will be able to trigger the spec. it is possible to do more but before I find it I cannot say.
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bulya
Adventuring Hero
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posted August 29, 2019 11:06 PM |
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You mean you will be able to put say sorrow (or say decay) on something and there will be a chance that the t6 shooters will shoot at the one sorrowed?
Sounds a bit too strong, but may be it isn't.
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted August 29, 2019 11:23 PM |
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I think if it happens when casting blind it will wake the creature up, so this may not be such a good idea.
also I wonder what happens with mass weakness then, one creature, all seven?
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KJeraD
Tavern Dweller
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posted August 30, 2019 12:52 AM |
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Eruina's spec works specifically with targetable spells only, so Mass/AoE spells don't (shouldn't?) proc it.
If it's possible to make it work with Dark Magicks it would be good enough, I guess, since that would make it somewhat more reliable in late early/mid game when witches come into play and mentors are too expensive to afford most of the time.
I'd still be leaning towards the solution with changing her starting skill as you've mentioned, Magno.
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Skeggy
Promising
Famous Hero
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posted August 30, 2019 10:45 AM |
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Text from moddb for RC12: "-Call Storm DMG lowered to 10 per turn per creature instead of 20, but max shooter penalty reduction increased to -40%"
I've tried it and I don't think that shooter penalty reduction actually works.
I don't think it's because of the latest version.
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted August 30, 2019 01:34 PM |
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted August 30, 2019 09:57 PM |
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