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Arangar
Famous Hero
Weak ranger - lost viking
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posted September 17, 2003 01:47 PM |
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Agree with valky teach and insa :)
Too easy to make "mass cancellation" & "town-gate" heroes, buy a few magic skills, get a few lvls , and there you are, having several heroes with spells that work like "aces"
Path is fixed by removing stealth & seamanship. This has been tested somewhat aswell.
Arangar
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Arangar
Norwegian viking
ranger of the north
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zud
Promising
Famous Hero
box worshipper
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posted September 17, 2003 02:07 PM |
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more little things
all the different boots for terrains should be treasure arts...pretty worthless in game. boots of explorer a minor art instead of major.
weapons, agreed halberd should be major. also the sorrow dagger (of despair) could be a minor. it doesnt even add to melee attack.
the magic tomes (life, order, death, chaos, nature) should be relics possibly.
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Winner or Whiner?
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Tc_Fear
Famous Hero
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posted September 17, 2003 02:11 PM |
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I would prolly make more art lvls
to be each lvl arts more even
halberd is relic !
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valkyrica
Supreme Hero
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posted September 17, 2003 02:16 PM |
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sanctuary and soulstealer should be relics too
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I'm Guybrush Threepwood, mighty pirate
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Tc_Fear
Famous Hero
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posted September 17, 2003 02:42 PM |
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and I would remove necromancy.its useless rule for multi
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'the only thing necessery for the triumph of evel is for good men to do nothing'
Edmund Burke
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Blue_Camel
Famous Hero
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posted September 17, 2003 06:10 PM |
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and add to map editor a "random relic"
we been wanting that for long time and its pain in ass to hafto place 4-5 relics then put bombs on them, then do timed event blah blah blah
not to mention you guys wanting to make some majors into relics so... would be even better then cuz more variety
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Thunder
Responsible
Famous Hero
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posted September 17, 2003 07:07 PM |
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I use Pandora's Boxes for Random Relics. They are the best.
According to readme Halberd and Ring of Permanency are Majors and the Dagger of Despair a Minor. Yes, the readme is in language I don't understand but "Halberd Minor -> Major" is easy to figure out.
Other artifact changes:
Dagger of Despair: Minor.
Spider Silk Arrow: Minor (I think it should have been left as a Treasure).
Hideous Mask: Major.
Spear of the Centaur: Minor.
Structure Changes (just the major ones):
Caravan costs 3000.
Altar of Wishes costs 8250.
Treasury costs 1500.
Mansion costs 8750.
Arsenal costs 3500.
Hydra's movement is increased to 28.
Nightmare's Spell points increased to 8.
Venom Spawn move increased to 28.
Vampire's attack and defense decreased to 27 both.
Devils health increased to 240 and damage some. This is very bad improvement.
Ballista move increased to 16.
Crusader's hit points increased to 75, move to 22, and growth to 6. Who will choose monks anymore?
Cyclops ranged attack decreased to 26 and shots to 7.
Ogre Mages' almost every stat is boosted.
Unicorn's health increased to 85.
Both Gold Golems and Mages were boosted some.
Genies Spell Power is less, move less and growth dropped to 5.
Titans move increased to 30.
Waspworts move increased to 12.
Most of the spell casting creatures that can cast only once like Phoenixes and Angels got some additional spell points. I guess it is mainly because of Imps.
Spell changes:
Mass Cancellation & Mass Dispel: Level 4.
Raise Vampires: Level 4.
Town Gate: Level 5.
Pain Mirror: Level 4.
Teleport: Level 4 & LoS.
Mass Exorcism: Level 3.
Retribution: Level 1.
Vampiric Touch: Level 4.
Mass Weakness: Level 3.
Weakness: Level 1.
Cancellation: Level 2.
Hypnotize: LoS.
Phantom Image: Level 3.
Dispel: Level 2.
Magic Resistance seems to be changed also somehow, but impossible to say from the readme.
Overall I'd say that the changes were good, few were bad (especially the Devil), and others; no idea. Death is weaker which is good, Order is weaker too which ain't good.
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valkyrica
Supreme Hero
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posted September 17, 2003 07:37 PM |
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that is good thunder, but keep in mind, they boosted titan's speed up to 30, in my opinion they should've boosted halflings speed to 22/23, not dwarves, but you use halflings a lot 1st week and 18 speed is just too low
yeah, devils should remain the same as they were but their combat movement toned down to 45, it's enough they teleport inside a castle, they don't need to get to everywhere in the field.
about mass cancellation ... i dunno about makin it a level4, it's better needing more levels to get to it, but it's bad from another point of view, if you get 2 linked castles ... you usually do, on any map, you will more than likely have it ... only 4 level 4 spells to choose from ..., making it level 5 is too much ... how about taking it out from mage guilds completely and making it available to a expert life/expert death hero ? just an idea ... maybe other choices, as long as they're not death/chaos or death/nature or death/order ... whoops, only life left
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Blue_Camel
Famous Hero
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posted September 17, 2003 08:24 PM |
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another thing - increase movement does not work at all, so that would be very good thing to fix (i originaly had increase movement events on either side of bridge on utb to help player get across faster, but they didnt work so had to settle w/stables )
also you need to fix decrease morale/luck. INCREASE morale/luck works, but not decrease.
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Tc_Fear
Famous Hero
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posted September 18, 2003 09:24 AM |
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my mistake.I sayed remove necromancy.but I ment remove raising vampires.20 lvl changes nothing
and very good ideas thunder
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Lost
Tavern Dweller
Equilibris Leading programmer
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posted September 18, 2003 11:54 AM |
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Sorry for my poor English
Quote: First, Grandmaster Necromancy Skill raises Vampires ONLY if hero level is above 20.
this is good, but should've made it so you can't raise ghosts until level 12,13
[\quote]
Skeletons are tough, but too slow. If necromancy would raise them until level 12,13 - necromancer's army would be slowed at the begining, where speed is essential.
Also, raising ghosts does not make an undestructable stack as raising vampires does, which is good from the balance point of view.
Quote: they just took creature special abilities and potions and made them into spells, which i think renders those particular troops more useless
We hope it doesn't. There are always more important tasks to a caster then to cast spells, which can be cast by a creature.
Quote: and fire shield too powerful at 40% i think
That needs further testing.
Quote: Why dont this new development team fix the damn transfers FIRST!
What is the trouble with transfers?
Quote: town gate should either not be allowed while in battle
We keep it in mind, but don't know yet how to fix it.
To be continued...
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[url=http://zone.ee/homm4/eng]Equilibris website[/url]
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MSG-1-1
Known Hero
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posted September 18, 2003 03:51 PM |
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:P
Maybe they could fix something about nagas too...lets say 2 attacks or something....people always pick genies... or indrease speed /hp
The bug with dragon shield being minor fixed
Hydra more better
Sanctuary as a area spell affect something like 3x3 area or something.
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the_teacher
Supreme Hero
Talk to the hand!
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posted September 18, 2003 03:55 PM |
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Quote: Maybe they could fix something about nagas too...lets say 2 attacks or something....people always pick genies... or indrease speed /hp
The bug with dragon shield being minor fixed
Hydra more better
Sanctuary as a area spell affect something like 3x3 area or something.
the issue with nagas could be fixed even by you : cast cat reflexes .see ? you'll be a brilliant programmer then
kidding
about the solution for sanctuary, i think you played too much warcraft lately .
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EmperorSly
Known Hero
Destroyer of Liver
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posted September 18, 2003 04:27 PM |
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hands off the sanctuary
whats wrong with sanctuary that you so eagerly want to tone it down? its already no big thing, and considering its the ONLY slightly ok spell that Life has, weakining it would be the end of Life. life is too weak.
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Jinxer
Legendary Hero
*****
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posted September 18, 2003 04:29 PM |
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Attention Programmers!
How can you not know about the LONG transfers. It can take 15 mins or longer for game to tranfer if your using 56k. So you need to use your expertise and FIX the transfers so they are no longer than 3 min with 56k. under a Minute would be prefered.
And About Sanctuary, I agree. Mass Sanctuary is stupid. A yard radius where you can protect maybe 3-4 stacks is more reasonable.
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the_teacher
Supreme Hero
Talk to the hand!
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posted September 18, 2003 04:31 PM |
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Quote: Attention Programmers!
How can you not know about the LONG transfers. It can take 15 mins or longer for game to tranfer if your using 56k. So you need to use your expertise and FIX the transfers so they are no longer than 3 min with 56k. under a Minute would be prefered.
And About Sanctuary, I agree. Mass Sanctuary is stupid. A yard radius where you can protect maybe 3-4 stacks is more reasonable.
only all creatures and heroes if tight position
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valkyrica
Supreme Hero
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posted September 18, 2003 04:58 PM |
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Jinxer calm down, they don't HAVE to do this or that, they're trying to help and they're doing a great job at it. First ones who have actually done something good for the game (excepting the whole toh system), so give them some slack, that's why they are posting here, to figure out what they should do. so jinxy if you can edit your tone in there
as a pointer, Jinx, this was no attack !!!
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I'm Guybrush Threepwood, mighty pirate
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Jinxer
Legendary Hero
*****
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posted September 18, 2003 06:58 PM |
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Well I was not attacking the Programmers. I am appreciative that they are attempting to better then game. But from the sounds of it. The Programs have never played H4 Multi.
3do already hurt the game in a HUGE way by not concidering the Multi aspect and if these programmers are blindly changing things based on how the game plays in Single player...then it is not helping the H4 Multi aspect one bit.
And thanks Valky for not attacking.
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vesuvius
Hero of Order
Honor Above all Else
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posted September 18, 2003 07:42 PM |
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transfer speed
actually I think they probably dont have the ability to fix the transfers, that is a totally different side of the code/programming; they would have to rewrite everything from scratch. What they are able to do, is to MODIFY the gameplay code, and that is what they are doing.
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zud
Promising
Famous Hero
box worshipper
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posted September 18, 2003 07:50 PM |
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Titans
their movement should be increased by 4 to at least match the speed of genies. one reason most I know prefer to build the dragon golems for faster map speed.
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Winner or Whiner?
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