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Heroes Community > Tournament of Honor > Thread: A new Player Made Mod For Homm4
Thread: A new Player Made Mod For Homm4 This thread is 18 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 · «PREV / NEXT»
MSG-1-1
MSG-1-1


Known Hero
posted September 25, 2003 06:19 PM

i might be wrong....

Maybe im wrong (likely) but wouldnt tents just help sweeping map? if a lv 10 heros tent has 1000hp....and heroes can cast spells and shoot archery... gm archery plus some chaos or nature hero would sweep a map quite nicely...

I might be wrong though,,

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Blue_Camel
Blue_Camel


Famous Hero
posted September 26, 2003 01:28 AM

but... hero in tent cannot shoot or cast spells but in very small radius.  maybe it should be hero in tent cant cast spells or shoot PERIOD, to prevent what you are saying.  cuz then if couldnt be used to sweep map at all, since hero would hafto get out of tent to kill opponent.

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Dalai
Dalai


Hired Hero
Equilibris Project Coordinator
posted September 29, 2003 02:28 PM
Edited By: Dalai on 29 Sep 2003

2 Maximus
Quote:
unfortunatly, moding h4 may make transfers even longer

Until we do not change transfer procedures, it is very unlikely.

2 Thunder
Quote:
...if they'd pick every suggestion from this thread I bet balance purposes would be totally thwarted. Players should consider first what is already been changed and suggest balancing things then. And it doesn't help at all to have contradicting suggestions, like those mentioned about Black Dragons.

You are absolutely right!
We are expecting to hear some feedback on changes already done, and not from reading readme, but from actual MP testing.  

2 Djive
Quote:
I referred to the basic movement number having been doubled from 8 to 16. This does mean double movement regardless of most of the movement modifiers you mentioned.

Your reasoning looks good, but I'm afraid we are talking about different things. To illustrate what I'm talking about I'll give 2 screenshots made in WoW 3.0 and in Equilibris v.3.21.





I'm sure you will get the same result. The conclusion I make - the way of calculating movement is not very simple.

Just in case the links are broken - these are two more with the same pics:
http://www.equi-map.narod.ru/illustr/ballista-wow.jpg
http://www.equi-map.narod.ru/illustr/ballista-equi.jpg

2 Blue_Camel
Quote:
this is probably just a wish for h5, but if possible, i think something like this would be cool for a h4mod...

I think this idea will wait for h5

2 All who tested 3.2 or 3.21
What do you think about changes in charm, diplomacy and resurrection? Are they overpowered? May be, as useless as before?

____________
[url=http://equilibris.celestialheavens.com]Equilibris project[/url]

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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted September 29, 2003 09:27 PM

Quote:

Your reasoning looks good, but I'm afraid we are talking about different things. To illustrate what I'm talking about I'll give 2 screenshots made in WoW 3.0 and in Equilibris v.3.21.


I can see your point. There doesn't seem to be a simple relationship between the number on recruitment screen and map movement.

I'd be inclined to say that there is something limiting the lower to 15 and the upper values to 30.

Just curious. How much is the Vampire's map movement in the mod?

____________
"A brilliant light can either illuminate or blind. How will you know which until you open your eyes?"

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Dalai
Dalai


Hired Hero
Equilibris Project Coordinator
posted September 30, 2003 09:21 AM

2 Djive
In Equi-3.21 it is 25 (previous movement in WoW - 28).
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[url=http://equilibris.celestialheavens.com]Equilibris project[/url]

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Tc_Fear
Tc_Fear


Famous Hero
posted September 30, 2003 10:00 AM

its not necessary patch for multi to have...
...exept datatransfer ,fixed or redone, necessity.


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MSG-1-1
MSG-1-1


Known Hero
posted October 01, 2003 08:46 PM

:(

I dont think many people have tried the mod some reasons are

1) feeling unsecure because it overwrites ur old homm, and u cant paly other players in toh, if ur like 1 out of hundred guys that have it

2) some maps are unplayable/might change compltetely

3) no info about how it works with toh and gs...

I might be wrong as usual (99.9% of time but dunno...)

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Jinxer
Jinxer


Legendary Hero
*****
posted October 01, 2003 11:00 PM

The main reason is they made the MOD only fit the expansions.  And as fun as Heroes 4 is, it was bearly worth the money so 90% of the people are gonna waste there money on the expansions that quite frankly should have been part of the original anyways.

If they make it so you can upgrade your original verison then I think most would do it. If not I think it will be a huge waste of time making this mod when very few can actually use it.

Jinxer
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valkyrica
valkyrica


Supreme Hero
posted October 03, 2003 02:43 AM

oh by the way, i almost forgot, dalai did you fix angel blade?  it's not working, it only gives +3 att / +3 def and ignores the +50% against death creatures.
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Blue_Camel
Blue_Camel


Famous Hero
posted October 03, 2003 03:35 AM
Edited By: Blue_Camel on 2 Oct 2003

oh, so just IGNORE my post

on page 1 i made the following post:

Quote:
Fix all the problems with artifacts/spells/etc. that are mentioned in THIS THREAD ---> http://heroescommunity.com/viewthread.php3?TID=7064

i dont know the guy, but daym, wub should get a medal or some s h i t for all the time he spent figuring out that stuff



if you go to that link it has ALL the artifact bugs (there are many more major bugs besides angel blade that need fixing)

anyway, if you are to make a patch, all those artifacts should definitely be fixed.

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valkyrica
valkyrica


Supreme Hero
posted October 03, 2003 06:34 PM

and after making ring of perm a major make him ignore exorcism as well, so it's gonna be a 2 way thing to wear it
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I'm Guybrush Threepwood, mighty pirate

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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted October 06, 2003 06:47 PM

dunno of ring of sperm and honestly all i did was a 20sec browsing to changes..
..however, if community wishes to walk the 'mod' way.. im IN.
..though extremely bored searching for expansion, most likely to find out from some friend than shop


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valkyrica
valkyrica


Supreme Hero
posted October 06, 2003 08:04 PM

did anyone ask this freak anything ? er ... freek ... err ... greek


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I'm Guybrush Threepwood, mighty pirate

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Dalai
Dalai


Hired Hero
Equilibris Project Coordinator
posted October 06, 2003 08:53 PM

2 MSG-1-1

Quote:
I dont think many people have tried the mod some reasons are

1) feeling unsecure because it overwrites ur old homm, and u cant paly other players in toh, if ur like 1 out of hundred guys that have it

It doesn't overwrite old homm, and it leaves old version fully operational to play with someone without Equilibris. Read FAQ thoroughly.

Quote:
2) some maps are unplayable/might change compltetely

I would say "might change slightly".

Quote:
3) no info about how it works with toh and gs...

Works just fine

Quote:

I might be wrong as usual (99.9% of time but dunno...)

You decide

2 Jinxer
Quote:
The main reason is they made the MOD only fit the expansions. And as fun as Heroes 4 is, it was bearly worth the money so 90% of the people are gonna waste there money on the expansions that quite frankly should have been part of the original anyways.

If they make it so you can upgrade your original verison then I think most would do it. If not I think it will be a huge waste of time making this mod when very few can actually use it.

I could never imagine that here, on TOH, only few people have expansions. I know a lot of people with very modest record, who have both expansions. In fact, here (ex-USSR) most heroes fans have both expansions. Our Heroes publisher is feeling great, so expansions are available.

Anyway, we'll try to make Equilibris playable on original Heroes, though it will be quite a complex task, and I have no idea, if we will succeed in that.

2 Blue_Camel
Quote:
if you go to that link it has ALL the artifact bugs (there are many more major bugs besides angel blade that need fixing)

anyway, if you are to make a patch, all those artifacts should definitely be fixed.

We are no 3DO (or NWC), we can only try. And we definitely will, but do not expect we will succeed in fixing all bugs.

2 valkyrica
Quote:
oh by the way, i almost forgot, dalai did you fix angel blade?

Not yet. We'll try to do it in version 3.3.

Quote:
and after making ring of perm a major make him ignore exorcism as well, so it's gonna be a 2 way thing to wear it

I like/dislike the idea about 55/45

What do you think about Mind shield? It's now, as you say, 2 way. No hypnotize/berserk, but also no mirth/precision. Should we unblock blessings? Change list of "mind spells"?
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[url=http://equilibris.celestialheavens.com]Equilibris project[/url]

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valkyrica
valkyrica


Supreme Hero
posted October 07, 2003 03:01 AM

no, it's fine the way it is, mind shield
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I'm Guybrush Threepwood, mighty pirate

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the_teacher
the_teacher


Supreme Hero
Talk to the hand!
posted October 07, 2003 04:13 AM

chaos is still too strong due to the demon fire (especially on smaller maps, that's decisiv, can use 4-5 lvl 1 heroes and do a lot of damage with potions) and blackies very very easy to be built.


suggestions :
remove demon fire from blacksmiths
or
change immunity of blackies to a 70-80 % resistence
or
increase significantelly the requirements for the dragoncave
(at least 10 sulfur and 4000)
or
all from above, i won't mind


pls consider


have a nice day





P.S>.i bought WoW only for mod and I'm very thrilled by the changes, keep it that  way cause you have some more work to do, don't go to bed yet

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Dalai
Dalai


Hired Hero
Equilibris Project Coordinator
posted October 07, 2003 12:19 PM

2 the_teacher
Quote:
chaos is still too strong due to the demon fire (especially on smaller maps, that's decisiv, can use 4-5 lvl 1 heroes and do a lot of damage with potions) and blackies very very easy to be built.

Someone, argue to that or say that it's right
I'm really not ready to judge on that.

But... where will you find 5 lvl 1 heroes on small map? And money for Demon fire for everybody? Battle academy makes hero lvl 2 - Fire bolt... Just thoughts

But if you're right...
Quote:
suggestions :
remove demon fire from blacksmiths

It's their innate potion! Replace it with... what is so close to chaos? May be make them more expensive? Let's say 1000 gold?
Quote:
or...change immunity of blackies to a 70-80 % resistence

Backies will not be blackies any more. Total magic immunity is an integral part of their style.
Quote:
or ... increase significantelly the requirements for the dragoncave (at least 10 sulfur and 4000)

You mean "by at least 10 sulfur and 4000"? That is also possible. What will community say?
Quote:
or ... all from above, i won't mind

That's too much, I suppose

Quote:
pls consider

Sure!

Quote:
have a nice day

Thanks. And you likewise

Quote:
P.S>.i bought WoW only for mod and I'm very thrilled by the changes, keep it that  way cause you have some more work to do, don't go to bed yet

Ok.  
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valkyrica
valkyrica


Supreme Hero
posted October 07, 2003 03:59 PM

well dalai, chaos has the best blacksmith of all - gets demon fire/mana potion/vial of acid ( last is probably a innate potion as well, as it is the only castle that has it, and it's very important...)
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I'm Guybrush Threepwood, mighty pirate

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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted October 07, 2003 07:37 PM

dalai you seem pretty confindent on what you do and which buttons you push..keep it up
..its not easy keeping it all in mind...in order to keep game balance and not disaranging it by trying to fix something and having somthing else screwed..

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Dalai
Dalai


Hired Hero
Equilibris Project Coordinator
posted October 07, 2003 08:48 PM
Edited By: Dalai on 7 Oct 2003

Quote:
well dalai, chaos has the best blacksmith of all - gets demon fire/mana potion/vial of acid ( last is probably a innate potion as well, as it is the only castle that has it, and it's very important...)

So what do you think should be done? Will making Demon Fire cost 1000 gold fix the situation? May be 750 + 1 sulfur (for example)?

About Vial of acid - what is so special about it? Choking gas is better, I think. Or you mean the ability to destroy dead stack?

2 insatiable
Quote:
you seem pretty confindent on what you do and which buttons you push..keep it up

Pleased to hear it. Thank you.
Quote:
..its not easy keeping it all in mind...in order to keep game balance and not disaranging it by trying to fix something and having somthing else screwed..


You are absolutely right. There are about 2500 messages of debates about Equilibris on one russian message board. I use the experience of those people too.
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