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the_teacher
Supreme Hero
Talk to the hand!
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posted October 07, 2003 08:58 PM |
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Quote:
Quote: well dalai, chaos has the best blacksmith of all - gets demon fire/mana potion/vial of acid ( last is probably a innate potion as well, as it is the only castle that has it, and it's very important...)
So what do you think should be done? Will making Demon Fire cost 1000 gold fix the situation? May be 750 + 1 sulfur (for example)?
About Vial of acid - what is so special about it? Choking gas is better, I think. Or you mean the ability to destroy dead stack?
blackies more expensive, definetely, and fire removed.
btw, regarding the work , you did not mention the salary or i missed that somewhere?
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Dalai
Hired Hero
Equilibris Project Coordinator
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posted October 07, 2003 09:17 PM |
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Quote: btw, regarding the work , you did not mention the salary or i missed that somewhere?
Yep, you missed it. Equilibris official site, "About" section, scroll down and you'll find: "Unfortunately, we cannot offer you anything for your help, except for moral satisfaction from the work done and respect from the gaming community."
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[url=http://equilibris.celestialheavens.com]Equilibris project[/url]
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insatiable
Supreme Hero
Ultimate N00bidity
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posted October 07, 2003 09:47 PM |
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Quote: blackies more expensive, definetely, and fire removed
yes.. also animation should change..
wings replaced by chicken wings, walk like an hydra and instead of that fire a tongue whould comeout and lick opponents while a msg appears on a cloud 'i lov u', above chick hydragon head
or .. you can quit playing those 'chaoswins' map of yours teaach
slightly more seriously, yes black is bad.. but what can we do about it? i mean let it be non?
small disbalances in a game, joint together create a higher state of balance than 'make it all even and lets get it over with' ..
bd is bad.. but not like other critts are worthless cmoon
ps: teach you need a swim, take your bro too
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zud
Promising
Famous Hero
box worshipper
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posted October 07, 2003 09:50 PM |
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I mentioned this b4, I think It needs further examination.
quote:
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the single combat hero (be it a barbarian or archer) with addition of immortallity potions is another huge imbalance in the game, immo potions should default to be much more expensive (2 or 3K minimum)
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Dispell, steal or cancel would be the best against barbs&immortality. Immortality potions are not only for barbs, they help mages too. And for Order&Death (which can't hire archer or barb), such prices are too high.
quote:
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and the archery and melee skills need to be toned down severly forcing players to use mainly creatures and not heroes for battling.
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If so, barbs would be thrown down. They can't battle with creatures against magic, because skillful use of Tactics skill, curses and mind spells makes barb's army suck.
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Many Players In Multi Player Environment Use a Single Combat Hero (NO ARMY) Taking the few chests they find for experience and buying many Immortality Potions To Have a hero with GM Melee in the first week of a game. They are able to use several Immo potions and take utopia's with a single combat hero in the second week on many maps. I and I think many others would agree that the melee and archery skills are too strong for heros and on most maps take importance of creatures out of the game.
If you are trying to balance heroes, I think the combat and archery skills need to be seriously looked at. This to me is the biggest imbalance in the game. and it was totally disreguarded when mentioned before.
Thank you for your efforts.
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Winner or Whiner?
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Jinxer
Legendary Hero
*****
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posted October 07, 2003 09:59 PM |
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ZUD said it perfectly. But if you fix the melee archery strength the players like TC_fear wont beable to play heroes 4 anymore. hmmm.....
Oh well.. its for the better of the game and the community.
Seriously tho...What Zud says makes sense!
Jinxer
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valkyrica
Supreme Hero
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posted October 08, 2003 05:12 AM |
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it really saddens me that you blame the game for a single barb taking a utopia, when really the map should be blamed ... offense rubies, powerups, money everywhere, let's build blacksmith for potions, a barb with 40 attack and 60 defense or 70 can't do anything really, so that is not to blame, but mapmakers for granting huge boosts to heroes, i mean from original 40, maybe 53 with a longsword they get to more than 100 or more than 240 !!! on some maps, that is unbalanced.
to make this more to the point : you can't get killed by a single 40 attack, 60/70 defense barb/archer, it's impossible.
and archery ? it's pretty much overrated, not used by almost anyone, though it can prove useful, again because the richness of the maps, knowing you get gm melee and gm resist, what need for archery really ? but when fighting with level 1's and 2's archery can prove more valuable than melee really.
Now, about the maps, no offense Laelth, but i'm gonna use yours as an example here... - each player gets +50 attack, each player gets + 50 defense, 2 regenerations, and then come the chests with attack, silly in my opinion ... camoes had 244 attack on an archer, now that is unbalanced, he'll hit'n'run until he wins, seeing that map is actually a who gets sanctuary map. And if both get sanctuary, it's who has better combat hero. I said this many times and i'm gonna say it again, maps are deforming your views of melee and archery, yes they are pretty powerful as it is, but not game deciding w/o majors and offense/defense boosters galore.
Mapmakers now concentrate more on making the map as rich as possible, and heroes as high as they can be, and that's wrong, giving like 5,6 levels for free for each hero is bad, really bad. I say 5,6 - some give 10 . What if there were more interactive maps available? more ... poor maps, no one would complain then about melee or immo potions or anything. Try making a map without any learning stones or dream teachers, no veteran guilds or libraries, maybe 1,2 trees each, heavily guarded. Try fighting for experience for a change, not start with level 5 heroes, expert in their magic class already ..., these may be bad examples, but coastland jewels was interactive, seems mineral is, no free experience...
i would have more to comment on this matter, but before you all jump from your seats and tell me i'm wrong about it, take a moment and think about what i've said.
geez, that was long !
Thank you for your patience to read it!
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I'm Guybrush Threepwood, mighty pirate
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Blue_Camel
Famous Hero
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posted October 08, 2003 05:43 AM |
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seems like, someone other than me and insatiable have finally seen the light
one hot minute embodies what you just said. coastland jewels also does so too, i think, although most people in toh have never even heard of the map
maybe with 3 of us strong now, we can successfully lead the crusade
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Thunder
Responsible
Famous Hero
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posted October 08, 2003 11:34 AM |
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Quote: seems like, someone other than me and insatiable have finally seen the light
Hey! I've seen that light long ago!
"It depends on the map", is almost my motto. Though it isn't good enough that I'd use it as my signature.
But map doesn't need to be poor in power-ups to diminish some of the value of Combat skills. Take Spiritmongers for instance, the players are very likely to get several 20-30 level heroes but at the same time they can get hundreds of level 3 and 4 creatures (not to mention thousands of level 1 and 2 creatures). But it depends how well the players are doing the "harvest" and what is the difficulty chosen. Generally the higher the difficulty is, more the creatures are favored over heroes. I personally recommend to play the map on Champion or Expert.
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Tc_Fear
Famous Hero
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posted October 08, 2003 02:53 PM |
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jinxer .ask some movement for creatures
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insatiable
Supreme Hero
Ultimate N00bidity
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posted October 09, 2003 09:59 AM |
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ma tea cherie
ai em redy to kilkil gogogoblins under colibri!
i have another cpu i play at btw, does your pc feel lonely at nites?
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the_teacher
Supreme Hero
Talk to the hand!
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posted October 09, 2003 11:17 AM |
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Quote: ai em redy to kilkil gogogoblins under colibri!
i have another cpu i play at btw, does your pc feel lonely at nites?
let's kick those goblins' ass hard... i'll be there
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the_teacher
Supreme Hero
Talk to the hand!
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posted October 09, 2003 06:03 PM |
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in ATTN of EQUILIBRIS programmers
i made 3 tests.
frst time it happend to my opponent to have game crushed when fighting and try to use a new spell (hydra smoke). I thought installation was to blame.
but today it happend to me also 3 times, same place, same fight. i had a druid who learnt rock grows, and every time when his turn should have been start, , game exited .
i tried to play fight different ( 3 times) ,but ,no matter the moves, when druid turn should be next, game exited.
I fought without druid, battle finished ok, wait a day for a next fight which i engaged it with the druid this time , same occurance of error (on druid turn).
so it's something major , pls check.
it seems the modifications of spells in battle are not perfectly asimilated !
have a nice day and wish you luck in finding the solution cause it's very difficult ,i know that
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Lost
Tavern Dweller
Equilibris Leading programmer
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posted October 10, 2003 08:13 AM |
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Quote: i made 3 tests.
frst time it happend to my opponent to have game crushed when fighting and try to use a new spell (hydra smoke). I thought installation was to blame.
but today it happend to me also 3 times, same place, same fight. i had a druid who learnt rock grows, and every time when his turn should have been start, , game exited .
i tried to play fight different ( 3 times) ,but ,no matter the moves, when druid turn should be next, game exited.
I fought without druid, battle finished ok, wait a day for a next fight which i engaged it with the druid this time , same occurance of error (on druid turn).
so it's something major , pls check.
it seems the modifications of spells in battle are not perfectly asimilated !
Yes, Rock growth spell certainly can crash game in battle (and also can crash when AI player learns it). Maybe we'll remove this spell in next version (3.3), if solution would be too hard.
What about smoke spell, you're first to report this crash. Are you sure it occured in connection with Smoke spell, and not with Rock Growth? Can you email me saved game when this bug occures to test?
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the_teacher
Supreme Hero
Talk to the hand!
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posted October 10, 2003 10:34 AM |
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Quote:
Quote: i made 3 tests.
frst time it happend to my opponent to have game crushed when fighting and try to use a new spell (hydra smoke). I thought installation was to blame.
but today it happend to me also 3 times, same place, same fight. i had a druid who learnt rock grows, and every time when his turn should have been start, , game exited .
i tried to play fight different ( 3 times) ,but ,no matter the moves, when druid turn should be next, game exited.
I fought without druid, battle finished ok, wait a day for a next fight which i engaged it with the druid this time , same occurance of error (on druid turn).
so it's something major , pls check.
it seems the modifications of spells in battle are not perfectly asimilated !
Yes, Rock growth spell certainly can crash game in battle (and also can crash when AI player learns it). Maybe we'll remove this spell in next version (3.3), if solution would be too hard.
What about smoke spell, you're first to report this crash. Are you sure it occured in connection with Smoke spell, and not with Rock Growth? Can you email me saved game when this bug occures to test?
about the smoke spell , this what my opponent said, so don't take it as 100% sure until i'll contact him and ask again to recall the exact moment when game crashed, for confirmation. I'll be back with details
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the_teacher
Supreme Hero
Talk to the hand!
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posted October 10, 2003 11:43 AM |
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i collect some additional info and according to this
there was a druid in that party having tome of nature, and i guess the reason of crashing of the same with the one above mentioned (druid turn having rock growth spell).
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Blue_Camel
Famous Hero
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posted October 10, 2003 05:54 PM |
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plz leave rock growth in, if possible... h4 been needing a "force field" type spell
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Tc_Fear
Famous Hero
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posted October 14, 2003 08:48 AM |
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If so, barbs would be thrown down?
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howmuch?by 10?nosense here really.valkyricas right its mapmakers fault
and I would like to see 'timelimit' done for hotseats in patch.if there willbe such.
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csarmi
Supreme Hero
gets back
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posted October 14, 2003 09:58 AM |
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timelimit in hotseat
Why? Just kick him in the a&&, if he plays too long turns.
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Yes, I play the game only on the forums.
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the_teacher
Supreme Hero
Talk to the hand!
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posted October 14, 2003 12:43 PM |
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when playing with yourself in hotseat , i suppose you don't have to rush in order to do a good job unless it was meant to count several times/day and make public your performance .
perhaps you're still young..
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csarmi
Supreme Hero
gets back
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posted October 14, 2003 03:07 PM |
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He can defeat himself 20 times a day simultanously.
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Yes, I play the game only on the forums.
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