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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Secrets of destruction revealed - playing Dungeon faction
Thread: Secrets of destruction revealed - playing Dungeon faction This thread is 61 pages long: 1 10 20 30 ... 39 40 41 42 43 ... 50 60 61 · «PREV / NEXT»
nosfe
nosfe


Adventuring Hero
posted February 26, 2008 01:53 PM

yep, they're immune to armageddon, those bastards
anyway, if you want to play with armageddon fortress is still supreme because they have mark of fire on fire immune creatures + easiest access to ignite out of all the heroes(only master of fire needed)

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Sargeras
Sargeras


Known Hero
the Fallen
posted February 26, 2008 01:54 PM

Quote:
Quote:
Hopefully H6 will not be dependent on such strategies and require a little bit more thought.


Geeez, where do you know that from? Any ReadMe aviable?
What's more, there's one warlock strategy I think most of you have considered...
Armaggedonist is now makeable and no need to hit-n-die XD Oh and it has full Irresisstable Magic O_O
How to make him? Just fight Academy with whole your army (as you know you won't be able to kill everybody there by spells only). When it comes the first day of the week- leave you whole army in garrison and hire megnetic golems...
Now, there comes pure fun XD
Build:
Exp. Racial- All perks (Arma eats loads of mana so even Dark Ritual is handy... Also it allows very funny buff to be choosen)
Exp. Destr. Magic- MOF; SOD; Ignite
Exp. Luck- Magic Resistance; Soldier's Luck, Warlock's Luck
Basic Enlightment- Intelligence
Exp. Sorcery- Erratic; Arcane Training
Exp. Logist (or Adv. Logist depends on map)- Scouting; Swift Mind (you have to preserve your little golems, becasue they are quite fragile without defense bonus)

Oh, one thing more- remeber that even when golems can heal in destructive and so on there is a bug which LOWENS their defense because of MASTER OF FIRE ability.

If the map is really big you can develop enlightment more...
I know that this build is just obvious while one of your enemies is Academy, but maybe someone didn't notice it XD

Anyway, with a bit of luck- Armaggedonist has now a great chance to show his/her real powers

 


how can u hire magnetic golems if u're dungeon ?!?
____________
Now they shall be consumed by the very flame they sought to control...

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nosfe
nosfe


Adventuring Hero
posted February 26, 2008 02:00 PM
Edited by nosfe at 14:01, 26 Feb 2008.

by taking an academy town?

dungeon quit being viable for dracogeddon and the like the moment when it was revealed that irresistible magic works on your own units as well

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Sargeras
Sargeras


Known Hero
the Fallen
posted February 26, 2008 03:47 PM

Quote:
by taking an academy town?

dungeon quit being viable for dracogeddon and the like the moment when it was revealed that irresistible magic works on your own units as well


... what if there is no academy..., and for dracogeddon it doesn't work not because of irresistible magic only, yet cause in MP u'll never see BD's (probably). IMO armageddon is great for warlock because of mentoring + hit & runs + hero bombs, only it's not easy to play it right (need's planning, expirience...)


____________
Now they shall be consumed by the very flame they sought to control...

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Lesij
Lesij


Famous Hero
posted February 26, 2008 05:42 PM
Edited by Lesij at 17:46, 26 Feb 2008.



Quote:
Apparently they are immune to armageddon. No healing, but no damage as well.

Don;t be so sure...
They are ignited only, but they are healed and with warlocks empowerd they are simply understructible!

Quote:
... what if there is no academy..., and for dracogeddon it doesn't work not because of irresistible magic only, yet cause in MP u'll never see BD's (probably). IMO armageddon is great for warlock because of mentoring + hit & runs + hero bombs, only it's not easy to play it right (need's planning, expirience...)


Errr... You wanna be funny? I was talking about the situation when the Aca DOES APPEAR.
Anyway, it was said that irrsesistable makes ytour dracos vulnerable also...
The one way you can get efficent Armaggedonist is to fight the Aca as one of your enemies and hire golems from the town...
That was th moral of my post -_-
So you didn't read it simply at all -_-



____________

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nosfe
nosfe


Adventuring Hero
posted February 26, 2008 06:00 PM

funny? me? you're the one suggesting a strategy based on taking another town

like i said, if you want to use armageddon in creeping and the like then use fortress or academy, dungeon is a no-no, this isn't H1-4, dungeon isn't good for armageddon builds

even if you do manage to get them, you won't be able to do much, even with armageddon, they are after all only lvl2, against creeps it would work though i really don't see the need with stalkers readily available and against enemy heroes they'll just be overwhelmed because they'll have much more troops than you golems and with the warlocks extreme defense they're sure to die before you can cast your second armageddon

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Lesij
Lesij


Famous Hero
posted February 26, 2008 06:06 PM
Edited by Lesij at 18:09, 26 Feb 2008.

That was a mistake with that "funny" thing XD

Anyway, I just showed you that this type of warlock is avaiable again and doing him will surprise your enemies. And surprise is a 50% chance to win...
Imagine the situation, where you have a great army, without for example furies and in spite of them there are 30 golems XD
Everyone knows, that golems won't be attacked cuz that dude, you are fighting with, would rather take care of your dragons, etc., etc...
And then, when only a few creatures from your army would survive, and he would have quite lots of them- empowered arma X2 and you are the winner XD
What's more- as I said- Golems DO heal in arma... So, if you would be even a bit lucky- one arma- and your golems are ready to stand their ground again and let your hero win the combat XD

EDIT:
One more thing! You can use the stack, which was replaced by golems in the next fight which would be the siege as I presume XD
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nosfe
nosfe


Adventuring Hero
posted February 26, 2008 06:12 PM

only problem with this strat is that you need to take an academy town and usually when i take an enemy town that means game over

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Lesij
Lesij


Famous Hero
posted February 26, 2008 06:19 PM

Geeeez O_O
That's obvious we are talking about at leas 3-player game -_-
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 26, 2008 07:16 PM

So you uhh propose a destructive strategy against a late academy..? If we exclude the part where titans and gremlins play first with initiative artifact and kill the golems it will be the wizard that will survive the armageddon, not the warlock. Magic resistance arties.

Btw wonder if magnetics can be hit by fist of wrath, never tried it.
____________
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Map also hosted on Moddb

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Orodruin
Orodruin


Adventuring Hero
posted February 26, 2008 07:20 PM

Quote:
Btw wonder if magnetics can be hit by fist of wrath, never tried it.
They can, for fist of wrath causes phisycal damage, only black dragons are immune to it, i think so.

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Drunk_Lord
Drunk_Lord


Known Hero
very happy hero :)
posted February 26, 2008 07:23 PM

If there was a warlock who's speciality is Fist if Wrath he would be my favorite vs academy(golems )
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nosfe
nosfe


Adventuring Hero
posted February 26, 2008 07:23 PM

blackies aren't immune to fist of wrath because it doesn't do magical damage thats why attacking mages with them is a bad idea

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Orodruin
Orodruin


Adventuring Hero
posted February 26, 2008 07:30 PM

Quote:
blackies aren't immune to fist of wrath because it doesn't do magical damage thats why attacking mages with them is a bad idea
really, so i must have made a mistake, i could swear I tried to cast it on them, i'll check it again.

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nosfe
nosfe


Adventuring Hero
posted February 26, 2008 07:44 PM

Quote:
Fist of Wrath
Summons magical fist to deal non-elemental physical damage to target
enemy creature. This spell ignores magic resistance and protection from
magic.
If you're wondering, black dragons can be targeted by Fist of Wrath.


the fan manual is your best friend

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Lesij
Lesij


Famous Hero
posted February 26, 2008 07:49 PM
Edited by Lesij at 19:49, 26 Feb 2008.

Quote:
So you uhh propose a destructive strategy against a late academy..? If we exclude the part where titans and gremlins play first with initiative artifact and kill the golems it will be the wizard that will survive the armageddon, not the warlock. Magic resistance arties.

Btw wonder if magnetics can be hit by fist of wrath, never tried it.


Nooo...
I propose taking whole your army, use it to eliminate those Aca dudz and then (at the beggining of the week) hiring new golems, whoch can be used later on -_-
Geeeeeez...
____________

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 27, 2008 09:50 AM

Yeah and also use those high druids to boost your spellpower
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Sargeras
Sargeras


Known Hero
the Fallen
posted February 27, 2008 09:57 AM

Quote:
Quote:
So you uhh propose a destructive strategy against a late academy..? If we exclude the part where titans and gremlins play first with initiative artifact and kill the golems it will be the wizard that will survive the armageddon, not the warlock. Magic resistance arties.

Btw wonder if magnetics can be hit by fist of wrath, never tried it.


Nooo...
I propose taking whole your army, use it to eliminate those Aca dudz and then (at the beggining of the week) hiring new golems, whoch can be used later on -_-
Geeeeeez...


...or much easier way is to mentor your heroes and him to oblivion...
____________
Now they shall be consumed by the very flame they sought to control...

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Drunk_Lord
Drunk_Lord


Known Hero
very happy hero :)
posted February 27, 2008 03:47 PM

Agreed with Sargeras Another use of mentoring little armageddon kamikazes and just leave 'em around waitin' for the enemy and it's very funny to have 2-3 of them around an enemy hero and make enemy run away
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samiekl
samiekl


Supreme Hero
posted March 10, 2008 02:12 PM

Can anyone confirm if Eruina's special works with the mistresses too?

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