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Heroes Community > Heroes 5 - Modders Workshop > Thread: Revival of the Ghosts - GotP back alive!!!
Thread: Revival of the Ghosts - GotP back alive!!! This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · NEXT»

Supreme Hero
Frysln Boppe
posted September 15, 2007 04:52 PM
Edited by Kronos1000 at 12:20, 09 Oct 2007.

Revival of the Ghosts - GotP back alive!!!


Heroes of Might and Magic V - Ghost of the Past is a fan made add-on that has has no commercial purpose. The project died a long timeago and I'm going to revive it together with some other people helping me since I was an Alpha Tester I still have it and I'll work over it. We'll try to follow everything that was planned, but some stuff was kept secret (such as the storyline) and some old Heroes haven't got a picture, but we'll do our best trying to be creative and make a new storyline.


For the newcomers who don't know what this is all about I'll make a list of Features:

# Renegades as a playable race;
# Drastic changes to the Necropolis;
# Different looks for male and female heroes; --Not done yet
# new Neutrals, Artifacts and Heroes; --Not everything can be done as it was planned we don't know wich Neutrals and Artifacts were planned
# additional features in menus and spell books; --No idea what that should do, so probably it won't be there.
# new legendary heroes, creatures and artifacts from the old series. --It's not known what was planned so we'll improvise

... and new campaigns + many, many, many others !


- New name for the race "Sanctrum"
- The upgraded units are Renegades now
- New skins for Peasant, Archer, Footman, Griffin, Priest, Cavaleries, Angel
- The colours in the town turned to red oriented
- New music in the town
- New Battle music


- New skins for, Battle Griffin, Angel


- The Wight and Wraith are level 3th creatures
- The Wight and Wraith use teleportation
- +1 Attack to the Skeleton and Skeleton Archer
- +1 Speed and Iniciative to the Zombie
- +1 Speed to the Plague Zombie
- Liches and Archliches are small creatures now
- Life Drain special ability drain 100% of the demage
- Ghost and Specre are neutral creatures, out of Necropolis
- Black Knight, Death Knight are Lv. 6th creatures
- Black Knight ability - Curse strike, Death Knight Ability - Hexing stricke, Harm Touch
- + incorporel ability to the Spectral Dragon
- New skins for Archliches


-New skins for Treant and Ancient Treant (The Models and skins from the Beta)


- New skins for Blood Fury/Maden and Shadow Dragon
- The Shadow Dragon in now Red Dragon
- New skin and Model for Dark Champion


- New skin for Imp


- Changed in following creature animations:

Shadow Matriarh
Water Elemental
Fire Elemental
Master Hunter
Obsidian Gargoyle
Stone  Gargoyle

#Spell Book

- The effect of the spell can be seen directly in the casters spell book, before casting
- Chages almost all spells names


- Many new description of objects
- old names of the spells (heroes 3, 2 and 4

Old Heroes:

SANDRO (Campaign Character)
As one of the most power-hungry Liches in existence, Sandro's instinct to survive is almost as strong as his tireless ambition.  This tactiturn individual first studied magic in his youth under the tutelage of the Enrothian Warlock, Ethric, and personally instigated a chain of events which led up to the Restoration Wars during his time in Deyja.  He briefly assumed leadership of the worldwide Necromancers' Guild, though his network of power in the old world was destroyed by the Reckoning, so now he has to start all over.  Unfortunately, many of his old allies perished as well.  But no one can say Sandro isn't up to the challenge.

A renowned and feared general, Galthran commanded the Lich King Gryphonheart's regiments with an iron fist and an indominatable bloodlust.  This malicious vampire drank enough human blood during the Restoration Wars to sustain hundreds of his peers.  After the old world's destruction, Galthran made his way to the dark lands of Nekross, reassuming his former position as a Death Knight, this time under the benevolent King Gauldoth Half-Dead.  Throughout his long decades of service, Galthran has developed new methods of creating and commanding Skeletons, which provide him with a distinct advantage in combat.

Clavius's family was always prominent at the court of Deyja, holding a great deal of land and political power.  Being the eldest son, Clavius was sent to serve in the military, just as each of the eldest sons in his family had done for generations.  A lowly grunt at first, he fought his way to the top of the armed hierarchy using a combination of profound dilligence and inherent skill.  Now that his homeland is destroyed, Clavius has taken up refuge in the lands of Nekross as one of the King's most valued commanders, making use of the very same determination and ability which granted him his previous reputation.  He serves willingly and well.

VOKIAL (Campaign Character)
Nearly four centuries ago Vokial ruled his own kingdom, but as time passed he grew increasingly bored with day-to-day responsibilities.  He eventually gave up everything to return to the life of adventuring he much preferred, and later subjected himself to vampirism.  Living his unlife within a dark spire in the towers of Deyja's capital, he whiled away the years by lending his strategic mind towards Deyja's military efforts.  Having barely survived the Reckoning, Vokial now defends Nekross's humble interests, often returning to his old career as a Death Knight during times of fierce war.  He is an elder, even among other vampires.

AYDEN (Campaign Character)
Ayden originates form the world of Erathia once a Shaman, he offered his service to the Kreegans as he discovered the dark desire for power. As the Demons failed and his hope for Kreegans to dominate the world so he would rule a Kingdom of his own Ayden who is one of those survived the destruction of Erathia by being transferred to Axeoth desides to sieze control by himself. He stole the notes about creating a portal between worlds from Gauldoth Half-death and escapes the world of Axeoth with a small army of Kreegans. The portal however took him to the world of Ashan about which he knew not. There he and hes army serve as spies for Kha-Beleth the Demon Sovereign to secure themselves a position  in this new world.

New Hero(es):

ANDREI (Campaign character)
Prince Andrei of the Griffin line was the rightful heir to the throne after the death of King Nicolai during Queen Isabel's war. However this write of his was taken away as Raelag became emperor and he married Queen Isabel and they had a son. Andrei was taken away and grown like a son of the High Priest of the Red Brotherhood. He then takes the place of a High Priest when he is only 20 years old. And once the Emperor and the Holly Church of Elrath fall he rules the Sacred griffin empire as a high priest of Agadar

No Portrait yet.

New creature names:


Iron Golem --->>> Stone Golem
Djinn --->>> Genie
Djinn Sultan --->>> Denie Lord


Minotaur Guard --->>> Minotaur King
Dark Raider --->>> Grim Raider
Grim Raider --->>> Dark Champion
Deep Hydra --->>> Chaos Hydra
Shadow Dragon --->>> Red Dragon


Conscript --->>> Pikeman
Griffin --->>> Noble Griffin
Imperial Griffin --->>> ?
Battle Griffin --->>> Sacred Griffin
Champion --->>> Crusader


Zombie --->>> Walking Dead
Plague Zombies --->>> Zombie


Hunter --->>> Wood Elf
Master Hunter --->>> Grand Elf


Thane --->>> Mountainlord


Still work in progress


The Mythic Age:

. The creation, everything starts when from the very self of the lack of existence known as the void appeared the cosmic egg which gave birth to the twin dragon gods of balance (Asha) and Chaos (Urgash). The hatching of the cosmic egg however also unleashed the endless space that was compressed within and created the universe in which the twin dragons were the only thing to exist by the hour.

. The dragon of balance creates the planet known as Ashan which is the only planet in the universe with life on it. She also lays three eggs of which the six elemental dragons are born (a couple of twins from each egg) . They are:
Elrath: the dragon of light who creates the angels.
Malassa: the mother of darkness who gives birth to the faceless.
Sylanna: the dragon of earth who gives birth to the green dragons.
Sylath: the dragon of air who creates the azure dragons.
Shalassa: the dragon of water who gives birth to the serpents.
Arkath: the dragon of fire who creates the magma dragons.
Asha also creates the light, darkness, water, fire, earth and air elementals and the elder races � humans, elves and dwarves so that they would serve her children and their children as well.

. The dragon of chaos creates a race to worship and serve him so that he could oppose Asha and her children � the demons.

. The mythic age ends with an all-out war between the primordial twins that is fought on all levels of reality.
At its end the dragon of chaos is vanquished but not destroyed. He is jailed in the planet's fiery core and his offsprings are cast out of the material world. The dragon of balance who is weakened by the war buries herself within one of the moons to rest and heal (the world of Ashan has 3 moons).

The Origins:
. Creation of early civilizations some of the elves inhabit the woods and worship the dragon of earth the others inhabit the sea shores and worship the dragon of water. Humans worship the dragon of air and dwarves � the dragon of fire.

. Elder Wars: the angels launch a crusade on
The faceless.  The destruction is terrible and the
Elder races suffer terribly. Early civilization
And kingdoms are destroyed. The dwarves flee
East and build a subterranean realm. The elves
Who worship the dragon of water are shifted
By her power into an amphibian race and flea
Underwater: they are the naga. The naga and
The dwarves are forgotten by the other races.
The primordial dragons become myths and are
Forgotten, only the elemental dragons are
Worshiped. The demons benefit from the general
Confusion to establish a foothold in the world.
Lurking in uninhabited places they slowly gather
Their strength.

The modern age (years of the seventh dragon:

0ysd: The Revelation of the seventh dragon:
           Sar-Elam the first wizard reaches the conscience of the Dragon of Order who teaches him on the nature of matter and spirit and shows him the higher path of power. Enlightened by his new understanding, Sar-Elam becomes the Seventh Dragon.

3ysd: Birth of the Falcon Empire:
          Falcon the Great unifies the human kingdoms (founding the empire that will one day become the Haven faction). The Seventh Dragon prophesies that the Falcon line shall endure as long as the world does.

28 � 40ysd: Wars of Fire - First great demon incursion.
Most of the Angels perish during these wars. The survivors take refuge in the Falcon Empire, which is increasingly turned away from the Dragon of Air and toward the Dragon of Light.
The Seventh Dragon sacrifices himself to end the Wars and repel the demon incursion. Sar-Elam and his disciples seal the demons away to prevent their return.
Until the Wars of Fire, little is known of the elves. It was they, however, who first summoned forth the other races to do battle against the demon armies, and many of the great generals of that war were elves. It is the elves who held the line against the last demon assault as the Seventh Dragon prepared his final spell, not that men remember this now.
During this war the dwarves first reviled to the rest of the world. They fought side by side with humans and elves.

48ysd: The Falcon Empire Becomes the �holly Falcon Empire + Founding the Free Cities of The East
          Emperor Brian Falcon gives absolute power to the Church of the Dragon of Light. The Human kingdom is renamed Holy Falcon Empire. Dissent grows among many citizens who resent being forced to abandon the Dragon of Air. Many will leave the Empires territory to found the Free Cities of the East.

50 - 60ysd: The Years of Healing:
                      Reconstruction from the Wars of Fire and relatively harmonious relations between the races. Creation of Irollan. Great swaths of the elven forests were burned away by the demons, scarring the land and poisoning the waters. Once the fighting was over, the elves retreated to their wounded land and spent the Years of Healing restoring it, planting new groves, cleansing the waters, and expelling the slightest bit of demon taint from their lands. Thus was created the Elven kingdom of Irollan.

62 - ysd: The Schism of the Seven:
            Founding of the Dragon knights, the Blind Brothers, and the Seven Cities
Schism between the disciples of Sar-Elam, who can�t agree on the best way to follow the road laid down by the Seventh Dragon and, hopefully someday surpass him. Sar-Antor founds the Blind Brothers, a congregation of healers, seers and embalmers dedicated to the worship of Asha. Sar-Badon founds the Dragon Knights, a martial order disciplined in both body and mind.

67ysd: The Prophecy of the Demon Messiah:
            Sar-Shazzar gives the Prophecy of the Demon Messiah, which predicts, among other things, that a half-demon hero will someday shatter the Demon Prison and unleash bloody chaos on the world. The other disciples, led by Sar-Shazzar, the most gifted of them all, lead an exodus of wizards and like-minded humans to found the Seven Cities (the first kingdom of Magic) in the southern deserts.

74ysd: Mysterious Death of Sar-Shazzar
              Sar-Shazzar dies in his sleep. When attendants attempt to move his body to the Necropolis for preparation and burial, it crumbles to ashes.

104ysd:  The Dragon Knights Become a Secret Order:
                 On his deathbed, Sar-Badon commands the Dragon knights to build the Hidden Houses, and to retreat to them when they are complete. These strongholds are scattered across the world, dedicated to preserving the teachings of the Seventh Dragon, watching against any Demon activity, and training new Dragon Knights to fill their ranks.
No longer are the Dragon Knights to be prominent or visible in the world. Through the centuries, they will leave their fortresses only rarely, and only in times of extreme danger.

330ysd: 1st Eclipse � War of the Blood Moon
                A total lunar eclipse provokes a massive rupture of the Demon Prison. The Demon Lords force their way out and wreak havoc across the lands. Armies rally to meet them, but, caught by surprise, they are rapidly overwhelmed.
Called upon for assistance, the wizards of the Seven Cities send their forces into battle. They experiment with demon blood, which they inoculate into human slaves and criminals. The monstrous Orcs are created as a result.
Bolstered by the Orc shock troops, the Alliance defeats the Demons.
The Demons are finally defeated but at a most terrible cost. The Demon Lords are cast down, and the surviving demons banished back to their hellish prison. The Dragon Knights emerge from hiding to repair the prison as best they can, then vanish once again. In the wake of this second demon war, Orcs are re-settled in the Falcon Empire as well as the Seven Cities. They are not granted their freedom, but instead serve as indentured troops.

461ysd: Discover of Necromancy:
               Belketh, a disciple of Sar-Shazzar, discovers the path of Necromancy. Necromantic experimentations begin in the Seven Cities.

467-504ysd: The Orc Crusades
Orcish rebellion in the Seven Cities, which spreads to Haven.
Rejecting their masters and the Dragon Gods, the Orcs declare themselves free.
In the Falcon Empire, Crusades are declared against the Orcs � attempts to subjugate them and convert them back to dragon worship. The fighting is brutal, and the Orcs are relentlessly driven back. Eventually, the unrepentant survivors flee wherever they can, including the deserts of the south, the steppes of the north-east and the Barrier Islands of the east, a great storm sinks the Haven fleet that was prepared to follow the Orcs to their island refuge. The Falcon Emperor declares this a sign from the Dragons, and formally ends the Orcish Crusades.

512ysd: Creation of beast-men:
               Beast-men (minotaurs, centaurs, harpies) are created as servants, playthings, and guards in the Seven Cities.

528ysd: Tuidhana�s Secession
                His head turned by a band of flatterers, the third Elf king, Arniel decided that elvish power was too decentralized, and the method of choosing a High King too random. Instead, central power was needed to go with a hereditary monarchy. While many objected to this, only Tuidhana, Queen of a tiny realm which sat on the border with the Falcon Empire, chose to act and declared her independence.

540ysd: War of the Bitter Ashes � Birth of the Dark Elves:
The Elves of Irollan and the Human Knights of the Holy Falcon Empire are at war, with Tuidhana's kingdom as the main battlefield. Her territory under attack from both sides, Tuidhana makes a pact with the Faceless for the power to protect her people. Those who follow her are changed by the blessing of Malassa, Dragon of Darkness. From this day on, they will be known as the Dark Elves. With the support of their new allies, they will expel both the Elves and the Humans from their land.

The Knights of the Holy Falcon Empire, for their part, saw an opportunity. They marched in force on Tuidhana�s borders. She appealed to Arniel for assistance, but her messengers were turned away from the High King's court unheard. She stands alone, let her fight alone, was Arniel's decree, and it was not until humans had nearly overrun all of Tuidhana's realm before he finally acted.
With Tuidhana sufficiently humbled (or so he thought), Arniel marched his forces to the border and engaged the Human armies in the so-called War of Ashes. Neither side paid much heed to the elves whose lands they fought over. Desperate to protect her people, Tuidhana turned to other allies. As her lands were burned and her subjects killed, she made a pact with one of the few surviving Faceless, rumored to have long since been driven extinct. If she would turn herself and her people to the worship of Malassa, the Dragon of Darkness, then the Faceless would grant her the power she wanted. Tuidhana made the bargain, and the Dark Elves were thus created from the surviving elves of her kingdom. Both elves and humans were expelled from the contested terrain, and Tuidhana reaffirmed her independence. An uneasy peace settled between Elves and the Dark Elves

548ysd: The Peace of New Spring:
               The Holy Falcon Empire forfeits any claim to elven lands and makes extensive reparations. The Dark Elf kingdom's independence is recognized at sword point by Elves and Humans, but intermittent hostilities persist across the borders.  
564ysd: 2nd Eclipse Rise of the Demon Sovereign:
               Total lunar eclipse. This time the Blind Brothers had predicted it, and the Alliance, helped by the Dragon Knights, is quick to react. Only a small band of demons manage to escape into the world. The names of the Demon Lords, Urgashs first children, are heard no more. Instead, the name of Mal-Beleth, new and only Demon Sovereign appears.

566ysd: Day of the Tears of Fire, Death of Tuidhana:
               A massive fire burns down the Elven capital. The High King Arniel dies in the flames with most of his court. Brythigga, the Mother of Trees, sacred to the Elves, is also consumed by the fire, leaving a blackened scar on the earth where nothing would ever grow again. The loss is devastating.
The Dark Elves are blamed and given an offer of exile or death by Arniel�s son, Vaniel. Most chose exile; the rest are hunted down and destroyed without mercy. Tuidhana remains with her lands and is killed.
The place where Brythigga had stood was stricken from the maps, and to this day no elf will go there. Another Mother of Trees has been consecrated; hidden deep within the forests, but no Elf will speak of her to outsiders

570ysd: The War under the Mountain:
               The first dark elves settled on the dwarven border but were obviously unwanted because dwarves started a war to chase them away and so they did after crashing them led by Hadhor Deepstrider Orlandsson Grimsteel.  

585ysd: Discovery of Demon Implication in the Day of the Tears of Fire:
The Dragon Knights bring evidence to the Elves that Brythigga�s criminal fire was set by a Demon spy.
Emissaries are sent from the forest to the wandering Dark Elves, offering amnesty and inviting them to return home. The offer is refused.

610-660ysd: Rise of Necromancers:
                         The Necromancer presence grows until they are a powerful political force in the Seven Cities

717ysd: 3d Eclipse Dragon Hunt
               During a brief lunar eclipse, a band of Demons escapes into the world. They seek out the hidden strongholds of the Dragon Knights and begin a bloody secret war. The outcome of this conflict is unknown to date.

751 � 770ysd: Purge of Necromancer, Civil War in the silver cities:
                              Jealous of the power acquired by the Necromancers, the Seven Cities initiate a large-scale persecution, ranging from the seizing of their properties, to banishment, to the spectacle of public executions.
A long and gruesome civil war ensues. The ancient cities are destroyed and much of the land is rendered uninhabitable.

756ysd: Death of Vaniel:
Vaniel is succeeded by king Alaron, whose eye is turned outward from the forest. Slowly, he re-establishes stronger contacts with the other races.
Alaron provided aid to the Wizards of the Silver Cities in their wars against the Necromancers, and encouraged traders to come to the elven borders.

771ysd: Foundation of the Silver League:
                Survivors of the Seven Cities establish the Silver League in the lands to the south. Necromancers flee east to the haunted valley of Heresh.

813 � 822ysd: War of the Broken Staff:
                             The Necromancers attempt to crush the newborn Silver League but their plan goes wrong and finally Heresh is invaded instead. The Necromancers are utterly defeated and their kingdom shattered.

843ysd: 4th Eclipse, Falcons Last Fight
               Total eclipse. This time, the Demons storm the capital of the Falcon Empire and massacre the royal house. As soon as the Demons are repelled, fighting breaks out as the various noble houses attempt to claim the throne. Duke Ivan of Griffin conquers the bloody crown. The Empire is renamed Holy Griffin Empire.

951ysd: 5th Eclipse, War of the Grey Alliance
               Total lunar eclipse. Demon armies are confronted by a new alliance. Emperor Andrei Griffin pursues the Demons into the very underworld, and is killed. His soul is rescued by the Dragon Knight Tieru, and bound up in the artifact called the Heart of the Griffin. Andreis son Nicolai, aged 6, ascends the Imperial throne.
During this war the Western humans led by Andrei Griphonheart
Join the elves led by Alaron and the wizards.

969ysd: 6th Eclipse, Queen Isabel's War
                  An eclipse not forecast on any calendar grips the Blind Brothers in a panic. The Demons emerge in force and march towards Havens capital. This war will be known as Queen Isabel's War and is the topic of Heroes V's campaign.

970 YSD - The Holy Alliance

The 6th Eclipse War is over. The empire has been restored and the Soulscar threat is out of the picture. Queen Isabel and Raeleg get married, and have a half human half dark elf son named Redar. Prince Andrei, the rightful Heir of the throne, is taken away to grow with the Church of the Red Brotherhood. The head priest, Arsem, raises Andrei like he was his own child.

988 YSD - Rise of Agadar

Redar is 20 years old, and the Brotherhood is now a strong force in the Holy Griffin Empire. Arsem dies, and Andrei takes his place as the head priest. The Brotherhood starts to worship Elrath's brother: Agadar.

989ysd: Expedition for the Skull of Shadows:
              The thought of this event remains hidden to the   world of Ashan. None ever understood about the existence of the man who was suppose to be the dark messiah but has cleansed himself from his demonic nature, captured the skull of Shadows and used it to seal the demons away as far as it is possible.        

991 YSD - The Procession

Torch procession in the day of Agadar, leaded by Andrei, over 300 000 people are in this initiative.

King Raeleg sees the Brotherhood as a threat to the empire, and the Brotherhood is banished.

Many of the Brotherhood members leave.

996 YSD - The Symbols

The remaining followers, hidden within the Empire as a cult, begin planing a revolt. To draw more worshipers, Andrei declares 3 symbols for the Brotherhood: The Red Crow, the Mighty Griffin, and Agadar's Flaming Sword.

998 YSD - The Red Order

As members are trained into warriors, the Brotherhood has its own army: the Red Order. As 400,000 members are in the Red Order, Agadar contacts Andrei in a dream. Agadar tells Andrei the following:

3 signs you shall see,
And the Brotherhood will rise,
3 signs and the Griffin will fall dead,
And I'll be on my the thorne of Glory,

999 YSD - The conquest of Karador
The Mage Karador estableshes a secret sect in the Silver League. Consisting of Golem crafters, Genetic moders, Spiritualists and even Necromancers - all Wizards capable of creating willess slaves decide to join forces on "purifing the world" via almost complete destruction of the population of Ashan. Later that year the sect is ready - gathered their army and launching their conquest for reviving Ancient and forsaken Powers.

1000 YSD - The Doom Star

Karador travels to the Holy Griffin Empire with the Ancient One and summons a commet called the Doom Star at the Empire, chaos is now spreading and Andrei realizes this as the first sign.

1001 YSD - The Signs

Mysteriously, all over Talonguard red crows start to appear. Andrei is waiting for the last sign, which appears 3 month later. As the sun set, its light shine over the Altar of Haven, making it look reddish. Suddenly, a red Angel bursts from the sky and lands by Andrei. A new troop for the Red Order, and the last sign, the Seraph is Adagar's word of war.

1002 YSD - The Religious War

The Brotherhood declares war on the Empire. For 6 months, the Red Order fights with guerilla tactics until Talonguard is weak enough for an invasion. The Brotherhood takes over Talonguard and from there the whole empire.

The Empire calls for reinforcements as Raeleg leads the Empire against the red Order.

1004 YSD The Fall of the Empire

As the final siege is won by the Red Order, the elves arrive. 50 000 dark elves attack Talonguard, but are defeated when an army of Seraphs led by Agadar himself, emerge from the sky and destroy the elven forces.

Queen Isabel and Redar are executed, but Raeleg manages to hide underground. The Holy Griffin Empire is no more as the Red Brotherhood rules and the Sanctum is built.

1006 YSD The Kingdom of Undead

Sandro, wich returned at an unknown year, settles a Necromancer Kingdom in the Valley of Heresh with Nar-Heresh as his Capitol the other lands don't try to stop him.

1010 YSD The Magical War

Sandro thinks Heresh is too small an declares war to the Silver Cities, the war lasted for two months and is won by the Undead they now take ove half the land.

1011 YSD The Gold Order

Andrei sees the Undead as a threath and sets a new Order in the Sanctum, the Gold Order, now the Sacred Griffin Empire has three armies and the Undead have two.

1012 YSD The death of king Crage, war in Ygg-Chall

Crage, the King of Dark Elfs mysteriously dies and the Clans seperatate once again, because the Clans refuse to work together Andrei sees this as his chance and attackt Ygg-Chall using the Gold Order the entire surface is now a part of the Empire only a small amount of tunnels is left for the Dark Elfs.

1016 YSD The Cold War

The Sacred Griffin Empire and Heresh are having a cold war, they are not fighting, they are only showing each other what they can do, untill either Sandro or Andrei get the last motive to start a war. The other Kingdoms live in fear they know if those two Giant Kingdoms will start fighting any other faction will be involved in this that will cause a World War in Ashan, the largest one in the history. And the GotP Campaigns will start during this cold war before the last motive....

Known Bugs:

None (I said KNOWN Bugs)

Old GotP team:

VokialBG - Team organizer and manager, graphics, mapmaking and programming
Radar - programming
EliteKill - graphics, programming
Relentless - graphics

About the name:

The name Ghots of the Past was took of the same named comics, created by Vlaad. The GotP name is used with Vlaad's permission.



Special thank to:

Ted, alcibiades, Daystar, Baklava

New GotP Team:

Kronos1000 - Reanimation of the project, project leader, mapmaking, programming
Cepheus - Graphics, Hero biographies
blackfirefox - Stats for creatures
Serpent2 - Stats, names, biographies
Ted - Mapmaking

Special thanks to:

Anyone in the Old GotP team!

Other GotP Threads:

H5 GotP: Official Website

H5 GotP: Ultimate Heroes 5 MOD - The HoMM 5 WoG - Original thread

H5 GotP: The Sanctrum

H5 GotP: Wishes for New Heroes

H5 GotP: New Magic Balance!

H5 GotP: HoMM5 - Ultimate MOD - Video

The Forgotton: A Necropolis Campaign for Heroes V: Ghosts of the Past

Wog for Heroes -> necropolis thread

Note: Some of them are really old please do not revive them, instead post here.


Version 0.3:

Trailer 1: http://www.youtube.com/watch?v=IdivNMvbgdA
Trailer 2: http://www.youtube.com/watch?v=0UKOOkYQ7l4
Trailer 3: http://www.youtube.com/watch?v=eFhjhcNqj6Q


We really need more Mapmakers as I cannot do all maps and we need someone to make more Hero and Creature Portraits.


Here is the latest GotP Beta (0.51) to install you'll  need to have Heroes of Might and Magic V Hammers of Fate version 2.1

GotP Beta 0.51

Mirror GotP 0.51

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Legendary Hero
Back from the Dead
posted September 15, 2007 05:45 PM

Sum poteram portere auxilam.

Irina: Freyda's model
Maeve: Izzie's model
Ornella: Izzie's model
Valeria: Freyda's model
Ellaine: Freyda's Model

How exactly is luck a skill?

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Supreme Hero
Peanut Exterminator
posted September 15, 2007 06:58 PM

i am quite willing to create maps for GotP, if you want me to

+i got a special thanks!

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Legendary Hero
posted September 15, 2007 07:03 PM

Thanks for being so initiative, Kronos1000. Great that you revived this project. I completely support that.
Anyway, shouldn't we wait a several days until TotE is out, and then we will know what are we facing with?
HOMM5 is going to be completely different with TotE, so let's see it before the working begins.

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Supreme Hero
Frysln Boppe
posted September 15, 2007 07:10 PM

@Daystar: I don't know what your first phrase means, but I assume it's a suggestion for Female Haven Heroes

@Ted: Great we really need mappers, I'm willing to script them, but if you want to make Campaign maps you need to wait 'till the story is ready.
Hwr cwom mearg? Hwr cwom mago?
Hwr cwom maumgyfa? - 'The Wanderer'

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Legendary Hero
Back from the Dead
posted September 15, 2007 07:11 PM

But that means waiting a whole month!
How exactly is luck a skill?

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Supreme Hero
Frysln Boppe
posted September 15, 2007 07:37 PM

@GL: Thanks. I'll work this way the next Beta will be out for HoF later versions will be for TotE.

As you guys can see I updated the bug list, only the two creapy bugs remain they are hard to fix.
Hwr cwom mearg? Hwr cwom mago?
Hwr cwom maumgyfa? - 'The Wanderer'

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Supreme Hero
Peanut Exterminator
posted September 15, 2007 08:27 PM

no prob Kronos, i am happy to make maps, so long as i don't have to script, thats the hard part for me, otherwise i'm one happy camper!
Visit my Site!

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Legendary Hero
Far-flung Keeper
posted September 15, 2007 11:07 PM

Dunno why but I decided to go and create Galthran.  The model's based on Laszlo, with hefty changes.

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Supreme Hero
Peanut Exterminator
posted September 16, 2007 12:00 AM

spooky, looking good Cep, i would like to request a hero boogerman will be made, he will be a wizard and specialiaz in summing earh spells, because he uses his power of the nose, and boogers come from stuff like that
Visit my Site!

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Omnipresent Hero
Endless Revival
posted September 16, 2007 01:49 AM

Great, I was wondering what happened to the project. Why did it stop anyway?
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Tavern Dweller
posted September 16, 2007 06:53 AM

Most likely due to the huge amount of work that goes into these sort of things, which I imagine is rather hefty.  I wasn't around when it was announced or even when the group came together, but I'd say they each had things and reasons that prevented a huge push in completing it.

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Supreme Hero
Frysln Boppe
posted September 16, 2007 08:33 AM

@Cepheus: Looking great! Even though I was hoping you'd make Sandro, but Galthran is good too (Even though he's not a Campaign Hero)
@Elvin: Suddenly Vokial stopped being online so nobody knows why they quit. Maybe it's because Renegades would be the alt upgs for Haven anyway I'll try to plan a third set. They will wear Gold the other Sanctrum Colour.

As you guys can see I fixed all the bugs from the Alpha now I'm working on a new Necromancy table such as the Ghosts and Spectres have to leave and the Death and Black Knights have to enter Any suggestions?

Hwr cwom mearg? Hwr cwom mago?
Hwr cwom maumgyfa? - 'The Wanderer'

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Supreme Hero
Peanut Exterminator
posted September 16, 2007 09:04 AM
Edited by Ted at 09:06, 16 Sep 2007.

good luck guys, we'll not fail this time, with a new solid leader, we can WIN!

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Legendary Hero
Far-flung Keeper
posted September 16, 2007 01:50 PM

Thanks guys.  I have done some minor edits to Galthran's skin and I must say he's looking pretty good.  Probably not too vampiric but meh, as long as he looks similar to the portrait.

I've also made some Sandro textures, and I want to test them out.  I based them on the normal Necromancer hero skin, but I don't know which texture files to replace in order to try them out.  I think they are within Textures \ auto imported_320, but I'm not sure...

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Supreme Hero
Frysln Boppe
posted September 16, 2007 02:04 PM

They are in Textures/auto imported_320/Heroes/Necromancer, but how did you make them if you didn't know where the files are?

By the way I've opened a new Forum wich is for both GotP and ToK: http://kronos1000.jconserv.net/index.php
Hwr cwom mearg? Hwr cwom mago?
Hwr cwom maumgyfa? - 'The Wanderer'

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Legendary Hero
Far-flung Keeper
posted September 16, 2007 02:05 PM

I knew where the files were, but when I replaced them, they didn't work in-game.  I thought there were other ones elsewhere.

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Supreme Hero
Frysln Boppe
posted September 16, 2007 02:11 PM

I see you probably edited the normal one let the Hero itself (Not the Horse) replace Textures/Flags/Heroes/Necropolis/Flag_red or whatever player owns the hero on the Map.
Hwr cwom mearg? Hwr cwom mago?
Hwr cwom maumgyfa? - 'The Wanderer'

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Legendary Hero
Back from the Dead
posted September 16, 2007 07:49 PM

Here are new Icons for some of the new Sanctrum creatues.  You can resize/convert/program/yaddayaddaydadda them yourself, that is not my territory.
How exactly is luck a skill?

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Supreme Hero
Frysln Boppe
posted September 16, 2007 09:08 PM

Your icons look pretty good I still needed one for the Blood Seraph and the Archer.

A request can someone write some new Bio's for all Have units this includes: The unupgraded versions, wich are still in the Town they still have Bio's that mention Elrath and the Holy Griffin Empire, the original Upgrades, such as Constript, Marksman, Squire etc. their religion is forbidden and are banished from the Sanctrum they are a secret sociaty and the Renegades.

Name changes:

Griffin - Noble Griffin
Constript - Pikeman
Imperial Griffin - No longer fits any ideas?
Angel - Seraph
Battle Griffin - Sacred Griffin
Champion - Crusader
Fallen Angel - Blood Seraph

Abilities are still the same.

By the way the Death and Black Knights don't have fitting Bio's can they be changed as well?
Hwr cwom mearg? Hwr cwom mago?
Hwr cwom maumgyfa? - 'The Wanderer'

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