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Thread: Heroes 5 TotE Campaigns: Necropolis Walkthrough | This thread is pages long: 1 2 3 4 5 6 7 8 9 10 11 12 · «PREV / NEXT» |
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Maurice
Hero of Order
Part of the furniture
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posted November 25, 2007 12:35 PM |
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Because the URL of the image is http://heroescommunity.com/c1m5_p09l.jpg. Does the server of the heroes community actually host the image? You would have to ask Sfidanza to do so, but I doubt he's inclined to do so .
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skullman
Famous Hero
banned
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posted November 25, 2007 04:31 PM |
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this is probebly a bug, i think it's best too restart the level
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m8chor
Tavern Dweller
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posted November 25, 2007 09:18 PM |
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My question is:
Why does ornella still have "fallen knight" ability after the converion to "Necromancer"? Isn't it a "Knight" only ability?
Also: Does that mean I won't be able to learn Howl Of Terror since 1 ability slot is taken under dark magic? ( HoT required Dark Renewal, Master Pain , Master curse ) OR Is ornella even gonna get that high lvl to learn ultimates?
What's a good skill development for ornella? If howl of terror isn't available anyway, should i bother learning summoning magic?
Hoping for your answers. I'm really wondering about what major 5 skills to get.
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skullman
Famous Hero
banned
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posted November 25, 2007 09:21 PM |
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some heroes can't learn the ultimate ability and you should get summoning magic because you will have a necropolis and that is highly probebly too get conjure phoniex and thats a powerfull spell.
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m8chor
Tavern Dweller
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posted November 25, 2007 09:51 PM |
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So would this work for ornella? Since she's not gonna obtain HoT.
I'm thinking of, good magical defence, good mana support + cast interval for mass effect spamming. Summoning n' lasting dmg output.
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roy-algriffin
Supreme Hero
Chocolate ice cream zealot
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posted November 25, 2007 11:03 PM |
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Whats the problem? use the memory mentor.
But i wouldnt use her anyway. For reasons i shall not disclose
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"Am i a demon? No im a priest of the light! THE BLOODY RED LIGHT"
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skullman
Famous Hero
banned
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posted November 25, 2007 11:04 PM |
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the reason is that it is better too use arantir
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m8chor
Tavern Dweller
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posted November 26, 2007 05:05 AM |
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Question About Raise Dead
I got a question about "Raise Dead", I'll ask here cuz i guess all ya necro players use it alot.
The skill description is:
Reanimates creatures in target friendly stack. Undead creatures are brought
back to "life", all other creatures are re-animated for the duration of the battle
only. Every use of this spell decreases hit points of target stack by 20%.
About "Every use of this spell decreases hit points of target stack by 20%."
Question 1: Is the effect only during battle? Or does it permanently decrease my stack HP.
Question 2: When's the best time i use this spell? Taking this 20% penalty in?
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted November 26, 2007 11:34 AM |
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Of course during battle, if you fight again the units' hp will be normal. Normally it's best to use after a unit has taken heavy damage as casting it often will result in your unit to die a lot faster.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Nirual
Famous Hero
Imbued Ballista
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posted November 26, 2007 12:07 PM |
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Note that the HP decrease isn't always bad. Raise Death scales with it, but other healing effects like the First Aid Tent or most importantly, Life Drain and Vampirism do not. Still, you need to be careful with using it until you bascially already won the battle.
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In ur base killing ur doods... and raising them as undeads.
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andrei98Raelag
Hired Hero
boy,that is good in tote
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posted November 26, 2007 04:25 PM |
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i fhinished the campagin!!!
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guarder
Supreme Hero
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posted November 26, 2007 04:42 PM |
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Congratulations. I don't have even begin on TotE campaigns(probably becouse i don't have TotE)
Just wondering: Can you add maps on the TotE demo?
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skullman
Famous Hero
banned
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posted November 26, 2007 08:29 PM |
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Edited by skullman at 20:29, 26 Nov 2007.
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a strategy for batteling Orlando
1. Shield the powerful stacks with Skeleton Warriors (the ballista will attack ghosts)
2. Liches demolish the crazy ballista
3. Banshee Howl(of terror)
4. Avatar of death (+Arcane Armor)
5. Do not rush in. Let them come out and kill them outside the wall.
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m8chor
Tavern Dweller
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posted November 26, 2007 09:12 PM |
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Edited by m8chor at 08:16, 27 Nov 2007.
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Few Questions
I'm a fan of vampire prince (torpor) and skeleton warriors (bash)
Is it worth for me to get luck? Or is there a better alternative?
I've got Enlightenment, Nature, Dark, Attack already.
I'm currently on necro mission 4, I really wanna beat that yellow babarian town. I've seen the screenshot few pages before , i really wanna do it. I've met all the requirements already, (conjure phoenix, hero above lvl 21, Full necro item set collected, banshee howl) Can any pro here give me more details on that? How big the army should be to beat it, what should i do step by step?
Another thing: can anyone provide me with a link has the story/conversations of the campaigns?
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Mytical
Responsible
Undefeatable Hero
Chaos seeking Harmony
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posted November 27, 2007 08:27 AM |
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Edited by Mytical at 09:14, 27 Nov 2007.
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Luck is sort of a universal skill. Not a single town I can think of that does not benifit from it. Maybe not always the best choice, but it is always a good choice. The debate is if Soldiers Luck is a decent choice for the skill. Though it does help with the alt upgrade skeleton and vampire prince, is that worth taking the skill? That is up to you.
Analyzing the other skills against luck...(by nature I assume you mean summoning?)
Leadership - While ok for Death's Herald...not much use to a necromancer. I would personally pass on this.
Logistics. Not really an end fight help in this scenario, as I think it best to wait for him to come out to you.
War Machines - Some possibilities here. Catapault to take out any turrents, Ballista to do more damage, Plague tent to hurt his creatures..but still...nah don't think this is a good thing.
Light - No, unless by some miricle you have found some very useful light spells (like divine vengence, mass deflect missile, ect).
Sorcery - Casting faster is a good thing. Possibility here.
Destructive - Currently not really last battle material (except in maybe Dungeon's hands).
Defense - In this particular case might be helpful. Less damage + more hp and/or less damage from range might be a good way to go (if you can get the skill)
Also, for h5 (hof, tote) the Necros worship Asha as a Spider Goddess right? Or is my memory worse then ever?
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Message received.
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Nirual
Famous Hero
Imbued Ballista
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posted November 27, 2007 05:20 PM |
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In TotE, they do. Markal however does not, and seem to be after his own personal gain instead.
By the way, Light Magic is a total possibility in the last mission. There is a witch hut near your starting town with Light Magic, and 4 Haven towns should give you a pretty decent shot at getting the essential spells (although Ressurection and Word of Light are a complete waste for Necromancers).
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In ur base killing ur doods... and raising them as undeads.
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Maurice
Hero of Order
Part of the furniture
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posted November 27, 2007 06:32 PM |
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Quote: By the way, Light Magic is a total possibility in the last mission. There is a witch hut near your starting town with Light Magic,...
Skills offered by a Witch Hut are random. There is only a 8.33% chance that Light Magic is offered. There is no script function in the lua file that takes control of the Witch Hut and forces Light Magic, either.
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m8chor
Tavern Dweller
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posted November 27, 2007 06:59 PM |
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Quote: I'm currently on necro mission 4, I really wanna beat that yellow babarian town. I've seen the screenshot few pages before , i really wanna do it. I've met all the requirements already, (conjure phoenix, hero above lvl 21, Full necro item set collected, banshee howl) Can any pro here give me more details on that? How big the army should be to beat it, what should i do step by step?
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted November 27, 2007 07:40 PM |
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I am not a pro but that should do the trick.
Or alternatively by palemaster
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted November 27, 2007 07:48 PM |
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Quote:
Quote: By the way, Light Magic is a total possibility in the last mission. There is a witch hut near your starting town with Light Magic,...
Skills offered by a Witch Hut are random. There is only a 8.33% chance that Light Magic is offered. There is no script function in the lua file that takes control of the Witch Hut and forces Light Magic, either.
I had it there, too...
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