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Heroes Community > Other Games Exist Too > Thread: Magic: The Gathering Strategy and Discussion
Thread: Magic: The Gathering Strategy and Discussion This thread is 65 pages long: 1 10 20 30 40 ... 46 47 48 49 50 ... 60 65 · «PREV / NEXT»
mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted September 22, 2009 04:12 AM

but we can copy him and have a big wurmcalling or similar. green's full of those giant X monsters.

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Ecoris
Ecoris


Promising
Supreme Hero
posted September 22, 2009 09:34 AM

Quote:
Rite of replication is Sooo in my blue deck. nothing like copying guile 5 times.
Why do you want to do that? You just get another 5 large guys. Additional spelljack abilities won't do anything

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted September 22, 2009 04:59 PM
Edited by Lord_Woock at 17:03, 22 Sep 2009.

Hey there folks, here's a question for you. A friend of mine says Myr Matrix is overpowered and I think otherwise. I find myself compelled to build a cheap casual deck that makes it work. Any ideas?

So far I was thinking about four Fabricates, Myr Retrievers and Silver Myrs as backup. Thing is, what next? Do I go for a plain mono blue permission deck that wins through a steady flow of myr tokens? Or a goofy toolbox deck that fetches whatever is appropriate, like Trinisphere, Font of Mythos, Meekstone, Eon Hub?
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted September 22, 2009 09:04 PM

Quote:
Quote:
Rite of replication is Sooo in my blue deck. nothing like copying guile 5 times.
Why do you want to do that? You just get another 5 large guys. Additional spelljack abilities won't do anything
guile is just traditionally fun for me but i guess you are right there... vigor would be better.
____________
Protection From Everything.
dota

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted September 22, 2009 09:34 PM
Edited by Lord_Woock at 21:35, 22 Sep 2009.

Actually, multiple Vigors won't multiply the counters given. It'd be best to copy something with a cumulative triggered or static ability. Like Merrow Reejerey or the M10 elf lord.
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted September 22, 2009 10:09 PM

I was going for Guile becuase of the "can't be blocked except by three or more creatures" clause, but that's just me.

@Woock - I'd go with the blue route, its much more stable, and the Myr can be used up quite up to anything. Couple it up with some Levitations, then you've got a nice Army of Myr. Also, Rings of Brightheart are good, since it cuts the cost by three, so you get two myr for 7, which is slightly efficient. Maybe some colorless sources.
____________
Steel Yourself for War

Next Set: Mirrodin
Beseiged

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Ecoris
Ecoris


Promising
Supreme Hero
posted September 23, 2009 12:07 AM

Quote:
Actually, multiple Vigors won't multiply the counters given. It'd be best to copy something with a cumulative triggered or static ability. Like Merrow Reejerey or the M10 elf lord.
But at least the Vigors would protect each other
____________

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted September 25, 2009 04:02 PM

Allright, i have more questions now!:

If you have two doubling seasons, will your creatures get doubled the X one time at the same time per doubling season, or double double x.. Errh..
Your modular creature comes into play with two counters on it, but doubling seasons raises that to four! So if you have two doubling seasons, will the creature enter with a double for each cuz they trigger same time (six counters / two times two counters) or does they trigger speratly (8 eight counters / One double to four and another double to 8))? ? ?
--Man i suck at english!!

And Coalition Victory trouble:
Can you win the game if you have err lets say one land in play and 1 Transguild Courier creature.. So do you win if you play coallation victory or not? (I know you can't all this with one mana, but its just a question of how it works)

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted September 25, 2009 05:25 PM

As far as I know, multiple Doubling Seasons are cumulative. I don't remember the exact how and why right now though.

As for Coalition Victory, it cares about basic land types and creature colors. These can be distributed between as many or as few as you wish, so it'll trigger even with a single land and Transguild Courier in play, as long as you also have Prismatic Omen or have otherwise given the land all the required land types.
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted September 25, 2009 06:40 PM

Aah thanks ;p That helps not realy me, but my brother

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted September 25, 2009 10:47 PM
Edited by Lord_Woock at 23:34, 25 Sep 2009.

Gah! I was hoping to download Zendikar into my MWS database and get some last minute sealed deck practice, but the usual sites I checked don't have such a thing yet!

EDIT: Found an update file, but MWS encounters internal errors when trying to generate boosters! It probably has to do with how the set statistics fail to include rarity and type breakdowns.

EDIT2: Fixed the problem. I just went and roughly evaluated my pool because when it looks like a bloody spreadsheet, considering deck options is not as fun as it should be.

EDIT3: I'm rereading the visual spoiler, because I find images easier to process and evaluate than raw text. Khalni Heart Expedition seems silly. What good is an acceleration spell that takes me from 5 to 7 mana? How much accelerating do I need at that point?
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted September 25, 2009 11:46 PM

Well, maybe that's the difference between something small and a Broodmate Dragon, so I think it may be slightly important.
____________
Steel Yourself for War

Next Set: Mirrodin
Beseiged

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted September 25, 2009 11:59 PM
Edited by Lord_Woock at 08:41, 26 Sep 2009.

That's a pretty narrow application. I think the good thing in this card is triggering multiple landfall abilities twice, not the by then marginal acceleration.

EDIT: Still, a landfall deck with four Khalni Heart Expeditions, four Harrows and maybe two Scapeshifts could be fun.

*goes to look up the green landfallers*

EDIT: So it's the morning before the prerelease and I'm slowly getting ready to go. Wish me luck!
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted September 27, 2009 06:14 AM
Edited by mamgaeater at 06:20, 27 Sep 2009.

i went and did well with my Green-blue-red aggro.

three welkin terns
one hellkite charger
one sphinx of lost truths
1 goblin guide
scute mob
and an explorers scope really won me games

but i got two bloodghasts... interesting cards

but i won a pack

____________
Protection From Everything.
dota

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted September 27, 2009 10:32 AM
Edited by Lord_Woock at 10:50, 27 Sep 2009.

I found Emeria Angel and Luminarch Ascension in my pool, so I wanted to build a deck that could outwait my opponent till I pulled one of those and then flooded the board with tokens. I went with a white-blue deck with two Gomazoas and stuff. It wasn't very good.

Luckily, I had recognized the strength in my red and green, so I built a deck from that as well. I ended up only playing the WU shameful excuse for a deck in the first games of rounds, then sideboarding for the much faster and stronger RG deck.

Ruinous Minotaur wins games.

Oh, and I won two rounds out of five, so no winnings for me. I did buy three discount packs from one of the winners though.

EDIT: Also, just about everyone around me seemed to have cracked fetchlands. The guy to my right got Arid Mesa and the guy in front of him got a foil Arid Mesa I want fetchies too!
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted September 27, 2009 03:48 PM

Wow, it seems that no matter the situation, you still get the bad side of the luck stick. But, If you got Emeria Angels and the Asecnsion, you were lucky enough. But Zendikar didn't come out with a whole lot of white support creatures.
____________
Steel Yourself for War

Next Set: Mirrodin
Beseiged

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Rarensu
Rarensu


Known Hero
Formerly known as RTI
posted September 29, 2009 08:26 AM
Edited by Rarensu at 09:04, 29 Sep 2009.

Quote:
Allright, i have more questions now!:

If you have two doubling seasons...


A neat trick with doubling season:

1) Begin with 1 doubling season and 1 opalescence on the battlefield. Doubling season is a 5/5 creature because of opalescence. Play followed footsteps enchanting doubling season. Followed footsteps has the ability, "at the beginning of your upkeep, put a token onto the battlefield that's a copy of enchanted creature." Pass turn.

2) At the beginning of the upkeep of turn two, followed footsteps triggers. With 1 doubling season in play, 2 doubling season tokens are created, for a total of 3 doubling seasons. Pass turn.

3) At the beginning of the upkeep of turn three, followed footsteps triggers. With 3 doubling seasons in play, 8 doubling season tokens are created, for a total of 11 doubling seasons. Pass turn.

4) At the beginning of the upkeep of turn four, followed footsteps triggers. With 11 doubling seasons in play, 2048 doubling season tokens are created, for a total of 2059 doubling seasons. Pass turn.

5) At the beginning of the upkeep of turn five, followed footsteps triggers. With 2059 doubling seasons in play, 10^620 doubling seasons are created. For a comparison, the number of atoms in the universe is only 10^80.


Quote:
Quote:
Rite of replication is Sooo in my blue deck. nothing like copying guile 5 times.

Why do you want to do that? You just get another 5 large guys. Additional spelljack abilities won't do anything.

You know what I want to do with Rite of Replication?

Begin with 1 Uyo, the silent prophet, 1 Mutavault, and 11 lands (it's OK if some of them are mana artifacts).

Tap Mutavault to animate itself. Cast Rite of Replication, kicked, targeting Mutavault. Activate Uyo, returning two other lands to your hand, copying Rite of Replication. Leave the target unchanged.

Allow the copy to resolve, creating 5 mutavault tokens. Tap 2 mutavault tokens for mana (they aren't creatures so they don't care about the sickness), and return them to you hand (where they promptly vanish), to copy the Rite again.

Repeat until you have 10^80 mutavault tokens in play. Pass turn.

Untap, tap half of your mutavaults to animate the other half and attack for 10^80.

Note: this works just as well with Blinkmoth nexus, so run 4 of each and cut down on your tutoring.
____________
Sincerely,
A Proponent of Spelling, Grammar, Punctuation, and Courtesy.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 29, 2009 08:49 AM

It doesn't help you much if opponent controls Worship
____________
The future of Heroes 3 is here!

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Rarensu
Rarensu


Known Hero
Formerly known as RTI
posted September 29, 2009 09:15 AM

I need me some Nissa Revane for my Naya Control deck.

Nissa's Chosen trade with Bloodbraid elves all day long, and then I start gaining life faster than the Putrid Leeches can drain it! If Jund aggro doesn't draw a Maelstrom Pulse, they lose right there on the spot. And that's just 1 card! There's no way they're going to beat the rest of the deck while they can't even deal with 1 card.
____________
Sincerely,
A Proponent of Spelling, Grammar, Punctuation, and Courtesy.

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted September 29, 2009 07:48 PM

Quote:
A neat trick with doubling season:

1) Begin with 1 doubling season and 1 opalescence on the battlefield. Doubling season is a 5/5 creature because of opalescence. Play followed footsteps enchanting doubling season. Followed footsteps has the ability, "at the beginning of your upkeep, put a token onto the battlefield that's a copy of enchanted creature." Pass turn.

2) At the beginning of the upkeep of turn two, followed footsteps triggers. With 1 doubling season in play, 2 doubling season tokens are created, for a total of 3 doubling seasons. Pass turn.

3) At the beginning of the upkeep of turn three, followed footsteps triggers. With 3 doubling seasons in play, 8 doubling season tokens are created, for a total of 11 doubling seasons. Pass turn.

4) At the beginning of the upkeep of turn four, followed footsteps triggers. With 11 doubling seasons in play, 2048 doubling season tokens are created, for a total of 2059 doubling seasons. Pass turn.

5) At the beginning of the upkeep of turn five, followed footsteps triggers. With 2059 doubling seasons in play, 10^620 doubling seasons are created. For a comparison, the number of atoms in the universe is only 10^80.
That is kinda cool ;p hehe The only problem is that all three cards are above mana cost 3 :s They takes 3 turns to play and you can first play them normally in round 3-4 to 5-6...

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