|
Thread: Heroes of Might & Magic III: Horn of the Abyss [STILL NOT DOWNLOADABLE!!] [ This thread is pages long: (1) 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 ] |
hippocamus

 

Hired Hero
|
posted May 05, 2008 03:14 PM |
|
Edited by angelito at 17:31, 22 Jun 2009.
|
Heroes of Might & Magic III: Horn of the Abyss [STILL NOT DOWNLOADABLE!!]

Briefly about the Horn of the Abyss add-on project:
1. The aim of the project is to create an add-on for Heroes of Might & Magic III SoD\WoG (it can be installed over every version) with lots of new features. We make the main accent on the quality of all new HotA features. Under the term “quality” we understand the maintenance of original game balance, and of course we are going to make all new graphic materials in the original heroes style.
We understand that many people would like to know how our add-on is connected to the WoG. So we can answer this question now. HotA IS NOT a new version or sequel or new branch of the WoG add-on. Our add-on is absolutely independent and is created by different people. The HotA team has no connections with the WoG team at all. As for the technical aspect – we do use the ERM script language from WoG in our add-on, and also the full compatibility with WoG is saved. Our players will be able to play WoG maps and campaigns and even to switch on the WoG options panel in HotA (if they want of course =))
2. Our main direction is to create the classical add-on. In the point 1 we’ve explained what we understand by the term “quality”, but what do we understand by the term “classical”? Let us give you an example – the original Heroes III add-on – The Armageddon’s Blade - included new monsters, new landscapes, new artifacts and as the “main dish” - the new town. But the original Heroes style and gameplay remained the same in the add-on. The same we can say about the HotA. The main tendency for it is the development and improvement of traditional game elements instead of making something absolutely new and sometimes out of style. Also we work on the technical progress of the game we are going to improve some graphics and the interface.
3. About the versions of the HotA:
We plan to create three global versions of our add-on (But theese plans are only for the nearest future. Later we plan to release more versions):
1.0 will include new Cove Town, the first part of the add-on campaign, some new artifacts, monsters, objects etc.
2.0 New Kronverk Town, the second part of the campaign (and also new missions connected with alternative town creatures besides the main campaign), new arts, monsters, spells and objects.
3.0 New Cathedral town, the third part of the campaign and some new stuff.
4.0 and later - We didn’t already formed the list of new features and new town for these versions. It’s likely to be the roman style town.
4. The list of the main new features of three global versions:
1) New towns
• The Pirates Cove. The main part of its population is pirates, brigands, marine creatures und different deep-sea monsters. The general alignment is neutral. The strategy and tactics are oriented on the fast unit speed and sudden attack. As for the weak sides of the town we can mention 4-level magic guild, rather weak defense and that some town features become useless on maps without water landscape. The general architecture style of the Cove is medieval and a bit rough. Most buildings are wooden except the stone Fort. The Cove will be released in HotA 1.0 beta-version 0.1
• The Kronverk(germ.) – the alliance of the northern nations – dwarves, highlanders and nordlings. The town consists of these races and other northern mythical creatures. The Kronwerk tactical style will depend on maximal defense and to the magical potential of the town NEW magic spells (Rune magic) will be added. As for the weak sides – rather slow unit speed and no flying units. Architecture – roman style and some Eskimo-styled (igloo, buildings made from ice and snow). The town will be released in HotA 2.0.
• The Cathedral - inquisition, religious fanatics practicing torture and magic. Neutral alignment – (for their objectives tend to be good, but their methods are certainly evil). Strategy and tactics – attack oriented, powerful attack spells. Weak sides – rather slow speed, medium defense. Classic Gothic architecture – high buildings, narrow windows, faint lightning. The town screen will have bleak and sombre autumn atmosphere. This town will be released in HotA 3.0
2) Alternative creatures
In every original town and every new town we are going to add three alternative creatures. What will they be? For example in the Rampart you will have to choose what to build – the Pegasus dwelling or the dwelling for new alternative monster – Satyr.
 
Satyrs will be 4th level creatures as well as Pegasus.
What is the reason of including alternative monsters in the game – you may ask. To add loads of new tactic schemes and to improve the game balance – we may answer.
Be sure not to confuse alternative monsters with alternative upgrades. Alternative units will be absolutely new without any connections with the former ones.
When creating appearance for our alternative units we tend to preserve the original unit style of the town. For example – the alternative unit of the Castle – Squire and his upgrade – Royal Guard.
 
3) New map objects
It’s all plain with this point – new objects will extend player’s abilities and make the game more interesting. For example:
Beholder's Sanctum (water object)

Temple of Loyalty

4) New artifacts
In the first three versions we are going to have up to 150 new artifacts with unique qualities and appearance. To every artifact class (Treasure, Relic etc) we will add the same number of new ones. Some artifacts will be part of new artifact combinations.
You can see most of new artifacts on HotA screenshots.
5) New spells - There will be 12 new spells in the first version.
6) New terrain types - We will add three new terrain types in the first versions. Do not confuse them with terrain map objects (like the Cursed Land and Clouds etc)
7) Commanders - For those people who played the WoG add-on the idea of commanders is familiar. But unfortunately the creators of WoG could not carry out this interesting and promising concept in a proper way. And so the idea of commanders will be one of the few WoG features remade and changed to the core in our add-on. Except new graphics we are going to revise their general role in battle, their characteristics and their development. This innovation will be included in the 1.5 version.
Cove commander:
8) The unit (stack) experience - All we have to do is to improve this idea (from WoG) considering the terms of balance and gamplay. It will be included in the 2.0 version.
9) Town Keepers - The player will be able to hire a new unique unit to protect his town. This unit will be only one for the player and will be used only while the siege of the towns. Included in the 1.0
10) Ammunition - Each type of monsters will have the ammunition – some analogue for creatures’ artifacts. We can’t tell you anything more about this because this feature will appear only in the 3.0 version.
11) New siege machines - Each and every town both original and new ones will have their own siege machines. Now this machines are – the ballista, the first aid tent and the ammo cart. This innovation will be optional and will appear in the 2.0 version.
Concept-art of Stronghold siege machine:
12) And lots of other new features – wait for the further information.
For the complete list of new features (points 3-11) look up to the feature document which will be included to every new version of the add-on. Some info you will be able to find on our website.
5. The team and support
We do not have any bosses, coordinators and other useless gradations and divisions in our team. All our members have equal rights duties.
Our project was organized by the group of friends and accomplices and has no commercial interest. The idea of the add-on was established in the 2007 but it’s active development started in 2008.
If you want to help our team – please write. Now we need experienced 3d-modellers, artists, programmers, coders and professional Heroes III mapmakers (for further maps and campaigns for the HotA).
HotA screenshots:




























|
|
Docent_Picolan

 

Hired Hero
|
posted May 05, 2008 03:17 PM |
|
|
We are going to post some new screenshots here from time to time.
We are waiting for your replies, comments and questions. But please remember the difference in our time zones (so we can not reply you immediately).
|
|
Dairy

 
 
Adventuring Hero
Darkness
|
posted May 05, 2008 04:27 PM |
|
|
I saw your projects on the Russian forums, the work you've done is stoning and absolutely awesome. Seriously guys, you've made a lot of work and put pretty much efford to this.
So many new creatures and monsters. Personally I was most excited about the dwarf race I saw on the Russian forums.
On the screenshots:
-The nightmare is great. love it. The guard too.
-Whoa ,so many artefacts. Will you describe what are they doing ? Or that's not even made.
-Yeah, I love undeads and as I see new skeleton, seriously, I wish somebody could make a Skeleton Archer.
Once again I have to say your work is so nice and greatly done, can't wait to see more.
RESPECT
(heroic)
I Wish I could support you, maybe I could if somebody could tell me how to do (I've got 3D studio max 8) so If somebody of you could give me some tips. 
|
|
fieldpriest

 

Hired Hero
an orthodox revolutionist
|
posted May 05, 2008 05:36 PM |
|
|
|
Very interesting, I'm really waiting for more. Could you tell us something more about the lineup and other new features since some of us don't speak Russian at all? And... what will be the plot and which towns are you going to replace?
|
|
hippocamus

 

Hired Hero
|
posted May 05, 2008 05:54 PM |
|
|
Dairy,
we will make Skeleton-Archer.
I do not know how to do animation with 3dmax. But we have people which engaged in this. But hardness it will be to explain because linguistic barrier...
|
|
hippocamus

 

Hired Hero
|
posted May 05, 2008 05:58 PM |
|
|
> which towns are you going to replace?
I hope that no towns to replace. Possibly founded method to add a city as additional.
|
|
Dairy

 
 
Adventuring Hero
Darkness
|
posted May 06, 2008 01:31 AM |
|
Edited by Dairy at 01:33, 06 May 2008.
|
Great to hear you're going to make a Skeleton-Archer ! 
Can I have one suggestion about the Bone Golem ? Isn't he a little bit too bright ? I mean, if you compare him with the original HOMM3 Skeleton he's much more bright.
Damn, you're right, I forgot you guys are from Russia. Damn. Maybe someday somebody could try to explain it to me anyway. 
And about those artefacts ? What are they doing ?
Could you please give some more info about the towns and creatures ? I mean, there will be 3 fully new towns ? (one town have - 7 creatures + 7 upgraded, one creature for 8th level unit and one for commander = 16 units per one town, that means 48 untis. :-O )
I wanted to ask, there will be only town units or I understand it there will be 3 new towns + new neutral creatures ?
Do you participate (cooperate) with the WOG team ? Or are you even members of WOG team ?
The 3rd picture (3. Map Screen) - what is that golden tower for ?
Can't wait for more info about spells,objects and those units. Maybe even heroes ?
Damn, I'm still so excited. And guys sorry for my English I'm not good in it.
|
|
Rhodan

 
 
Adventuring Hero
from Holland
|
posted May 06, 2008 05:15 AM |
|
|
I'd also like to know if you have the blessings of the WoG team... Perhaps these blessings should be visible to everyone. If I estimate how people talk about a forthcoming version of WoG[1] I think many are working on an add-on, who knows they might not be compatible?
Erhm, I wouldn't suggest things as of now just to influence the first version, but I just wanted to let you guys know that I've lost the overview over all the add-ons being made. I very well support that you shouldn't continue with the old name. :-) You guys look very promising.
http://heroescommunity.com/viewthread.php3?TID=26269 first post of ByteBandit
|
|
Baklava

   
     
Responsible
Legendary Hero
Mostly harmless
|
posted May 06, 2008 05:59 AM |
|
|
Too cool.
Make sure you post new details here from time to time... I'm sure you're devoted as hell if you can manage to finish this to winter 2008/9.
____________
"I hate Jews"
-blizzardboy
|
|
Homer171

  
    
Promising
Supreme Hero
Taking a break from HC
|
posted May 06, 2008 07:00 AM |
|
|
Good luck whit the project. Hope to try this one out someday
____________
... Not here anymore ...
|
|
kesnar

 
   
Famous Hero
from Kesnaria
|
posted May 06, 2008 09:28 AM |
|
Edited by kesnar at 05:39, 26 Feb 2009.
|
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW amazing.
But please, please don't give us empty hopes.PLEASE
|
|
Gazolin4

 
  
Known Hero
God bless us. Even atheists!
|
posted May 06, 2008 02:15 PM |
|
Edited by Gazolin4 at 14:26, 06 May 2008.
|
Question:
Would there be the possible monsters, as we make in the poll "Possible Creatures"??
Because, I make a chimera, which some guys has "voted" for pretty good creature. And chimera would be great in this add-on, because chimeras are a popular monster in some monsterbooks.
But I haven't stats or actions to the chimera. Maybe you guys will make it
|
|
kesnar

 
   
Famous Hero
from Kesnaria
|
posted May 06, 2008 03:37 PM |
|
|
For a creature you need many frames dont't know exactly how many.You 've created only one.
Also can someone tell me if there are any other add-ons for WOG and if yes which?And where can I fnd them
|
|
Gazolin4

 
  
Known Hero
God bless us. Even atheists!
|
posted May 07, 2008 12:21 AM |
|
Edited by Gazolin4 at 01:01, 07 May 2008.
|
quote: For a creature you need many frames dont't know exactly how many.
That's that i called actions
These creatures i see on the screenshots looks like they're plastic creatures.
I mean, they look fine. But they aren't 100% Heroes 3-ish, sorry.
Maybe these new monsters shall be blurred, because they're too shiny imo.
|
|
Dj

  
   
Promising
Famous Hero
Always loyal to HC
|
posted May 07, 2008 04:11 AM |
|
|
quote: These creatures i see on the screenshots looks like they're plastic creatures.
I mean, they look fine. But they aren't 100% Heroes 3-ish, sorry.
Maybe these new monsters shall be blurred, because they're too shiny imo.
I think that nobody can make 100% heroes 3-ish creatures because they are not 3DO or creators of the game 
quote: Also can someone tell me if there are any other add-ons for WOG and if yes which?And where can I fnd them
Some mods:
Quicksilver: http://www.mediafire.com/?29nlymmfljt (map)
http://www.mediafire.com/?7tbpejfrygn (patch-beta)
[uploaded by Dmad but i think you need a password. HCM BigJocker and i think he will gladly give you the password ]
New Castle (without angels and griffins):
-http://commander-bisik1.narod.ru/New.Castle.v3.8.wog (wog file.for those who don't know you put it in UPDATE FOLDER and run h3wupd)
-http://narod.yandex.ru/100.xhtml?commander-bisik1.narod.ru/Scripts97.rar
(this is the script..copy it in: Heroes3 \ Data \ s)
[mod made by Bisik in DF2.ru forum]
Some Portraits: http://forum.df2.ru/index.php?showtopic=5885
Some new defs (search in the whole thred it's cool  ):http://forum.df2.ru/index.php?showtopic=6798
Alternative Upgrades: http://rapidshare.com/files/97145867/Editting_02.rar.html (but you need a password. HCM T2_2112 and he will give you the password)
Here is how they (almost all mods together)look in-game:
http://i25.tinypic.com/zk6bth.jpg
http://i32.tinypic.com/2v9pw0l.jpg
New Wog Towns here to discuss. 
Almost everything you find on the russian forum. If you don't understand use Google Translate.IF i find anymore mods i will edit this post. I hope i won't get hurt because this is off-topic 
About Horn Of the Abyss: this is great.I hope this will get out in a way or another.Good luck Hippo ^_^
|
|
Gazolin4

 
  
Known Hero
God bless us. Even atheists!
|
posted May 07, 2008 11:19 AM |
|
Edited by Gazolin4 at 07:28, 08 May 2008.
|
http://i32.tinypic.com/2v9pw0l.jpg
Lol Nihlathak (from Diablo 2 Lord of Destruction)
|
|
Feenor

 
 
Adventuring Hero
|
posted May 07, 2008 12:28 PM |
|
|
This is fantastic
____________
|
|
SAG

 
   
Famous Hero
WCL owner
|
posted May 07, 2008 12:53 PM |
|
|
quote:
Also can someone tell me if there are any other add-ons for WOG and if yes which?And where can I fnd them
most popular WOG add-on is TE (Tournament Edition). Read here about it
|
|
Docent_Picolan

 

Hired Hero
|
posted May 07, 2008 01:42 PM |
|
|
quote: -Yeah, I love undeads and as I see new skeleton, seriously, I wish somebody could make a Skeleton Archer
The creation of the skeleton-archer is in progress.
quote: RESPECT
Thanks.
quote: Very interesting, I'm really waiting for more. Could you tell us something more about the lineup and other new features since some of us don't speak Russian at all? And... what will be the plot and which towns are you going to replace?
We are not going to replace towns; we are going to add them as the new ones without replacing the old ones.
quote: Great to hear you're going to make a Skeleton-Archer !
Can I have one suggestion about the Bone Golem ? Isn't he a little bit too bright ? I mean, if you compare him with the original HOMM3 Skeleton he's much more bright.
Damn, you're right, I forgot you guys are from Russia. Damn. Maybe someday somebody could try to explain it to me anyway.
And about those artefacts ? What are they doing ?
Could you please give some more info about the towns and creatures ? I mean, there will be 3 fully new towns ? (one town have - 7 creatures + 7 upgraded, one creature for 8th level unit and one for commander = 16 units per one town, that means 48 untis. :-O )
I wanted to ask, there will be only town units or I understand it there will be 3 new towns + new neutral creatures ?
Do you participate (cooperate) with the WOG team ? Or are you even members of WOG team ?
The 3rd picture (3. Map Screen) - what is that golden tower for ?
Can't wait for more info about spells,objects and those units. Maybe even heroes ?
Damn, I'm still so excited. And guys sorry for my English I'm not good in it.
1) Golem is not made yet. We are still working on its improvement.
2) Sorry but you are not right. Besides town monsters we are going to make additional town monsters, lots of neutral monsters, additional monsters for the standard towns. This means that it will be 80-90 of new creatures in our add-on.
3) We plan to make neutral creatures as well as the town ones.
4) That is The War Skill Tower. We are not going to announce its properties. We will announce it in a few weeks.
quote: I'd also like to know if you have the blessings of the WoG team... Perhaps these blessings should be visible to everyone. If I estimate how people talk about a forthcoming version of WoG[1] I think many are working on an add-on, who knows they might not be compatible?
Erhm, I wouldn't suggest things as of now just to influence the first version, but I just wanted to let you guys know that I've lost the overview over all the add-ons being made. I very well support that you shouldn't continue with the old name. :-) You guys look very promising.
Our add-on is compatible with most of the WoG add-on
Baklava, Homer171, kesnar, Feenor:
Thank you we hope we will manage to complete our work in time.
Gazolin4:
This monster (Chimera) is going to be in the Cathedral town. Here you can see the last version.

This is not a classical conception of this creature (it usually has two or three heads), but we think that it’s the most appropriate chimera image for our add-on.
|
|
Darkmoon

 
Tavern Dweller
Glam-Vam
|
posted May 07, 2008 01:47 PM |
|
|
Hi everybody!
My name is Darkmoon and I'm that guy, who translates all this stuff. So you'll get the one to beat up
I'll answer some of your questions about the add-on...
____________
Forever Twisted!
|
|
|
|