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Heroes Community > Heroes 7+ Altar of Wishes > Thread: [H6 news batch 26.08.10] ~ Discussion and feedback
Thread: [H6 news batch 26.08.10] ~ Discussion and feedback This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · NEXT»
Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted August 26, 2010 01:47 PM
Edited by alcibiades at 18:11, 29 Aug 2010.

[H6 news batch 26.08.10] ~ Discussion and feedback

Since the last time I tried to help I was silenced and my post deleted, this time I decided to start a new thread. I hope that this time it will stay for a while longer. Here you go, some inside news exclusively for HC:

*Creature dwellings will work as resource production buildings
Basically, when you first capture a creature dwelling you will receive a first batch of creatures that you can integrate straight away to your army. The building will then work as a resource building meaning that it will add creatures to your creature pool every week as a gold mine would add gold to your resources. These creatures will then be hirable via the cities and forts you control.

*Town / Fort / Creature dwelling conversion will be available

*2D animated town screens WILL be in the game

*Town unique buildings
2 slots, 4 buildings per town, each with a different ability (economy booster, creature production booster, gives a special ability on the adventure map or the combat maps)
Having several similar unique buildings in different towns improves their efficiency (a bit like the marketplaces).

*General principles of the revised RPG system
- Heroes can be male, female, Might, Magic
- Heroes have faction and class specific abilities
- Heroes gain skill points when they level up, that they can spend consciously on "general" abilities organized in skill categories – they have total control over their development – no more "probability-based" limited skill choices offered to the player
- Heroes can unlock advanced classes that will change their appearance and grant them an ultimate ability

*More variety in the combat arenas
- Specific topography (various sizes and shapes for the battle arenas)
- Dynamic topography (seashore battle with the tide flooding the arena turn by turn)
- Different combat objectives (hold your ground for X turns, defend this sacred shrine at the center of the arena, kill a specific enemy stack, etc.)
- Boss fights!

*Initiative system
Back to H3 mechanics but with a H5-like INI bar interface.

*Fixed camera angle
On the adventure map, to avoid rotating the camera to locate hidden items.
Easier to manage for players and map designers, feels like 2D navigation but with the benefit of 3D coolness

*No secondary / alternative upgrades

*The Artifact Sets
Nothing special – you collect them all and you get a bonus.

*The different tilesets
Jungle, Plains (Summer AND Autumn), Lava, Wasteland (Necropolis), Underground.

*Campaign structure
5 campaigns of 4 maps, 1 per faction, playable in any order, with an optional tutorial map and a mandatory prologue map.

*The Map editor
With Marzhin’s involvement the goal is to make it user-friendly and shipped before the game, or at least simultaneously with it.


And a couple of additions courtesy of Elvin:

*New tier system
Units are no longer divided in successive levels of strength, they fall under three categories: Core, elite and champion.
The former 2 categories have 3 units each and there is one champion unit. Take haven, the archer and the spear guy will be of comparable strength since they are both core units.

*Creature Siege Damage
Creature stacks can now damage the fortifications but are less efficient than catapults.

*Presence of critters on the adventure map
Turtles, dolphins, birds, etc.


27.08.10 More updates, courtesy of Archangelcastle.com:

- The 4th faction will be announced in November. It's a known faction from previous Heroes.

- The 5th faction will be an original faction. It will be announced in January only.

- The creatures belonging to the same category (core, elite) will have similar stats but their abilities will determine their role on the battlefield.

- During sieges, we can put archers in the main tower

- The defensive moats will be back

- Creatures will still have passive and active abilities (like Griffins still have their Dive - which one wasn't said though  

- Some kind of line of sight system will make its appearance again.

- Creatures won't be able to wander on the map without hero

- The focus points and the dwelling systems are made to put more emphasis on our main hero, rather than having people buying heroes to make chains of heroes

- The Phoenix will be back as a neutral creature. It will be blue because it is linked to the Moon. (Ubisoft is trying to create its own bestiary for M&M universe)

- Town conversion will be very expensive and take several turns (not said how many). A player can stop the conversion by attacking the city and interrupting it (not said if it's automatic or if you have to click something)

- During a conversion, buildings that are common to all towns won't be destroyed (marketplace, tavern, town hall)

- At the beginning of a map, a scrolling will show the "points of interests" of a map (a bit like KB when you first visit an island)

- The combat arena with bosses will have "special" designs

- A huge work has been done on every creature's animations : passive, dealing damage, taking damage (seems the griffin is screaming a lot)

- The rare ressource is named "crystallized dragon blood"

- It will be possible to put units in the forts controlling your areas




I'll sticky this thread for a while as well, and then hopefully we can gather some general feedback and send to Ubisoft.
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted August 26, 2010 01:58 PM

Quote:
*Creature dwellings will work as resource production buildings. Basically, when you first capture a creature dwelling you will receive a first batch of creatures that you can integrate straight away to your army. The building will then work as a resource building meaning that it will add creatures to your creature pool every week as a gold mine would add gold to your resources. These creatures will then be hirable via the cities and forts you control.

Sound sinteresting. Quite a big change, still.

Quote:
*Town / Fort / Creature dwelling conversion will be available,

to your own faction or waht?

Quote:
*2D animated town screens WILL be in the game.

Yippieh

Quote:
*Town unique buildings
2 slots, 4 buildings per town, each with a different ability (economy booster, creature production booster, gives a special ability on the adventure map or the combat maps)
Having several similar unique buildings in different towns improves their efficiency (a bit like the marketplaces).

hmmm, not sure bout that. Sounds like not many buildingas at total, somehow.

Quote:
*General principles of the revised RPG system
- Heroes can be male, female, Might, Magic
- Heroes have faction and class specific abilities
- Heroes gain skill points when they level up, that they can spend consciously on "general" abilities organized in skill categories – they have total control over their development – no more "probability-based" limited skill choices offered to the player
- Heroes can unlock advanced classes that will change their appearance and grant them an ultimate ability

1: great
2: okay
3: not sure. Away from HoMM to rpg-like
4: great

Quote:
*More variety in the combat arenas
- Specific topography (various sizes and shapes for the battle arenas)
- Dynamic topography (seashore battle with the tide flooding the arena turn by turn)
- Different combat objectives (hold your ground for X turns, defend this sacred shrine at the center of the arena, kill a specific enemy stack, etc.)
- Boss fights!

1: yeah!!!
2: nice
3: nice
4: not sure. Sounds much rpg-like and HoMM is NOT an rpg imo.

Quote:
*Initiative system
Back to H3 mechanics but with a H5-like INI bar interface.

So H3 but you see who acts when?!?

Quote:
*Fixed camera angle
On the adventure map, to avoid rotating the camera to locate hidden items.
Easier to manage for players and map designers, feels like 2D navigation but with the benefit of 3D coolness

I don't get it completely...

Quote:
*No secondary / alternative upgrades.

Bah. Scrapping this is baaaad!

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted August 26, 2010 02:01 PM

You sound more believeable than you did last time, I'll give you that. However I believe I've read all of this before, though I cannot recall where.
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Alaamir
Alaamir

Tavern Dweller
posted August 26, 2010 02:07 PM

I like it all except this thing with the "only one upgrade" and the fixed camera. The other things sound sound good though.
By the way where do you get your information from? Some of the things you know I haven't seen anywhere else.

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted August 26, 2010 02:12 PM

I love to hear that town screen will won't leave heroes!
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Snatch
Snatch


Promising
Known Hero
Proud Kappa
posted August 26, 2010 02:27 PM

Quote:
*The different tilesets
Jungle, Plains (Summer AND Autumn), Lava, Wasteland (Necropolis), Underground.


It was one for each faction? Then speculation about the last two factions can begin again.

I think:

Plains - Haven
Lava - Inferno
Wasteland - Necropolis

That leaves JUNGLE and UNDERGROUND. Hmmm ....

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 26, 2010 02:30 PM

Thanks Geny All in all this is pretty optimistic news, especially the combat, skill and dwelling mechanics. Skill-wise H5 was a real mess and for all the freedom it gave you were very restricted if you failed to get the right prerequisites. I'd welcome some more strategy into leveling and of course in the battlefield What I find disappointing is that alternative upgrades are out but then same happened with initial release of H5.

@Jiriki
Conversion is about other towns/dwellings into your own, pretty positive on that. As for the number of buildings that seems to refer on the special ones. If you see the gamescom screenshots you will notice that the atb bar is still there, frankly I was so used to it that I'd almost forgotten it did not exist in the past.
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted August 26, 2010 02:39 PM

Quote:
That leaves JUNGLE and UNDERGROUND. Hmmm ....


Then I don't doubt on Sylvan and either Dwarves or Dungeon...

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted August 26, 2010 02:46 PM
Edited by Cepheus at 14:46, 26 Aug 2010.

Alright, I simply have no way of telling if you're seriously an insider or a practical joker extraordinaire. Everyone had a laugh the previous time, so can you please just spell it out plainly?
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watcher83
watcher83


Supreme Hero
Child of Malassa
posted August 26, 2010 03:15 PM
Edited by watcher83 at 15:17, 26 Aug 2010.

It's a mind game I tell you.
1)If he had been an insider than he would have given unreleased info and Elvin's reaction would have confirmed his information by deleting the post, and so it now appears again to ward off any suspicion.
2) It was a joke, and they keep it up.
3) Geny isn't an insider but made some educated guesses which proved to be right which alarmed Elvin who is an insider.
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted August 26, 2010 03:20 PM

I would indeed sooner believe Elvin is an insider than Geny, if I'm honest.
Or Elvin knows someone who is an isider, who urges him to have such posts deleted.

But like I said earlier, this isn't news. I've read this in other pieces of coverage. It is now merely bunched up.
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Bludgeon
Bludgeon


Known Hero
posted August 26, 2010 03:33 PM

Quote:
Since the last time I tried to help I was silenced and my post deleted, this time I decided to start a new thread.
Since the last time you made a joke, and THEN laughed at people who believed it, I'm 100% certain you are trying to make fool of people again.
Not that I don't enjoy it
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Bludgeon
Bludgeon


Known Hero
posted August 26, 2010 03:35 PM

Quote:
That leaves JUNGLE and UNDERGROUND. Hmmm ....
yes, we all know what it means
....

jungle academy and underground sylvan!


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Danny
Danny


Famous Hero
posted August 26, 2010 03:39 PM

In the previous post he said Wizards & Naga are coming, now he's implying Elves and Dark Elves/Dwarves/Faceless, so it's indeed a mind-game here.

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don_komandorr
don_komandorr


Known Hero
posted August 26, 2010 04:27 PM

I stake on half naga-half wizard faction who lives on a jungle land with beautiful waterfals and rainbow ponys.

As for elves I guess they will have "summer" theme of plains while Haven will have autum.  

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lord_crusader
lord_crusader


Promising
Supreme Hero
UHU!! supreme!
posted August 26, 2010 04:53 PM

I think is time for the secret members of the forum reveal theirselfs!!! come on show your faces so we can punch you
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 26, 2010 05:02 PM

Witch hunt!

Don't look at me, I promised to be a good boy and not make other H6 jokes. Besides a second joke would be annoying and seriously unfunny.
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Map also hosted on Moddb

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einomida
einomida


Known Hero
posted August 26, 2010 06:22 PM

Joke or not, I like fixed camera.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 26, 2010 07:50 PM
Edited by alcibiades at 19:54, 26 Aug 2010.

It pretty much sounds all good to me. My main objections are thill the old news (resources and initiative system).

I think we should encourage developing ALTERNATIVE UPGRADES as a feature to be introduced with an expansion at some point, similar to TotE.

I accept that they hold back this for the first version, as this will save them 30 % of the work, which can be focused elsewhere, but I think it's really a loss for the game if it's not introduced later.



Quote:
Quote:
*The different tilesets
Jungle, Plains (Summer AND Autumn), Lava, Wasteland (Necropolis), Underground.

It was one for each faction? Then speculation about the last two factions can begin again.

I think:

Plains - Haven
Lava - Inferno
Wasteland - Necropolis

That leaves JUNGLE and UNDERGROUND. Hmmm ....

No, I think:
Plains (Summer) - Haven/Sylvan
Plains (Autumn) - Sylvan/Haven (the other one)
Wasteland - Necropolis
Lava - Inferno
Jungle - fifth faction.
Underground - No faction.

I'm a bit worried about the missing Desert. That might indicate Academy is not the fifth faction. Maybe we will indeed see a new Naga faction?




PS: This is not a joke. And no, I'm not in the hidden forum (unfortunately), but take my word for it.
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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted August 26, 2010 08:04 PM

What the heck is up for the longing of the Naga faction?  Is it some weird obsession with Warcraft 3 or some passing mention in Dark Messiah that has everyone hoping they make it in?
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