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Heroes Community > Heroes 7+ Altar of Wishes > Thread: [H6 news batch 26.08.10] ~ Discussion and feedback
Thread: [H6 news batch 26.08.10] ~ Discussion and feedback This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 27, 2010 03:11 PM

Quote:
Hehe

What War-overlord said. The units are far from generic, wonder how exactly you deduced that. As for the balance we'll have to wait and see.


You can easily have different strength, so that you get a pool of, say, 100 creature points each week to buy core creatures. Maybe Marksmen (level 1) cost 2 creature points, Praetorians (level 2) cost 3 creature points, and Griffins (level 3) cost 5 creature points.

Thus, you can choose to buy 50 Marksmen, or 30 Marksmen and 8 Griffins, or 20 Griffins, or whatever combination you'd like - but if you take more high-level units, you get overall lower numbers.
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What will happen now?

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serptico
serptico


Adventuring Hero
posted August 27, 2010 03:14 PM
Edited by serptico at 15:16, 27 Aug 2010.

Tiers

Core = 3
Elite = 3
Champion = 1? why? maybe in expansion = 2?

*probably because they want to maintain 7 unit total?

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serptico
serptico


Adventuring Hero
posted August 27, 2010 03:19 PM
Edited by serptico at 15:20, 27 Aug 2010.

Quote:
Quote:
Hehe

What War-overlord said. The units are far from generic, wonder how exactly you deduced that. As for the balance we'll have to wait and see.


You can easily have different strength, so that you get a pool of, say, 100 creature points each week to buy core creatures. Maybe Marksmen (level 1) cost 2 creature points, Praetorians (level 2) cost 3 creature points, and Griffins (level 3) cost 5 creature points.

Thus, you can choose to buy 50 Marksmen, or 30 Marksmen and 8 Griffins, or 20 Griffins, or whatever combination you'd like - but if you take more high-level units, you get overall lower numbers.


Are you saying that all...
Core units = cost in gold the same?
Elite units = cost in gold the same?

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Leisses
Leisses

Tavern Dweller
posted August 27, 2010 03:23 PM

What I'm really interested to know is about the "leadership/command/whatever they call" relationship with each tier.

I mean, suppose we can make 7 stacks of units. Will we be able to make 7 stacks of any units or will it be a limit of 7 to Core, 4 or 3 to Elite and 2 or 1 to Champion? Or will we be able to set as many as we create of each type according to a basic leadership?

I would prefer the first option, since it will make you always need low tier units on your stacks.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted August 27, 2010 03:23 PM
Edited by Nelgirith at 15:24, 27 Aug 2010.

Quote:
Core = 3
Elite = 3
Champion = 1? why? maybe in expansion = 2?

*probably because they want to maintain 7 unit total?

There's no real point in having many Champion level creatures, especially if you want to make lower tier creatures still playing a role.

It's as if you were asking for each castle in H5 to have 2 different Tier 7 creatures at the same time

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Astromidas
Astromidas


Hired Hero
posted August 27, 2010 03:24 PM

Quote:
Quote:
As for the whole factions discussion, unless a completely new faction is introduced, my money is still on Elves and Academy where Elves take the jungle and Academy one of the plains.


I know the architectures of the factions are being re-invented but some of the Academy units are too closely related to the desert/Middle-Eastern style to move onto a new terrain for them.


I think that Sylvan is going to be on the plains, just with more trees than Haven, and Academy in Heroes V had a mix of middle-eastern and indian look, even though the middle-eastern look was more prominent. So perhaps the indian look is more in focus now, so if that is the case I think the jungle tileset would fit nicely to Academy.

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Katabroc
Katabroc

Tavern Dweller
posted August 27, 2010 03:41 PM
Edited by Katabroc at 15:42, 27 Aug 2010.

Maybe we could have a weekly growth of points. I´m putting values to make it more easier to understand.

You could have 10 core points/week, 6 elite points/week.

And then units could each one, on the same tier, have different points to be bought.

Like pikemen having 2 core points/unit and archers having 3 core points/unit.

This way, with 10 core points you could get 5 pikemen, or 2 pikemen and 3 archers, or any other combination.

This sound reasonable for me.

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serptico
serptico


Adventuring Hero
posted August 27, 2010 03:44 PM

Quote:
Maybe we could have a weekly growth of points. I´m putting values to make it more easier to understand.

You could have 10 core points/week, 6 elite points/week.

And then units could each one, on the same tier, have different points to be bought.

Like pikemen having 2 core points/unit and archers having 3 core points/unit.

This way, with 10 core points you could get 5 pikemen, or 2 pikemen and 3 archers, or any other combination.

This sound reasonable for me.


YES! But what about gold !!! lol

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted August 27, 2010 03:58 PM
Edited by War-overlord at 16:00, 27 Aug 2010.

Quote:

YES! But what about gold !!! lol


Untill the game goes into (semi)public beta, there's no way to give precise numbers on this.
Elvin may get some tidbits loose, but I doubt he'll get precise numbers.

@Alci,
Those creaturepoints are rather redundant, dontcha think. That's what gold is for. OK, I'll give that gold is also used as a building resource, but that's never stopped us before.
Why bother with creaturepoints when you can make the goldprices differ.
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Katabroc
Katabroc

Tavern Dweller
posted August 27, 2010 04:06 PM
Edited by Katabroc at 16:06, 27 Aug 2010.

Quote:
Quote:
Maybe we could have a weekly growth of points. I´m putting values to make it more easier to understand.

You could have 10 core points/week, 6 elite points/week.

And then units could each one, on the same tier, have different points to be bought.

Like pikemen having 2 core points/unit and archers having 3 core points/unit.

This way, with 10 core points you could get 5 pikemen, or 2 pikemen and 3 archers, or any other combination.

This sound reasonable for me.


YES! But what about gold !!! lol


Yeah, I forgot about gold. Gold surely will be there to get creatures, but maybe you can use points AND gold to recruit units

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serptico
serptico


Adventuring Hero
posted August 27, 2010 04:07 PM

Quote:
Quote:

YES! But what about gold !!! lol


@Alci,
Those creaturepoints are rather redundant, dontcha think. That's what gold is for. OK, I'll give that gold is also used as a building resource, but that's never stopped us before.
Why bother with creaturepoints when you can make the goldprices differ.


Well, that's my point too .. lol

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted August 27, 2010 04:15 PM

Well you could have explained a bit better, dontcha think.
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Nelgirith
Nelgirith


Promising
Supreme Hero
posted August 27, 2010 04:17 PM
Edited by Nelgirith at 16:18, 27 Aug 2010.

Quote:
Quote:

YES! But what about gold !!! lol


Untill the game goes into (semi)public beta, there's no way to give precise numbers on this.
Elvin may get some tidbits loose, but I doubt he'll get precise numbers.

@Alci,
Those creaturepoints are rather redundant, dontcha think. That's what gold is for. OK, I'll give that gold is also used as a building resource, but that's never stopped us before.
Why bother with creaturepoints when you can make the goldprices differ.

How can it be redundant ? It's exactly the same system as before except that you have a "growthpool" for tier 1/2/3 and for tier 4/5/6.

You were never limited in building your army just by gold or just by ressources, both were limiting your developement and I don't see that changing at all

It's not because your dwelling has 5 angels that it means you'll buy 5 angels. You'll buy as many of these 5 angels as your ressources permit

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted August 27, 2010 04:24 PM

No, it's not. In Alci's system it's just like gold with unlimited growth.
In Alci's system you could spend everything on just one creature. The growth-system was different. You got a certain number of creatures each week which cost you a certain amount gold.
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Danny
Danny


Famous Hero
posted August 27, 2010 04:29 PM

Quote:
I think that Sylvan is going to be on the plains, just with more trees than Haven, and Academy in Heroes V had a mix of middle-eastern and indian look, even though the middle-eastern look was more prominent. So perhaps the indian look is more in focus now, so if that is the case I think the jungle tileset would fit nicely to Academy.


What was Indian in Academy, other than the Rakshasa?

I just can't see the mages, djinns and titans being moved into a jungle-set.

I do think the jungle can only be for the Elves, unless it's a swamp so a new faction could be put there.

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Astromidas
Astromidas


Hired Hero
posted August 27, 2010 05:08 PM

Well, I think it is more common to ride elephants in India and if you look closely at Academy's buildings you can see many Indian decorations - as an example you can see a figure resemble Shiva on some of the towers. Also that they both have turbans and quite similar clothing, I think that Academy can be relocated to a jungle tileset. Also as some already have mention that the lands of the Wizards have been destoyed in a war which could have led the jungle to become deserts. It could also be that the Silver Cities has a desert and jungle environment.

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Danny
Danny


Famous Hero
posted August 27, 2010 05:28 PM

Ah yes, sorry, I forgot about the elephants, that's indeed an indian thing. The architecture does indeed have other influences, but it's predominantly middle Eastern.

And yes I know some said the lands of Wizards were destroyed, but I had already said it might mean nothing in relation to the terrain because the lore says they founded the Silver Cities in the desert.

Isn't it possible "autumn plains" just refers to a rocky plain like HOMM2 Wizards or HOMM3 Stronghold? That would be a lot closer to desert already.

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lucky_dwarf
lucky_dwarf


Promising
Supreme Hero
Visiting
posted August 27, 2010 05:47 PM
Edited by lucky_dwarf at 19:08, 27 Aug 2010.

Quote:

*Presence of critters on the adventure map
Turtles, dolphins, birds, etc.




Err, didn't we already have birds? I guess a greater variety of critters is what you ment.

Quote:
I think we should encourage developing ALTERNATIVE UPGRADES as a feature to be introduced with an expansion at some point, similar to TotE.


I support this, and by the way, don't make one upgrade so blatantly overpowered from the other.

edit:

Quote:
Bingo you got it. However they are working on the balance to give enough synergy so that while you can mass produce 1 unit that you have more incentive to try combinations of the three.

And about the fixed camera the very fact that you needed to rotate to see what is behind objects means that H5 had failed in that respect. Now you'll be able to see everything clearly like in H3. Btw I enjoyed it myself esp in combat.


So Heroes is finally going the Rock, Paper, Scissors approach?

This is how i imagine it would work in H5 if it would have been implemented:

So if necromancer starts to pump out skelies, the answer for an inferno player would be to get something like the pit fiend slaughterer(the grey pit fiend) to deal with such a dense clump of units?

This makes the game much more complex imo, couse now denying the ability for the inferno player to tech you can effectively win the game by massing skelies.

Between 7 units per faction and 5 factions i think the depth of strategy just increased ten fold.
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So much has changed in my absence.

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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted August 27, 2010 06:22 PM
Edited by OmegaDestroyer at 18:29, 27 Aug 2010.

Quote:
He may be a few weeks overdue, but Elvin has finally "come out of the closet"


Weeks?  

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Astromidas
Astromidas


Hired Hero
posted August 27, 2010 06:47 PM
Edited by Astromidas at 18:49, 27 Aug 2010.

Quote:
Ah yes, sorry, I forgot about the elephants, that's indeed an indian thing. The architecture does indeed have other influences, but it's predominantly middle Eastern.

And yes I know some said the lands of Wizards were destroyed, but I had already said it might mean nothing in relation to the terrain because the lore says they founded the Silver Cities in the desert.

Isn't it possible "autumn plains" just refers to a rocky plain like HOMM2 Wizards or HOMM3 Stronghold? That would be a lot closer to desert already.


Yes, after I have red the timeline more carefully, you are right about that desert was originally there at the beginning when the Wizard founded their kingdom. But it can also be that desert are the main tileset while jungle isn't as spred. Actually if you look at the map of Ashan, near Al-Safir, you can see what appears to be a jungle next to the city.

(Link to map: http://www.demilich.250x.com/mm/maps/ashan.jpg)

Although, it seems that there is also jungle on the isles in the Jade Ocean, so perhaps Heroes VI's jungle is located thereabout. But I hope it's Academy's tileset...


 

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