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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 70 ... 125 126 127 128 129 ... 140 210 280 350 420 490 525 · «PREV / NEXT»
KingImp
KingImp


Famous Hero
posted January 22, 2011 06:34 AM

Quote:
I also want to ask Ubihole to create more random neutral fights, i'm sick of fighting ONLY gremlins or ONLY unicorns when I attack them on the map, if you attack a neutral unicorn stack you should also battle some other creatures among them, strange combinations that don't make sense? I don't care! nightmares with medusa's with marksman and unicorn? LOVELY! the stranger the combination the better.


I definitely agree on coming across neutrals and finding more than one type of creature in the stack, but I'm not a big fan of them being from different factions. Otherwise they risk the whole bad morale thing and it makes the fight too easy.

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Kenishi
Kenishi


Famous Hero
passed out drunk in Tavern's
posted January 22, 2011 06:49 AM

Quote:
2) Sanctuary is going to be a heavily Magic oriented faction. Ubisoft tries to improve the tactical depth of the factions, so none will play alike. Having an already magic faction, kinda makes Academy redundant. Or so they will be thinking as an excuse not to add it.

Supposition or given fact?

Quote:
Tell me lovely people.


What is SO difficult about turning ALL the creatures (except for the neutrals from HOMM4) from previous homm games into neutral creatures?

Efreet and Nightmare don't fit in inferno? NO WORRY! They are in the editor and they are found on the map as neutrals, they can have a story, but for neutral creatures that really isn't nessesairy as they can be just there to kick your ass and give you some good experience.

I also want to ask Ubihole to create more random neutral fights, i'm sick of fighting ONLY gremlins or ONLY unicorns when I attack them on the map, if you attack a neutral unicorn stack you should also battle some other creatures among them, strange combinations that don't make sense? I don't care! nightmares with medusa's with marksman and unicorn? LOVELY! the stranger the combination the better.

Of course the storyline/campaign doesn't have these strange combinations, only the multiplayer and the random maps

Well what they promised us is a more solid editor which allows for a better implementation of mods and an overall better and easier way to work with, following this reasoning even if they don’t create this neutral units in the vanilla, modders will have the ability to create them themselves so I hope we will see some amazing modes coming out
P.S. I think this is one of the things that H5 dev. failed to realize is that a games value and life cycle is heavily influenced by its community and especially the custom content created by fans and a good example would be WoG for H3

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No Gods, no Masters. Knowledge is Power, and Power is Freedom

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SKPRIMUS
SKPRIMUS


Promising
Supreme Hero
The One and the Prime
posted January 22, 2011 07:02 AM

Quote:
I'm fine with a third expansion that only adds some cool campaign and ALL neutral creatures that didn't made it into the town factions of the original game and its two expansions, I would buy that product.
Unfortunately, that would kinda suck...bit like H4...but fans can make other creatures thru mods...give me a demoness please

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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted January 22, 2011 09:09 AM

Quote:

Supposition or given fact?





It's the general consensus. So far we've been right in everything, well, more or less. For example, We said Stronghold was going to be the 4th faction, and it was. Nagas the 5th, and they were. When we say Sanctuary is magic oriented, then it is.
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Astromidas
Astromidas


Hired Hero
posted January 22, 2011 09:21 AM

Quote:
Quote:

Supposition or given fact?





It's the general consensus. So far we've been right in everything, well, more or less. For example, We said Stronghold was going to be the 4th faction, and it was. Nagas the 5th, and they were. When we say Sanctuary is magic oriented, then it is.


Hm, I think the majority thought that the 4th faction would be Sylvan and not Stronghold and when the orcs were revealed it seem many were surprised about that... At least that was the reaction I saw.

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MattII
MattII


Legendary Hero
posted January 22, 2011 09:32 AM
Edited by MattII at 09:35, 22 Jan 2011.

Actually, I thought it was going to be Academy, I mean it makes sense doesn't it, what with Necromancers actually mostly being wizards at the time? Besides, 'Day of Tears' is a couple of years away yet, so Sylvan and Dungeon could have both been stuck in the expansion.

Quote:
Nagas the 5th, and they were.
Well that was a no-brainer really, I mean what other faction could we have got?

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 22, 2011 09:35 AM
Edited by alcibiades at 09:49, 22 Jan 2011.

Quote:
Quote:
It's the general consensus. So far we've been right in everything, well, more or less. For example, We said Stronghold was going to be the 4th faction, and it was. Nagas the 5th, and they were. When we say Sanctuary is magic oriented, then it is.

Hm, I think the majority thought that the 4th faction would be Sylvan and not Stronghold and when the orcs were revealed it seem many were surprised about that... At least that was the reaction I saw.

Yes, I think as far as general consensus went, people thought 4th faction would be *either* Sylvan *or* Academy, with only a minority opting for Stronghold.

That being said, I also think Sanctuary will be a magic faction, but I don't see that as excluding Academy as a magic faction also. We had several magic factions in previous games (Academy, Dungeon, H5 Fortress at least partially), so why not this time also? There are different branches of magic after all.
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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted January 22, 2011 09:48 AM

Quote:
Quote:
Quote:
It's the general consensus. So far we've been right in everything, well, more or less. For example, We said Stronghold was going to be the 4th faction, and it was. Nagas the 5th, and they were. When we say Sanctuary is magic oriented, then it is.

Hm, I think the majority thought that the 4th faction would be Sylvan and not Stronghold and when the orcs were revealed it seem many were surprised about that... At least that was the reaction I saw.

Yes, I think as far as general consensus went, people thought 4th faction would be *either* Sylvan *or* Academy, with only a minority opting for Stronghold.


Really? I was saying Stronghold but mine was more of a wishful... guessing?

But though people in their majority would not say Stronghold by name. A lot of people, if I remember correctly, said the two remaining factions would be a purely Might and Magic ones. Well, that's what was being said in the official forums that I was posting more into, then.

So Stronghold was the safe bet and Nagas for the next, since the 5th was going to be all new.


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Danny
Danny


Famous Hero
posted January 22, 2011 10:03 AM

Quote:
Really? I was saying Stronghold but mine was more of a wishful... guessing?

But though people in their majority would not say Stronghold by name. A lot of people, if I remember correctly, said the two remaining factions would be a purely Might and Magic ones. Well, that's what was being said in the official forums that I was posting more into, then.

So Stronghold was the safe bet and Nagas for the next, since the 5th was going to be all new.


This is correct, there were even some insider hints then and now to support that. I said it before, but those who were completely shocked about Stronghold and said nobody guessed it, should read what others say more carefully. I also figured it out that the Wizards have been mentioned way too much to make them a surprise announcement 4 months after the first three factions were revealed.

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mytheroes
mytheroes


Famous Hero
posted January 22, 2011 11:01 AM

I don't know. The Nagas are mentioned often too (maybe not as often as Wizards) and yet if the leak is correct they're part of the 5th faction. So I don't think it has anything to do with how much they are mentioned.

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MattII
MattII


Legendary Hero
posted January 22, 2011 11:31 AM
Edited by MattII at 11:32, 22 Jan 2011.

Yeah, well Necropolis was exactly the blasted reason I expected Academy. In fact, going by the old timeline Necro. isn't even supposed to be big yet.

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rainalcar
rainalcar


Promising
Famous Hero
Heroji su zakon
posted January 22, 2011 12:31 PM

I don't think I'll be very judgmental on Heroes 6. The games of the series are diverse, and there is never an option that would satisfy everyone. However, for me, there is one thing which is most important of all: pace. All heroes games are "long". Turns take long, games take hours, and we are talking multi here which is the only way for this kind of game to become truly great in times to come. However, there is a huge difference in how much one was able to do in a given amount of real time. I will take 3 and 5 for comparison: in Heroes 3, imo, you had a lot easier time playing, doing things in a faster pace then in H5. In fact, imo, 5 was so painfully slow, that I had a feeling that I spent hell of a lot of time "tackling" with the game mechanics. Which leads me to the point of the post, and the single most important thing I want to see in H6: proper interface and camera.
I want a fixed adventure camera. I want a battlefield camera where creatures are large enough (H3 is ideal). I don't want a camera where I need to rotate and zoom it around to see the map/battle. Ok, place that option, but place it for artistic purposes only. I don'w want to see underground rocks or overground trees climbing sky high and obscuring what's behind them: just make it impossible to go behind them, that is, make the camera from 0 angle perspective as much as possible. Who actually cares how the hero looks like in close up after they see him two times?
If you can make this work, I will respect you no matter what else you do, and how much you "deviate" from the "expected".
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Meherunes
Meherunes


Adventuring Hero
Daedra Summoner
posted January 22, 2011 04:45 PM
Edited by Meherunes at 16:46, 22 Jan 2011.

Wow some of those should actually be implemented in the game, they look great.

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Meherunes
Meherunes


Adventuring Hero
Daedra Summoner
posted January 22, 2011 05:07 PM
Edited by Meherunes at 17:08, 22 Jan 2011.

Well that is the point, they are mods. Imagine if ubihole drew those creatures themselves. They would look awesome and not like body parts of different creatures assembled together into one. I consider those mods as IDEAS for how creatures would look like, not the real finished models...

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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted January 22, 2011 05:09 PM

If Ubisoft thinks we're ok with having less original and official creatures because they're giving the modders the ability to create more easier, then they got another thing coming.

Some people may like NCF mods, I don't. But that's not the point here. The point is that Ubisoft can't be tasking us with the work they should be doing themselves.

If the majority of the community feels that the number of creatures and neutrals in the game is too small, then Ubisoft ought to make more. I'm sure they know that and they don't think that we are the ones who should handle such an issue by making mods for it.

However it's too soon to judge Ubisoft on that. We still don't know the exact number of the neutrals in the game, and which ones they're gonna be. And also I'm sure that with the expansions, more will come. Well, if a few HoMM regular monsters will be left out, I will shed no tears and that's for sure. You can't have every monster in every game, it's too much to ask. I'm sure that Ubisoft will deliver just what they promised.


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Wckey
Wckey


Famous Hero
posted January 22, 2011 05:20 PM
Edited by Wckey at 17:22, 22 Jan 2011.

So, the developers decided to help modders implement their works on the game and instead of a "thank you" for caring about every aspect of the game, including the fanbase, something most of the developer's don't care, they are criticised by people who thinks that it is an excuse to make fans work for them.
If they really didn't want to make creatures for the game, why, for example, would them implement 10 different bosses? (or more). They could just put an hero with lots of monsters.
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Come back soon, Elvin!

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted January 22, 2011 05:29 PM
Edited by Zenofex at 17:34, 22 Jan 2011.

Quote:
If they really didn't want to make creatures for the game, why, for example, would them implement 10 different bosses? (or more). They could just put an hero with lots of monsters.
I'm pretty sure that nobody will be able to answer you that - as far as I can tell nobody asked them to make bosses, but the complaint regarding the small number of neutrals is both old and vocal.
And it's not "they didn't want to". It's "they were told not to, because the deadline is (insert_date_here) and they have to focus on something prioritized higher".

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Wckey
Wckey


Famous Hero
posted January 22, 2011 05:46 PM

Quote:
And it's not "they didn't want". It's "they are told not to, because the deadline is (insert_date_here) and they have to focus on something prioritized higher".

You're right, but no matter which game we are talking about, if that game doesn't have something gamers would like to see, most of them will accuse developers for "not wanting to".
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Come back soon, Elvin!

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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted January 22, 2011 05:48 PM
Edited by kodial79 at 17:48, 22 Jan 2011.

Quote:
Quote:
If they really didn't want to make creatures for the game, why, for example, would them implement 10 different bosses? (or more). They could just put an hero with lots of monsters.
I'm pretty sure that nobody will be able to answer you that - as far as I can tell nobody asked them to make bosses, but the complaint regarding the small number of neutrals is both old and vocal.
And it's not "they didn't want to". It's "they were told not to, because the deadline is (insert_date_here) and they have to focus on something prioritized higher".


You don't even know how many neutrals there are gonna be, so how can you complain?

@Wckey
To tell you the truth, I couldn't care less if there were no Editor in the game. So I don't feel any need to be thanking them for that. It's because of the Editor, like Xhane admitted, that there is no RMG in the game. If in the end, I won't buy the game, this will be the main reason why.
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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted January 22, 2011 05:51 PM

I'm not complaining, just pointing at the fact that people are. And actually we do know that the neutrals won't be too many. Elvin or Cepheus said something like that some time ago.

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