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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 70 ... 133 134 135 136 137 ... 140 210 280 350 420 490 525 · «PREV / NEXT»
invictus7
invictus7


Adventuring Hero
Lurking About...
posted January 30, 2011 08:19 AM

Quote:
If I'm not mistaken in the left side is a mercenary unit (or some early draft for Heaven Hero) and the right side is the Heaven Campaign Hero ANTON.
     Now if you wanted to point out the similarities in posture and build, well I've noticed that the artist(s) for H6 use the same reference posture and angle respectively start from the same humanoid shape (template) for a lot of units when drawing (i suppose is faster and easier), hence the idea that the ghoul, tormentor, goblin and maniac look alike which has been dismissed with a in-game screen shot of the three one next to the other


Well on the left side is a picture from the official site here and on the right is, yes, Anton or "emblematic haven hero" as the *.pdf said.



While revisiting the site to look at the picture again I noticed that it appears to be Slava. If you look at the portraits below Slava appears to have the same armour on, just no helmet. Also, while hovering over the picture the caption was: Haven male might.

Not only did I want to point out the similarity in posture and build but also the almost identical armour. Don't misunderstand me, I think the design is great, it was just something I wanted to point out. I think the artists, at least are doing a decent job.    

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Tomash
Tomash


Hired Hero
posted January 30, 2011 09:19 AM

Gold armor is for standard Haven Male Might Hero. http://static9.cdn.ubi.com/en-GB/images/MMH6_S_009_BAT_NECRO_V02tcm2110914.jpg
Also the king on Haven artwork (http://might-and-magic.ubi.com/heroes-6/en-GB/game/factions/haven/index.aspx) has got it.
I think Anton has different helmet to show that he is from Griffin dynasty and "official" helmet of empire in that time was Falcon dynasty helmet with falcon's peaks.
____________
[url=http://dragcave.net/view/pbl4][/url][url=http://dragcave.net/view/DQ1K][/url]

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted January 30, 2011 01:37 PM

It might not be news, but I hadn't heard about it.
However it is sweet to hear, 160 artifacts are a lot more then in H5. There should always be an abundance of artifacts in a heroes games.

I hope they have been really creative with the stats of the artifacts. It would be cool for example if some contained abilities that the units gain access to and such things...
____________
"You turn me on Jaba"
- Meroe

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted January 30, 2011 01:50 PM
Edited by Zenofex at 13:51, 30 Jan 2011.

This is pretty old stuff, he speaks only of Haven, Necropolis and Inferno and says that the fourth faction will be revealed "soon". And yeah, 02.12.2010...
There's nothing exclusive in the interview, but one thing caught my attention. When he speaks about the special buildings of each faction, he says among other things that some of them might influence "the speed of the replenishment of the garrison and/or the price of the hiring (of the creatures)". I might be mistranslating something though, he speaks very fast. If the translation is correct, the garrison part sounds interesting.

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Meskyn
Meskyn


Adventuring Hero
posted January 30, 2011 01:53 PM

in h5 was nice beacause if you had too many you could sell them.

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DarkLord
DarkLord


Supreme Hero
Fear me..
posted January 30, 2011 02:14 PM
Edited by DarkLord at 14:15, 30 Jan 2011.

Some BRIEF translation of what Erwan talks about
note that Russian is my second language and English is third, so may be not very accurate translation..

ok here we go!

Might and Magic is going to be a separate brand (like Tom Clancy, Ghost Recon or Splinter cell), so any game from that universe will it be Clash of Heroes, Heroes Kingdoms or Dark Messiah is united under the name of Might and Magic!

5th race will be revealed before the game release

storyline will be showed in perspective of different factions, even though they are members of one family.
For example Necromancer Hero Anastasia killed her father. And her own brother executed her because of that treachery. But Anastasia was resurrected by her grandmother, who later taught Anastasia skills of Necromancy.
The problem was that Anastasia’s resurrection cost her loss of memory. So now she is trying to find out the reasons  she killed her father, or maybe it was not really she who did it. Why her brother executed her. And what role she plays in this whole chains of events.

Campaigns will be more like HoMM3 and HoMM4, as it won’t be “linear” like HoMM5.
Sure every campaign will be linked to other Faction storyline, as you are playing for relatives. For example while playing for Inferno you will be aware what is happening in Haven faction and vice-versa.

In Heroes 6 we focus more on role playing element, to be closer to present RPG’s,
We decided to give player ability to control hero development. Let’s say you chose Hero class (might or magic) with skill trees accordingly, you gained new level so you are getting experience points which you  can use to develop certain skills. In HoMM5 you were limited by choice the game itself offered you, in Heroes6 you will have access to the whole skill-tree. Using experience points you can upgrade your Might skills – Abilities, or Magic skills – Spells. So for example having experience points you can learn logistics or  fire ball spell or other abilities.

Every race (faction) has it’s own unique ability. And we decided to pay more attention to it. Now you can use them on the battlefield. It will have 4 levels, you will be able to gain levels with the help of specific scale, (like in Street Fighter or Soul Calibur). When you get enough rage, you can use the ability. Every faction has different conditions for this scale to level up. For example Necromancers can rise dead, but in order to do that they should “praise dead” which means kill several squads as soon as possible, you can sacrifice you own troops as well, to fill the scale faster, as you can rise them later on.

We cut rare resources from four to one. Which we called Dragon Blood Crystal . we had several reasons to do so, first of all we wanted to focus on strategy aspect, games which has a lot of resources (Settlers, Civilization or Sim City) are based on micromanagement and economics. We want to take the path of Starcraft2, which has just 2 resources. We did it because if you have few recourses, you will have to fight for them as they are essential.

Buildings in a town have changed as well. Now you can build unique buildings for each race . you will have to choose which one you prefer. For example one town will be economically strong as it has building which boost gold and recourse income, in the other one  you can hire more troops, or cheaper cost of units, while in the 3d town you will have a building that gives you advantage directly on the battlefield.
Players will be able to see which direction the enemy has chosen, so it will give you ability to spy on each other.
After capturing enemy town You have a choice to convert the town to your own faction or leave it how it is

We decided not to have one time use scrolls, runes, potions which you can use during the battle, but we will have around 150 artefacts, and some of them unique sets (exacly 7 sets consists of 6 items-artefacts)

We will introduce some new features to battle, for example you will have to stand 3 round as the enemy army is way too strong, or kill particular enemy stack and etc.

Griffin Duchy is located in the North-East , and like in Europe those are the lands of Slavic nations. That’s why heroes have names like Anthon, Anastasia or Irina. We hope that the game will be popular in Russia!    

p.s. Don't forget to say Thank you

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 30, 2011 02:32 PM

Yep it's an oldie

Quote:

We decided not to have one time use scrolls, runes, potions which you can use during the battle, but we will have around 150 artefacts, and some of them unique sets (exacly 7 sets consists of 6 items-artefacts)

Seems they reconsidered.
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MarceS
MarceS


Hired Hero
posted January 30, 2011 03:08 PM

Like this reply, tough it is old one, has some stuff I didnt know yet

Quote:
In Heroes 6 we focus more on role playing element, to be closer to present RPG’s,
We decided to give player ability to control hero development. Let’s say you chose Hero class (might or magic) with skill trees accordingly, you gained new level so you are getting experience points which you  can use to develop certain skills. In HoMM5 you were limited by choice the game itself offered you, in Heroes6 you will have access to the whole skill-tree. Using experience points you can upgrade your Might skills – Abilities, or Magic skills – Spells. So for example having experience points you can learn logistics or  fire ball spell or other abilities.


A bit strange. So you learn spells as abilities not via Magictower of a town? Strange, but as I think about it, it can be the way of really balancing might-magic heroes.

Quote:
Every race (faction) has it’s own unique ability. And we decided to pay more attention to it. Now you can use them on the battlefield. It will have 4 levels, you will be able to gain levels with the help of specific scale, (like in Street Fighter or Soul Calibur). When you get enough rage, you can use the ability.


So you cant use the combat specific racials at the begining of a combat? This really makes gating much stranger if I understand the thing

Quote:
we had several reasons to do so, first of all we wanted to focus on strategy aspect


Having many reasources has a strategic aspect as well, because if you keep stealing the mines of the enemy wich he needs to hire his T7 unit, prevents him from doing so.

Quote:
Now you can build unique buildings for each race . you will have to choose which one you prefer. For example one town will be economically strong as it has building which boost gold and recourse income, in the other one  you can hire more troops, or cheaper cost of units, while in the 3d town you will have a building that gives you advantage directly on the battlefield.


We had faction specific buildings in H5 as well (eg. Infernal Loom, Stoneworks). I'm pretty excited what theese building will be capable of.

Quote:
we will have around 150 artefacts, and some of them unique sets (exacly 7 sets consists of 6 items-artefacts)


It's over 9000! I mean 100 Like this high number pretty much, but it works well only if they will be mainly unique, not like +1, +2, +3 Attack

Ps: Thanks Dark Lord, you are epic




____________
Hope dies the last time, but we have
the might to crush that as well.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 30, 2011 03:34 PM

Quote:
So you cant use the combat specific racials at the begining of a combat? This really makes gating much stranger if I understand the thing

Have you played clash of heroes? Imagine something similar to their racial mechanics.
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Map also hosted on Moddb

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xerox
xerox


Promising
Undefeatable Hero
posted January 30, 2011 03:41 PM

If you look at the videos then when the creatures attack, there is an energy bar that fills up a bit.

I asume that when its on 100%, you can use your racial skill or atleast use it at 100% strength.

Haven: When the bar is full, they can cast their Shield racial which protects a creature against damage. Perhaps they can cast it even before the bar is full, but then the creature will be shielded for a shorter amount of turns.

Necropolis: When energy bar is full, they can raise dwad creatures on the battlefield or more creatures are raised, the more filled the energy bar is (lol sounds like grammar fail).

Inferno: When the energy bar is full, they can Gate and/or Teleport (I think that since they have no flyers, they move through teleportation). Or, the more filled the energy bar is, the more creatures are gated in.

Stronghold: When the energy bar fills up, they can use extra-powerful attacks and/or abilities. Or the higher energy there is, the more powerful their Racial attack becomes.

Sanctuary: Don't know their racial yet. We have one that protects, one that "ressurects", one that summons and one that deals damage. Maybe their racial makes the creatures build up energy for the hero or something like that. Meh, kinda pointless to speculate about a whole new faction.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted January 30, 2011 03:59 PM
Edited by Azagal at 17:03, 30 Jan 2011.

Thanks for the translation Darklord
Quote:
In Heroes 6 we focus more on role playing element, to be closer to present RPG’s,
We decided to give player ability to control hero development. Let’s say you chose Hero class (might or magic) with skill trees accordingly, you gained new level so you are getting experience points which you  can use to develop certain skills. In HoMM5 you were limited by choice the game itself offered you, in Heroes6 you will have access to the whole skill-tree. Using experience points you can upgrade your Might skills – Abilities, or Magic skills – Spells. So for example having experience points you can learn logistics or  fire ball spell or other abilities.

Every race (faction) has it’s own unique ability. And we decided to pay more attention to it. Now you can use them on the battlefield. It will have 4 levels, you will be able to gain levels with the help of specific scale, (like in Street Fighter or Soul Calibur). When you get enough rage, you can use the ability. Every faction has different conditions for this scale to level up. For example Necromancers can rise dead, but in order to do that they should “praise dead” which means kill several squads as soon as possible, you can sacrifice you own troops as well, to fill the scale faster, as you can rise them later on.


GOD DAMNIT I WANT TO KNOW MORE!!!But so far it sounds really promising.

Oh and the new battelmodes like "kill stack X" or hold for X rounds is pretty cool. Welcome change of pace.
____________
"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord

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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted January 30, 2011 05:11 PM

...why overcomplicate things? You do know that the gated stacks had actual stack numbers right? 100 Nightmares gated 40 Nightmares onto the field at expert. So they stayed ingame aslong as the stack had hitpoints. Why would you exchange the hitpoints for some elusive bar that has to be charged up? How's the scaling even suppose to work? No offense but I think that wouldn't be the brightest idea since it's just a less accurate and overly complicated replacement for actually just killing the stack.

Hmm... They talk about the powers having to charge up and I honestly can't think of a thing except the 50% iniative that a unit spent in order to gate that they could use. And like I said the whole point of gating is that you can do it while your stack has had as few loses as possible so having to charge up something is gonna be a waste of gating potential. Unless of course it would become instant so that as a payoff for the time you spent waiting for the gated stack to arrive you now have a stack that can act instantly at reduced power. But that would still be too powerful since not all races may have the power to effectively harass a stack before it's abel to gate.... hmm no I can't think of a reasonable way to let gating have a "charger".
____________
"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted January 30, 2011 05:14 PM

First of Thank you DarkLord! You are one of the greatest assets to the community!

Quote:
We cut rare resources from four to one. Which we called Dragon Blood Crystal . we had several reasons to do so, first of all we wanted to focus on strategy aspect, games which has a lot of resources (Settlers, Civilization or Sim City) are based on micromanagement and economics. We want to take the path of Starcraft2, which has just 2 resources. We did it because if you have few recourses, you will have to fight for them as they are essential.

Hmm I have a bad feeling about this, I don't really think you can compare HoMM with Starcraft.

A much better solution I think is giving different roles for the resources. For example Gems are used to recruit Champions, Mercury can be used to enhance artifact or whatever.
Different uses for them simply.
____________
"You turn me on Jaba"
- Meroe

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted January 30, 2011 05:48 PM

Quote:
Used wraiths and the moment they touched her I won Man she was a toughie to take on fair and square.

Well, I just launched the game for the first time in 5 monthes and beat her


Quote:
A much better solution I think is giving different roles for the resources. For example Gems are used to recruit Champions, Mercury can be used to enhance artifact or whatever.
Different uses for them simply.

I don't get this "we're used to it" or "it was better before". I don't say that I agree with the decision of cutting down the ressources, but ut might not be such a bad thing. What really annoys me is that they simply announced us this major change and then they shut up completely about it instead of explaining us their reasoning and how they want to make their new system work. I find this attitude very unprofessional.

Quote:
Here is one thing that concerns me. I was so happy to see separate Might and Magic heroes back, but if you can pick and choose what direction your hero takes, it may make the distinction between the two irrelevant.

I hope that if say you choose a Might hero, then it makes it more difficult to develop the Magic skills and vice versa. I'm not saying don't allow you to develop them, but it should be harder to based on which type of hero it is.


I sure expect a might hero and a magic hero to have different tree. I also hope that a knight will have a different tree than a hellknight, etc...

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 30, 2011 05:55 PM

Quote:
Well, I just launched the game for the first time in 5 monthes and beat her

Awesomeness

Quote:
I was so happy to see separate Might and Magic heroes back, but if you can pick and choose what direction your hero takes, it may make the distinction between the two irrelevant.

Nah for one skill paths and stat progression will be different.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Onryo
Onryo

Tavern Dweller
posted January 30, 2011 06:26 PM

Speaking of might heroes and magic heroes, I think it is more imoprtant with female heroes and male heroes. I think it is a better option, since with both might- and magic heroes for each faction, the factions gets much more boring(like H3) since there will no longer be any big diffrences between might factions and magic factions.

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Kenishi
Kenishi


Famous Hero
passed out drunk in Tavern's
posted January 30, 2011 06:41 PM
Edited by Kenishi at 18:43, 30 Jan 2011.

Quote:
100 Nightmares gated 40 Nightmares onto the field at expert. So they stayed ingame aslong as the stack had hitpoints. Why would you exchange the hitpoints for some elusive bar that has to be charged up? How's the scaling even suppose to work? No offense but I think that wouldn't be the brightest idea since it's just a less accurate and overly complicated replacement for actually just killing the stack.


  Well than they are pretty limited in that regard, either works like I assume or the classic H5 mode like you say ... or neither, or you can gate from the start but you can gate only one troop (and not like in H5 where you could gate whenever a units turn comes) and you have to wait for the gauge to increase to summon again and depending on the level of the gauge you would have severe to no penalties, other than all that I can think of is that you can gate from the start(you could do it for every unit when it's turn comes)but it  wouldn't be instantaneous if the gauge is not at max and instead would be summoned in up to 3 turns depending on gauge lvl (similar to your assumption of 50% imitative). ... guess will see.
____________
No Gods, no Masters. Knowledge is Power, and Power is Freedom

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foxxxer
foxxxer


Promising
Famous Hero
posted January 30, 2011 06:47 PM
Edited by foxxxer at 18:49, 30 Jan 2011.

I noticed some interesting 'ring' (rosette) with runes below the Ravenous Ghoul on the russian's video.




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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 30, 2011 06:55 PM

Indeed, there will be a number of special tiles that affect combat.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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MarceS
MarceS


Hired Hero
posted January 30, 2011 07:29 PM

Quote:
Indeed, there will be a number of special tiles that affect combat.


As far as I know it was used in Disciples 3, but they stole the combat sistem of Heroes for that game
____________
Hope dies the last time, but we have
the might to crush that as well.

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