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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 70 140 ... 159 160 161 162 163 ... 210 280 350 420 490 525 · «PREV / NEXT»
Nelgirith
Nelgirith


Promising
Supreme Hero
posted February 10, 2011 03:45 PM
Edited by Nelgirith at 15:47, 10 Feb 2011.

Quote:
Stronghold's creatures were seen in screenshots before they were revealed too. If I remember right, these screenshots weren't leaked. I could be mistaken though.

You must have been daydreaming. We've seen the Stronghold creatures once they appeared on various websites for the official announcement of the 4th faction.

Quote:
Even hints can be given here and there all the time, an official reveal can still be made later. The Dragon Eel for examples was shown before the word that we got Bosses got out.

You have really bad memory The Dragon Eel appeared in the Igromir video which Ubisoft removed. There have been a few hints about the Dragon Eel in some Q&A (like the fact he was a boss and that he had a 2x8 size) but nothing else until the artwork on the official website.

EDIT: He was actually the first boss announced.

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evinin
evinin


Supreme Hero
Servant of Asha
posted February 10, 2011 03:48 PM

About the screenshot - really interesting. I don't think that we have Water elemental (IMO it's a Spirit or it even looks like a Ghost). I'm not sure for Fire elementals (because of the Inferno units) but there is definitely a Earth element or something like that.
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admira
admira


Promising
Famous Hero
posted February 10, 2011 03:53 PM

@kordial: the problem with spring/river spirit is not only the similarities with Glories. Having a snow lady and the spirit at the same tier most probably having similar role seems not right (to be specific: Overidding). I mean, Water Spirit and Ice Spirit, they are on the same tier too. I think that is the point of all the negativity towards river spirit.

There are more water creature like Dragon Turtle, or Hermit ridding a large tortoise found in many Far East painting, which will give more variety on the line-ups that can fill the role.

However, there is no confirmation and nothing is set in stone yet (unlike Glories). So everything can (still) happen.

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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted February 10, 2011 03:53 PM
Edited by kodial79 at 15:56, 10 Feb 2011.

Nope, if you remember right, at the old site there were a video before Igromir, that showed you the intro to the Dragon Eel, a Haven to Necropolis conversion among other things. And I remember, many people saying this to be the Water Elemental back then. We didn't know it was called Dragon Eel and that it was a Boss (although that part, some of us guessed) for quite some time then.

As for the Stronghold screenshots, though they did come with the general faction's announcement but so what? The creatures appeared before their own specific reveals.

@Alcibiades
Wait, what you're saying that this is not the same creature that we saw on the leaked artwork of the fifth faction? Wether it changed or not?
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Signature? I don't need no stinking signature!

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maeerol
maeerol


Hired Hero
posted February 10, 2011 04:05 PM
Edited by maeerol at 16:10, 10 Feb 2011.

I see three fire elementals(A, B and C[maybe, earth elementals with a lava or magma background), and a river spirit, from the naga faction... at least, it's just like one we saw in the artwork.

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vitorsly
vitorsly


Known Hero
Joker!
posted February 10, 2011 04:28 PM
Edited by vitorsly at 16:29, 10 Feb 2011.

Maybe they dint saw her there? Probably not.
Well I make a promise here: If it is said to be a clue to the fifth faction before monday by a Dev OR 2 insiders I will sing this song to my girlfriend in valentines day:
'Cyclops are strong
Goblins are weak
Your as preety as a fury
Except you dont have a beak'
How do you like it

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted February 10, 2011 04:48 PM
Edited by SwampLord at 16:50, 10 Feb 2011.

I think those are the elementals; I doubt the Spring Spirit was dropped this late in development, but who knows?

I would be glad if they replaced either that or the Ice Maiden (especially with a HIII Fortress creature ) but I seriously doubt they would be dropped this late.
____________
They can take my swamp, they can take my town, but they will never take my FREEDOM!

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WitchHunter
WitchHunter


Adventuring Hero
Problem Drinker
posted February 10, 2011 05:05 PM

I've seen the tree. Most of the faces were Sanctuary creatures though, the other ones were the Spectre, Glory, Sister and Succubus I believe. I forgot the rest though.
____________
I'm taking my talents to South Beach. I'm leaving my brain in Cleveland though.

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted February 11, 2011 01:22 AM

I have an opinion!

I find the fact to be very good. If this means they have different levels of strength for the elementals, I'm think it's a positive change from Heroes 5 where the elementals was boring.

However if it should turn out that the elementals have the same level and and at the same time VERY different sizes then I can say I'm disappointed...
____________
"You turn me on Jaba"
- Meroe

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Aosaw
Aosaw


Promising
Famous Hero
Author of Nonreal Fiction
posted February 11, 2011 01:35 AM

Personally, I'm glad the earth elemental is finally getting some love.  I felt downright jilted every time I cast Summon Elemenatls and got stuck with Earth.

Or air, for that matter.  It seemed like Water Elementals and Fire Elementals were more powerful by a significant margin, which didn't seem fair (particularly when you were summoning them all with the same spell...)

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted February 11, 2011 01:50 AM

Quote:
Elementals should be all the same strength at all time for the sake of the universum.

Earth Elementals are very big and can regenerate but water elementals have much stronger spells and abilities that make up for that.

All 4 elements are equally deadly.

I also hate this in D&D where the air elementals are level 10 while fire, earth and water elementals are level 11...

AIR IS JUST AS POWERFUL AS EARTH AND FIRE... really they should all be alike no matter the size.

It is not that I feel that a certain element should be weaker then the other, I just hate when there has to be a certain balance.
Especially when it comes to neutral units. For example you could say that in the universe there are many different elementals from the same element but in the game there is only one of the forms.
____________
"You turn me on Jaba"
- Meroe

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MattII
MattII


Legendary Hero
posted February 11, 2011 05:15 AM

Personally I'd take the EE from H5, give it Armoured, and maybe raise it's Magic Proof ability to 75%, plus the Immunity To Slow ability.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted February 11, 2011 08:24 AM

I think the different elementals should deffinitely be of same level, just different characteristics. After all, there is no "strongest" element, they are just different.

Earth is obviously about being hard and durable, so I don't have any problem with the Earth "tank" from previous games, as long as they don't make him entirely useless, as in H5.

Air is obviously the opposit, so Air elemental as flying and incorporeal makes best sense to me.

Water is about adaptivity and change, so Water as a spellcaster also seems a good fit.

Fire is about destruction, so making Fire an offensive unit with high damage seems a good fit.

I don't necessarily see how Fire needs to be ranged, though, in fact it might even be counterintuitive, seing how Fire only grows linearly, so they could make Fire elemental melee and Earth ranged. This would also help with balance, because making Earth slow and tanky and ranged will present an interesting dilemma, because you will have to close in on him to take him out, but he'll be very tough and durable.
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What will happen now?

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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted February 11, 2011 08:42 AM
Edited by kodial79 at 08:42, 11 Feb 2011.

I think that it fits an Earth Elemental to be bigger in size than the other three, without that necesserily making it stronger than them.

Earth elemental is supposed to be reminiscent of something slow moving but sure to get there and smash the hell out of everything. The size can emphasize this.


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Signature? I don't need no stinking signature!

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MattII
MattII


Legendary Hero
posted February 11, 2011 08:55 AM
Edited by MattII at 09:03, 11 Feb 2011.

Nah, no bigger, but a lot tougher (the other elementals get more special abilites to make up for the EE's sheer toughness).

Oh, and here's what I think would be a good addition for the FE, Each creature generates a Fireball on death (Advanced, 4 power).

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted February 11, 2011 09:05 AM

I'd say:

Air, ranged.
Water, caster.
Fire, melee.
Earth, tanky.

Presuming there will be elementals also for the other two primary schools of magic:
Light, support caster with a ranged attack.
Darkness, debuff aura melee unit.

IF (big if) there is an Primordial aligned elemental, I suspect it will be a well rounded champion strength unit.
But I don't think that's in, I'm feeling confident about light and darkness elementals though.

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soul_blighter
soul_blighter


Adventuring Hero
posted February 11, 2011 09:12 AM

probably right about the primordial element.a consideration for the future maybe.wondering what SOTD is in store for us today

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Paiazza
Paiazza


Known Hero
لىخ ضل
posted February 11, 2011 09:15 AM

This is how I think it should be:

Air Elemental, 3/4 damage, 2/4 hp, weak melee attack - tornado attack that knocks back all enemies in close range, medium ranged attack - lightning strike, fast movement flyer

Earth Elemental, 1/4 damage, 4/4 hp, strong melee attack - strike with his hand, weak ranged attack - pulls the earth as spikes beneath opponent usable once every 3 turns, slow movement walker

Fire Elemental, 4/4 damage, 1/4 hp, strong melee attck - blaze the enemy 3 tiles breath like attack, fast movement teleporter

Water Elemental, 2/4 damage, 3/4 hp, medium caster, ice spikes(1 target) and ring of frost(multiple targets), medium movement walker

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted February 11, 2011 09:54 AM

Quote:
Quote:
What makes you say that this is not the Spring Spirit? Only the fact that it's not supposed to be revealed yet?

That, and the fact that I think this creature looks more masculine in the stance and body shape - but that's kind of difficult to say for sure given quality.


This is why I think the creature is a Water Elemental:

1. The Dragon Eel (boss) has taken the shape of the H5 water elemental so the new H6 water elemenetal needs to be different.

2. The creature does look like the River Spirit but that leaked screenshot has not been officially released, besides the creature looks see-through but the River Spirit is clearly solid (well liquid with water) but not see-through.

3. The creature is guarding a Blue Orb. This Orb looks like something to do with Magic and we have the 7 new schools of magic so should be Water (Water = Blue). I mentioned in previous thread that these Orbs would be different colours for the different Magic schools. I reckon the elementals will be closely linked to the Magic of the elemental school as they are bringing this in to H6 now....

4. For the 1st time they have released Elementals in screenshots, not Naga, but Elemental. We see the Earth Elemental, and what we think is the Fire Elemental too. So this is the Water Elemental and now we just need to see Air elemental.

This is obviously speculation as none of us know what that creature is, but I doubt it's NAGA.
____________
There is enough religion in the world to make one hate each other, but not enough to make one love...

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TDL
TDL


Honorable
Supreme Hero
The weak suffer. I endure.
posted February 11, 2011 10:28 AM

Elementals, as neutrals, should be devastating forces of nature and NOT meager units. With the new tier system for heroes, it would be only natural that they are called elite neutral units with above-elite skills. To me, the elementals should be renowned not because of their damage durability or what not, but for their control over their specific elements: therefore, they should have a large (or above average) amount of specific abilities, much like (but added to what) Paiazza said.

Then for example a Fire elemental would have around 6-7 abilities (fire immunity, weakness to cold, fire shield, wall of fire (attacks all adjacent units), line of fire (invokable line of fire 3-5 tiles in front of the fire elemental, damaging everyone in the way), explosion (dies causing an area explosion), etc.

Or something like that. As I see it, they should follow the saying: don't mess with the power of nature.
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