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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 70 140 ... 164 165 166 167 168 ... 210 280 350 420 490 525 · «PREV / NEXT»
admira
admira


Promising
Famous Hero
posted February 15, 2011 02:26 PM

I don't know, for a magic skill, isn't it supposed to have 6? Consider that Might Hero may not have access to primordial type of magic. But I heard all the magic school will be available. But there is no mentioning about Might Hero limitation on Magic.

My guess is the top 3 icons are:
Might related Skill <--> Potion Related skill <--> Adventure map related skill

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted February 15, 2011 02:38 PM
Edited by alcibiades at 14:41, 15 Feb 2011.

Potion related skills? I doubt they've put that much into it. Plus, it would explain why we see icons that are clearly Fire and very likely Earth and Light, when the "potion" icon is selected.

It's true that the icons I labeled "air" and "water" are indeed identical, I didn't see that. Hmm, something fishy there, maybe because it's still alpha?

As for the first icon in top row, it might also be Might Skills, and maybe third one is Adventure Skills, so we have:

Might Skills <-> Magic Skills <-> Adventure Skills

Just seems random that our Level 6 Might Hero have no Might Skills, but maybe that's just because this is a random build for showing off. After all, why would a level 6 might hero have so many skills in Earth Magic?


About the Reset Button, my guess is that perhaps it's so that when you level up, you get a number of Ability Points to distribute (isn't that what it says on the right: Ability Points 3 (or 0?)), and if you want to try out different settings, "reset" takes all new skills off, but once you save it, you can't reset. Just a guess, but if you can just reset your skill tree, it kills the game, and can't imagine why they would do that. (edit: Nijaed by Kordial)
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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted February 15, 2011 02:40 PM

Quote:
I hope that resetting the skills will give you significant penalty otherwise people will just hit the reset button over and over again.


Maybe it's resetting only those you're applying for your new level. And there's probably a confirm option that once you confirmed when you wanna put your new skill points, you can't reset them any more.

What makes me wonder is why there is only 5 schools of magic? Either one of the air, water or dark is missing.
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soul_blighter
soul_blighter


Adventuring Hero
posted February 15, 2011 02:40 PM

Quote:


My guess is the top 3 icons are:
Might related Skill <--> Potion Related skill <--> Adventure map related skill


finally a screenshot to really discuss about!! alci

i agree with the first two, maybe the third is an overall hero skills button like diplomacy, leadership, scouting etc that are used both in the adventure map and the battlefield.

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maken
maken


Known Hero
Hail Hydra!
posted February 15, 2011 03:05 PM
Edited by maken at 15:07, 15 Feb 2011.

Quote:
i'm guessing the fifth spell in the basics is "stone skin". any ideas?


i think its the second one, and now he can pick the mass version, which share the same icon in this screenshot and is right bellow it.

the two from row 3 look like 'fire' elemental and earth elemental. Maybe the fire elemental is actually magma elemental and needs some points in fire in order to get the summon spell?

and maybe at the time they had just 3 rows and in the end there will be 5 rows. One for each level of magic?

or nothing of this at all.

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted February 15, 2011 03:31 PM
Edited by MrDragon at 15:33, 15 Feb 2011.

Quick thought on the "respec" button.

I think it's there to refund your points BEFORE you confirm them.
Say that with the points you have, you can experiment what you can get without having to memorize the point costs for everything, once you hit the confirm button though, no refunds.

Just a quick thought.

Edit: also protects against missclicks.

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mytheroes
mytheroes


Famous Hero
posted February 15, 2011 03:45 PM
Edited by mytheroes at 15:46, 15 Feb 2011.

But seriously I won't use the word "respecialize" for that kind of reset. Does not sound quite right. Considering the fact that you haven't finalize your choice, thus haven't learn them, "respecializing" something that you haven't even learned/specialize in just doesn't sound right. But alas, maybe it's just semantics.

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Kenishi
Kenishi


Famous Hero
passed out drunk in Tavern's
posted February 15, 2011 03:45 PM
Edited by Kenishi at 15:51, 15 Feb 2011.

Quote:
Quote:
Also, it says he's a level 6 might hero.. but it appears all of his points are in magic (potions)??  Confused.

I'm not sure they are. It seems to me, however, that in the row where we have the 5 magic schools (xxx / fire / earth / light / xxx), they Earth icon is highlighter, so now we see all his abilities within Earth magic (hence they all are green I suppose). He might have other skills elsewhere.

Edit > Maybe three icons in top centre are ADVANCED CLASS <-> MAGIC SKILLS <-> MIGHT SKILLS, so right now we're in Magic Skills, and below are chosen Earth Magic.

Something like this:




  Finally some news about skill tree ... Hmm as i look through it i can speculate like this (if the circled explanations are correct than I'm off by a bit)
 1. 3 icons on the first row are main class (fist for might, flask for magic and crown misc skills), also looks like after selecting one of the two might or magic becomes unavailable (the fist looks like is disabled)
 2. So the magic is selected and have the schools air?,fire,earth,light,primordial/dark/water?
 3. The first column is for level of knowledge (basic/advanced and expert), second colon looks like summoning related (strengthen the summoning spell or attributes of the summoned creatures) third unknown, forth same,fifth cast spells of the earth school cheaper, sixth the shilled looking like maybe works like empower for buffing spells like stoneskin, or quicksand or whatever magic from earth school etc., seventh unknown.

  So my thinking goes like this you can learn spells and if you specialize in a school (air, fire,etc),which enables the learning of more powerful spells (basic/advance/expert) and also the empowering of some like making the stoneskin a mass spell or gives additional defensive bonus etc.
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No Gods, no Masters. Knowledge is Power, and Power is Freedom

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted February 15, 2011 03:57 PM

Quote:
But seriously I won't use the word "respecialize" for that kind of reset. Does not sound quite right. Considering the fact that you haven't finalize your choice, thus haven't learn them, "respecializing" something that you haven't even learned/specialize in just doesn't sound right. But alas, maybe it's just semantics.


True, maybe you can sacrefice skill points to respec.
Either that or some kind of condition, maybe in the Halls of Judgement or something for a fee.

Also nice disection of the screeny.
I think the two "elements" icons on the side though are neither water nor air, they in fact seem to be the same icon upon close inspection.
Maybe they are empty slots for schools the hero hasn't learned yet, say out of 7 schools you can only pick up to 5 on a hero that takes them.
Why those slots would then be on either side instead of to one side I don't know, but I'm convinced they are the same icon.

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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted February 15, 2011 04:02 PM
Edited by kodial79 at 16:03, 15 Feb 2011.

About the Screenshot of the Day again, I think that this dark creature could as well be a boss, the way it's placed on the map. Why any other creature than a boss would be so neatly seated in the middle of the map, guarding nothing?

EDIT: Could be a Faceless?


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Wckey
Wckey


Famous Hero
posted February 15, 2011 04:14 PM
Edited by Wckey at 16:16, 15 Feb 2011.

Quote:
Next Q&A video will be tomorrow or in Friday. There was the leak headlines of future news on official site yesterday. So waiting will be not so boring  

How can you find all those "leaks"? O.O

@kodial - well, it could be a creature that is going to join your army, that's why it is special. But I wouldn't mind if it was a boss. We need also small bosses with great abilities, not only Dragons and giant bosses. The only normal size boss we know is Michael, and I don't know if he will be an actual boss.


Also, about the two possible epilpgues. Love the idea. And also it means the main storywill end in the vanilla game, instead of we having to wait for expansions to see a weird development of the story. Now at least we can see a new story for expansions. Seriously, even if the story of this game will be very cliche, this is an improvement from what we got in H5.
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Come back soon, Elvin!

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Kenishi
Kenishi


Famous Hero
passed out drunk in Tavern's
posted February 15, 2011 04:18 PM
Edited by Kenishi at 16:19, 15 Feb 2011.

Quote:
Quote:
They look more like spells than skills to me. We don't know anything about spells. Like how they will be learned? And this potion icon? I'm confused.


Spells are now similar to skills. No magic guilds. This was said a long time ago (do correct me if I'm wrong)


  If taking this in consideration and the screen with the skill tree that would mean that there would be like 14 spells per school (at list for earth) isn't that to small of a number (I guess it depends on how the whole system works where you can spend more points for each level up , so that you can develop different magic school's)
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No Gods, no Masters. Knowledge is Power, and Power is Freedom

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted February 15, 2011 05:11 PM
Edited by MrDragon at 17:12, 15 Feb 2011.

Quote:
Quote:
Quote:
They look more like spells than skills to me. We don't know anything about spells. Like how they will be learned? And this potion icon? I'm confused.


Spells are now similar to skills. No magic guilds. This was said a long time ago (do correct me if I'm wrong)


  If taking this in consideration and the screen with the skill tree that would mean that there would be like 14 spells per school (at list for earth) isn't that to small of a number (I guess it depends on how the whole system works where you can spend more points for each level up , so that you can develop different magic school's)


Judging by the screenshot it's all earth magic yeah.
Hypothetically speaking, let's say for comfort that Earth has 2 spells more then the average for a school. (lowering expectations slightly).
Multiply that by 6, we're still at 72 spells.
That might be a lot, I would love it if it really is that many spells, but lets drop that by another 25% counting on mass spells or other "greater" versions of spells.
54, still a good amount. (Not including Primordial spells which there are likely to be at least 4, probably more, to warrant their own school.)

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted February 15, 2011 05:15 PM

Well H5 Vanilla had 10 spells for each school in 4 school, that's 40 in total. So in that light, we can't really complain if there are 14 spells in 7 schools. Of course, some of these might be perks to boost, and others might be mass variant of same, as indicated by similar icons, so in effect that could mean less than 14 unique spells.

But if spells are indeed learned like skills, there won't be room for the same number of spells anymore I'm afraid.
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mytheroes
mytheroes


Famous Hero
posted February 15, 2011 05:25 PM
Edited by mytheroes at 17:27, 15 Feb 2011.

Quote:

But if spells are indeed learned like skills, there won't be room for the same number of spells anymore I'm afraid.


Depends on how many ability points you gain per level up I guess. If we assume it to be 3 per level, then each level you can evenly distribute them into the three main tabs. If you do this then one spell per level. If you are a spell maniac then 3 spell per level lol.

Edit:
@Wckey
They already said that there is no school restriction whatsoever for all factions.

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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted February 15, 2011 05:34 PM

Ever consider the possibility that there are more spells than what you're estimating just now? Because every class has its own skill tree as we can see from this picture and they choose their spells there instead of a common to all spell pool that were the magic guilds before that. So who's to say that the Inferno magic hero has the same spells to choose from in his skill tree as the Haven magic hero, for example?
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Kenishi
Kenishi


Famous Hero
passed out drunk in Tavern's
posted February 15, 2011 05:34 PM
Edited by Kenishi at 17:38, 15 Feb 2011.

Quote:

Judging by the screenshot it's all earth magic yeah.
Hypothetically speaking, let's say for comfort that Earth has 2 spells more then the average for a school. (lowering expectations slightly).
Multiply that by 6, we're still at 72 spells.
That might be a lot, I would love it if it really is that many spells, but lets drop that by another 25% counting on mass spells or other "greater" versions of spells.
54, still a good amount. (Not including Primordial spells which there are likely to be at least 4, probably more, to warrant their own school.)


  Hmm that's sound great but, if we presume that for one level up you get to spend 1 point means that at lvl. 14 would have all earth magic and you can probably take another school which make you a level 28 whit two schools and a total of 28 spells, also presuming you only spend in magic skills (This also implies that choosing a starting school is very important and if the magic schools are not well balanced  you get the H3 fire and water  situation which ware almost all ways left out when choosing between them or air/earth). This reasoning it what made me say there are few spells, but if the system is a bit different and for each level up you get to spend 3 points than all is ok also roughly 72 spells are sufficient considering in H5 each school has 10 spells + 4 adventure + the mass spells which you get with appropriate skill so i might be mistaken presuming there are few in H6, still the basic spells could be learned regardless of magic school in H5,therefore giving the impression of more spell than there are.


EDIT

alcibiades  and mytheroes all ready answered the facts I said in this post while I was writing it  
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No Gods, no Masters. Knowledge is Power, and Power is Freedom

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted February 15, 2011 05:38 PM

The skill system is something I can happily say they're doing right - as long as it gets balanced well. It's got huge depth and is easily superior to the meagre selection in H5. Heroes who choose might will no longer be sitting there on the horse just dealing out an attack here or there; they have plenty of specialised abilities, distinct from the magic spells. Also don't worry about having nothing but useless perks in a spell school: there are far more active than passive skills.
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Kenishi
Kenishi


Famous Hero
passed out drunk in Tavern's
posted February 15, 2011 05:43 PM

Quote:
The skill system is something I can happily say they're doing right - as long as it gets balanced well. It's got huge depth and is easily superior to the meagre selection in H5. Heroes who choose might will no longer be sitting there on the horse just dealing out an attack here or there; they have plenty of specialised abilities, distinct from the magic spells. Also don't worry about having nothing but useless perks in a spell school: there are far more active than passive skills.


Very good to hear that encouraging facts you wrote but as you said, and a recurring thing in my previous post, if not balanced some magic school will almost all ways get chosen instated of the rest.
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No Gods, no Masters. Knowledge is Power, and Power is Freedom

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted February 15, 2011 05:50 PM

Quote:

Very good to hear that encouraging facts you wrote but as you said, and a recurring thing in my previous post, if not balanced some magic school will almost all ways get chosen instated of the rest.


I'd say we have to remember though, perfect balance is highly unlikely, but as long as there are appropriate counter strategies to certain stronger then average ones, things should sort themselves out.

I'm sort of trying to say, perfect balance won't happen, but I'm feeling confident it won't be horrible.

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