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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 70 140 210 280 ... 334 335 336 337 338 ... 350 420 490 525 · «PREV / NEXT»
Nelgirith
Nelgirith


Promising
Supreme Hero
posted May 02, 2011 09:51 AM

By picking your class he meant might or magic (so knight or priest for instance) ...

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 02, 2011 10:02 AM
Edited by MrDragon at 10:04, 02 May 2011.

Quote:

I don't think you can pick your class.....this happens as the game progresses and you choose between blood or tears (affecting your class)...

I think that heroes with creature specializations will be similar to H5, even though you have might and magic heroes in the same faction now, there are melee fighters as well as casters as creatures so creature specializations can be for both types...

As Nelgrith said, I meant you get to pick between base classes, like Knight or Cleric for example.
Those are "base classes" if you will, the other classes are "advanced classes" you don't take the Blood/Tears classes until level 10.

I also said likely some magic heroes will get creature specializations, but probably LESS then Might heroes, so 2-4 for might heroes and 1-2 for magic heroes.
I'm assuming Might heroes are still more relient on creatures then magic ones are so it would make sense.
But I never ruled out the possiblity of magic heroes having those specializations either.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 02, 2011 03:13 PM

So what do you think of the heroes? From what I have seen I am quite satisfied when it comes to art and bios. Specials seem a bit toned down but I can live with that, it is probably for the best considering some earlier game imbalances.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted May 02, 2011 03:14 PM

Arts look great (as usual), still wondering what "4 points in Leadership" means

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted May 02, 2011 03:15 PM

Well they certainly ain't the worst I've seen.
I'm just hoping that this Lord Haart doesn't go the same way as his namesake. That'd way too easy.
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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 02, 2011 03:16 PM
Edited by MrDragon at 15:31, 02 May 2011.

I'm pleased so far, though I'm curious what Lord Haart's "Leadership +4" means exactly.
Is that morale?

And it looks like we at least know there will be creature specializations, +6 Priestesses seems like an interesting feature.
However, this does stand at odds with the idea of the creature pool for core/elite/champion units as it is a specific +6 to one core unit.
Is there still a creature pool but outside of that pool there are also 6 extra priestesses each week?

Edit: yeah just read the faq about 2 minutes after I posted this.
Thanks for all jumping in to tell me though.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted May 02, 2011 03:18 PM

Check the FAQ matey.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 02, 2011 03:22 PM

I made an update in the FAQ MrDragon. Leadership is morale methinks, I guess hero has leadership stat and units have morale stat or something like that.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted May 02, 2011 03:22 PM

Quote:
And it looks like we at least know there will be creature specializations, +6 Priestesses seems like an interesting feature.
However, this does stand at odds with the idea of the creature pool for core/elite/champion units as it is a specific +6 to one core unit.
Is there still a creature pool but outside of that pool there are also 6 extra priestesses each week?

Elvin just said in the other topic that each creature will have its own growth like in previous HoMM games

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Brukernavn
Brukernavn

Hero of Order
posted May 02, 2011 03:48 PM

Quote:
Elvin just said in the other topic that each creature will have its own growth like in previous HoMM games

YES!!! This just made my day I never liked the pool-thing, and I'm sure it would have rendered some creatures useless/unused.

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Sleeping_Sun
Sleeping_Sun


Promising
Famous Hero
Townscreen Architect
posted May 02, 2011 03:49 PM
Edited by Sleeping_Sun at 15:51, 02 May 2011.

If every creature has it's own creature pool do we have separate buildings as well? I mean on the adventure map.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 02, 2011 03:52 PM

The artwork thread already has a few pics of creature dwellings. Each faction has three: one for core, one for elite and one for champion.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted May 02, 2011 03:56 PM

Lord Haart?  Really.  They kill off Sandro but somehow this jerk is still around?
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The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 02, 2011 04:03 PM

Actually Sandro is around during the time of H6 I'd bet on a future appearance.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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seddy
seddy


Known Hero
Spinner of delicious cupcakes
posted May 02, 2011 04:14 PM
Edited by seddy at 16:15, 02 May 2011.

Hmm, two non-growing specialities. Personally I've alwys liked the ones that scaled more, even if some static ones were better. It makes for a more developing feeling. But I like the plus in growth still, it makes for some variety. The static +4 to leadership may be pretty good (but I think morale in inflated compared to earlier games, looking from the old combat scenes) but kindof boring.

Edit: And seperate creature pools = AWESOMENESS!

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 02, 2011 04:25 PM

I kinda liked the idea of creature pools, it support cross-faction play which is something I've always been a fan of.
You could still get the maximum amount of creatures out of a town of one faction and the maximum amount of creatures out of a town of another faction.

Still it's nothing I'll lament as more then a brief fanciful idea.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted May 02, 2011 04:27 PM
Edited by Avirosb at 16:47, 02 May 2011.

They're really gonna recycle hero names now?
They had better be a nod to bygone times and not the same heroes from Erathia/Axeoth.

Edit: Apparently they are. Silly me. But, still...

Edit 2: VVV Are you referring to Crag Hack?

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted May 02, 2011 04:36 PM

Yes, shocking, it's the first time the Might and Magic series ever re-invented a character
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted May 02, 2011 08:50 PM
Edited by watcher83 at 20:51, 02 May 2011.

Can't wait to see the inferno warlock heroes
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Nelgirith
Nelgirith


Promising
Supreme Hero
posted May 02, 2011 09:48 PM
Edited by Nelgirith at 21:49, 02 May 2011.

Quote:
Can't wait to see the inferno warlock heroes

Your point ?

In our culture, the warlock is someone who broke an oath or the codes of his community. Last I know, in Ashan, all Inferno heroes are humanoids who have been corrupted and decided to side with the Demons. In the Christian "mythology", warlock was the name of the male witches and they were associated to the Devil.

In Dungeons & Dragons, the warlocks are spellcasters who traded their soul for more powers. They are specialized into manipulating the energies of the lower planes (hell) and controlling demons. In World of Warcraft, warlocks are spellcasters wielding the powers of corruption and destruction and who can control demons.

Conclusion : The Warlock name fits perfectly to the Inferno Magic Hero.

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