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creepiestdani
Adventuring Hero
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posted April 30, 2011 07:09 PM |
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Elvin, from what you know, are there still hero-specific specializations? I really hope so. It would be nice if all specializations changed with the chosen path, Blood or Tears. So for instance a hero with a creature specialization would give one bonus to the respective creature when on the Blood path, making it say more offensive, and another bonus when on the Tears path, making it more defensive. I'd also like to see more diverse creature specialization bonuses, not just attack/defense: speed, initiative, morale/luck. I'd even go so far as to give them extra abilities.
I'd also like to see more interesting specializations. So not just specializations that increase numerical values, but some that give unique skills and active/passive abilities (Heroes 5 has some superb skill ideas, many of which could serve as inspiration for hero specializations; imagine if one hero had a specialization as creative as Mark of the Wizard, Mark of the Necromancer, Counterspell, Snatch, or Warpath), unique spells, or some that modify existing spells in interesting ways, not just numerically.
What do you guys think?
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MrDragon
Supreme Hero
Eats people with Ketchup
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posted April 30, 2011 07:13 PM |
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Edited by MrDragon at 19:14, 30 Apr 2011.
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Recent Q&A gave us a Sanctuary hero with a specialization that increases the damage of his normal attack significantly each level.
So we know they are still in the game.
And yes HV had great specialization ideas.
But taking qualitative abilities that don't statically scale is hard to balance as opposed to those that scale with level.
That's not to say they won't do it.
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creepiestdani
Adventuring Hero
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posted April 30, 2011 07:14 PM |
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tsar-ivor
Promising
Legendary Hero
Scourge of God
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posted April 30, 2011 07:16 PM |
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Never thought i'd miss Michael this much, the guy got under me'h skin...
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"No laughs were had. There is only shame and sadness." Jenny
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted April 30, 2011 07:17 PM |
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Edited by Elvin at 19:21, 30 Apr 2011.
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Dropping them would be a poor decision I'm all for unique specialties, have been hoping as much for a while myself. At the same time though I wish that the combination between starting skills and specialty is similarly effective for each hero, I hate heroes being divided into poor, so-so and a few excellent ones that everyone wants to pick. I believe there is a twist that will help in this respect though.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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creepiestdani
Adventuring Hero
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posted April 30, 2011 07:25 PM |
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Quote: I hate heroes being divided into poor, so-so and a few excellent ones that everyone wants to pick
So do I. Were I in the design team, my goal would be to have no useless or subpar skills/abilities/spells/specializations. I want choosing between one hero or another to be hard, and the choice to reflect one's play style/strategy, not how good/bad the hero is. And I want this to hold true for all heroes. Eh, one can dream, can't he?
Quote: I believe there is a twist that will help in this respect though.
Sounds intriguing.
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tsar-ivor
Promising
Legendary Hero
Scourge of God
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posted April 30, 2011 07:27 PM |
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lol i choose my heroes depending on looks, skills are a secondary thing on my list :.
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"No laughs were had. There is only shame and sadness." Jenny
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torin856
Hired Hero
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posted April 30, 2011 07:28 PM |
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Thanks for the answers!
It was much better than "But I can't tell you any more " or "Someone's jelly".
Even if you try to inform us, this kind of style can kill your good aim. I'm happy that you stopped communicating news this way.
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted April 30, 2011 07:32 PM |
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Edited by Cepheus at 19:33, 30 Apr 2011.
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Yeah, it's a big relief to know that every single hero will be at least a little bit unique in terms of gameplay as well as graphics. I just hope the situation isn't like H5 where about 5 campaign heroes shared Dark Mystic and there were 4 Griffin Trainers, etc.
Quote: I'm happy that you stopped communicating news this way.
And I hope you will never, ever accuse me of professionalism again
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII
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vitorsly
Known Hero
Joker!
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posted April 30, 2011 09:01 PM |
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Edited by vitorsly at 21:01, 30 Apr 2011.
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Do you guys think there will be heroes with powers that let you upgrade some units (like the sharpshooters of GELU na dthe enchanter of another here? If not in vannila maybe in an expansion.
I still dont understand why it is called ''vanilla''.
It sounds like someone came up with that name when he was eating some icecream.
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Nelgirith
Promising
Supreme Hero
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posted April 30, 2011 10:49 PM |
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Quote: I still dont understand why it is called ''vanilla''.
It sounds like someone came up with that name when he was eating some icecream.
Well, it surely has to do with vanilla being the most basic ice cream flavour, thus a "basic" game (before expansions) is called vanilla
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted April 30, 2011 11:00 PM |
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When people say 'vanilla' I tend to hear 'released, but far from finished'.
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MrDragon
Supreme Hero
Eats people with Ketchup
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posted April 30, 2011 11:18 PM |
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An alternative term might be "Classic" but this usually doesn't start circulation until the first expantion has been released.
I mean we can hardly call HoMMVI "Classic" when it has not even been released yet.
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Karanshade
Adventuring Hero
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posted April 30, 2011 11:19 PM |
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about vanillia , dunno if it is related but first time I heard it was about civilization , all addons had names except the first one, and the box was marblish white hence vanillia. Dunno if that s the explanation tough
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lordriton
Known Hero
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posted May 01, 2011 12:42 AM |
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Vanilla is the most comon parfum for ice cream. The most sold through the entier world. The basic ice cream if you want.
Adding Academy or fortress in an expansion will be like pistachio ice cream
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Sorry for my miserable english, i'm french.
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vitorsly
Known Hero
Joker!
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posted May 01, 2011 01:04 AM |
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OK then. Thanks guys~.
I was asking myself that a preety long time ago (2007).
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KingImp
Famous Hero
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posted May 01, 2011 03:55 PM |
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Edited by KingImp at 15:57, 01 May 2011.
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Quote: Yeah, it's a big relief to know that every single hero will be at least a little bit unique in terms of gameplay as well as graphics. I just hope the situation isn't like H5 where about 5 campaign heroes shared Dark Mystic and there were 4 Griffin Trainers, etc.
Couldn't agree more on this one.
Also, I really hope there are more creature specialists this time around. Out of the 117 heroes (campaign included), only 40 heroes had a creature specialization and a lot of those were doubles like Cepheus mentioned above. Inferno and Necro were the worst in this aspect as they both only had 2 creature specialists out of the 7 units available.
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yaeliccc
Known Hero
Undead, but warm and fuzzy
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posted May 02, 2011 09:05 AM |
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Quote: Also, I really hope there are more creature specialists this time around. Out of the 117 heroes (campaign included), only 40 heroes had a creature specialization and a lot of those were doubles like Cepheus mentioned above. Inferno and Necro were the worst in this aspect as they both only had 2 creature specialists out of the 7 units available.
only 35 creatures available
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MrDragon
Supreme Hero
Eats people with Ketchup
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posted May 02, 2011 09:18 AM |
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That and then take away Champions because I doubt we'll see champion specializations.
30 creatures that may or may not have specializations, 6 per faction.
Considering we have 2 base classes per faction and Heroes V had 8 heroes per faction, split 50/50 that would be 4 heroes per class, which is a little skimpy I would say.
I'm gonne place my bets at about 6 generic heroes per class.
2 to 4 might heroes are likely to have a creature specialization and 1 to 2 magic heroes are likely to have a creature specialization.
But don't forget that we can create our own heroes apparently, we can pick their gender, class and I'm now presuming also their specialization.
It might be that they will include a specialization for every creature (other then champions) but that a few specializations might not be part of the generic tavern hero line-up and instead only player created heroes get those as an option.
It's a possibility I think.
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DoubleDeck
Promising
Legendary Hero
Look into my eyes...
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posted May 02, 2011 09:29 AM |
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Quote: But don't forget that we can create our own heroes apparently, we can pick their gender, class and I'm now presuming also their specialization.
It might be that they will include a specialization for every creature (other then champions) but that a few specializations might not be part of the generic tavern hero line-up and instead only player created heroes get those as an option.
It's a possibility I think.
I don't think you can pick your class.....this happens as the game progresses and you choose between blood or tears (affecting your class)...
I think that heroes with creature specializations will be similar to H5, even though you have might and magic heroes in the same faction now, there are melee fighters as well as casters as creatures so creature specializations can be for both types...
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