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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 70 140 210 280 ... 350 351 352 353 354 ... 420 490 525 · «PREV / NEXT»
KingImp
KingImp


Famous Hero
posted May 09, 2011 06:48 PM

Quote:
And now it has been revealed (if I understand correctly) that whilst there are "universal skill trees" every class has only some of those.
(In addition to unique skills and abilities based on their class and factions as we already know.)

Example, the Knight had access to Primordial (all classes get this one most likely) Air, Earth, Fire and Light.
Notice he is missing Darkness and Water.

I imagine similary there are more Might skill trees then there are "skill-tree-slots" if you will per class.
It is likely that every class or nearly every class will have a unique set of skill trees by ommision.

Example, lets focus on magic skill trees for now:
Inferno Might is likely missing Light and Water, mirroring the Knight somewhat.
Necro Might is likely missing Air and Light.
Stronghold Might is likely missing both Light and Dark. (Considering elemental figures such as earth and sky are key to their beliefs, not Ashan's Dragon mythology.)
Sanctuary Might is likely missing Fire and Darkness.

This means that whilst across many classes, similar spell combinations are available, every class does have room to combine it's skills differently from other classes.



That got me to thinking now, and I know a lot won't agree with this line of thought, but why would a might hero have access to the same amount of schools of magic as a magic hero does?

I personally would like to see the magic hero have access to 5 out of the 7 schools, but a might hero would be say limited to 3 of those 5 schools.
The same would hold vice versa. Whatever the might hero has at his/her disposal, then the magic hero would only have some of those available to them. Otherwise I don't see the distinction between a might or magic hero.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted May 09, 2011 07:05 PM

Doesn't that depend on the availability of spells or might skills for the might or magic?

I mean does it matter if might heroes get an x number of magic schools if the spells he can select is far more limited from the magic hero. And the same goes for magic heroes and might skills.
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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 09, 2011 07:46 PM

Not only that but if you invest to heavily as a Might hero into the magic tree you'll likely be at a disadvantage as your skill choices do not compliment your attributes very well in most cases.

A magic hero of similar level should have much better attributes for using magic and a might hero of similar level should be able to make much more use of his might skills.

That said, it's nice to have the option to "splash" into one or even several schools, but I cannot imagine you building deep into magic with a might hero.
At the same time I wouldn't want my magic choices restricted to much, taking some nice utility spells from earth or taking some buffs from light or maybe even a dash of debuff or direct damage from another tree, I want to have the option.

And as War-Overlord points out, pressence =/= ease of access.
Maybe Might heroes have to spend more skill points in magic trees then magic heroes (and the opposite of course).

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Willis
Willis


Known Hero
posted May 09, 2011 10:25 PM

Beta in late June was just confirmed on Facebook.

Quote:
Dear fans,
We're happy to let you know the beta of Might & Magic Heroes 6 will start in the end of June.
Visit the Ubishop to check out the pre-order offers and get exclusive access to the beta.
Cheers!

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Davy
Davy


Known Hero
posted May 09, 2011 10:32 PM

Quote:


That got me to thinking now, and I know a lot won't agree with this line of thought, but why would a might hero have access to the same amount of schools of magic as a magic hero does?

I personally would like to see the magic hero have access to 5 out of the 7 schools, but a might hero would be say limited to 3 of those 5 schools.
The same would hold vice versa. Whatever the might hero has at his/her disposal, then the magic hero would only have some of those available to them. Otherwise I don't see the distinction between a might or magic hero.



I think,that this may be the case,because on some screen shots of the skill trees you saw only 3 magic schools avaliable for the knight.

Maybe the magic heroes have acess to only 3 might schools,but to 5 magic schools and the might hero has acess to all 5 might-categorys,but only to 3 magic-categorys...

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 09, 2011 10:49 PM

Without getting into much detail, this has been taken into consideration. A might hero won't have a magic hero's magical potential and vice versa.
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Map also hosted on Moddb

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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted May 09, 2011 11:55 PM

I would hope not.  It would be pretty pointless otherwise.
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The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
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KingImp
KingImp


Famous Hero
posted May 10, 2011 07:16 AM

Quote:
Without getting into much detail, this has been taken into consideration. A might hero won't have a magic hero's magical potential and vice versa.


That's good to hear. Thanks for the info.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted May 10, 2011 08:38 AM

Like MrDragon said, it would be pointless for a Might hero to go heavily into Magic schools as casting will be weak....so even if he has the same selection as his counter-class, Magic, he won't use full potential of his Might stats.....

It's like in H5 with Haven going for Summoning Magic.....pointless. No spellpower.

Beta out end of June! Then add on 3 months and then final date should be September for game release....fingers crossed!

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lordriton
lordriton


Known Hero
posted May 10, 2011 09:51 AM

Quote:
Without getting into much detail, this has been taken into consideration. A might hero won't have a magic hero's magical potential and vice versa.


I don't even understand how people could think it was not like this. What's the point having might and magic heroes if the might hero can be as powerfull with magic as the magic hero ?..


____________
Sorry for my miserable english, i'm french.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted May 10, 2011 10:06 AM

Quote:

I don't even understand how people could think it was not like this. What's the point having might and magic heroes if the might hero can be as powerfull with magic as the magic hero ?..



Nothing personal to anyone, but some seem to assume the worst of the coming titel. They are ready to accept that, after making several controversial decisions and I'm not just talking town-window, ubisoft will change everything for the worst and do Murphy's law proud.
And some of the people view the people at Ubisoft and at Blackhole as incompetent monkeys, flinging their poo at keyboards. And try to hawk the result as a videogame.
These and others fear that in their effort to bring the franchise to the future, ubisoft will make every mistake possible.
And where I cannot blame people wanting to make sure they make a good game. Some take it to far.
And then there are those who read too much into things or/and start speculating with a shaky basis and as a result reach conclusions which may be further from the truth than they might think.
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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 10, 2011 10:40 AM

I tend to base my speculations on the following line of thought:
"Assuming the developers are not stupid, what do they want to accomplish with this change."
So far the only time this has failed to give a reasonable (and often later proven accurate) hypothesis is on the Town Screen debacle.

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admira
admira


Promising
Famous Hero
posted May 10, 2011 11:21 AM

Quote:
I tend to base my speculations on the following line of thought:
"Assuming the developers are not stupid, what do they want to accomplish with this change."
So far the only time this has failed to give a reasonable (and often later proven accurate) hypothesis is on the Town Screen debacle.


Town screen matter is not because they are stupid, it is because they are lazy... Lazy <> Stupid


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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 10, 2011 12:48 PM

Quote:


Town screen matter is not because they are stupid, it is because they are lazy... Lazy <> Stupid




I never said it was, I said my reasoning doesn't work there, as you pointed out because something else is going on which may or may not be lazyness.
So whilst a fair observation it had nothing to do with what I was saying.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted May 10, 2011 01:28 PM

Quote:
I tend to base my speculations on the following line of thought:
"Assuming the developers are not stupid, what do they want to accomplish with this change."
So far the only time this has failed to give a reasonable (and often later proven accurate) hypothesis is on the Town Screen debacle.


Maybe they want town screens to be quick to access as there are more towns per map so you'll have quite a few towns.....meaning each one has less weight than the towns of previous heroes series.....

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admira
admira


Promising
Famous Hero
posted May 10, 2011 03:25 PM

Quote:
Maybe they want town screens to be quick to access as there are more towns per map so you'll have quite a few towns.....meaning each one has less weight than the towns of previous heroes series.....


nope, considering they already planned for 2D town screen window in the first place, I don't see a logical reason why a 2D screen will even have a weight on nowadays PCs. It would be a different story if they consider a full town screen with super realistic 3D-real-time-rendering. There is no valid reason currently at least for me that make me accept their reason behind a 2D town window.

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tsar-ivor
tsar-ivor


Promising
Legendary Hero
Scourge of God
posted May 10, 2011 03:43 PM
Edited by tsar-ivor at 15:46, 10 May 2011.

i believe they said it will be a 2.5d town screen i have no idea what 2,5d is but im certain its not 2d

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted May 10, 2011 04:27 PM
Edited by Avirosb at 16:38, 10 May 2011.

Wiki'd that sh*t:
Quote:
2.5D ("two-and-a-half-dimensional"), 3/4 perspective and pseudo-3D are terms used to describe either:

   * graphical projections and techniques which cause a series of images or scenes to fake or appear to be three-dimensional (3D) when in fact they are not, or
   * gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane.

H1-2: 2D
H3-4: 2.5D (because of Pre-rendered CGI?)
H5:   3D
H6:   2.5D

I guess Heroes 6' town windows are going to look like crudely drawn matte paintings, with clouds moving in the background or something.

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 10, 2011 05:14 PM

My theory is, 3D from a fixed camera angle.
A lot of games were described as having 2.5D Graphics such as for example, Kirby 64 (really excellent game btw) is a classical 2D Kirby platformer but the graphics are all fully 3D.
Similarly, Little Big Planet is at it's core a 2D platformer (with 3 rows of 2D platforming.) but is known for it's beautiful level design with both stunning and charming graphics in full 3D.

Looking at the Inferno Town Window screenshot, from what little of the town we can make out, that looks like what they are doing.

As pointed out, HoMMIII and HoMMIV both were almost 2.5D though the developers used a trick which is creating 2D images out of 3D models, the end results is pretty much the same though so it's not uncommon for that to be refered to as 2.5D as well.

So what's the difference? the Difference is 3D models functioning on a 2D playing field or with a fixed camera angle (though then the position of the model in relation to the camera reveals it as actual 3D) as opposed to 2D images made from 3D models.
It's a subtle difference.... and admittedly, not very important.
I personally feel that from a raw graphical standpoint HoMMIII is still very beautiful, but then again I also say that about Secret of Mana.

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admira
admira


Promising
Famous Hero
posted May 11, 2011 03:38 AM

Simply put, 2.5 D is a 2D, that as Avirosb describe as "Fake" 3D. Means, it doesn't involved with 3D rendering, if you need to see the object from different angle you need to create another "sprite" or screen to represent it.

The best 2 examples to explain 2.5D and 3D is Diablo II and Warcraft III. In Diablo II, even when if feels like realistic it is not 3D, it is 2D, you cannot turn the camera in different angle, when your character turn left and right it is actually 2 different objects animated. That's how it is different from Warcraft III when you can zoom in-out and turn the camera into different angles. You can see your units or heroes in different angle, all these are 3D and rendered, you only need 1 objects to see it turn into different angle and make the animated move.

So it is very clear that 3D requires your expensive 3D card especially those with super-realistic 3D rendering, but I don't see why a 2D pre-rendered animated screen will have any weight? my 5 years old PC can even run HD quality movie without problem.


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