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Brukernavn
Hero of Order
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posted June 07, 2011 12:43 PM |
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So we have three levels of fire improving skills. These are no doubt dependent upon one another, meaning you have to get the basic one we were shown today to get the higher ones. I'm wondering if rank 2 and 3 will have more effects.
And reading the description one more time it says more efficient, not more powerful. Maybe we have like this:
Fire magic rank 1: Reducing spell cost for fire magic spells
Fire magic rank 2: Making fire magic spells more powerful
Fire magic rank 3: Some other improvement
But I really don't know. I hope rank 3 will not be mass effects. You should have to spend one skill point to get mass effects for every single spell you want it.
I like the change they've made to frenzy. It's a one time thing, and it's instant, so it can't be dispelled, but less powerful than before. And it doesn't consume the target's turn. You could use the spell to basically make one of your creatures act twice, besides using it on enemy creatures. I'm picturing a scenario with a creature that attacks multiple enemies at once with no relation and using this spell when it's the creature's turn to act. Interesting!
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DoubleDeck
Promising
Legendary Hero
Look into my eyes...
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posted June 07, 2011 12:45 PM |
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Quote: So i guess the "X Magic" skills will take 3/14 (14 for earth, might be different for others) slots.
That is why there seemed to be too many spells. (It still is a nice ammount)
Hmm interesting, so maybe only 11 spells on average per school, that makes 77 for the game.
Frenzy looks really hot! Creature doesn't get it's turn wasted either, so would be good to cast on ally troop when near enemy, wonder if there is no retaliation after fenzy attack?
Something odd, Frenzy was classified under Fire Magic in H3 but thought it would be more part of Dark Magic like in H5......
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Crayfish
Known Hero
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posted June 07, 2011 12:51 PM |
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Edited by Crayfish at 12:54, 07 Jun 2011.
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Quote: @Crayfish:
Fireball and Firebolt are two different spells, you don't upgrade the one to get the other.....
Well... in a way you are, if you look at the skill trees they're basically arranged into columns, I would presume that firebolt is rank 1 and fireball is rank 2 on the same column. I'd also be pretty sure that you have to have rank 1 on the column before you can get rank 2.
So, you have firebolt->fireball->meteor shower for example in one column, and maybe bloodlust->slayer->frenzy for example in another. That's how I'm imagining skills will stack anyway, and when you think about it like that they are sort of like upgrades.
What I'm not sure about is how prerequisites will work between columns, will the only prerequisite for a rank 2 skill be the rank 1 skill in the same column or are they more interconnected? Perhaps you can only access rank 2 skills after a certain hero level? It'll be interesting to find out how this all works.
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Brukernavn
Hero of Order
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posted June 07, 2011 12:51 PM |
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Quote: Something odd, Frenzy was classified under Fire Magic in H3 but thought it would be more part of Dark Magic like in H5......
I think fire magic is a more fitting category, as you can use the spell in a positive way on your own creatures this time without "stealing" their turn. Dark is all about cursing and debuffing, but they might have done some changes here. As of now the spell system resembles H3 the most IMO.
Edit:
@Crayfish
You can't learn rank 2 spells or warcries before your hero reaches level 10, so there's your prerequisite. Also, the rank 2 spells that require a rank 1 spell have an arrow down from them, as shown on the skill tree screenshots. So not all rank 2 spells will be dependent upon a rank 1.
My personal guess is that the "arrow-spells" are mass effects, since the symbol in those cases looks almost exactly the same.
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DoubleDeck
Promising
Legendary Hero
Look into my eyes...
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posted June 07, 2011 01:04 PM |
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@ Crayfish: I also thought Fireball leads off Firebolt on the skill tree, but others disagree (read previous posts)....but my point was, that you need to basically spend two ability points to have both spells (there is no short-cut).
Just something that's disturbing me a little. In H5 you pressed "v" and could see your hero's abilities off skills on one hero window.....now we have different skill trees breaking off in different areas like paragon, realm, etc......might be confusing jumping from skill tree to skill tree analyzing how you want to build your hero.....in H5 you knew precisely what you needed on the one screenshot.....
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foxxxer
Promising
Famous Hero
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posted June 07, 2011 01:12 PM |
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Quote: You can't learn rank 2 spells or warcries before your hero reaches level 10, so there's your prerequisite.
Look the Slava spell's tree screenshot. There are available Rank 2 spells at level 6. Maybe some Rank 2 spells are available at level 5 unless this is some bug of the pre-alfa version.
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Crayfish
Known Hero
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posted June 07, 2011 01:14 PM |
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Edited by Crayfish at 13:17, 07 Jun 2011.
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Oh I see, thanks for clearing those points up Doubledeck and Brukernavn. I do prefer the concept of the system to random levelling. The respec feature concerns me a bit, and the complexity I guess, but it seems like there are a good number of skills and hopefully flexibility leading to different viable hero builds.
Different levels for different rank 2/3 skills would make sense. I think it would be strange if rank 2 skills didn't have prerequisites, because everyone could just respec once they reach say level 10, ditch all the rank 1 skills that aren't a prerequisite for anything and recycle the points into more rank 2 skills.
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Brukernavn
Hero of Order
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posted June 07, 2011 01:24 PM |
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Quote: Look the Slava spell's tree screenshot. There are available Rank 2 spells at level 6. Maybe some Rank 2 spells are available at level 5 unless this is some bug of the pre-alfa version.
But if you also notice the number of "ability points" available it's more than one. So Slava obviously leveled up more than one hero level, or saved the points for later use. Or it could be something with the alpha version. But the ranks of spells and abilities are divided up as follows:
Hero level 1-9 Tier 1
Hero level 10-19 Tier 2
Hero level 20-29 Tier 3
Hero level 30 Tier 4
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Nelgirith
Promising
Supreme Hero
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posted June 07, 2011 02:02 PM |
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Quote:
Quote: You can't learn rank 2 spells or warcries before your hero reaches level 10, so there's your prerequisite.
Look the Slava spell's tree screenshot. There are available Rank 2 spells at level 6. Maybe some Rank 2 spells are available at level 5 unless this is some bug of the pre-alfa version.
Lepastur also said that he had a hero with predetermined skills, so he might have had one of those by default
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Wckey
Famous Hero
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posted June 07, 2011 02:28 PM |
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It was confirmed on facebook that Might and Magic Heroes VI will not be at E3. Great way to celebrate de 25 years of Might and Magic series, Ubisoft
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Come back soon, Elvin!
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Fauch
Responsible
Undefeatable Hero
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posted June 07, 2011 02:44 PM |
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I wonder about frenzy being instant... sure, the creature doesn't lose a turn, but imagine, a warlock with swiftmind casts it on untamed cyclops...
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Brukernavn
Hero of Order
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posted June 07, 2011 02:55 PM |
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There will be no such thing as swift mind, the hero can only act when it's one of his creature's turn. It also means that the hero has used up his time to act, and can't counteract the opponents move until the next round. Also, it's a rank 3 spell, so you won't get it until you reach level 20, which is late game with powerful heroes.
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Nelgirith
Promising
Supreme Hero
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posted June 07, 2011 03:07 PM |
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Quote: It was confirmed on facebook that Might and Magic Heroes VI will not be at E3. Great way to celebrate de 25 years of Might and Magic series, Ubisoft
E3 is more about console games anyways, even Blizzard doesn't attend this year's E3.
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Fauch
Responsible
Undefeatable Hero
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posted June 07, 2011 03:14 PM |
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Edited by Fauch at 15:16, 07 Jun 2011.
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that doesn't mean there can't be a skill to give your hero a free action right at the start of the combat.
imagine in H3, the hero with phoenix always casts first. but if you have swift mind, you could cast before him.
though, even without swift mind, it could be just as problematic if the hero with the phoenix have frenzy, since you can't counter it.
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admira
Promising
Famous Hero
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posted June 07, 2011 03:24 PM |
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Quote: that doesn't mean there can't be a skill to give your hero a free action right at the start of the combat.
imagine in H3, the hero with phoenix always casts first. but if you have swift mind, you could cast before him.
though, even without swift mind, it could be just as problematic if the hero with the phoenix have frenzy, since you can't counter it.
that's make me wonder, what summon phoenix school would be. Most likely prime magic but will all classes or faction getting access to it?
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DoubleDeck
Promising
Legendary Hero
Look into my eyes...
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posted June 07, 2011 03:48 PM |
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I also think Summon Phoenix will be part of Prime Magic and that only Necro and Inferno will have access to it.....Haven, Orcs and Naga would be too strong with Phoenix....
Speaking of Naga, the Frenzy spell would be awesome for them as would work well with their one-on-one duel vibe with their honour (nearest target).....that's if Naga have access to Fire Magic....
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted June 07, 2011 04:02 PM |
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It's a good thing the phoenix has been repeatedly confirmed as a champion neutral. If not everyone and their dog would consider it a summon
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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admira
Promising
Famous Hero
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posted June 07, 2011 04:06 PM |
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Quote: It's a good thing the phoenix has been repeatedly confirmed as a champion neutral. If not everyone and their dog would consider it a summon
what? no longer summonable?
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Fauch
Responsible
Undefeatable Hero
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posted June 07, 2011 04:21 PM |
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and if primordial was the magic of orcs?
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Nelgirith
Promising
Supreme Hero
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posted June 07, 2011 04:21 PM |
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Quote: and if primordial was the magic of orcs?
Primordial magic is the magic of Asha and Urgash. It contains spells that are common to all factions like haste, slow, stat modifying spells and mana regen
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