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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 70 140 210 280 350 ... 420 421 422 423 424 ... 490 525 · «PREV / NEXT»
WCKey
WCKey


Famous Hero
posted June 21, 2011 04:26 PM

Quote:
I don't get sabotage mine. You're going to move your level 10+ hero into an enemy zone of control and... sabotage a mine? That's all?

I'll stick with combat oriented skills thank you very much.

Well, with the mentoring being so powerfull now, if your main hero has lots of experience, you can use this mentoring ability to give some new heroes enough experience to be able to have this ability.
____________
Come back soon, Elvin!

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xerox
xerox


Promising
Undefeatable Hero
posted June 21, 2011 07:05 PM

Well, that there won't be any additional maps in the open beta is very disappointing. People are going to get tired of that enormous multiplayer map soon.

I am also very suprised that we won't be able to play against each other through Conflux (i'm not breaking the NDA here, they just unveiled Conflux). I imagined Conflux to work like Battle.net in Starcraft 2, which basically matches you with another player within ten seconds. That would certainly help the balancing process of the game. But I hope the chat channels will be fixed in the open beta, could be fun since Heroes is a quite slow game.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted June 21, 2011 07:11 PM

So... Mentoring + Sabotage Mine + Vision + Architect = Success and Profit???
____________
"You turn me on Jaba"
- Meroe

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mike80d
mike80d


Famous Hero
Map Maker
posted June 21, 2011 07:12 PM

Does Conflux mean we won't have to use a separate server like Hamachi?  If so, any idea how reliable/fast Conflux will be?

All I know is that Homm5 was unbearable to play over the UBI server.  Hamachi, or something similar, was pretty much required.

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xerox
xerox


Promising
Undefeatable Hero
posted June 21, 2011 07:14 PM

Well, as we know there are 3 Spell/Ability Tiers and if they are on the second tier, you have to be atleast level 10. Plus that its very likely that abilities that involve improving your town will require the Hero to stay within the town (like Recruitment in H5)
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted June 22, 2011 09:00 AM

Quote:
Well, as we know there are 3 Spell/Ability Tiers and if they are on the second tier, you have to be atleast level 10. Plus that its very likely that abilities that involve improving your town will require the Hero to stay within the town (like Recruitment in H5)


Maybe you don't have to be in your town but can be in one of your forts too....as it's all linked (area of control, etc.). Remember, forts are an addition to the series, now we have dwellings, forts and towns/cities.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted June 22, 2011 09:57 AM

Quote:
Pavel’s only son Slave

Who is responsible for the writing on the official MaMH:6 website and why isn't anyone proof-reading the frickin' text?

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted June 22, 2011 10:51 AM

Now THAT's a good one!

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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted June 22, 2011 11:22 AM

Guys, could someone link me with any possible destination to read/study things about H6? I guess there might not be many yet but I have gotten so confused with the new strategies, creatures, stats etc etc that I need the theory !! thanks!
____________
Heroes VI is here and Necropolis is serious trouble!

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Brukernavn
Brukernavn

Hero of Order
posted June 22, 2011 11:32 AM

You could check out the fan manual draft. The sticky posts at this forum contain most of the available information though.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 22, 2011 11:46 AM

Also check the news thread, there is a guide concerning the open beta. Might explain a few things.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted June 22, 2011 01:12 PM

Quote:
You could check out the fan manual draft. The sticky posts at this forum contain most of the available information though.


excellent! let the studying begin!
____________
Heroes VI is here and Necropolis is serious trouble!

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted June 22, 2011 01:52 PM

Woe bro, I've been studying Heroes VI since August 2010, where have you been?

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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted June 22, 2011 01:53 PM

Quote:
Woe bro, I've been studying Heroes VI since August 2010, where have you been?


sorry but that's not my fault
____________
Heroes VI is here and Necropolis is serious trouble!

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted June 22, 2011 06:10 PM

NEW TACTICS ABILITIES:

Reinforcements II - Once per combat, one friendly Core or Elite stack can be reinforced. The bonus creatures disappear after combat.
Active ability - Rank 2

Duck and Cover - Cover from walls and obstacles is more efficient on all friendly creatures. Passive ability - Rank 1

Tactics III - After the Deployment phase, when seeing the enemy formation, one stack can be switched with another. If both sides have the ability, both can use it but none can see what the other changed. Passive ability - Rank 3

Wow! Reinforcements II and Tactics III really make for some hectic balancing! It's getting complicated now! Tactics III sound cool....imagine some movement/speed 8 creature lining up to one of your troops and you just simply do a move to avoid this....awesome! Now we can avoid those troublesome Harpies!



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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted June 22, 2011 09:17 PM

Reinforcements sounds like a strong ability. wonder how well it will be balanced.

But I have a different question.
Are all the skills introduced this week part of the Paragon skill tree? Some of them look more or less fitting to different skill trees
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted June 22, 2011 09:19 PM

Quote:
Reinforcements sounds like a strong ability. wonder how well it will be balanced.


This is a nerfed version of the original
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted June 22, 2011 09:31 PM
Edited by Nelgirith at 21:33, 22 Jun 2011.

Quote:
Are all the skills introduced this week part of the Paragon skill tree? Some of them look more or less fitting to different skill trees

No they aren't. It's corrected on the french FB. On monday, they were Paragon skills, yesterday they were Realm skills and today they are Tactics skills. So you'll most likely get 3 skills from the 2 last might trees on thursday (Warcries) and friday (Warfare)

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 23, 2011 02:54 AM

should I understand that obstacle penalties for shooters are back? and maybe also line of sight penalties?

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted June 23, 2011 08:33 AM
Edited by DoubleDeck at 08:35, 23 Jun 2011.

Quote:
should I understand that obstacle penalties for shooters are back? and maybe also line of sight penalties?


Yup, I reckon this is back big time....as Rockwall spell does not exactly protect troops from melee attack but from ranged attack.

Hey on the Rockwall screenshot, what is that 3rd creature on the ATB bar with 31 stack size?

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