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Heroes Community > Other Games Exist Too > Thread: Diablo III....
Thread: Diablo III.... This thread is 28 pages long: 1 2 3 4 5 ... 10 20 ... 24 25 26 27 28 · «PREV / NEXT»
kipshasz
kipshasz


Undefeatable Hero
Elvin's Darkside
posted March 29, 2014 04:14 PM

congradufukinlations, you noticed! Now be productive and go protest agains your goverment for giving your jewbs to easter european immigrants at the orange plantations, thus leaving you unemployed! bleep yea!

anyway if any of you fellas would like to play(mind you I don't own the expansion yet) together a bit my battle tag Is Mshen#2943
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"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted April 01, 2014 11:02 AM

so... is anyone playing the expansion?

How is it?
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RMZ1989
RMZ1989


Supreme Hero
posted April 01, 2014 11:52 AM
Edited by RMZ1989 at 11:58, 01 Apr 2014.

Doomforge said:
so... is anyone playing the expansion?

How is it?

It is much better than Diablo 3 imo, but it is overpriced. 39$/Euros for 1 Act(that is done in 4-5 hours), 1 class, 1 new profession and Adventure mode.

Still, adventure mode is great, I like it a lot, it gives flavor to the end game and Diablo 3 really lacked in that field.

Adventure mode: You basically can teleport anywhere in the Sanctuary(Act 1-5) and in each Act you have 5 Quests that are different from game to game. Quests are usually enter Cave level 2 and clear it/kill 100 enemies and 1 Boss Elite/Inspect Cursed Chest or Shrine etc.
When you finish all 5 Quests you go to the Tyrael for reward, which is gold, exp and chest in your inventory that gives you a lot of crafting material, rares and sometimes legendary. It also gives Rift Keystones(few of them), which is another important thing.

With 5 Rift Keystones you are opening Nephalem Rift. When you enter it, you enter completely random dungeon with random creatures, elites, champions etc. If you go to another level, dungeon is again completely different with again different creatures. When you are killing creatures, you have a bar that is filling with "blood", and when it fills to 100%(it needs quite a few creatures for that), it summons a Nephalem Guardian that is always different Boss with some sick abilities and it gives very solid loot, sometimes it gives just rares, sometimes even few Legendaries, and it gives Blood Shards.

Blood Shards are used for gambling, you don't waste any money, but just blood shards that you get from Nephalem Guardians and it is same as in Diablo 2, you get item that you want but with random stats, and items actually don't cost a lot of shards but it is quite hard to get good item(at least from my experience).

About new "profession", Mystic can change property of your items, but you can select only one and when you change it, you can't change others, but you can change that property as many times as you want. Also, you can't get everything, there is a list of what properties you can get for property that you are changing. Changing property is randomized, if I decide to change my vitality, I am giving a choice between 2 random properties, for example intelligence and 1 socket, then if I don't like it, I choose whatever I want and do this against with that property. It sounds easy to get perfect stats but it is not easy at all since sometimes you will get bad properties like 6-7 times in a row and doing this is quite costly, since it costs more and more with each change to the same item.

That is about it, as I said I enjoy the game right now, a lot of my friends are playing so we play together. Adventure mode was very much needed, another big plus was removal of AH, but that is not really expansion related.


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kipshasz
kipshasz


Undefeatable Hero
Elvin's Darkside
posted April 01, 2014 12:02 PM

If it's price would be 20 euros or so, I'd consider to buy it. but now it's just seems not worth it. well, let's wait for Christmas to come.
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted April 01, 2014 02:48 PM

Happy Reaper DLC announcement.

Worth every single penny of its 40 dollars
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kipshasz
kipshasz


Undefeatable Hero
Elvin's Darkside
posted April 01, 2014 04:01 PM
Edited by kipshasz at 16:32, 01 Apr 2014.

wow. a Blizzard made Flappy Bird clone. epic April Fools joke.

yet the "tinfoil hat" as a helmet in WoW was their best April fools joke imo.
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted April 01, 2014 04:39 PM

Warhounds from last year StarCraft AF was also very epic
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted April 02, 2014 11:05 PM

It sounds really good. I think I'll get it once it gets cheaper.
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kipshasz
kipshasz


Undefeatable Hero
Elvin's Darkside
posted April 02, 2014 11:19 PM

also the vanilla game now has been improved a lot. pretty nice.

They could also tweak a little the spawn of the legendaries required to get to the unicorn level, i have 4, that's 4 bleeping black shrooms.
And I can't craft them into drugs which is not nice at all.
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted June 12, 2014 11:01 AM

I bought and played Diablo III + RoS.

i have to admit that this game got so much undeserved bashing that it's incredible, while absolute crap like Torchlight 2 and Path of Exile got a ton of praise. Oh well.

It's a very fun and addicting H&S that doesn't have too many flaws. The story is traditionally terrible, but they really tried to link all the games together and expand the world, which is interesting. I loved the Diablo 1 references, which was a storyless (pretty much...) game about a demon 16 levels below a church. They somehow made it click, even if it's still naive as hell.

The gameplay is fun. Leveling up is never a chore, and there's always something new unlocked each level to give it a try. Compared to the much praised predecessor, where a Zeal Paladin would zeal from levels 12-99 making you bored to tears, this is heaven.

I'd rate this game high. 8/10 maybe, since it could use some improvements, and Crusader is very OP (I love him tho )
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RMZ1989
RMZ1989


Supreme Hero
posted June 12, 2014 12:31 PM

Yes, as I said game right now is pretty good, but I disagree about undeserved bashing. If we look at D3 alone without expansion, game was pretty horrible, endgame was about playing a bit, and then camping the Online Auction House 24/7...

Good thing that they have improved it in every way possible with RoS expansion, and to be honest people that were bashing D3 are not bashing expansion from what I've seen and a lot of them came back.
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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted June 13, 2014 02:35 PM

I don't think I ever want to go back to Diablo III. When I used to play it, it just left me disgusted. The story telling in that game is just far too dreadful to ignore.

I might play the expansion if it ever got a low price, but knowing Blizzard and their prices that will never happen.

Everything Blizzard has does lately have made me so disappointed, everything they do nowadays seems so mediocre.
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"You turn me on Jaba"
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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted June 13, 2014 02:41 PM
Edited by OmegaDestroyer at 14:48, 13 Jun 2014.

Quote:
i have to admit that this game got so much undeserved bashing that it's incredible, while absolute crap like Torchlight 2 and Path of Exile got a ton of praise. Oh we


I disagree.  If anything, Diablo III got a pass despite being an incredibly mediocre experience.  Diablo III focused way too much on Blizzard's pedigree and suffered for it.  It was a dull, forgettable experience.  I made it all the way to Heaven and was so bored I gave up in the end game.  Additionally, the lack of ability to pick what skills you acquired was really limiting.  Contrast that with Torchlight 2 that gave you three distinct skill trees and Path of Exile which gave you complete freedom on how to build your character.  Don't forget the terrible auction house.  I know it is has been removed but what a joke.  And let's not forget the DRM.  I remember getting lag in my single player game due to it.

All things considered, Diablo III is one of the most overrated games I have played in recent years and it will be a cold day in Hell before I reinstall it.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted June 16, 2014 10:32 AM
Edited by Doomforge at 10:40, 16 Jun 2014.

OmegaDestroyer said:
I disagree.  If anything, Diablo III got a pass despite being an incredibly mediocre experience.  Diablo III focused way too much on Blizzard's pedigree and suffered for it.  It was a dull, forgettable experience.  I made it all the way to Heaven and was so bored I gave up in the end game.  Additionally, the lack of ability to pick what skills you acquired was really limiting.  Contrast that with Torchlight 2 that gave you three distinct skill trees and Path of Exile which gave you complete freedom on how to build your character.  Don't forget the terrible auction house.  I know it is has been removed but what a joke.  And let's not forget the DRM.  I remember getting lag in my single player game due to it.

All things considered, Diablo III is one of the most overrated games I have played in recent years and it will be a cold day in Hell before I reinstall it.



Oh, please. "Builds"...probably the worst thing in aRPGs IMHO. Why is a character limited to one skill (because that's what "builds" are mostly about - you minmax a character) being any better than a character with six skills and the ability to change it at will?

If anything, it's the "build" thing that is truly limiting.

Remember Diablo II? Let's take the "zealer" build...

Level 12: you use zeal
Level 20: you use zeal
Level 50: you use zeal
Level 99: you use zeal

A build for sure, but is this really superior in any way? it's just dreadfully boring.

Or a hammerdin?

Level 18: you use hammers
Level 20: you use hammers
Level 50: you use hammers
Level 99: you use hammers

Mind numbingly boring, to be honest.
In Diablo 3, my "hammerdin" build also actively uses five other skills and when I get bored of spamming hammers, I just change them to something else.

"Builds" are ridiculous way of limiting the player to force him to grind through the same stupid storyline to get a different option. In Diablo III they finally cast that aside, but they got ridiculous amounts of bashing for it.

Torchlight was about picking the correct skill for each class and spamming it 24/7. It was badly balanced, short, stupid, full of cheats (who on earth releases a competitive aRPG with a developer's console on!?) and the death animations were absolutely dissatisfying (pretty much terrible at ever aspect). It only appeased to the "build" crowd because, you could finally devote to spamming one single skill 24/7. Too bad the game was too incomplete and badly designed for it to make a difference.

Path of Exile is an utter mess. There is absolutely no class diversity (no class-unique skills, same skill tree), the oversized talent tree is terrible (you spend a hour griniding so you can unlock some +2% HP nodes, how exciting!), and you know what truly pisses me off? like 80-90% of "hardcore build fans" are hypocrites. The first thing they do is to log on local forums of the game and ask "what is the best build" and "what is the most optimal way to distribute statistics". What's the point of having a choice of 90% "build people" are obsessed about minmaxing anyway and will refuse to do anything else then minmax and use cookie cutter builds? Let the game minmax for them and be done with it, like Diablo III did.

Auction House was a joke, truth. But it got removed. As for the game being boring, well, honestly, I can't see why - maybe the genre got you bored? Because it really has great death animations, every level brings something new, and items in RoS are decent and aplenty. There's too much going on to be bored with typical aRPG BS grinding, there's no "build" limitting you to spam a single skill for 80 levels, and it's fun to kill things (contrary to esthetically terrible and unrewarding Torchlight II on that matter - no wonder it bit the dust in several months!). What's there so bad about it?

On the other hand, none of Path of Exile's flaws (i.e. gear walls - the need to play in huge groups to have chance to find gear or be stuck at level 60 inable to progress because of bad gear and bloated monster stats) were never fixed. The game seems appealing, but it's just a boring statcheck that you have to grind in a Korean-MMO style with huge groups (well, you have to be 12 yo to get such a group I guess, because adults rarely come together in big groups at the same time lol). Leveling up is a chore (the +2% HP for level up which I already mentioned), and the "flexibility" is a joke because most players on PoE forums will admit 99% of "builds" don't work in the game at all. You either go for facesmasher, the (now removed) sporker, or something else that is 100% cookie cutter BS.

And if you're forced to, the whole "freedom" is just unexistent. An illusion to cater for crowds screaming about builds and googling how to minmax their character in progress aka hypocrites.


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RMZ1989
RMZ1989


Supreme Hero
posted June 16, 2014 11:23 AM

I pretty much agree with you on everything Doom. By the way, the original Diablo 3 also had cookie-cutter builds that were changed just by patches, but in expansion builds don't depend on your class but on your gear and that is why I really like RoS.
Throughout the game, you will change your builds 100 times depending on what you are finding, sometimes you will have 7 or 8 skills instead of 6 just because of Sets and Legendaries.
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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted June 16, 2014 11:55 AM

Why are you bad mouthing Path of Exile so much? No one here has even mentioned the game. Path of exile is not Diablo III and I think people should stop treating it that way. It's its own game and it isn't fair to compare it to something which it is not.

I really want to enjoy Diablo III, but I don't want to support a game which doesn't have the same soul at all as it's predecessors. D3 is the  biggest disappointment gamewise since Spore. And I don't think any level of gameplay can salvage it's childish plots and story lines. I mean just look at how Diablo looks! That is not what Diablo looks like!! Just for once I wish Blizzard would be a little consistent, but I know that that's too much to ask for.

Sometimes I don't get you DF, you don't like builds because people supposedly just go online and find the best cookie cutter build? You know that not everyone does that right? Some folks just like to play around and find things out for themselves, starting a new character with the intend of trying a new build IS NOT a chore. It's what makes the game fun, if done right. Now, I'm not saying Diablo III is a bad game because it doesn't have a skill tree, I'm trying to say that Skill trees doesn't have to be a bad thing. Personally I think that the skills trees is what made D2 so good.
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"You turn me on Jaba"
- Meroe

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted June 16, 2014 01:37 PM bonus applied by Doomforge on 16 Jun 2014.

On builds. I actually agree, I never liked the idea of playing through the same game (never even liked the concept of playing through the same game on normal/nightmare/hell) just with a variation of my character.

Since I got better at doing this though, it's not so bad, and there are indeed different experiences for each class and their build type, but I still agree, it's way too "lazy".

It doesn't mean any and every skill should be available for a single character.. there are lots of off-skills that are easily available through charges which first arrives much later in the game, but if we go pre-LOD you're completely right and if we also include that pre 1.10 there was no changing ones skill point allocation you're right as well.

But I think it's no fair to only look at 2 Paladin builds, let's look at all the standard builds.. which I can think of.

I'll line out builds which I don't think are standards, just so it's clear I haven't forgotten them.

Amazon:
Bowazon
"Fishy" (Lightning Fury for mobs, Charged Strike for melee, Freezing Arrow with 6 PSaph bow for Lightning Immunes)
Plaguezon

Assassin:
Lightning Trapper
Fire Trapper
SpeedKicker (DTalon with BoI, CoS and similar for Crowd Control)
PowerKicker (T-strike + DTail)

Barbarian:
WW
Zerker
Concentrate

Druid:
Windy
Fissure
Wolf
Bear

Necromancer:
Summoner
Boner

Paladin:
Hammerdin
Zealer
Vengeance
FOH'er

Sorceress:
OrbBaller
Blizz
Lightning

As it can be seen, like you say, for most classes, only one (or two) builds are really what comes out. But keep in mind this is for untwinked play going all the way through hell mode. With twinked play many more of these builds becomes very easy, not to mention there also exists really obscure builds, such as e.g. a Paladin which uses Holy Bolts to heal his Merc, who does the fighting, etc. Further more, in untwinked it's still very possible to complete the game with many of the crossed out builds, I merely don't believe they're very common for this purpose, because they're more difficult in doing so, some quite a lot (untwinked zealer).

That's about as far as I agree with you though. Many of the crossed versions are actually awesome for pre-hell, sometimes pre-nightmare or even pre-halfway through normal games. Take a bear Druid, they can be absolutely horrible for untwinked play, hits 1 target at a time, only crowd control is shock wave which doesn't work well against non-regular monsters and until you get good enough weapons, you'll hit horrible slow. Any weapon based build is at a disadvantage if one wants to go all the way to hell, and runes are often the easiest, though freaking-boring-running-the-countess-all-the-time, way, but I think the idea of having more hit points than act bosses in act 1 normal and act 2 normal is hilarious for a one time experience. Especially because those more regular builds that can go through untwinked play at hell won't have as much hit points when finishing the game as this Druid has in act 2 normal.
But that's not the entire story, but I think it does help a lot that a lot of builds become viable options as long as one either doesn't insists of going all the way to and through hell, or if one plays some builds twinked and others untwinked. Second part is that after LOD and especially 1.10 some builds are better as mixed builds, changing at different states. E.g. take the wind druid, his main skills are first achievable late, pre 1.10 he'd be running around with a club like a caveman.. (untwinked play here, no B.Net rushing).
Now he's a fissure druid all the way through hell, then he's a wind druid in hell. That means he's essentially two builds getting played allowing a more mixed variety of skills. It still fails short to the fact that once you're in hell it's no good to change back to your fire skills, but apart from that, it's not "Tornado from level 24 and onwards" like with your hammerdin and zealer example.
Let's try to look at each class and their builds through this light and see how many are still crossed out.

Amazon:
Bowazon
"Fishy" (Lightning Fury for mobs, Charged Strike for melee, Freezing Arrow with 6 PSaph bow for Lightning Immunes)
Plaguezon ("Fishy" starts out as a Plaguezon until level 18).

That means Fishy is:
level 6 Poison Javelin
level 18 re-allocate, Charged Strike
level 20 Charged Strike
level 30 Lightning Fury + Freezing Arrow + CS
level 50 LF + FA + CS
level 99 You don't reach this level.

Assassin:
Lightning Trapper
Fire Trapper (Lightning Sentry is first available at level 24, through Normal, which ends at early - mid 30's, one plays a Fire Trapper which goes much faster through the game than any build except the Sorc).
SpeedKicker (Works fine in Nigthmare, Blood items for huge leech makes it fun in Normal and getting Life Tap (necro skill) charges from a wand makes it fun in Nightmare)
PowerKicker (Awesome damage, fun for Normal play)

Which translates to:
Lightning Trapper:
level 1 Fire Blast
level 12 WoF + Cloak of Shadows
level 20 WoF
level 24 Re-Allocate - Lightning Sentry
level 30 DS
level 50 DS + LS + FB
level 99 You don't reach this level.

SpeedKicker:
level 1 DTalon
level 12 CS
level 18 BoI
level 20 DTalon
level 24 Life Tap Charges
level 50 DTalon + CS+ BoI + Life Tap + Completed Nightmare

PowerKicker
level 1 TStrike
level 12 CS
level 18 DTail
level 20 DTail

Barbarian:
The thing is, a Barbarian usually uses all his combat skills, so saying a Barb is a WW'er, Concentrater or Zerker is limiting the class unnecessarily.

level 1 Bash
level 6 Double Swing
level 12 Double Throw
level 18 Concentrate
level 20 Whatever utility is required.
level 24 Life Tap charges from a wand.
level 30 WW
level 50 Whatever utility is necessary to deal with the situation.
I remember a friend of mine once tried to go for a Concentrate Barb. On players 8 hell mode he met a pack of zombies and got his ass handed to him. Then he changed to WW, he still got his ass handed to him. Then I showed him that he could simply Bash away each Zombie, one at a time, and easily dispose of them.

Lots of skills people may think are useless for the Barbarian allows him to probably have the best chance of any melee char to through hell mode, because apart from the Necromancer, the Barbarian has the best crowd control in Howl, Taunt and the unresistable Leap. With life tap as the main curse, the ability to deal with few enemies at a time and holy freeze merc, the Barbarian is set. But iIRC you insist that the Barbarian should be able to put points in WW and blindly WW through the game with no issue and then if that was possible criticize for it and because it's not possible, criticize for it.

Druid:
I think I already went through this one in the text above

Anyway, for a wind druid:
level 1 firestorm
level 12 fissure
level 20 fissure
level 24 re-allocate to tornado
level 30 hurricane
level 50 tornado + summons + hurricane + cyclone armor
level 99 you don't reach this level.

Necromancer:
Summoner:
level 1 Skeletons
level 20 Skeletons + 1 point wonders utility skills.
level 24 Teleport Charges
level 50 Skeletons + Corpse Explosion + 1 point wonders utility skills + Dim Vision
level 99 You don't reach this level.

I recently went through the game with a summoner. I never settled the debate if Dim Vision was necessary or not. I found out if you go untwinked and all you've are +2 Necro Skills, and +2 Skeletons/Mastery from the shield, no max block (heads have horrible block), you really need Dim Vision. In hell mode your skeletons will lose many battles if you don't carefully control it through the best crowd control skills. Dim Vision basically allows to shut down a pack so the boss can be dealt with first. When playing twinked however, I'm sure it's not necessary, I remember the difference a few extra plus skills makes, from Skeletons having close battles and even losing some, especially in early normal, less frequent in nightmare, to never lose, and probably much more lasting in hell as well.
But there are still different stages to one of the most boring builds in the game, if one doesn't quickly go for Corpse Explosion (even before maxing out Skeleton Mastery) in early Nightmare, act 2 Nightmare becomes a real bore. Teleport is much recommended too, repairing those charges, either through money or the cube is definitely worthwhile.
Even once Corpse Explosion has been reached, getting points in Dim Vision can mean a huge difference. I remember I met Souls in Act 4 Hell. I'd maxed my lightning and fire res, with thawing potions I'd 85% cold res for as long as as I wanted, but if I hadn't Dim Vision to make the souls go into melee, I'd have been without a chance going untwinked. Attract and confuse do not work well under these circumstances, because souls, slingers, etc. have attacks which pierces through minions.

Speaking of health, my Necro's final health was around 1050 or so, my Bear Druid in act 2 normal had around 2000, and I hadn't even maxed it via Flawless Rubies.

Paladin:
Hammerdin
Now what does one do before reaching level 18 and starts firing out hammers? In pre. 1.10 one would save ones skills, but in 1.10+, one can simply go zealer. Zealer and Vengeance are both viable builds through normal and nightmare, but as with most melee builds, maybe except for the Barbarian who actually has crowd control, one does get bored of the repetitiveness.
level 1 Sacrifice
level 12 Zeal
level 18 Re-allocate to Hammers

The Paladin can play around with auras for semi utility, but ultimately I don't find melee Paladin builds to be much fun. The untwinked Hammerdin has a pretty clear concept, create hammerfields and retreat so the monsters will walk through and perish. Then take care of any ranged foes. Ranged foes, especially archers are probably the worst problem for the Paladin who is an excellent meleer, but whose health kind of betrays him. The Barbarian and the Bear Druid pretty much gets ~8 hp pr. vita point at higher levels, and double / quadruple from +life items, where the Paladin only gets 3. The Paladin does however have a few decent stuff which is doable by other classes, but much easier for the Paladin, stuff which redeems him for some, not for others.
Smite + Life Tap (+CB) vs. bosses.
Easy +Max Resistance (95 in stead of 75) through resistance auras. Especially for the weakest of them all, hard-hitter Vengeance Paladin.
Easy maxed out resistance through Paladin Shields, which also can hold many sockets despite low str. req.
Very easily max block.

This means only the HP betrays the Paladin who pretty much has the role the Barbarian had before 1.10 came out.

Then there's the Sorceress. When one e.g. goes for Blizzard, one does not sit by until level 24 like in pre 1.10. In stead one could go like this:
level 1 Charged Bolts. (Staff +3)
level 6 Frost Nova. (Staff +3)
level 12 Re-Allocate Fireball (Staff +3)
level 24 (more like mid 30's) re-allocate Blizzard
level 50 Blizzard
level 99 ...

I recently went through the games with a twinked sorc to see how fast she could go through. She wasn't overtly twinked, no 1.10+ runewords, no elite uniques, etc. But I didn't have to go look for a lot of the stuff which I dislike to search for, because I already had it. It was nice to use low level set items early, some early +mana and that she could use charged bolts to high efficiency right of the bat, or that 8 frames pr. cast was also quickly achieved. Not to mention I didn't have to update her resist items.
I think it was the first time I went through the entire game without dying. Also since I went through it with a twinked Blizz Sorc shortly followed by an untwinked Summoner and have done with some other builds as well, I think it's true that each class is a different experience, but like I said to begin with, it's very lazy the lack of randomness the opposition of the game presents.

Take the Barbarian, he's like this big brawl dude who can handle the opposition with careful thinking, he's about tactical play where you try to use your environment and your utilities to your advantage depending on the opposition. I think the Barbarian is the only one who'd have a chance against a worst possible boss encounter, mainly because other classes may find immunities they simply won't be able to break despite dual attack type.

The Summmoner is very different. More like a general he's there to control the battle field and keep an eye out for his army. Determine if the situation is a win or a loss long before it's determined, he has to find the right curse and the right distractions, or decide to flee and fight this battle under different circumstances. I found 3 unbreakable physical immunes in my playthrough, if my skellies & merc focused on this creature, the mob would have destroyed them. So I blinded the mob, lured the PI away and returned to deal with the mob. Then I lured the PI back and dealt with him via Corpse Explosion.

I got a beating from the Ancients, fortunately a tp cast and they're gone. I revived some Blunderbores, did the battle again, and this time it was quite a different battle. Madawic trapped in a renewing bone prison, amped Korlic being swarmed, Talic being decripified.. first fell Korlic, then Madawic and finally Talic. The rest of the game went quite easily and the most challenge I met was in Upper Kurast where I also my only causality. Even with 85% a multishot blizzard deals a huge amount of damage (not that it was what killed me, I got impatient and went through a tp which had been swarmed).

Anyway, finally the sorc who is more like a FPS class, can move fast and easily via teleport and has a powerful blast, but doesn't take damage very well even with max block and maxed out resist. Her advantage is that once she meets immunities she can simply teleport through the area, her battles are in my opinion often fun, but can become tedious, but fortunately the game is much shorter with this class.

So all in all, I don't think the game is as simple as you make it, but overall I do agree with your points. Diablo 2 could have been a much better game. I don't think saying Diablo 3 is good because it's not Diablo 2 is helping a lot though.
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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted June 16, 2014 03:04 PM
Edited by OmegaDestroyer at 18:55, 27 Mar 2015.

@Doomforge

I would rather have the freedom to make a build then be pigeon-holed into taking the same skills as everyone else.  Also, Diablo III is full of builds, so I do not know why you are so obsessed with the topic.  

As to Torchlight, I used several different skills in Torchlight & Torchlight II, none of which I felt were "correct" but because they were fun.  I felt I had more freedom in how I played either of the Torchlight games than I did in Diablo III.  Also it was nice to equip a sword and attack with said sword than to equip a sword and throw a jar of spiders.  Contrary to your belief, Torchlight II is still going strong, thanks to mod support.  There are new classes, new areas, new items, etc.  How is the mod support in Diablo III?

Regarding Path of Exile, it is not an utter mess.  It gave players exactly what they wanted: the freedom to create a character the way they wanted.  If you want a warrior who can raise the dead, you can have that.  Want a ranger who uses totems to attack your enemies, no problem.  That is freedom.  Your claim that Path of Exile players are hypocrites is unfounded.  I never asked "what is the best build?" or "What is the most optimal way to distribute statistics?"  I never needed to min-max and I had fun.  Preferring to min-max in Path of Exile over Diablo III does not make one a hypocrite either.  With your comment about Diablo III streamlining the process by min-maxing for the players and your apparent love for Diablo III, I am having difficulty understanding why min-maxing in any game would bother you.  

I could care less about death animations in Diablo III, Torchlight II, or Path of Exile.  Death animations are not and will never be a selling point to me.  

I disagree that Diablo III's levels brought something new.  Playing Tristam, again, is not new.  Playing in the desert, again, is not new.  Fighting King Leoric and the Butcher, again, is not new.  A betrayal plot line, again, is not new (that said, I suspect Blizzard is incapable of not including a betrayal twist into its games.).  For all of the innovations that were in Diablo III, the game felt incredibly stale.  

Hate on Torchlight II and Path of Exile all you want, but for the value, they are superior to Diablo III.  At the end of the day, what people really wanted, was more Diablo II.  Torchlight II and Path of Exile felt more like a sequel to Diablo II than Diablo III did.

@Jabanoss

I mentioned Path of Exile.
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RMZ1989
RMZ1989


Supreme Hero
posted June 16, 2014 07:36 PM

Hey guys, if we are talking about this, why aren't you mentioning Van Hellsing.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted June 16, 2014 10:37 PM
Edited by Doomforge at 22:45, 16 Jun 2014.

@Omega

I'm happy you don't minmax after whining for freedom, but you can't disagree with me on the matter I guess - there is a lot, majority in fact, players who does this.

I am amazed you used different skills in Torchlight 2. Was it easy mode? No offense of course, but the game was overloaded with spike damage and every class pretty much had one way of playing through it, and that was gral eye farm and specific spam builds.

The freedom the games you mention offer is false. They actually offer the exact opposite: they limit your freedom so you have to replay the content to try something else, because you can't simply change your skills. Even Diablo 2 showed "builds" the middle finger when they introduced reskill mechanisms in patch 1.13 (IIRC it was that one). Think of Diablo3's skill changing as of a fast way to reskill your char and you're golden.

And what's with the striving for uniqueness of the build? It's not like 90% Paladins weren't hammerdins in Diablo2 because people use what works and other builds are just gimmicks for fun, dumped after their novelty wears off (and their weakness starts to become annoying).

Do you have Diablo2? tell me if even one of your chars isn't built this way: STR for gear, DEX for block (if you have shield), VIT for everything else and 0 points in magic (except the rare gimmicky ES sorc). If EVERYBODY does that in D2 anyway, what is the point of even having an illusion of "freedom" if your freedom only leads to you gimping your char into an imperfect "build"?

Torchlight II is strong? It's a corpse. Their official boards have one post per week. What a joke.

Oh, and I don't count mods, because that's not what the devs have created originally and is not a subject of reviews either. Fan made content isn't really a way to judge a game.

The same applies to path of magic find, or Path of Exile, whichever name you prefer. Your freedom to create anything you want ends up with a character that is useless in both DPS and survivability and can't progress past level 60. There's plenty of threads about that on their official forums and even die-hard fans admit that most custom builds simply won't work in the game. You NEED a lot of HP and armor, because that's what keeps you alive and sane. You also need to MF in a huge group or assume that the game ends after level 60 and all that's left is rolling another char and playing through the same content.

Not that anyone would want to endure the masochism of leveling up for days to unlock another 2% HP node. MEH.

I can't possibly see how those games are superior to Diablo III. They are a crappy fan catering aimed at Diablo 2 fans. I agree that people wanted more Diablo II, but I can't understand why these people can't simply play Diablo 2 and leave people who want to dump archaic stuff like "builds" alone. I guess that Blizzard should only release same games with refreshed graphics, like they did with Starcraft 2, to get the ratings high

PoMF and Torchlight 2 felt like sequels to Diablo 2 indeed, in the following categories: overflowing with cheaters (T2) and Your-first-char-has-to-be-a-MF-sorceress (PoE).


As for the plot: so, people care for it in a H&S game? at least they tried to make some lore and atmosphere. Torchlight 2's plot is non-existent and extremely lame, PoE's plot... wait it has one? And death animations don't matter to you? But that's the heart of the carnage, man
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