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Heroes Community > Heroes 7+ Altar of Wishes > Thread: ~ Heroes 6 - Public Closed Beta Impressions
Thread: ~ Heroes 6 - Public Closed Beta Impressions This thread is 33 pages long: 1 10 ... 17 18 19 20 21 ... 30 33 · «PREV / NEXT»
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 03, 2011 08:29 PM

Unique skills for each faction would be welcome, I agree.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 03, 2011 09:27 PM

Quote:
Quote:
Of course not all are of same effectiveness according to the hero class/army/abilities one has but not due to them actually being better at it.


Can you please expand on this. I've been playing Haven and Naga and as a magic hero I tend to take the same spells/abilities. Not to mention that some like healing, regeneration might be useful for any faction.

Obviously storm arrows is better for sanctuary than haven. Same goes for ice armour since it stacks nicely with honour and makes it harder to block the two shooters. Counterstrike for factions with unlimited retaliation units. Life drain for high dmg factions like inferno/orcs that also happen to have access to inner fire. That kind of thing.

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Kitten
Kitten


Known Hero
Roar
posted July 03, 2011 09:30 PM

We should make a strategy guide for each faction somewhere! Like recommended skills, what building you "should" build at the start, creature analysis and things like that!

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MarceS
MarceS


Hired Hero
posted July 03, 2011 09:34 PM

Hy guys!

I don't know if I am allowed to write about such tings here, but I try. As I wasn't sure if the game could run on my laptop I didn't preorder tha game yet, so I dont have a beta key. As it usually happens the game has been cracked, and I tried it that way. On minimal graphics the game kinda works, but I can play only the sanctu, heaven, and necro in multi, so I cant try my lovely demons as I cant create new starting hero. If some1  tries the game this way as well, and knows some solution please PM me.

If such post is not allowed here just delete, and sorry

Thanks!
____________
Hope dies the last time, but we have
the might to crush that as well.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 03, 2011 09:35 PM
Edited by Elvin at 21:37, 03 Jul 2011.

Wait till the game is released first and a few things have been playtested first For all you know half of those you see will change and secondly I wouldn't depend on any advice I read unless the author had a solid multiplayer experience. Most of the advice I have read in the H5 boards was inadequate or faulty

@MarceS
Sorry, no talk of cracked betas is allowed here. PS it is possible that you have the closed beta build that was a much older version and plenty of things have changed since.

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MarceS
MarceS


Hired Hero
posted July 03, 2011 09:41 PM

Quote:

@MarceS
Sorry, no talk of cracked betas is allowed here. PS it is possible that you have the closed beta build that was a much older version and plenty of things have changed since.


Ok, sorry

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Kitten
Kitten


Known Hero
Roar
posted July 03, 2011 09:48 PM

Quote:
Wait till the game is released first and a few things have been playtested first For all you know half of those you see will change and secondly I wouldn't depend on any advice I read unless the author had a solid multiplayer experience. Most of the advice I have read in the H5 boards was inadequate or faulty

Awww yeah you're right. I just like this game so much

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Brukernavn
Brukernavn

Hero of Order
posted July 04, 2011 11:03 AM

Quote:
Quote:

It's either this or random level ups with players screwed after one gets leadership, luck and logistics and the other fets eagle eye, mysticism and first aid



Or make a mixture of the two schools of thought. That is, take the unique faction ability tree from H5 and remove the randomness by applying the ability style of H6. At the moment making everything available to everybody seems to make the game boring.

You mean going back to choosing Logistics as a main skill, and then the abilities as secondaries?
It's a nice idea, but I think that would make it more probable that you get the same hero every time, since picking one ability within a school you would have to pick others in that same school.
I think the ability system will grow on us as soon as we get to know it a bit better, as the skills are new to all of us. I mean, I liked the H5 skill wheel, but trying to find out how you got a certain skill without using the fan-made skillwheel was a pain. At least now I don't have to alt-tab every time I level up to see what to choose. And I expect the campaign to give a certain introduction to the skill system, affinities and so on.

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KingImp
KingImp


Famous Hero
posted July 04, 2011 04:16 PM

Sorry for the repeat post, but I probably should have posted this here instead of the main H6 thread.

Not sure if this was covered before, so I'm sorry if I'm rehashing a previous topic of discussion.

I pray this is just a temporary feature, but please tell me this isn't how they plan on handling things in the final release version.

What is the deal with having to create heroes just so you can play as them in Multiplayer? This is just flat out STUPID.

We would have to create every single hero in the game just to be able to play as them under this method. What happened to choosing your faction, choosing from the list of the faction's heroes and then your bonus (i.e. resources, gold, or artifact)? You know, like in every other Heroes game before this.

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properkheldar
properkheldar


Famous Hero
Keeper of books
posted July 04, 2011 04:20 PM

Quote:
What happened to choosing your faction, choosing from the list of the faction's heroes and then your bonus (i.e. resources, gold, or artifact)? You know, like in every other Heroes game before this.



It evolved, like Diablo III features five different classes with both sexes. Instead of how things had always been before (only an example). A series of games cant survive without change.
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"Man spends his life in reasoning on the past, in complaining of the present, in fearing future."
- Antoine Rivarol

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pacifist
pacifist


Famous Hero
posted July 04, 2011 04:23 PM

I think it will not be like that in final release. This method is purely to be able to select a hero with conflux bonus and dynasty bonuses. They just forgot or didn't care to allow other way because in beta we have to be connected to conflux anyway. As you see, your main hero is better than if you selected him from tavern on first day or simply had it at start. He will receive 1 extra bonus (that doesn't appear anywhere else otherwise). Ex explorer : +2 mov bonus, if you add logistics to that hero at level 1 he will cover 5 steps more each day .
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einomida
einomida


Known Hero
posted July 04, 2011 04:57 PM

Can aanyone explain how exactly does the spell system work. Or more precisely - how does one get new spells. What I've understood is that you get them with level ups, and not from buildings (Mage Guild).

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted July 04, 2011 05:35 PM

Quote:
Can aanyone explain how exactly does the spell system work. Or more precisely - how does one get new spells. What I've understood is that you get them with level ups, and not from buildings (Mage Guild).

Every time you level up, you gain a skill point that you can spend on might or magic skills. Spells are magic skills.

You can only buy rank 1 skills (1st line) from level 1 to 4, you can also buy rank 2 skills (2nd line) from level 5 to 14 and you gain access to all skills of your "orientation" from level 15 to 30.

A might hero can only buy rank 3 might skills, not magic ones and vice and versa.

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einomida
einomida


Known Hero
posted July 04, 2011 06:37 PM

Quote:
Quote:
Can aanyone explain how exactly does the spell system work. Or more precisely - how does one get new spells. What I've understood is that you get them with level ups, and not from buildings (Mage Guild).

Every time you level up, you gain a skill point that you can spend on might or magic skills. Spells are magic skills.

You can only buy rank 1 skills (1st line) from level 1 to 4, you can also buy rank 2 skills (2nd line) from level 5 to 14 and you gain access to all skills of your "orientation" from level 15 to 30.

A might hero can only buy rank 3 might skills, not magic ones and vice and versa.


So those skill points are used for everything, like, for example, Logistics (whatever it's called now) and spells/skills? Or do you earn passive skills in a different way. If there even are passive skills (with perks) like in H5, e.g., Destructive Magic -> Master of Fire -> Secrets of Destruction.

(If answering this requires the explanation of the whole new skill system, of which I don't know nothing about, I guess don't bother)

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 04, 2011 06:44 PM

All abilities, might or magic, active or passive, same way.

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted July 04, 2011 06:45 PM
Edited by yasmiel at 18:45, 04 Jul 2011.

Yes, points are used for everything. There is no difference in acquiring them. If one has 2 points for example, he\she\it can spend first point on logistics, 2nd on ice bolt for example.

EDIT: and I am a minute late :S.
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Crayfish
Crayfish


Known Hero
posted July 04, 2011 07:28 PM
Edited by Crayfish at 19:29, 04 Jul 2011.

Quote:
Unique skills for each faction would be welcome, I agree.


More than welcome. They wouldn't even need new skills necessarily, just a more limited repertoire.

I'd go so far as to say that only one or at the most 2-3 magic schools should be available to each faction (as they're leaning strongly towards elemental affiliations anyway).

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted July 04, 2011 07:34 PM
Edited by Jabanoss at 19:35, 04 Jul 2011.

No, limiting is bad.
By limiting your denying the possibility of certain strategies, that you might not have expected at all.
Stuff that could prove to be totally awesome, creative and game breaking.

As long as the stuff doesn't break the lore too much...
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"You turn me on Jaba"
- Meroe

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Lichking012
Lichking012


Known Hero
posted July 04, 2011 08:29 PM

Quote:
Every time you level up, you gain a skill point that you can spend on might or magic skills. Spells are magic skills.

You can only buy rank 1 skills (1st line) from level 1 to 4, you can also buy rank 2 skills (2nd line) from level 5 to 14 and you gain access to all skills of your "orientation" from level 15 to 30.

A might hero can only buy rank 3 might skills, not magic ones and vice and versa.
To further elaborate on this, if you don't use skill points from skills below say 5 or 15, you can use those for level 2 and 3 skills respectively. So if I level up 5 levels (possible if experience is on fastest and you go to a magic shrine) you get 5 points, and can spend all of them on level 2 skills. This isn't huge deal though, because most second and third level skills a have prerequisites in the lower tiers.

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted July 04, 2011 11:16 PM
Edited by Zenofex at 23:20, 04 Jul 2011.

Just finished with Slava's prologue mission. So the story promises to be the same old good vs. evil crap with little twists and relatively straight-forward characters BUT the actual story-telling holds MUCH promise (compared to that... thing from Heroes V, I'm not setting my expectations for something equal to The Witcher for example) which could result in a cliched but yet good script. In general - looks reassuring...
... and Gerhard of Wolf will inevitably die or at least something unpleasant will happen to him because all the goody characters righteously hate him.

One thing that I didn't like is that obviously they haven't learned their lesson with the "Griffin eternal!" and the similar verbal pests. Why is there always somebody who shouts "For the (insert something stupid/overexploited but supposedly "badass" here)"? Honestly, this is NOT necessary to create an atmosphere. There is no way to beat "Skulls for the Skull Throne" anyway.

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