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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Era II
Thread: Era II This Popular Thread is 163 pages long: 1 20 40 60 80 100 120 140 ... 147 148 149 150 151 ... 160 163 · «PREV / NEXT»
Baronus
Baronus


Supreme Hero
posted December 11, 2017 03:46 PM

Only we need you save parts of txt which was changed compare to Era 246. Maybe cut it. Searching all content what was changed is very timeless... Or maybe automatic overwrite bat? It only need to replace changed parts eng by other language?

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igrik
igrik


Adventuring Hero
posted December 11, 2017 03:53 PM

Baronus said:
Only we need you save parts of txt which was changed compare to Era 246. Maybe cut it. Searching all content what was changed is very timeless... Or maybe automatic overwrite bat? It only need to replace changed parts eng by other language?

Have you read this post?
http://heroescommunity.com/viewthread.php3?TID=37208&PID=1447532#focus

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Baronus
Baronus


Supreme Hero
posted December 11, 2017 07:20 PM

Yes. Very good you have made screen of changing txt files. But in future it may be more so I wrote about it. OK.

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xaonek
xaonek

Tavern Dweller
posted December 12, 2017 01:15 AM

frozen game

Hello, please help me. i play H3+era map:Ragnars quest. and after i click on end turn the game froze at purple turn. what is that? it happens to me two times in different game but in the same map
____________

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Bersy
Bersy


Responsible
Supreme Hero
posted December 12, 2017 08:05 AM

Try to rename Mods/WoG/EraPlugins/game bug fixes.era to "game bug fixes.era.off" and try again (or use Mod Manager to deactivate that plugin of WoG mod).
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 12, 2017 09:01 AM
Edited by Salamandre at 09:32, 12 Dec 2017.

no, Ragnar quest is bugged map, will freeze with SoD as well. I never could finish it by the past. And from personal experience, no map freezes because of scripts (unless dumb infinity loop), but always due to vanilla problems.

Bersy said:
Try to rename Mods/WoG/EraPlugins/game bug fixes.era to "game bug fixes.era.off" and try again (or use Mod Manager to deactivate that plugin of WoG mod).


Have to ask this before starting a test. If some crash occurs, disabling the plugin then reloading the save prior to the crash can change anything? Will the plugin effects be disabled instantly or how it works?

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Bersy
Bersy


Responsible
Supreme Hero
posted December 12, 2017 12:57 PM

This plugin applies several patches at runtime, it's safe to turn in on/off any time. And it was very unlikely to be the source of errors. But infinite loops on AI turn, as you said, are mostly SoD problems.
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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Baronus
Baronus


Supreme Hero
posted December 12, 2017 05:16 PM

bug fixes.era work of you rename era --> dll...

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Bersy
Bersy


Responsible
Supreme Hero
posted December 12, 2017 05:30 PM

Renaming *.era to *.dll forces library to be loaded before WoG initialization code. Em, do you really see any difference? Game crashes with *.era extension of this plugin?
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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Baronus
Baronus


Supreme Hero
posted December 12, 2017 06:09 PM

Yes with era cant open game! With dll I can play normal only with start error message as I said.

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Bersy
Bersy


Responsible
Supreme Hero
posted December 12, 2017 07:03 PM

Did you try deleting the plugin and installing Era 2.6.5? No error should occur anymore.
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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Baronus
Baronus


Supreme Hero
posted December 13, 2017 10:56 AM

Ive installed all Era 265 once again and its the same. I have HotA VCMI Era and WoG in the same folder but I dont think thats a reason because removing this bug fix.era gives all ok. So must be it.

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Bersy
Bersy


Responsible
Supreme Hero
posted December 13, 2017 01:03 PM

Could you please make a screenshot of error again and upload DebugEra directory?
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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Baronus
Baronus


Supreme Hero
posted December 13, 2017 07:50 PM
Edited by Baronus at 21:09, 13 Dec 2017.

Baronus

Ofcourse. Here is:
crash log
...

Corrected

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gamemaster
gamemaster

Tavern Dweller
posted December 13, 2017 08:20 PM

Baronus said:
Ofcourse. Here is:
crash log

Can you check file again.
it has 0 byte size.

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Swosh
Swosh

Tavern Dweller
posted December 14, 2017 07:05 PM

Hi, I downloaded the version 2.6.5
There seems to be something wrong with the combat system, the units seems to leave illusions when moving or beeing killed. The hex movement grid is also bugged and when trying to change any of the combat settings it dosnt do anything.
Any help would be appriciated.
____________

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 14, 2017 07:59 PM

Disable new battlefields script or use Morn battlefields mod.

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Bersy
Bersy


Responsible
Supreme Hero
posted December 15, 2017 09:59 AM

Could you please write your operational system version and path to game directory?
/Yep, Val, will fix this bug in the next version, but still.
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted December 16, 2017 06:59 PM
Edited by majaczek at 19:03, 16 Dec 2017.

Thanks Bersy for the new version. I already done new lines in znpc00.txt in my Knightmare Kinggdoms mod.

I already Have a problem in my subversion of Amethyst plugin. It works already, but sets default max XP (about 19700) for all creatures (ignore their level), could you check it up?

All plugins (mine, feanor's and others) are published in era_plugins repository on bitbucket. (link on first side of Knightmare Mods page on this forum).

PS: where are the headers for "wog native dialogs" plugin?
Quote:

#include "../../include/homm3.h"
#include "../../include/HoMM3_Dlg.cpp"
#include "../../include/HoMM3_Extra.h"


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igrik
igrik


Adventuring Hero
posted December 16, 2017 09:00 PM

majaczek said:
PS: where are the headers for "wog native dialogs" plugin?
Quote:

#include "../../include/homm3.h"
#include "../../include/HoMM3_Dlg.cpp"
#include "../../include/HoMM3_Extra.h"


They are not available. Sorry

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