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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Era II
Thread: Era II This Popular Thread is 188 pages long: 1 20 40 60 80 100 120 140 160 ... 175 176 177 178 179 ... 180 188 · «PREV / NEXT»
Bersy
Bersy


Honorable
Supreme Hero
posted June 08, 2019 10:14 PM
Edited by Bersy at 22:15, 08 Jun 2019.

Drake, sorry for google translate:

Igrik's package (Russian version, differs a bit from the English one):

1. Graphic differences:
- tuned HD mod (version 4.208). / Important!!! I do not recommend updating HD mod (but I update patcher_x86.dll (4.5.4.0)). In addition, you will not get anything new for ERA from the HD version 5, apart from a number of cut-out HD options /. Think for yourself, decide for yourself.
- in the original hero style framed button "WoG options"
- made push the button "Commander"
- modified (as in SoD) lining in the city window
- Sprites of half of the 8th level zamkovykh creatures are changed.
- the “use of new battlefield” script was completely rewritten: 4 for each land soil, 1 for the dragon utopia, 1 for the bank
- replaced the animation and sound of the explosion
- reduced the text of the description of monsters in the monsters dialog box. Also reworked their texts.
- a plug-in displaying the values ​​of morale and good luck in the stack window, as well as displaying the duration of spells on the stack during the battle
- Fully angloficated game with disabled mode "WoG Rus"
- showing the ERA version when clicking with the right mouse button on the "Creators" button
- added display of the ERA version in the main menu
- Removed animated trees


1.1 Interrupted wogNativeDialogs mod (currently revised):
- dialogue commander
- dialogue of experience of creatures
- IF dialogue: G
- attack selection dialog
- dialogue rebuilding the castle
- dialogue of dumping artifacts to the ground
- WoG settings dialog

2. Game changes / additions:
- ERA scripts Rus mod preinstalled (v.1.37)
- cut Yona mod
- cut out the buggy scripts: "patency of landscape objects" and "division of units in battle"
- added (in off state) mod XXL
- added BattleHeroes mod
- a demonstration of the supposed number of possibly killed creatures in direct attack and shooting was made
- an opportunity to enter the magicians guild without a book and money from a guest hero
- you can now run away from neutrals even with the shackles of war on
- made it possible to disable the free connection of neutral monsters (optional)
- an opportunity was made in battle to look at the enemy’s hero on PKM on the hero’s defa (perhaps a nekkorektnoe display of the hero’s secondary skills, but such is the implementation of the standard WoG scripts for secondary skills)
- opening the window of exchange of heroes in the castle by the button "E" (English)
- automatically saved before the battle (before the BA0 trigger) / optional /
- protection of artifacts, scrolls and pandora's boxes against theft (plugin)
- it is possible to improve creatures in the castle in one click, if corresponding improved buildings are built (F + LKM on the stack in the castle or in the portrait of the hero to improve everyone at once)
- corrected squire script (supports replay)
- the plugin of the replayed battle is integrated (but it is disabled by default). Note from the author: The plugin works fine without scripts. There can be unexpected errors with scripts, etc. I slowly set up scripts for it, but it’s too long, dreary and difficult, so the work is not very, very fast. Here we need reports, because I do not practically play Sm
- integrated script "Architect"

3. Bagfoxes, defects and shortcomings of WoG (and SoD):
- fixing the tent's baggage when it’s impossible to run away or take other actions on its course
- Correction of the visit of the banks where the creatures are given (departure in the dialogue of joining monsters)
- fixed one of the bugs of the Astral Spirit
- Hints were shown showing descriptions of witchcraft by commanders and other creatures with numbers greater than 135
- Added AI_Value and Fight_Value commanders depending on their level and strength.
- Correction of the block of the commander when the defense fell because of the “on defense” flag
- removed the cancel button in the arena. Cancel buttons are made when visiting the Witch’s Hut and the Scholar
- Fixed a button in the squad and tavern separation dialog
- Fixed coordinates of the Fairy Tale button. Also, the button now has native description hints (not Sawmill and Alchemist's Lab)
- centering the image of the PKM in the city on the icon of hiring troops (previously left much to the left). Actually when playing with HD in high resolutions
- Fixed the bug with the disappearance of the improved squad of neutral monsters after the battle (now the ban on the appearance of the street stack, which was previously in the assembly) has been removed
- fixed the ability to shoot shooting creatures and cars with no (second shot) or negative ammunition (the stack is skipped automatically in the search for a monster (not to be confused with a skip)). Cyclops and balista now lose their ammunition when attacking the castle’s castle walls during a siege.
- Fixed the flaws of aggression AI heroes in the Russian version of "hctraits.txt" (important when playing without HD)
- made correct display of the count of creatures in "arraytxt.txt"
- when restarting a “non-random” card, the bug of teleportation of a minor hero to the main castle was fixed (with the simultaneous loss of a random hero)
- Added a plugin for correcting the races of battle stacks in the battle.
- SoD bug fix: during the tactical phase and without it in battle, the first round of the battle always has a counter = 1. Previously, without the tactical phase, the first round of the battle was = 0, and with the tactical phase it was = 1, which caused

Update # 3 (05/08/2019)
[+] Fixed script "Extended specialization of heroes": now in the battle with PKM in 04 and 12 cells the window of specialization of heroes is not called. Fixed multiple intersections of v425-v441 variables with other scripts (replacing with v3924-v3941)
[+] Fixed the script "Magic II": now the power of shock magic is increased by + 10%, + 20%, + 30% as stated. Previously, the script did not work in combat.
[+] Updated script "Architect" to version v1.3
[+] Plugin "Protection of artifacts, etc.": rewrote the plugin to remove the false positives of antiviruses. Chests and resources are no longer included in the number of protected objects (artifacts, pond boxes, scientists, and scrolls with spells are protected)
[+] Receiver implemented !! IF: Y <click_type> / z <text> / z <def_name> / <def_number>;

===============================================

Update # 2 (04/25/2019)
[+] Updated mode "ERA Scripts 1.38 Rus"
[+] Fixed the plugin "Protection of artifacts, etc.": now the protection of objects works before calling the trigger!? OB. And now the antivirus does not complain about the plugin. You can download separately (link)
[+] The option "Disable free diplomacy" has been renamed to "Disable free accession of neutrals" and placed in the second tab of the WoG Options
[+] Exchange of heroes in the city: the ALT + LMB combination is cut out on the portraits of the heroes (now available only by pressing the "E" key (eng)). When playing with the HD mod, the left / right hero selection buttons are no longer active.
[+] Squire: if a squire can shoot, but does not have ammunition (for example, centaurs), the shooting squad is removed from the squire (implementation through cutting out experience of the stack does not remove the penalty for hand-to-hand)

===============================================

Update # 1 (04/23/2019)
[+] fixed raising stats of squire in the same battle when replaying the battle
[+] implemented the script "Architect"
[+] experts on creatures now take into account and increase the parameters of the third grade. For example, the Kilgore (Monster) specialization now applies to Ghost Monsters. But this feature works only if the second grade can improve in the third one (for example, if the script with! #MA: U97 / 156118 is active
[+] SoD bug fix: during the tactical phase and without it in battle, the first round of the battle always has a counter = 1. Previously, without the tactical phase, the first round of the battle was = 0, and with the tactical phase was = 1, which caused some bugs. For example: a call for reinforcements through the EA Receiver with tactics and without it occurred in different rounds.
[!] The ES Rus "Third Class" option has been corrected: all named functions are replaced by digital ones
[+] Began to keep the changelog of this assembly.
[-] Cut out everything related to option 63 "Permeability of landscape objects" from the scripts "77 wog - map rules.erm" and "78 wog - wogify.erm"
[+] In the "WoG" mod, the Vogov scripts from ES Rus 1.37 are thrown (with the necessary adjustments for adaptation).
[+] Changes have been made to the files "avwattak.def", "un32.def" and "un44.def" (many thanks to the work of daemon_n)

RerryR, thanks :-)
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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Drake
Drake


Adventuring Hero
Satisfying no one since 1994
posted June 09, 2019 02:49 PM
Edited by Drake at 17:24, 09 Jun 2019.

That's awesome. Very impressive structuring of WoG. No doubt that took a lot of work and time to compile.
Alas, I'll keep my focus on yours primarily as my native language is English though, I am willing to test both versions in any number of ways
____________
~Drake Lyon~

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SABREWULF
SABREWULF

Tavern Dweller
posted June 11, 2019 03:15 PM

And what about the errors that I have show you? When this will be fixed?

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Bersy
Bersy


Honorable
Supreme Hero
posted June 11, 2019 11:02 PM

SABREWULF, the bugs you described earlier seem to be caused by erm scripts, not by Era engine itself. Thus updates do not fix them.
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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SABREWULF
SABREWULF

Tavern Dweller
posted June 12, 2019 12:50 AM

please fix those bvugs too if you can

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 12, 2019 09:36 AM

SABREWULF, that's not how things work. If crash occurs randomly, it may depend on your settings and OS. If a crash occurs every-time in a specific situation, instead of blabla you have to upload a saved game, a list of mods used, then describe the problem accurately. Only then a fix can be applied, also make sure you are using WoG revised mod, it took care of most of bugs.

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Bersy
Bersy


Honorable
Supreme Hero
posted June 13, 2019 07:52 PM bonus applied by Maurice on 14 Jun 2019.
Edited by Bersy at 19:56, 13 Jun 2019.

Greetings!
New version was released. Installation over previous one is not possible. I also ask not to load new versions before official message about them. A few things are usually changed during fast beta-testing and package is often re-uploaded under the same url.

Version 2.8.3
------------------------
[+] Added "LoadImageAsPcx16" to era.dll export and SDK. Function allows to load png/jpg/bmp image with
   optional scaling as pcx16 game resource, suitable for replacing native resources or displaying in dialogs.
   All HD Mod modes are supported.
[+] Improved syntax of language json files (ModLang*.json, UTF-8 encoding). Nested objects are supported.
   {
     "wogrev": {
       "no_gold_message": "The is no more gold, @name@!",
       "no_mercy":        "There will be no mercy!"
     }
   }

   The above mentioned document is treated the same as:
   {
     "wogrev.no_gold_message": "The is no more gold, @name@!",
     "wogrev.no_mercy":        "There will be no mercy!"
   }

   but allows to skip duplicating "messages." prefix.

   ERM example: !!SN:T^wogrev.no_gold_message^/?z2/^name^/^Geralt^; !!IF:M^%Z2^;
[+] Hints from ModDataButtons*.btn files are now automatically translated. No need to include *.btn files in localizations.
[+] Added translation support for plugins. SDK function "tr", accepting complex key and vector of named parameters.
   Example: ShowMessage(tr('mymod.greetings', { "hero_name", "Orrin", "age", IntToStr(70) }).c_str());
[+] Added state-less re-enterable thread-safe functions for splicing and hooking: "Splice" and "HookCode".
[+] Added function NotifyError, that shows Windows dialog with error, but does not terminate
   application, unless AbortOnError ini option is set to 1.
[+] Added "no high level prisons on random maps.bin.off" patch. It disables generation of prisons with 2+ level heroes on random maps. Credits: igrik.
[+] Updated "WoG Native Dialogs" integrated mod. Commander screen visual improvements applied. Credits: igrik.
[*] Updated "Quick Savings" mod. Language json file now uses improved syntax.
[*] Updated "Secondary Skills Scrolling" mod. Moved button hints to language json file.
[*] Updated era.h, removed garbage and not supported signatures.
[*] *.ert/*.txt translations are DEPRECATED. New Lua/ERM scripts should not use it, unless there is a substantional necessity.
   Use SN:T for ERM, Era::tr for C++ Plugins instead.
[*] Updated vfs.dll to v1.0.4.
[*] *.era and *.dll plugins loading mechanism was improved. *.dll and *.era plugins are treated the
   same way, except that "*.dll"s are loaded right before "OnAfterWoG" event. and "*.era"s are loaded right
   before "OnBeforeWoG" event. Zero size files are skipped. In both cases v1 variable is set to era.dll
   handle for compatibility reasons only (this behavior is DEPRECATED). If plugin with the same name,
   but different extension is present (say, 'x.dll' and 'x.era'), an error is reported.
[*] Fixed crash in buttons.dll by MoP. Invalid counter initialization caused crash if only single button was registered.
   Added .dbgmap file for updated dll. Updated code to install hooks in OnAfterWoG event and renamed plugin to buttons.era
[-] Unsafe SN:C and SN:R commands were removed and are not supported anymore.
[-] Removed outdated or unsafe functions from angel.dll exports.
[-] The following Mods are not installed automatically and may be removed from main package any time: Yona, Fast Battle Animation, Quick Savings, Secondary Skills Scrolling.
[-] Era does not apply *.bin patches from EraPlugins directory anymore. Patches from EraPlugins/BeforeWoG and EraPlugins/AfterWoG directories are still applied.
[-] Fixed bug, introduced in v2.8.2: dll plugins with double extensions were ignored.
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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Drake
Drake


Adventuring Hero
Satisfying no one since 1994
posted June 13, 2019 10:36 PM

Woo! Thank you Bersy! This feels like a major milestone accomplishment for Era!
____________
~Drake Lyon~

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planetavril
planetavril


Known Hero
posted June 13, 2019 11:37 PM
Edited by planetavril at 23:47, 13 Jun 2019.

not support zloadgam.png,znewgam.png and don't play mp3s

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Bersy
Bersy


Honorable
Supreme Hero
posted June 14, 2019 08:14 AM

Thank you, Drake.
planetavril, change music volume in game settings to non-zero and please describe the problem with those png files (what exactly you tried).
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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avatar
avatar


Promising
Supreme Hero
posted June 14, 2019 10:51 AM

planetavril tries to port vcmi mods (vcmi supports png format and transparency) into era.
____________

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planetavril
planetavril


Known Hero
posted June 14, 2019 07:15 PM
Edited by planetavril at 19:21, 14 Jun 2019.

I only tried to put two images in png in the .pac archive,no mod from vcmi to era

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daemon_n
daemon_n


Hired Hero
posted June 15, 2019 09:09 AM
Edited by daemon_n at 10:36, 16 Jun 2019.

planetavril said:
I only tried to put two images in png in the .pac archive,no mod from vcmi to era

as i know mmarchive convert bmp format to pcx automaticaly, but png doent support. so you need convert them manually.

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Drake
Drake


Adventuring Hero
Satisfying no one since 1994
posted June 15, 2019 07:26 PM

A Suggestion for Era

I was wondering... I really like the idea of having the Era Scripts mod integrated into WoG like Igrik's version of Era. Is it possible that maybe we could do the same with the Eng version? It would be pretty convenient if we had those extra scripts in there by default. Like.. we could also do WoG Revised the same way. Doing that would be like genuinely updating the WoG mod itself to take care of bugs and adding new features. Is that something you would be interested in doing Bersy?
____________
~Drake Lyon~

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 15, 2019 11:40 PM

Bug report: when opening h3wcmped.exe, it says ZCmpedtr.txt is missing.

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Bersy
Bersy


Honorable
Supreme Hero
posted June 15, 2019 11:49 PM

It always said so in Era. The only possible fix is to run Era Start Menu - Fix Editor, which will import txt files into real h3sprite/h3bitmap.lod
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 15, 2019 11:53 PM

I remember now, thanks

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Bersy
Bersy


Honorable
Supreme Hero
posted June 16, 2019 10:56 AM

Welcome :-)
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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Liso1
Liso1


Known Hero
posted June 17, 2019 12:44 PM

Drake said:
I was wondering... I really like the idea of having the Era Scripts mod integrated into WoG like Igrik's version of Era. Is it possible that maybe we could do the same with the Eng version? It would be pretty convenient if we had those extra scripts in there by default. Like.. we could also do WoG Revised the same way. Doing that would be like genuinely updating the WoG mod itself to take care of bugs and adding new features. Is that something you would be interested in doing Bersy?


amen!
____________

Slovak Heroes 3 WoG Portal

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Bersy
Bersy


Honorable
Supreme Hero
posted June 17, 2019 07:03 PM

Quote:
I was wondering... I really like the idea of having the Era Scripts mod integrated into WoG like Igrik's version of Era. Is it possible that maybe we could do the same with the Eng version? It would be pretty convenient if we had those extra scripts in there by default. Like.. we could also do WoG Revised the same way. Doing that would be like genuinely updating the WoG mod itself to take care of bugs and adding new features. Is that something you would be interested in doing Bersy?

This is a task for package managers like igrik. I'm moving to the opposite side: include the smallest core possible in the main package. Less dependencies, less legacy, less compatibility requirements. Perhaps, there should be two packages: the skinny one (the core) and "popular" variant with basic set of mods and improvements. But again, we need to divide responsibilities, thus anyone can become such package maker.
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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