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Heroes Community > Heroes 6 - The New Beginning > Thread: The End of Black Hole Games?
Thread: The End of Black Hole Games? This thread is 18 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 · «PREV / NEXT»
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 08, 2012 12:40 PM

Quote:
I think it would be interesting if they just rereleased H3 with HD graphics and some balance tweaks. I think they could make a good profit without working very hard on that.

No no, just don't go down that path again. Heroes 3 was a great game and all, but there have been added many great new features with the newer games, Heroes 4 had some, Heroes 5 had a lot, even Heroes 6 has some good new features for all it's flaws.

So going back to H3 naked is not the right solution, they have to take the good parts from the previous games and build on them - and not just throw them all away for something different which is essentially what Heroes 6 did (which gives problem when different is not really better, and frequently even worse, than the old).

I agree that if BH is really out of the picture, there's reason for serious concern that UbiSoft will engage another incapable underfunded and inexperienced developer who'll spend the next three years doing all the same mistakes that Nival and BH did. But let's see when we will have more info on this. On the positive side, a new developer may also mean major changes (which imo. is direly needed) to the game coming along. I guess it's too early to make judgement.
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What will happen now?

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esvath
esvath


Known Hero
posted April 08, 2012 01:56 PM

Quote:
...they have to take the good parts from the previous games and build on them - and not just throw them all away for something different which is essentially what Heroes 6 did (which gives problem when different is not really better, and frequently even worse, than the old).


Hear, hear!

Quote:
I agree that if BH is really out of the picture, there's reason for serious concern that UbiSoft will engage another incapable underfunded and inexperienced developer who'll spend the next three years doing all the same mistakes that Nival and BH did. But let's see when we will have more info on this. On the positive side, a new developer may also mean major changes (which imo. is direly needed) to the game coming along. I guess it's too early to make judgement.


I think the main problem is (in)experience. Looking at Stardock, hiring Kael for saving Elemental is the smartest move in my book. While I do not participate in Fallen Enchantress beta, the majority of opinion in their forum is very positive.

And of course, it helps a lot that Stardock finally listen to inputs from beta-tester!

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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted April 08, 2012 02:33 PM

Black Hole's one and only fault has been the bugs that infested this game. Though now, a lot of them have been fixed, they still leave a bitter aftertaste to those of us who were playing from day one.

Seriously, even when compared to other bug infested releases such as anything by Bethesda for example, it still was quite bad. For that, I'm glad to see them gone even though I know it's not a smart move to change developers half way through. I just won't be missing them.

And anyway, Heroes VI is a lost cause for me. It hit rock bottom and now struggles with Heroes IV as to which is going to be the worst of the series. And the reason for that was not Black Hole but Ubisoft. And no matter how many developers will they change, as long as Ubisoft remains, this one and very likely every other future release will be retarded.

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SirCharles
SirCharles


Hired Hero
posted April 08, 2012 05:34 PM

Some of the other VIP's just informed me that apparently it hasn't been announced officially that BH wasn't working on the patches.  My apologies.  I thought it was public knowledge.  From what I've gathered, they are NOT out of the picture.  They're having financial troubles (as many have read previously) and they're dealing with that.  The team working on the patches is not a new team.  They're just another of the current developers.  Limbic has been working on H6 since day one ([url=http://www.mobygames.com/game/windows/might-magic-heroes-vi/release-info]here[/url]).  They don't get mentioned often, but they're not new.  My comment about BH being out is simply my opinion.  From what I've read about their current situation, it doesn't sound good.  The fact that they've stepped back only strengthens my opinion.  However, as I now realize that the change in regards to the patches hadn't been revealed, I felt that I needed to clarify that it's not official in regards to BH and that it was only my opinion.  My apologies for letting the cat out of the bag.  Sometimes it's hard to keep straight what's spoken in the private forum and what's spoken in the public one.

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KingImp
KingImp


Famous Hero
posted April 08, 2012 05:34 PM

Quote:
And anyway, Heroes VI is a lost cause for me. It hit rock bottom and now struggles with Heroes IV as to which is going to be the worst of the series. And the reason for that was not Black Hole but Ubisoft. And no matter how many developers will they change, as long as Ubisoft remains, this one and very likely every other future release will be retarded.


Exactly my belief as well.

When it comes down to it, what is the one constant between H5 and H6? It sure as hell isn't the developer. It's Ubi, so they have to take the majority of the blame for allowing such a shoddy product to get out the door not once, but twice now.

But by all means, hire another bargain basement developer and then blame them when H7 sucks.  


As for this Heroes 3 remake talk, I don't want them to remake the game, but it sure would be nice to have all the content that it had. It's kinda hard to be satisfied with 5 factions, not many artifacts and only a handful of neutrals when H3 in the end had 9 factions, bucket loads of artifacts and a final count of 15 neutral units (19 if you count the 4 elementals that eventually moved to the Conflux).

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted April 08, 2012 06:43 PM

Thx for the clarification, SirCharles. But I have a question that you may be allowed (or not) to answer:

Exacly, in what Limbic has been working on Heroes VI? Conflux and servers?

The answer would explain so much
____________

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SirCharles
SirCharles


Hired Hero
posted April 08, 2012 09:11 PM

That's a good question.  To be honest I don't know.  We just recently started having contact with them.  I'll try to remember to ask.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 08, 2012 09:28 PM

Thanx for clearing up the subject swiftly SirCharles, it does sound a bit less dramatic than we first feared.
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SKPRIMUS
SKPRIMUS


Promising
Supreme Hero
The One and the Prime
posted April 09, 2012 03:55 AM

(I'm going to put a positive spin to this the way DoubleDeck likes)

The whole thing with Cepheus' announcement, SirCharles' posts, patch 1.3 notes & revision/delay is hilariously one of the best April fools ever for us potentially!

Imagine if you all co-ordinated this on Mar31/Apr1, you'd have:
- everyone wondering & discussing madly if things are true or not
- raise peoples' hopes & then viciously dash them again
- dash some other peoples' hopes & miraculously restore them again

<clap, clap, clap, clap>

Why bother with the ubi April fools which required more work?

I looked up Limbic on the net as well...
Like some others that's said it before: H6 is some sort of bizarre joke...LMAO

I agree with some of SirCharles' comments regarding BHole's piss poor execution tho.

The most important thread in ubi forums right now is "[Suggestion]Weather effect"
Again LOL
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Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 09, 2012 04:05 AM

Nowadays most of developers live on another planet and never look back to learn. Who cares about tweaks or bad balance if the player has access to internal resources, readable scripting language and readable graphics within freeware programs? Mods are what we need, games should be an open tool today. If accessible tools are provided, each player can become happy within little effort. Then, after mass feedback and trials, create multiplayer mod, then tournaments will take care of unifying the fans.
____________
Era II mods and utilities

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted April 09, 2012 07:44 AM
Edited by Zenofex at 07:45, 09 Apr 2012.

A mod-friendly game is always welcome but a dev should never rely on "player-supported" product because it ultimately delivers a very bad message. The game should be complete before shipping, with as few bugs and as polished balance/gameplay features as possible and then the players can begin improving (or rather modifying it) it via mods not for the sake of correcting the devs' mistakes but to fully exploit the potential of the product. Read - the relationship between the original HoMM III and WoG. Anything else would be giving the code to the customers to do whatever they want with it and among these customers you'll hardly have more than 1% programmers - what should the rest do with it?

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adriancat
adriancat


Famous Hero
Protector Of The Peace
posted April 09, 2012 08:45 AM

Quote:
(I'm going to put a positive spin to this the way DoubleDeck likes)

The whole thing with Cepheus' announcement, SirCharles' posts, patch 1.3 notes & revision/delay is hilariously one of the best April fools ever for us potentially!

Imagine if you all co-ordinated this on Mar31/Apr1, you'd have:
- everyone wondering & discussing madly if things are true or not
- raise peoples' hopes & then viciously dash them again
- dash some other peoples' hopes & miraculously restore them again

<clap, clap, clap, clap>

Why bother with the ubi April fools which required more work?

I looked up Limbic on the net as well...
Like some others that's said it before: H6 is some sort of bizarre joke...LMAO

I agree with some of SirCharles' comments regarding BHole's piss poor execution tho.

The most important thread in ubi forums right now is "[Suggestion]Weather effect"
Again LOL

  We receive only lies..Seems that the game has been abandoned.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 09, 2012 10:17 AM

It has?
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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adriancat
adriancat


Famous Hero
Protector Of The Peace
posted April 09, 2012 10:22 AM

It seems so because a big lack of communication and still no patches.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 09, 2012 10:51 AM

I think you are overreacting a bit there.
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adriancat
adriancat


Famous Hero
Protector Of The Peace
posted April 09, 2012 10:52 AM

I think so too...But the fact that is annoying me is the lack of official communication.

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted April 09, 2012 02:23 PM

Quote:
The whole thing with Cepheus' announcement, SirCharles' posts, patch 1.3 notes & revision/delay is hilariously one of the best April fools ever for us potentially!


Christ, I wish. If only.
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Corribus
Corribus

Hero of Order
The Abyss Staring Back at You
posted April 09, 2012 03:14 PM

Quote:
Mods are what we need, games should be an open tool today. If accessible tools are provided, each player can become happy within little effort. Then, after mass feedback and trials, create multiplayer mod, then tournaments will take care of unifying the fans.

That's true to a point.  Then again, call me old fashioned but when I buy a game I don't intend to buy someone else's toolbox. In other words, I'd don't think it's reasonable to expect me to have to wait around for good mods to be developed to enjoy a piece of software I just spent $50 on.  Games should still be enjoyable right out of the box.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 09, 2012 03:27 PM
Edited by Salamandre at 15:41, 09 Apr 2012.

My point was more about game internal structure. When developers decide to make primarily a very moddable game, the structure and the scripting/graphic language are better structured and easier to access, for themselves also. When they can test and change variables on the fly, the chances of releasing a finished product are higher too. It takes more time in planning such language but much less time on testing and fixing bugs.  

If they rely only on the single programmer who has his own tools to decode the structure, then it's over and this is probably why they need decades to bring a patch up.

The best example would be Civilization 4: all graphics resources can be easily changed with freeware programs and all scripts fast decoded within basic python knowledge. They choose to close access to structure for next sequel, and one year after release, CiV fans still could not make a single mod or create new graphics except conversions. Result: CIV 5 forums are empty.
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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted April 09, 2012 04:16 PM

Quote:

That's true to a point.  Then again, call me old fashioned but when I buy a game I don't intend to buy someone else's toolbox. In other words, I'd don't think it's reasonable to expect me to have to wait around for good mods to be developed to enjoy a piece of software I just spent $50 on.  Games should still be enjoyable right out of the box.


Agree
Eventhou modes are very popular among many players there are as many who just want to enyoi the base game and not influence it by any "Fan made" aspects.

I for myself am a person who does not download any modes unless I am very enthusiastic about them
(Ex H3 Succesion wars is a mode I am lookinf forward to)

Inovation is needed as well as easy modability. But the core mechanics should be the base of the game. And a well created setting and story cloase second.

Many old heroes fans may have the problem with the lack of RMG complicated modability and the fact that self made maps can not be played online.

But as burning as these topics are, the game has to be made functional and entertaining before we can move to this part of the game.
Even the best RMG is no use when the core principle of a game si "Gat as many towns as posible as soon as posible"
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I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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