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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Platform] Knightmare Kingdoms
Thread: [Platform] Knightmare Kingdoms This thread is 61 pages long: 1 10 20 ... 22 23 24 25 26 ... 30 40 50 60 61 · «PREV / NEXT»
Khadras
Khadras


Famous Hero
posted September 16, 2016 05:33 PM

majaczek said:
What is your timezone Khadras? Mine is GMT+1

EDIT: Added proposal Upgrades to Magma Dragon, Sylvan Dragon, Mantis and Astral Phoenix.
You Would be also able to upgrade Blood Dragons into Dracoliches in Hill Fort or upgrade the Adventure Map Dwellings. If anybody things the Bloody->Draco is overpowered I may disable the upgrade.
Fixed Catapult counted as Evil in Exorcism script (it were using Speed, now it uses flag 64)

EDIT: Good luck with work and Family. I am a student with no family yet


Thanks. My time zone is GMT +2 (Bucharest).

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted September 16, 2016 05:54 PM
Edited by majaczek at 18:12, 16 Sep 2016.

sadly I have suddenly problem with ZVSLIB...
Quote:

:::>>> Sat Feb 16 19:29:26 2013 2004.9.23.810 <DLG7.cpp; InvokeDialogue07; line 132> Window width = 809, maximum value = 800.
:::>>> Tue Mar 12 19:05:08 2013 2004.9.23.810 <Utils.cpp; LoadImageA; line 685> File "" is empty.
:::>>> Tue Mar 12 19:05:22 2013 2004.9.23.810 <Utils.cpp; LoadImageA; line 685> File "" is empty.
:::>>> Tue Mar 12 19:05:26 2013 2004.9.23.810 <Utils.cpp; LoadImageA; line 685> File "" is empty.
:::>>> Sun Aug 02 11:06:35 2015 2004.9.23.810 <Utils.cpp; LoadImageA; line 685> File "" is empty.
:::>>> Sun Aug 02 11:06:35 2015 2004.9.23.810 <Utils.cpp; LoadImageA; line 685> File "" is empty.
:::>>> Sun Aug 02 11:06:35 2015 2004.9.23.810 <Utils.cpp; LoadImageA; line 685> File "" is empty.
:::>>> Sun Aug 02 11:06:35 2015 2004.9.23.810 <Utils.cpp; LoadImageA; line 685> File "" is empty.
:::>>> Sun Aug 02 13:40:28 2015 2004.9.23.810 <Utils.cpp; LoadImageA; line 685> File "" is empty.
:::>>> Sun Aug 02 13:40:28 2015 2004.9.23.810 <Utils.cpp; LoadImageA; line 685> File "" is empty.
:::>>> Sun Aug 02 13:40:28 2015 2004.9.23.810 <Utils.cpp; LoadImageA; line 685> File "" is empty.
:::>>> Sun Aug 02 13:40:38 2015 2004.9.23.810 <Utils.cpp; LoadImageA; line 685> File "" is empty.
:::>>> Sun Aug 02 13:40:38 2015 2004.9.23.810 <Utils.cpp; LoadImageA; line 685> File "" is empty.
:::>>> Sun Aug 02 13:40:38 2015 2004.9.23.810 <Utils.cpp; LoadImageA; line 685> File "" is empty.
:::>>> Thu Dec 24 09:16:10 2015 2004.9.23.810 <DLG7.cpp; InvokeDialogue07; line 132> Window width = 809, maximum value = 800.
:::>>> Fri Sep 16 17:38:15 2016 2004.9.23.810 <DLG8.cpp; InvokeDialogue08; line 346> Exception: "EAccessViolation", ExceptAddr: 06366EF0, ErrorAddr: 00000000,
ParentWindow: 000410FE,
ResDir: ".DataZVSLIB1.RES",
Playsnd: 1,
CheckBoxes:
{Caption="The map has 8 Towns.
Select the maximum number of Dragon Peak to be added:",
Number=6,
Text[0]="1",
State[0]=0,
Text[1]="2",
State[1]=0,
Text[2]="4",
State[2]=0,
Text[3]="8",
State[3]=0,
Text[4]="16",
State[4]=0,
Text[5]="None",
State[5]=1}
SEND THIS MESSAGE OR FILE "E:GAMEZHeroes3_ERA_2.4ZVSLib1.dll_Errors.log" (ZIPPED) TO H3NL@NAROD.RU / ZVS@MAIL.RU / CRAGHACK@BK.RU
:::>>> Fri Sep 16 17:40:26 2016 2004.9.23.810 <DLG8.cpp; InvokeDialogue08; line 346> Exception: "EAccessViolation", ExceptAddr: 05F96EF0, ErrorAddr: 00000000,
ParentWindow: 000A1154,
ResDir: ".DataZVSLIB1.RES",
Playsnd: 1,
CheckBoxes:
{Caption="The map has 8 Towns.
Select the maximum number of Dragon Peak to be added:",
Number=6,
Text[0]="1",
State[0]=0,
Text[1]="2",
State[1]=0,
Text[2]="4",
State[2]=0,
Text[3]="8",
State[3]=0,
Text[4]="16",
State[4]=0,
Text[5]="None",
State[5]=1}
SEND THIS MESSAGE OR FILE "E:GAMEZHeroes3_ERA_2.4ZVSLib1.dll_Errors.log" (ZIPPED) TO H3NL@NAROD.RU / ZVS@MAIL.RU / CRAGHACK@BK.RU
:::>>> Fri Sep 16 17:47:57 2016 2004.9.23.810 <DLG8.cpp; InvokeDialogue08; line 346> Exception: "EAccessViolation", ExceptAddr: 067D6EF0, ErrorAddr: 00000000,
ParentWindow: 000C1220,
ResDir: ".DataZVSLIB1.RES",
Playsnd: 1,
CheckBoxes:
{Caption="Select allowable neutral town types.",
Number=9,
Text[0]="Castle",
State[0]=1,
Text[1]="Rampart",
State[1]=1,
Text[2]="Tower",
State[2]=1,
Text[3]="Inferno",
State[3]=1,
Text[4]="Necropolis",
State[4]=1,
Text[5]="Dungeon",
State[5]=1,
Text[6]="Stronghold",
State[6]=1,
Text[7]="Fortress",
State[7]=1,
Text[8]="Conflux",
State[8]=1}
SEND THIS MESSAGE OR FILE "E:GAMEZHeroes3_ERA_2.4ZVSLib1.dll_Errors.log" (ZIPPED) TO H3NL@NAROD.RU / ZVS@MAIL.RU / CRAGHACK@BK.RU
:::>>> Fri Sep 16 17:50:10 2016 2004.9.23.810 <DLG8.cpp; InvokeDialogue08; line 346> Exception: "EAccessViolation", ExceptAddr: 06886EF0, ErrorAddr: 00000000,
ParentWindow: 00211258,
ResDir: ".DataZVSLIB1.RES",
Playsnd: 1,
CheckBoxes:
{Caption="The map has 8 Towns.
Select the maximum number of Dragon Peak to be added:",
Number=6,
Text[0]="1",
State[0]=0,
Text[1]="2",
State[1]=0,
Text[2]="4",
State[2]=0,
Text[3]="8",
State[3]=0,
Text[4]="16",
State[4]=0,
Text[5]="None",
State[5]=1}
SEND THIS MESSAGE OR FILE "E:GAMEZHeroes3_ERA_2.4ZVSLib1.dll_Errors.log" (ZIPPED) TO H3NL@NAROD.RU / ZVS@MAIL.RU / CRAGHACK@BK.RU
:::>>> Fri Sep 16 17:52:10 2016 2004.9.23.810 <DLG8.cpp; InvokeDialogue08; line 346> Exception: "EAccessViolation", ExceptAddr: 067B6EF0, ErrorAddr: 00000000,
ParentWindow: 001E0E56,
ResDir: ".DataZVSLIB1.RES",
Playsnd: 1,
CheckBoxes:
{Caption="The map has 8 Towns.
Select the maximum number of Dragon Peak to be added:",
Number=6,
Text[0]="1",
State[0]=0,
Text[1]="2",
State[1]=0,
Text[2]="4",
State[2]=0,
Text[3]="8",
State[3]=0,
Text[4]="16",
State[4]=0,
Text[5]="None",
State[5]=1}
SEND THIS MESSAGE OR FILE "E:GAMEZHeroes3_ERA_2.4ZVSLib1.dll_Errors.log" (ZIPPED) TO H3NL@NAROD.RU / ZVS@MAIL.RU / CRAGHACK@BK.RU




and HD mod

Quote:
e-mail: baratorch@yandex.ru



[HOMM3 HD CRASH LOG]



Log

{

start logging

compability_dir = E:GAMEZHeroes3_ERA_2.4_HD3_DataCompability#era

EXE_VERSION & TE

EXE_VERSION & ERA



}







HOMM3 HD version: 4.203 RC3





HotA version: none or incomatible







Time

{

  09/16/2016 18:02:46

}



Exception

{

  Module: h3era HD.exe

  Adress:      0x005FF3BC

  Code:        EXCEPTION_ACCESS_VIOLATION

  Flags:       0x00000000

  Information: read of address: 0xC1030289

}



Call stack

{

                     ? called from before 0x02B34404

                     ? called from before 0x02B343D8

                     ? called from before 0x00000000

}



Modules

{

  0x00400000: h3era HD.exe (size: 0x0253512C, entry point: 0x00701000) - E:GAMEZHeroes3_ERA_2.4h3era HD.exe

  0x10000000: _hd3_.dll (size: 0x00218000, entry point: 0x10016F58) - E:GAMEZHeroes3_ERA_2.4_hd3_.dll

  0x02C50000: smackw32.dll (size: 0x00025000, entry point: 0x02C6084C) - E:GAMEZHeroes3_ERA_2.4smackw32.dll

  0x02C80000: binkw32.dll (size: 0x0002B000, entry point: 0x02C91705) - E:GAMEZHeroes3_ERA_2.4binkw32.dll

  0x02CB0000: IFC20.dll (size: 0x00023000, entry point: 0x02CBF04E) - E:GAMEZHeroes3_ERA_2.4IFC20.dll

  0x52510000: patcher_x86.dll (size: 0x0006D000, entry point: 0x5251E106) - E:GAMEZHeroes3_ERA_2.4patcher_x86.dll

  0x04890000: HD_MCR.dll (size: 0x0048A000, entry point: 0x048FCD08) - E:GAMEZHeroes3_ERA_2.4_HD3_DataHD_MCR.dll

  0x04D20000: HD_WOG.dll (size: 0x00084000, entry point: 0x04D6CBE4) - E:GAMEZHeroes3_ERA_2.4_HD3_DataHD_WOG.dll

  0x21100000: Mss32.dll (size: 0x0005F000, entry point: 0x2112F2E5) - E:GAMEZHeroes3_ERA_2.4_HD3_DataMss32.dll

  0x50390000: cursors.dll (size: 0x0004A000, entry point: 0x00000000) - E:GAMEZHeroes3_ERA_2.4_HD3_DataCommoncursors.dll

  0x05540000: era.dll (size: 0x0015E000, entry point: 0x0556F760) - E:GAMEZHeroes3_ERA_2.4era.dll

  0x05410000: angel.dll (size: 0x0010C000, entry point: 0x05411000) - E:GAMEZHeroes3_ERA_2.4ModsWoGangel.dll

  0x64900000: 6th_slot.era (size: 0x00008000, entry point: 0x649010C0) - E:GAMEZHeroes3_ERA_2.4ModsAmethyst UpgradesEraPlugins6th_slot.era

  0x0FA80000: emerald3.era (size: 0x00522000, entry point: 0x0FA85C55) - E:GAMEZHeroes3_ERA_2.4ModsAmethyst UpgradesEraPluginsemerald3.era

  0x04DE0000: erm_hooker.era (size: 0x00025000, entry point: 0x04DF9490) - E:GAMEZHeroes3_ERA_2.4ModsAmethyst UpgradesEraPluginserm_hooker.era

  0x52740000: knightmare war machines.era (size: 0x00020000, entry point: 0x5275103C) - E:GAMEZHeroes3_ERA_2.4ModsKnightmare WarchestEraPluginsknightmare war machines.era

  0x650C0000: badluck.era (size: 0x00006000, entry point: 0x650C16A4) - E:GAMEZHeroes3_ERA_2.4ModsWoG PLUSEraPluginsbadluck.era

  0x04E30000: yona.era (size: 0x0002A000, entry point: 0x04E4D7AC) - E:GAMEZHeroes3_ERA_2.4ModsYonaEraPluginsyona.era

  0x51F50000: wog_patcherizer.era (size: 0x00014000, entry point: 0x51F518F6) - E:GAMEZHeroes3_ERA_2.4ModsWoGEraPluginswog_patcherizer.era

  0x05F00000: zvslib1.dll (size: 0x005E4000, entry point: 0x05F01000) - E:GAMEZHeroes3_ERA_2.4ModsWoGzvslib1.dll

  0x77230000: amethyst2.dll (size: 0x0009C000, entry point: 0x77232FB1) - E:GAMEZHeroes3_ERA_2.4ModsAmethyst UpgradesEraPluginsamethyst2.dll

  0x05280000: battery.dll (size: 0x00007000, entry point: 0x05281315) - E:GAMEZHeroes3_ERA_2.4ModsAmethyst UpgradesEraPluginsbattery.dll

  0x052B0000: Dwellings.dll (size: 0x00006000, entry point: 0x052B157E) - E:GAMEZHeroes3_ERA_2.4ModsAmethyst UpgradesEraPluginsDwellings.dll

  0x51B90000: all war machines in blacksmith.dll (size: 0x00012000, entry point: 0x51B925B4) - E:GAMEZHeroes3_ERA_2.4ModsKnightmare WarchestEraPluginsall war machines in blacksmith.dll

  0x052E0000: artefact merchant fix.dll (size: 0x0000E000, entry point: 0x052E1830) - E:GAMEZHeroes3_ERA_2.4ModsWoGEraPluginsartefact merchant fix.dll

  0x05520000: buttons.dll (size: 0x0000E000, entry point: 0x055250AC) - E:GAMEZHeroes3_ERA_2.4ModsWoGEraPluginsbuttons.dll

  0x26F00000: Mp3dec.asi (size: 0x0002A000, entry point: 0x26F0A805) - E:GAMEZHeroes3_ERA_2.4_HD3_DataMp3dec.asi

  0x21000000: MSS32.DLL (size: 0x00058000, entry point: 0x2102FCB0) - E:GAMEZHeroes3_ERA_2.4MSS32.DLL





  0x76FD0000: ntdll.dll (size: 0x00182000, entry point: 0x00000000) - C:WINDOWSSYSTEM32ntdll.dll

  0x76D30000: KERNEL32.DLL (size: 0x000E0000, entry point: 0x76D45FD0) - C:WINDOWSSystem32KERNEL32.DLL

  0x76020000: KERNELBASE.dll (size: 0x001A1000, entry point: 0x760DE430) - C:WINDOWSSystem32KERNELBASE.dll

  0x75D80000: USER32.dll (size: 0x0015F000, entry point: 0x75D8A830) - C:WINDOWSSystem32USER32.dll

  0x73AB0000: win32u.dll (size: 0x00015000, entry point: 0x00000000) - C:WINDOWSSystem32win32u.dll

  0x76340000: GDI32.dll (size: 0x0002B000, entry point: 0x76344E70) - C:WINDOWSSystem32GDI32.dll

  0x754F0000: gdi32full.dll (size: 0x0015B000, entry point: 0x755A7390) - C:WINDOWSSystem32gdi32full.dll

  0x75C60000: ADVAPI32.dll (size: 0x00077000, entry point: 0x75C7E990) - C:WINDOWSSystem32ADVAPI32.dll

  0x76A50000: msvcrt.dll (size: 0x000BE000, entry point: 0x76A856A0) - C:WINDOWSSystem32msvcrt.dll

  0x754A0000: sechost.dll (size: 0x00041000, entry point: 0x754B71C0) - C:WINDOWSSystem32sechost.dll

  0x76980000: RPCRT4.dll (size: 0x000C1000, entry point: 0x769A14E0) - C:WINDOWSSystem32RPCRT4.dll

  0x73A70000: SspiCli.dll (size: 0x0001E000, entry point: 0x73A7BA20) - C:WINDOWSSystem32SspiCli.dll

  0x73A60000: CRYPTBASE.dll (size: 0x0000A000, entry point: 0x73A62A90) - C:WINDOWSSystem32CRYPTBASE.dll

  0x75140000: bcryptPrimitives.dll (size: 0x0005A000, entry point: 0x75182960) - C:WINDOWSSystem32bcryptPrimitives.dll

  0x73C50000: SHELL32.dll (size: 0x013D7000, entry point: 0x73E089D0) - C:WINDOWSSystem32SHELL32.dll

  0x76F90000: cfgmgr32.dll (size: 0x00036000, entry point: 0x76F93AB0) - C:WINDOWSSystem32cfgmgr32.dll

  0x75650000: windows.storage.dll (size: 0x0056E000, entry point: 0x75864CD0) - C:WINDOWSSystem32windows.storage.dll

  0x76B10000: combase.dll (size: 0x00211000, entry point: 0x76C1F580) - C:WINDOWSSystem32combase.dll

  0x753C0000: ucrtbase.dll (size: 0x000E0000, entry point: 0x753EE340) - C:WINDOWSSystem32ucrtbase.dll

  0x73B30000: powrprof.dll (size: 0x00045000, entry point: 0x73B37B20) - C:WINDOWSSystem32powrprof.dll

  0x73C00000: shlwapi.dll (size: 0x00046000, entry point: 0x73C1DB40) - C:WINDOWSSystem32shlwapi.dll

  0x76240000: kernel.appcore.dll (size: 0x0000D000, entry point: 0x76243CD0) - C:WINDOWSSystem32kernel.appcore.dll

  0x750B0000: shcore.dll (size: 0x00088000, entry point: 0x750F1220) - C:WINDOWSSystem32shcore.dll

  0x73B80000: profapi.dll (size: 0x0000F000, entry point: 0x73B82E40) - C:WINDOWSSystem32profapi.dll

  0x76250000: ole32.dll (size: 0x000EA000, entry point: 0x76288640) - C:WINDOWSSystem32ole32.dll

  0x736B0000: VERSION.dll (size: 0x00008000, entry point: 0x736B1790) - C:WINDOWSSYSTEM32VERSION.dll

  0x6FA10000: WINMM.dll (size: 0x00024000, entry point: 0x6FA148E0) - C:WINDOWSSYSTEM32WINMM.dll

  0x751A0000: PSAPI.DLL (size: 0x00006000, entry point: 0x751A1450) - C:WINDOWSSystem32PSAPI.DLL

  0x70A90000: DDRAW.dll (size: 0x000ED000, entry point: 0x70AA6AC0) - C:WINDOWSSYSTEM32DDRAW.dll

  0x737A0000: WSOCK32.dll (size: 0x00008000, entry point: 0x737A1730) - C:WINDOWSSYSTEM32WSOCK32.dll

  0x761D0000: WS2_32.dll (size: 0x00063000, entry point: 0x761E66E0) - C:WINDOWSSystem32WS2_32.dll

  0x6F9E0000: WINMMBASE.dll (size: 0x00023000, entry point: 0x6F9E8300) - C:WINDOWSSYSTEM32WINMMBASE.dll

  0x70B80000: DCIMAN32.dll (size: 0x00007000, entry point: 0x70B81FC0) - C:WINDOWSSYSTEM32DCIMAN32.dll

  0x76530000: IMM32.DLL (size: 0x00025000, entry point: 0x76534440) - C:WINDOWSSystem32IMM32.DLL

  0x709C0000: uxtheme.dll (size: 0x00075000, entry point: 0x709F5740) - C:WINDOWSsystem32uxtheme.dll

  0x75BC0000: oleaut32.dll (size: 0x00094000, entry point: 0x75BF8590) - C:WINDOWSSystem32oleaut32.dll

  0x75030000: msvcp_win.dll (size: 0x0007B000, entry point: 0x75045A20) - C:WINDOWSSystem32msvcp_win.dll

  0x54660000: VCRUNTIME140.dll (size: 0x00015000, entry point: 0x5466A990) - C:WINDOWSSYSTEM32VCRUNTIME140.dll

  0x52720000: VCRUNTIME140D.dll (size: 0x0001C000, entry point: 0x52734B90) - C:WINDOWSSYSTEM32VCRUNTIME140D.dll

  0x50210000: ucrtbased.dll (size: 0x00173000, entry point: 0x5027BE50) - C:WINDOWSSYSTEM32ucrtbased.dll

  0x72230000: MSVCR90.dll (size: 0x000A3000, entry point: 0x72252D40) - C:WINDOWSWinSxSx86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9247_none_5090cb78bcba4a35MSVCR90.dll

  0x71500000: COMCTL32.DLL (size: 0x00094000, entry point: 0x7150FCC0) - C:WINDOWSWinSxSx86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.14393.0_none_88fef4c26039fb25COMCTL32.DLL

  0x71130000: MPR.DLL (size: 0x00016000, entry point: 0x711321D0) - C:WINDOWSSYSTEM32MPR.DLL

  0x75EE0000: MSCTF.dll (size: 0x00136000, entry point: 0x75F2E880) - C:WINDOWSSystem32MSCTF.dll

  0x70EB0000: dwmapi.dll (size: 0x0001F000, entry point: 0x70EB3D50) - C:WINDOWSsystem32dwmapi.dll

  0x61720000: nvd3dum.dll (size: 0x00EA2000, entry point: 0x61DB66C0) - C:WINDOWSSYSTEM32nvd3dum.dll

  0x75330000: clbcatq.dll (size: 0x00084000, entry point: 0x75354B30) - C:WINDOWSSystem32clbcatq.dll

  0x6F810000: DSOUND.DLL (size: 0x00089000, entry point: 0x6F8587B0) - C:WINDOWSSYSTEM32DSOUND.DLL

  0x63E00000: MMDevApi.dll (size: 0x00058000, entry point: 0x63E23340) - C:WINDOWSSystem32MMDevApi.dll

  0x722E0000: DEVOBJ.dll (size: 0x00022000, entry point: 0x722E9500) - C:WINDOWSSystem32DEVOBJ.dll

  0x6FB90000: PROPSYS.dll (size: 0x0014F000, entry point: 0x6FBF0B10) - C:WINDOWSSystem32PROPSYS.dll

  0x63D80000: AUDIOSES.DLL (size: 0x0007B000, entry point: 0x63DA7870) - C:WINDOWSSYSTEM32AUDIOSES.DLL

  0x63CB0000: wintypes.dll (size: 0x000CF000, entry point: 0x63D1D390) - C:WINDOWSSYSTEM32wintypes.dll

  0x6F800000: avrt.dll (size: 0x00009000, entry point: 0x6F801C90) - C:WINDOWSSYSTEM32avrt.dll

  0x501D0000: dplayx.dll (size: 0x00039000, entry point: 0x50200310) - C:WINDOWSsystem32dplayx.dll

  0x6E4B0000: comctl32.DLL (size: 0x0020A000, entry point: 0x6E5358E0) - C:WINDOWSWinSxSx86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.14393.0_none_74bc87d3d22d9abecomctl32.DLL

}



Command Line

{

  "E:GAMEZHeroes3_ERA_2.4h3era HD.exe"

}



Data files:

{

  AdvCreNULL.pac

  amethyst.cfg

  AmeUpg.pac

  AmeUpg.pac.15.7z

  AmeUpg.snd.disabled

  AmeUpgSilence.snd

  cranim.txt

  cranim_fast.txt

  cranim_slow.txt

  Creatures_1.7z

  CustomLevelupScreen.pac

  CustomLevelupScreen.txt

  DivineLibrary.pac

  DragonPeaks.pac

  DwTable.txt

  EmeraldArtifacts.pac

  EmeraldArtifacts.pac.1.7z

  extra_towns_pak_1.7z

  fast battle animation.snd

  LoadGame.pac

  necromancy.cfg

  crexpbon.txt.disabled

  Pillar.pac

  Pillar.snd

  reinforcements.pac

  ReMagic+Reinforcements_001.7z

  Silo.pac

  silo.txt

  sptraits.txt

  znpc00.txt

  backup27.7z

  backup28.7z

  Backup30.7z

  Backup31.7z

  KniHero.pac

  KniHero.pac.1.7z

  big spellbook.pac

  H3DialogsDL.exe

  Hideout.pac

  HideoutDlg.txt

  MrkArtCr.bmp

  rmg.pac

  Stats_helper.pac

  xxl.pac

  zsetup_plus.7z

  ZSETUP_PLUS.pac

  zsetup_plus_old1.7z

  wog revised.pac

  wog revised.snd

  yona.pac

  yona.snd

  Czcionki.pac

  eng.pac

  hmm35wog.pac

  wog - animated objects.pac

  wog - animated trees.pac

  wog - battle decorations.pac

  wog - no prebattle music.snd

  wog.snd

  wog.vid

  checksums.md5

  diff.dat

  h3abp_bm.lod

  h3abp_sp.lod

  H3ab_ahd.snd

  H3ab_ahd.vid

  H3ab_bmp.lod

  H3ab_spr.lod

  H3bitmap.lod

  H3pbitma.lod

  H3psprit.lod

  H3sprite.lod

  Heroes3.snd

  HiScore.dat

  orig.dat

  RMTEA8RC.BIN

  RMTEA8SC.BIN

  VIDEO.VID

}





_HD_Files (157):

{

"adrollvr_b.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonadrollvr_b.bmp

"advmap_d.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonadvmap_d.bmp

"advmap_date.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonadvmap_date.bmp

"advmap_fill.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonadvmap_fill.bmp

"advmap_l.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonadvmap_l.bmp

"advmap_ld.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonadvmap_ld.bmp

"advmap_lu.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonadvmap_lu.bmp

"advmap_r.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonadvmap_r.bmp

"advmap_rd.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonadvmap_rd.bmp

"advmap_rr.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonadvmap_rr.bmp

"advmap_ru.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonadvmap_ru.bmp

"advmap_ru_v2.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonadvmap_ru_v2.bmp

"advmap_u.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonadvmap_u.bmp

"AELMATTK.82m" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticAELMATTK.82m

"AELMDFND.82m" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticAELMDFND.82m

"AELMKILL.82m" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticAELMKILL.82m

"AELMWNCE.82m" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticAELMWNCE.82m

"AOFLGBT.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticAOFLGBT.def

"aresbar2_l.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonaresbar2_l.bmp

"aresbar2_m.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonaresbar2_m.bmp

"aresbar2_r.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonaresbar2_r.bmp

"aresbar_l.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonaresbar_l.bmp

"aresbar_m.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonaresbar_m.bmp

"aresbar_r.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonaresbar_r.bmp

"artslot.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonartslot.bmp

"AVWefre0.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticAVWefre0.def

"AVWPHX.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticAVWPHX.def

"AVWSKEX0.DEF" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticAVWSKEX0.DEF

"bckpck.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonbckpck.def

"BkPack.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonBkPack.bmp

"BuyAllBk.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonBuyAllBk.bmp

"CampBr_d.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonCampBr_d.bmp

"CampBr_l.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonCampBr_l.bmp

"CampBr_r.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonCampBr_r.bmp

"CampBr_u.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonCampBr_u.bmp

"CCNSShd.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonCCNSShd.bmp

"ChkBlue.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonChkBlue.def

"ComOpB2.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonComOpB2.bmp

"Cphx.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticCphx.def

"Crspell.ani" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonCrspell.ani

"CRTOINFO.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticCRTOINFO.bmp

"cursors.dll" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommoncursors.dll

"ddb.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonddb.def

"default.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommondefault.def

"DlgBluBk.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonDlgBluBk.bmp

"DlgBluBo.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonDlgBluBo.def

"DlgDBlBk.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonDlgDBlBk.bmp

"DrDoCoBk.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonDrDoCoBk.bmp

"Files.ini" E:GAMEZHeroes3_ERA_2.4_HD3_DataCompability#eraFiles.ini

"Firbattk.82m" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticFirbattk.82m

"FM_Dir.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFM_Dir.bmp

"FM_DirBk.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFM_DirBk.bmp

"GARRIPOP.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonGARRIPOP.bmp

"GARRISON.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticGARRISON.bmp

"GENRLTXT.RUS" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonGENRLTXT.RUS

"GPuCrdiv.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticGPuCrdiv.bmp

"H3ac1.asi" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonH3ac1.asi

"hd3_cbar.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonhd3_cbar.bmp

"hd3_copl.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonhd3_copl.bmp

"HD_CamCu.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonHD_CamCu.bmp

"HD_CBar.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonHD_CBar.bmp

"HD_CoPla.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonHD_CoPla.bmp

"hd_fr_d.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonhd_fr_d.bmp

"hd_fr_f.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonhd_fr_f.bmp

"hd_fr_l.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonhd_fr_l.bmp

"hd_fr_ld.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonhd_fr_ld.bmp

"hd_fr_lu.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonhd_fr_lu.bmp

"hd_fr_r.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonhd_fr_r.bmp

"hd_fr_rd.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonhd_fr_rd.bmp

"hd_fr_ru.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonhd_fr_ru.bmp

"hd_fr_u.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonhd_fr_u.bmp

"HD_GSelP.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonHD_GSelP.bmp

"HD_kResB.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonHD_kResB.bmp

"hd_mov1l.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonhd_mov1l.def

"hd_mov1r.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonhd_mov1r.def

"hd_movl.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonhd_movl.def

"hd_movr.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonhd_movr.def

"HD_OvCas.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonHD_OvCas.bmp

"HD_Puzzl.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonHD_Puzzl.bmp

"HD_QVBK.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonHD_QVBK.bmp

"hd_split.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonhd_split.def

"HD_THBCS.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonHD_THBCS.bmp

"HD_THBRM.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonHD_THBRM.bmp

"HD_THBTW.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonHD_THBTW.bmp

"HD_TownS.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCompability#eraHD_TownS.bmp

"HD_TPCa7.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonHD_TPCa7.bmp

"HD_TPCa8.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonHD_TPCa8.bmp

"HD_TPMag.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonHD_TPMag.bmp

"HD_TPRan.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonHD_TPRan.bmp

"HD_TStat.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonHD_TStat.bmp

"HD_VWrld.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonHD_VWrld.bmp

"hd_xchng.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonhd_xchng.def

"HPSRAND4.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonHPSRAND4.bmp

"HStInf.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonHStInf.bmp

"iam_dig.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommoniam_dig.def

"iam_puz.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommoniam_puz.def

"iam_turn.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommoniam_turn.def

"iam_view.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommoniam_view.def

"ircma.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonircma.def

"ircmi.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonircmi.def

"List10Bk.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonList10Bk.bmp

"List10Sl.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonList10Sl.bmp

"mapgrid.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonmapgrid.def

"Mov1LM.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonMov1LM.def

"Mov1RM.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonMov1RM.def

"no hota maps.bin" E:GAMEZHeroes3_ERA_2.4_HD3_DataCompability#erano hota maps.bin

"Pack.ini" E:GAMEZHeroes3_ERA_2.4_HD3_DataCompability#erapack.ini

"PassEdBk.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonPassEdBk.bmp

"PIXIDFND.82m" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticPIXIDFND.82m

"PSKIL21.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonPSKIL21.def

"qcb.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonqcb.def

"QuesLoFr.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonQuesLoFr.bmp

"radar_h.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonradar_h.bmp

"radar_v.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonradar_v.bmp

"repmt.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonrepmt.def

"RmgTTBk.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonRmgTTBk.bmp

"Rustattk.82m" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticRustattk.82m

"SCBUTCP.DEF" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticSCBUTCP.DEF

"SCSelBck.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonSCSelBck.bmp

"SimpFram.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonSimpFram.def

"SpelBk2.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonSpelBk2.bmp

"SPRTDFND.82m" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticSPRTDFND.82m

"stripe3d.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonstripe3d.bmp

"SwAML.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonSwAML.def

"SwAML_M.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonSwAML_M.def

"SwAMR.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonSwAMR.def

"SwAMR_M.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonSwAMR_M.def

"SwCML.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonSwCML.def

"SwCMR.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonSwCMR.def

"SwFL.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonSwFL.def

"SwFR.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonSwFR.def

"SwSpl.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonSwSpl.def

"SwXCh.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonSwXCh.def

"sysopb2.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.Cosmeticsysopb2.def

"TBCSHAL4.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticTBCSHAL4.def

"TBELdw_6.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticTBELdw_6.def

"TBELup_6.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticTBELup_6.def

"TBFRBOAT.DEF" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticTBFRBOAT.DEF

"TBFRDW_6.DEF" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticTBFRDW_6.DEF

"TBFRTVRN.DEF" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticTBFRTVRN.DEF

"TBFRUP_2.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticTBFRUP_2.def

"TBFWyv2_4.DEF" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticTBFWyv2_4.DEF

"TBINBLAK.DEF" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticTBINBLAK.DEF

"TBSTDW_4.DEF" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticTBSTDW_4.DEF

"TBStHal4.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticTBStHal4.def

"TBStHoly.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticTBStHoly.def

"TeamPlSl.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonTeamPlSl.bmp

"timchebk.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommontimchebk.bmp

"TM_RANMA.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonTM_RANMA.bmp

"TOELup_6.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticTOELup_6.bmp

"tp_mag_title.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommontp_mag_title.bmp

"tp_sel.def" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommontp_sel.def

"trade3.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommontrade3.bmp

"TRADE626.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonTRADE626.bmp

"TRARROWL.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonTRARROWL.bmp

"TRARROWR.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonTRARROWR.bmp

"TZELup_6.bmp" E:GAMEZHeroes3_ERA_2.4_HD3_DataCommonFix.CosmeticTZELup_6.bmp

}



Main INI

{



<Version> = 4100209

<Language> = "#en.ini"

<Fix.AutofixMap> = 0

<Fix.Cosmetic> = 1

<Fix.Crit.ArtMerchantDlg.Backpack> = 1

<Fix.Crit.DoubleDeleteNetMsg> = 1

<Fix.Crit.FirstStart> = 0

<Fix.Crit.MapsOver5000> = 1

<Fix.Crit.MpNotMeTownQV> = 1

<Fix.Crit.RandHeroRandCreatures> = 1

<Fix.Crit.ReplayTurn.AI7DaysExpireLose> = 1

<Fix.Crit.RMG.AnyUnknownErrors> = 1

<Fix.Crit.ScenarioMgr.MapTime> = 1

<Fix.Crit.Tavern.Rumors> = 1

<Fix.Crit.TextFilesBugs> = 1

<Fix.DefFrame.Draw.ExceptionHandlerOn> = 1

<Fix.Font.HighlightedText> = 1

<Fix.Font.NegativeShift> = 0

<Fix.LodNotFoundExeptionOff> = 0

<Fix.RMG.StartingHeroInPrison> = 1

<Graphics.Resolution> = 960, 600

<Graphics.Mode> = 3

<Graphics.ComplexFilter> = 2

<Graphics.Threads> = 8

<Graphics.SimpleFilter> = 0

<Graphics.SystemCursors> = 0

<HD+.Settings>

<Misc.TournamentSaver> = 0

<Misc.Misc> = 1

<Misc.RenameRandMap> = 0

<Packs>

<Sound.Async> = 1

<Sound.Stereo44Music> = 1

<Sound.NewerLibraries> = 1

<Sys.MultiInstance> = 1

<Sys.NoCD> = 0

<UI.AdvMgr.SkipMapMsgs> = 1

<UI.ClipCursor> = 1

<UI.CombatMgr.CursorShadowAlwaysOn> = 1

<UI.DarkTransitions> = 1

<UI.Ext.AdvMgr> = 1, 1, 0

<UI.Ext.ArtMerchantDlg> = 1, 1

<UI.Ext.CombatMgr> = 1, 1

<UI.Ext.CombatOptionsDlg> = 1

<UI.Ext.HeroDlg> = 0

<UI.Ext.LvlUpDlg> = 1

<UI.Ext.ScenarioMgr> = 1

<UI.Ext.ScenarioMgr.Settings> = 2, 72, 2, 2, 0, 0, 2, 0, 0, 0, 0, 1, 1, 1

<UI.Ext.ScenarioMgr.Folders> = 0

<UI.Ext.SpellBook> = 1

<UI.Ext.SpellScroll> = 1

<UI.Ext.SwapMgr> = 0

<UI.Ext.TextEditBox> = 1, 1

<UI.Ext.TownMgr> = 0, 1

<UI.Ext.TownMgr.AvailableInsteadGrowth> = 0

<UI.Ext.TownPortalDlg> = 1

<UI.HiRezCore> = 1

<UI.HiRezCore.DlgExtraFlags> = 1

<UI.MainMenu.ShowSysMenu> = 1

<UI.MapGrid> = 1

<UI.MsgBox.DblClickSelect> = 1

<UI.RecruitDlg.AutoSet> = 1

<UI.RecruitDlg.AutoSet.Max> = 1

<UI.ReplayOwnTurn> = 1

<UI.ShowTimer> = 1

<UI.Suits> = 1

<UI.Tavern.InviteHero> = 0

<Update.CheckAtStart> = 0

}



HKLMSOFTWAREMicrosoftWindows NTCurrentVersion

{

  ProductName:    Windows 10 Pro

  CurrentVersion: 6.3

  BuildLab:       14393.rs1_release_inmarket.160906-1818

}



GetVersionEx

{

  PlatformId  = 2

  Version:      6.2

  Build:        9200

  CSDVersion  =

  ProductType = 1

  SuiteMask   = 256

}



Some ingame values

{

  FullScreen Mode = 1

  Game Type       = 0

  Network Game    = 0



            Me: Red

 Active Player: Red

  Active is Human = 1

  Map file = Arrogance.h3m

}



But it crashes without HD mod also...
anybody could find the guilty file? I believe it's one of my scripts but it's not where ERM debugger points

also
Quote:
Time Stamp: Fri Sep 16 16:03:28 2016


Map Saved with:

WoG Version: 3 . 59
Built on Dec 12 2005

******************************_Exception_(trace_details)_******************************
### Location: 1 : 60
### Location: 1 : 58
### Location: 1 : 50
### Location: 1 : 50
### Location: 1 : 554
***** Context (100 chars) *****
; [set teams by z1000]

***************************************************************************
***********************
### Location: 1 : 59
### Location: 1 : 58
### Location: 1 : 50
### Location: 4 : 18

EIP = {0x005FF3BC},  Access Violation. Attempt to {read} the inaccessible data at {0xC1030289}

The Latest Executed ERM Receiver:

IF:Q2/8/125/8/110/7/z169004; [give message with picture choice]
!!UN:A125/9/y-1; [restore original

Register Context:


EAX = 0x00000000
EBX = 0x75DA2450
ECX = 0xC1030279
EDX = 0x530001F7
ESI = 0xC1030279
EDI = 0x02B34404
EBP = 0x02B343B8
ESP = 0x02B343AC

Stack Frame:

0x02B343AC : 0x02B34424
0x02B343B0 : 0x02B34404
0x02B343B4 : 0x75DA2450
0x02B343B8 : 0x02B343D4
0x02B343BC : 0x04D43E83
0x02B343C0 : 0x02B34404
0x02B343C4 : 0x02B34404


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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted September 16, 2016 07:07 PM
Edited by majaczek at 15:54, 18 Sep 2016.

I disabled almost all mods it still crashes
it seems I have broken ERA or HD mod install

EDIT: yes! it was broken patcher_x86.dll from newest HD mod, older one worked fine

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I have problem with saving game and emerald3.era
it works with quick savings script
it works when replacing old save
it seem to not work when you save on new name over save menu... can any programmer help me? I already made workarounds in sources of emerald3 to fix the problem which already were in emerald v2
aha - saving over new name then overwritting it works

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Khadras
Khadras


Famous Hero
posted September 19, 2016 09:22 PM
Edited by Khadras at 21:23, 19 Sep 2016.

Hi! The day after tomorrow i will be able to send what i have done. Today and tomorrow i will test the modifications. I download last version of Amethyst and Knightmare Heroes but i see in the battle field very slow ai thinking for Ogre and Ogre Magi. Perhaps there are more units that do that. A battle is too long in waiting the ai to move some units. In the first time i was thinking that the game freeze but after one minute the Ogre moves.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted September 21, 2016 06:51 AM

Thanks! did you edited zcrtrait.txt (plus created copies as crtraits.txt and crtrait0.txt), modified crexpbon.txt and checked cfg files? or you ommitted one of the things?

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Khadras
Khadras


Famous Hero
posted September 21, 2016 08:40 AM
Edited by Khadras at 08:43, 21 Sep 2016.

majaczek said:
Thanks! did you edited zcrtrait.txt (plus created copies as crtraits.txt and crtrait0.txt), modified crexpbon.txt and checked cfg files? or you ommitted one of the things?

I edited zcrtrait.txt, created copies as crtraits.txt and crtrait0.txt, modified crexpbon.txt. What i must check in cfg files? I just verified to be set the right town for creatures that are updated version of towns creatures (to belong to the same town), and set undead for upgraded of undead creatures. It should be something of what i missed?
And for crexpbon.txt, i apply a simple rule: upgraded creatures must have abilities better than non-upgraded creatures that belongs. For example, Wights have a good block ability and ghost do not. Age is not so good than bock physical damage ability, because age has worst chance than block. For me it is hard to kill a pack of wights than a pack of ghosts. Other rule is: for the same ability, upgraded creatures must have a strong version of that ability than non-upgraded ones. Strong means to have access on it faster than non-upgraded ones and if the ability has a value, must be higher than non-upgraded creature.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted September 21, 2016 11:57 AM
Edited by majaczek at 12:13, 21 Sep 2016.

Khadras said:
majaczek said:
Thanks! did you edited zcrtrait.txt (plus created copies as crtraits.txt and crtrait0.txt), modified crexpbon.txt and checked cfg files? or you ommitted one of the things?

I edited zcrtrait.txt, created copies as crtraits.txt and crtrait0.txt, modified crexpbon.txt. What i must check in cfg files? I just verified to be set the right town for creatures that are updated version of towns creatures (to belong to the same town), and set undead for upgraded of undead creatures. It should be something of what i missed?
And for crexpbon.txt, i apply a simple rule: upgraded creatures must have abilities better than non-upgraded creatures that belongs. For example, Wights have a good block ability and ghost do not. Age is not so good than bock physical damage ability, because age has worst chance than block. For me it is hard to kill a pack of wights than a pack of ghosts. Other rule is: for the same ability, upgraded creatures must have a strong version of that ability than non-upgraded ones. Strong means to have access on it faster than non-upgraded ones and if the ability has a value, must be higher than non-upgraded creature.


nice! in cfg file essential fields are flags, town, level.
rest is given individually. please read Amethyst2 Sources (code and english only) and there are some "property=" including the quotation mark and property is name of property. in one file there all properties listed. if mangling with cfg files is too much for you, just be sure the 3 fields are ok and leave rest in cfg files to me. also in crexpbon I want something interesting like hmmm... IDK. I already started editing cfg files so most of them may stay but I am not sure.

notice: crexpbon default lines (those for all creatures of given level) don't work on new creatures, you need to copy the lines or develop other progress of hp dmg attack def etc.

if you want another line (which doesn't exist in creature experience and isn't yet availible in cffg files) to make creature more special please tell me. I have "behave as ghost" property (named isGhost) and Behave as Enchanter, behave as rogue. OxFea already given phoenix resssurection and fire shield.

nice would be the tommorow, if it would be as you promised. I would be taking hard times if I had to balance zcrtrait and much even more with crexpbon.

If we finish that part would you still be helping me? please yes

EDIT: please also fix experience lines improperly sorted on some new creatures.

EDIT: Sylvan Dragon and Magma Dragon would be shooting magogs fireball, and if you wish you may add "fire immunity" flag for them

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted September 23, 2016 06:29 PM
Edited by majaczek at 18:29, 23 Sep 2016.

@Khadras It is a bit later than you promised, do you still work on it?

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Khadras
Khadras


Famous Hero
posted September 25, 2016 08:35 PM
Edited by Khadras at 14:55, 29 Sep 2016.

majaczek said:
@Khadras It is a bit later than you promised, do you still work on it?

Sorry for late. All is finished but now i am in a small holiday outside my country and i will come back thuesday. It was an unexpected holiday. But when i come back i send you the files.

Hi! I upload traits files.

https://ufile.io/f43

For experience maybe this weekend because i dammaged the file with notepad++ and i must to find where.

The balancing units remains my always concern, in near future i will send you better version. I will always try to balance your units if you will like my logic inserted. If something is not good please tell me. I have 3 version. This is first. If is not good, i will send you the second, and so on.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted September 30, 2016 02:58 PM
Edited by majaczek at 16:39, 30 Sep 2016.

I don't understand what you exactly did, but it seems nice, thank you
It seems there are very general changes so it seems not much left from Fandor's tweaks, but I hope you have deeper insight (you set very precise AI values and fight values, so either you added grain/noise or you are pro )

would you like to suggest any new units (including war machines) or you prefer me to finish more playable version soon? Could you help me with artifacts? (some of combos have not yet an effect and some aren't balanced yet)

PS: Sorry for now but I am tired

EDIT: Muskeeter had to have greater damage than two shots of crossbowmen, but attacks once. when would you have time to make some experience tables, and maybe cfg files? I would give most of decision of these "balancing" to you. Luggage had to have huge HP but to be relatively weak (much experience per power). Chinese Dragon have to have stats roughly of Azure but have something different. Do you have time this weekend?

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Khadras
Khadras


Famous Hero
posted September 30, 2016 07:46 PM

I insert a logic in the adjustment of the units, but is basic logic. I must conjunction with abilities in experience table. I do not want to make this superficially that's why I am studying to find an algorithm to be able to link power of the creature with cost and potential. Experience table shows future abilities of a creature. For 0 experience are native abilities, but with increasing experience new abilities are considered by me to be potential of the creatures. So, what I made is not much, is just the beginning. I just find some functions that establish the link between power (health, attack, defense, damage and native abilities ), potential (speed and future abilities given by future experience) and cost. I applied that function on 3rd upgrade line that was in WoG divided in 4 category: non-shooters lvl 1-6, shooters lvl 7-10, non-shooters lvl 7-10, shooters lvl 1-6.  It was like scenario functions. I have an idea for linking with creature potential, a complex function with a lot of parameters but I need time.
Yes, I will help you with all you need if I am capable to do it. Next week I will go into a trip on St. Mountain Athos in Greece to live like a monk for 20 days. I hope to return sooner if I do not loose the sense of time, because there you are not able to feel the flow of time and you feel like you do not need anything. But after I come back I start working because I will not go anywhere until Christmas. You tell me what I must do.
Yes I know about musketeers. It is not isolate case. But I will adjust stats of all creatures after I link them with potential and native abilities. Not all creatures are linked with native abilities in cost language.

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Khadras
Khadras


Famous Hero
posted October 22, 2016 05:08 PM

I'm back!

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted October 23, 2016 01:52 AM
Edited by NimoStar at 01:55, 23 Oct 2016.

No navigation? Boo ... I like Navigation :v

Also (responding to people complaining commanders were OP copared to creatures) commanders are not "creatures"; you cannot compare them with creatures, they are like your hero avatar. They are to be compared with their actual inspiration, Heroes IV combat heroes.
____________
Never changing = never improving

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Khadras
Khadras


Famous Hero
posted October 23, 2016 08:18 AM

NimoStar said:
No navigation? Boo ... I like Navigation :v

Also (responding to people complaining commanders were OP copared to creatures) commanders are not "creatures"; you cannot compare them with creatures, they are like your hero avatar. They are to be compared with their actual inspiration, Heroes IV combat heroes.


Hi! I play and i like very much your mod for Heroes 4, but i don't understand what you want to say with this message.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted October 24, 2016 11:39 AM

NimoStar said:
No navigation? Boo ... I like Navigation :v

Also (responding to people complaining commanders were OP copared to creatures) commanders are not "creatures"; you cannot compare them with creatures, they are like your hero avatar. They are to be compared with their actual inspiration, Heroes IV combat heroes.


Astromancy skill (the one which replaces Navigation) still give Navigation bonus.

And yes, commanders aren't normal cratures, but game should be balanced, so you actually need army...

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zombu3401
zombu3401

Tavern Dweller
posted October 24, 2016 06:59 PM

hi, nice mod you got there =)) can I ask you something? every time I tried to open the game with Amethyst Upgrades, there is an error message that read :
h3era.exe - system error
The program can't start because VCRUNTIME140.dll is missing from your computer. Try reinstalling the program to fix this problem

I have era 2.47, wog, wog revised, wog plus installed. And creature folder is move to era main folder
____________

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted October 25, 2016 12:49 PM
Edited by majaczek at 13:23, 25 Oct 2016.

zombu3401 said:
hi, nice mod you got there =)) can I ask you something? every time I tried to open the game with Amethyst Upgrades, there is an error message that read :
h3era.exe - system error
The program can't start because VCRUNTIME140.dll is missing from your computer. Try reinstalling the program to fix this problem

I have era 2.47, wog, wog revised, wog plus installed. And creature folder is move to era main folder


get VCRUNTIME140.dll to your computer. It comes from Microsoft Visual C++ Redistributable installer. I believe it's version 1.40 of runtime.

Khadras said:
I'm back!

Me too
what do you suggest to change before releasing full Knightmare Kingdoms? (stable version of all my mods together in single nice package and no bloating files)
and I recently added the mods to bitbucket, hopefully it would help me managing those.

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Khadras
Khadras


Famous Hero
posted October 26, 2016 05:16 PM
Edited by Khadras at 17:25, 26 Oct 2016.

Hi! If you can not wait until Sunday when i will finish experience file, i suggest to upload it without my zcrtraits. My zcrtraits is good just with crexpbon file that is no finished yet.
BTW: A new version of ERA Scripts Mod appeared. There is an option no 742 of igrik: the creatures does not receive new abilities just receive stats bonuses. I think it is a good idea. What do you think?

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted October 26, 2016 05:44 PM

Khadras said:
Hi! If you can not wait until Sunday when i will finish experience file, i suggest to upload it without my zcrtraits. My zcrtraits is good just with crexpbon file that is no finished yet.
BTW: A new version of ERA Scripts Mod appeared. There is an option no 742 of igrik: the creatures does not receive new abilities just receive stats bonuses. I think it is a good idea. What do you think?


I don't think so for option 742. I can wait for crexpbon. currently I am working on my own game, and also I have to do things for my university.

PS: I don't reviewed these ERA-Scripts, I may add probably leaned version to knightmare kingdoms but I don't think it's neccesary.

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zombu3401
zombu3401

Tavern Dweller
posted October 26, 2016 06:34 PM
Edited by zombu3401 at 20:11, 26 Oct 2016.

can't wait for your Knightmare kingdom =*))
quick questions:
-how do the new nature creatures work? they don't appear on the map ( I am mentioning the chinese dragon and similar creatures..)  
-is there anyway to make the animation slow as normal?
____________

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