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majaczek
Supreme Hero
Work at Magic Dimmension
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posted January 12, 2015 06:53 PM |
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Edited by majaczek at 19:33, 12 Jan 2015.
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I have two Issues:
- KC and KCL doesn't affect hero from Random Hero Script
- Learning and Learning Specialists from KH are substantially overpowered but IDK how to find balanced algorithm for Learning's Daily Experience
Somebody Help?
Also is there known way to change neutrals to give more chalenge but no more experience (Like Random Hero is a match, while Karmic Battles isn't)? I'd like to modify some script or write my own, but need an Idea/a Concept.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted January 12, 2015 08:29 PM |
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Neutral stacks can be scripted individually in every battle. Which means you can create endless custom challenges. If you looks at "dragon slaughter" scripts, every stack gets random abilities, as bless, fly, shield, fore shield, prayer, haste, even combined. I can tell you that a group of 30 gnolls ace level, fly, prayer, attack twice and haste applied are a terrific challenge week one. For same experience.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted January 18, 2015 09:02 PM |
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Can you please provide 4-8 nice screens about commanders? I need them for mod manager screens folder. Thanks.
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Era II mods and utilities
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted January 19, 2015 08:13 PM |
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Sorry, I don't have ready ones separate from two Deprecated Ones with unbalanced ability
Here the Polish site there published the two, and I hope my New Fan would shoot a few recent ones. If it doesn't I may try harder to do some on my own.
PS: Please do not repack the mods if possible, and give links to my dropbox folder, because there are included latest fixes and changes, and I sometimes still work on the mods.
Note: Knightmare Commanders are Deprecated by Knightmare Commanders Lite which separate from trials to restore balance gives a few new features
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted January 19, 2015 08:51 PM |
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I plan to upload all mods to stable site, wakeofgods.org. I need screens for mod manager. Even if you plan to rework on your mod, which is often the case with each of us, you can upload new version to same link. But screens are for advertising. Given that all mods have now 6-10 screens, having one without any screen means players will probably ignore it.
There is no hurry, but if you can make some screens in the next two weeks, would be fine.
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gatecrasher
Famous Hero
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posted January 19, 2015 09:01 PM |
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majaczek said:
Aircraft
The Commander may gain this extra skill if he or she has
Magic Power and Speed Master skills
Commander can Fly and casts Land Mine before every attack
It is marked with [F] in Commander info during a battle.
======================================
Hi, I haven't played your mod recently but the last time I did I found that Land Mine casting extremely annoying as you would have to wait for several seconds each time.
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted January 20, 2015 08:59 AM |
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Edited by majaczek at 14:52, 20 Jan 2015.
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I did 4 screenshots with KCL and put them to mod folder
Maybe I will do some for KH and KWM
PS: Could you upload Screenshots to stable image server?
EDIT: added two 'challenge' mini-mods - "Random Hero PLUS" and "Neutral Units PLUS"
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Damian777
Hired Hero
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posted January 23, 2015 08:27 PM |
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted January 26, 2015 04:55 PM |
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted February 11, 2015 05:09 PM |
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Moderators, PLEASE, put this link at first post and replace old ones.
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ooorca
Tavern Dweller
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posted February 20, 2015 05:09 AM |
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Hi everyone, I am new to here only after playing the Ubisoft HD edition.
And thank you majaczek for creating these awesome mods, I would like to try them out but when I the zip files thru Era Mod Manager it says there is no mod in the specified file and try to install manually.
I have been trying to search for solution but couldnt find any. Could someone please give a little advice?
Many thanks!
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted February 23, 2015 03:56 PM |
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I don't know how to make ModsMan know that package is a mod, but as it says you can install mod manually. mod_folder (ie. Knightmare Heroes) should go to era_folder\Mods (so there would be era_folder\Mods\mod_folder). remember to enable the mod in ModsMan and enable required WoG_options.
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted February 24, 2015 06:49 PM |
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Edited by majaczek at 15:19, 27 Feb 2015.
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Amethyst Upgrades is in Beta state. Happy Testing.
Advices and Bugreports are Welcome.
Known Bugs:
- missing sound files (to be fixed by coping proper files from original game and renaming)
- missing adventure map monsters (you can't drop creature on map cause it crash - to be fixed by Avwatttack frames and adventure defs)
Known Issues:
-ERS file is not translated
Happy testing! (it's almost Playable)
EDIT: after unpacking to Mods you need to run installcreatures script or you will have numerous bugs from missing cfg files (ie. Storm Elementals won't shoot)
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RerryR
Promising
Supreme Hero
Researching Magic
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posted May 03, 2015 03:58 PM |
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Hi majaczek,
i've been playing with your knightmare mods and i really like them.
Now i wanted to edit them for my personal use. I like the idea with the multicast for the temple guardian but i find 1 additional cast per 10 lvl a little bit to strong. While testing it seemed that the number of casts per round is not working as i thought. A lvl 1 Hero with lvl 1 commander can already cast 2 times and if the commander has first turn the hero can cast 3 times in total per round. On higher lvls the number of casts doesnt seem to work properly neither.
Anyway
what i wanted to do is to get 1 additional cast per 30 levels of the commander(or hero) so that until lvl 30 you have the usual 1 cast and after lvl 30 you get a second one.
While looking through your ERM code i couldnt find the right line to change the value maybe you can help me:
Part of your "Knightmare Commanders Lite" script where i thought to look for the change(line 0847-0852):
!!BH0&v7083>-1:M?y-50; !!BH1&v7085>-1:M?y-51; //check if hero can cast
!!BH0&v7083>-1/y-53=2/y-69>0/y-50=1:M0; !!BH1&v7085>-1/y-54=2/y-89>0/y-51=1:M0; //Temple Guardian gives hero Multicast
!!VRy-69&y-53=2/y-69>0/y-50=1:-10; !!VRy-89&y-54=2/y-89>0/y-51=1:-10; //temple guardian (specialty works only after cast)
well i thought the last line would do the trick but i still coulndt figure it out.
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted June 03, 2015 01:47 PM |
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RerryR
yes it is the last line with -10 you provided, for both attacker and defender.
Additional Castings over 2 on lvl 1 - well it may be as you say, because it resets counter on commander move. but the third cast for lvl1 should be onhly on first turn
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted June 11, 2015 04:22 PM |
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majaczek said: Moderators, PLEASE, put this link at first post and replace old ones.
Please?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted June 13, 2015 01:50 PM |
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majaczek said: I have two Issues:
- KC and KCL doesn't affect hero from Random Hero Script
- Learning and Learning Specialists from KH are substantially overpowered but IDK how to find balanced algorithm for Learning's Daily Experience
Somebody Help?
What is KC, what is KCL? What is about learning, your request is too vague.
majaczek said:
Also is there known way to change neutrals to give more chalenge but no more experience (Like Random Hero is a match, while Karmic Battles isn't)? I'd like to modify some script or write my own, but need an Idea/a Concept.
Process them when converted to battle stacks (BF, BM, BR) then give to neutrals random abilities as fly, bless, attack around, attack twice, fire shield, etc. You will be surprised how such tiny things can make the battles much more unpredictable.
____________
Era II mods and utilities
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted June 13, 2015 02:09 PM |
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Edited by majaczek at 14:16, 13 Jun 2015.
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KC - Knightmare Commanders
KCL - Knightmare Commanders Lite
KH - Knightmare Heroes
KH does changes to Heroes Specialities and Secondary Skills
Well could you replace old Google Drive outdated links from first page, with always up to date ones Dropbox ones?
EDIT: the thing with learning is that it gives XP daily, and I fear it could be too much. Anyway it's cool (it gives many to SS and even more to specialist)
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted June 13, 2015 02:18 PM |
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dominikat
Tavern Dweller
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posted June 15, 2015 04:02 PM |
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Guys I want to ask you a question. There is a mod called "legend of the red Dragon". In the mod there is a unit called "the red dragon". It has 1500 hp. But where can this unit be recruited? There is a building guarded by these dragons which is called "flying castle" but it is only guarded it doesn't allow you to recruit.
I will be very thanful if you remember the building where this dragon is recruitable?
If you don't remember which mod I am talking about have a look here: http://no-magic.info/heroes-3-of-might-and-magic/heroes-3-of-might-and-magic-legend-of-the-red-dragon-mod.html
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