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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Platform] Knightmare Kingdoms
Thread: [Platform] Knightmare Kingdoms This thread is 61 pages long: 1 2 3 4 5 ... 10 20 30 40 50 ... 57 58 59 60 61 · «PREV / NEXT»
majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted July 22, 2015 12:01 PM
Edited by majaczek at 22:41, 22 Jul 2015.

Updated Amethyst Upgrades to 0.4.4

two new units:
- Gnoll Raider
- Greater Demon

reversed two units to default settings
- Werewolf
- Rogue

New units are upgrades instead of freed units

upgraded AMethyst Upgrades to 0.4.5
-Pit master now ressurects demons
-future compability files

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Liso1
Liso1


Known Hero
posted July 22, 2015 03:44 PM

Hi,
how do I install correctly Amethyst Upgrades to 0.4.4?
I have a little problem


____________
Heroes 3 Wake of Gods Portal

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted July 22, 2015 10:44 PM
Edited by majaczek at 23:40, 22 Jul 2015.

do not use NU or FU together with AU



seven upgrades in Amethyst upgrades soon

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted July 22, 2015 11:45 PM

somebody has a link to good creature archive?

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Liso1
Liso1


Known Hero
posted July 23, 2015 02:13 PM

Units are displayed correctly now but i have other problem.

Shooters don't have ranged attack:


Before the fight reports an error:


Here is my Mod Manager:

____________
Heroes 3 Wake of Gods Portal

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted July 23, 2015 04:45 PM
Edited by majaczek at 17:11, 23 Jul 2015.

@window
it's not an error, it's just a warning that AU doesn't have sounds yet. In lather phase we may complete the sounds

@shooters
are you sure you copied Mods\Amethyst Upgrades\data\creatures to Data\Creatures? if not amethyst doesn't read monster flags such as shooting. there is a windows script that will copy it for you but if you prefer you may do it by hand.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted July 24, 2015 08:52 PM
Edited by majaczek at 12:21, 25 Jul 2015.

going to release 7U version

need to find naga, manticore and cyclops upgrades as DEF files. please help. you may go creative...

if i count well all other upgrades are already implemented as def files (non functional now until i get all defs and zcrtraits files)

probably I'll change name of mod then but well it's more than FU port


EDIT: found naga and cyclop upgrades, need only Manticore

Stable 4U version saved as Amethyst Upgrades Lite

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted July 25, 2015 02:26 PM

just played a bit with Amethyst Upgrades Lite

its realy nice!
some problems still:

-often crashes in fights
-shooters cant shoot (i used your install script and tried to copy by hand, i copied creatures from mod to h3/data)
-missing pics and stats in creatures stack experience

keep up the good work!

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted July 25, 2015 03:14 PM
Edited by majaczek at 15:16, 25 Jul 2015.

shooter can shoot if instaled properly


sorry but it's minor incompability between new Era and old Amethyst (it kind of ignores mod system). be sure to copy creature folder to proper place.

Notice: working version is Amethyst Upgrades Lite, Amethyst Upgrades is WIP (to provide 7U and a bit more)

EDIT: Found upgrade for manticore, but very not obvious - it's Female Warlock

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted July 25, 2015 08:09 PM
Edited by majaczek at 16:37, 02 Aug 2015.

Amethyst Upgrades 0.5.1
- all creature defs packed into PAC file
- prepared cranim (slow and fast version)
- increased creature limit to 242 (for 7U support)
- created placeholder zcrtrait (not playable yet but kind of works
- changed script99.erm to match all 63 upgrades (7U for every town of total 9)
- changed ert file to show the changes
- ers file is as previous - not translated and not updated to new creature amount
- no sounds yet
- pictures (not the animation) are really placeholder


Notice: if you want play not just test use Amethyst Upgrades Lite which is 4U version but all data filled

EDIT: Amethyst Upgrades 0.5.2
- filled creature data (zcrtrait.txt)
- added workaround for creature magic
- already playable, but have lack of Ai values

EDIT: NEED HELP, could anybody help creating portraits for creatures, and choose Sounds for creatures? also a bit help with balance would be welcome. From Mechanics I need to thinkout Creature Experience. there is only 45 new creatures

EDIT: Amethyst upgrades 0.5.3
- first versions of creature experience

EDIT: Amethyst upgrades 0.5.5
- fixed and playable version of creature experience
- temporary creature portraits (much better than placeholder ones)

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Khadras
Khadras


Famous Hero
posted August 03, 2015 12:07 PM

Amethyst Upgrade

Hi, majaczek! I like very much what you done, but there are some things that must be corrected. I installed your last version of Amethyst Upgrade and i receive an error when i want to click on creatures icon from town garrison.
Time Stamp: Mon Aug 03 07:24:45 2015


Map Saved with: 3 . 59
Built on Dec 12 2005

WoG Version: 3 . 59
Built on Dec 12 2005

******************************_Exception_(trace_details)_******************************
### Location: 8 : 28
### Location: 8 : 28

EIP = {0x00550989},  Attempt to divide an integer value by an integer divisor of zero.

The Latest Executed ERM Receiver:

CM:I?y-1; //Area mouse moves over
!!VRz-1&y-1=158:Sz145021;
!!VRz-1&y-1=150:Sz145022;
!!CM&y-1=150

Register Context:
.......

On some maps appears some errors because of missing defs or something like this. Probably because of changing the list of creatures.

There are some scripts from other mods that are in conflict with your mods like Castle Upgrading. I have latest version of HD Mod and when i click on creatures icons from left low corner of the screen the game show an error and close.

In conclusion, your mod has an visible impact on the other mods, so i guess that you must notice in your ini file the compatibility problem with those mods.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted August 03, 2015 12:16 PM
Edited by majaczek at 12:31, 03 Aug 2015.

try latest version (not the one from 7z but one from folder). I recently fixed shooting animation which caused crashes.
I also added AmeUpgSilence.snd which fixes warning with missing sound.

note that any other mod which adds or changes creatures is not compatible with amethyst upgrades. For problems with flags (ie. shooters doesn't shoot) make sure that you copy creatures folder into eradata folder (it's explained on picture inside creatures folder).

I don't know how it works with 3.58f castle upgrading, but if you use SU Patch (or just WoG Plus which includes SU Patch) there shouldn't be any conflicts. (I briefly tested it myself)

Note that WoG PLUS requires WoG Revised and have to override it

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Khadras
Khadras


Famous Hero
posted August 03, 2015 12:25 PM
Edited by Khadras at 12:39, 03 Aug 2015.

I have the latest version of the mod and it is not because animation.

Realy i want that your creatures to become standard. That means they appears in map editor, in random maps, and to have dwellings like L8 creatures.

Until now i used this list of mods and all works fine:

WoG
Morn battlefields
Yona
Secondary Skills Scrolling
Fast Battle Animation
Ultima_Objects
Composed objects and NPC
New Objects Patch
FREDOBJ
Heroes 2 Objects
HOTA_objects
WoG Revised
WoG graphics beta
Animated trees
Undead Ghosts
Training Facility
Smuggler's Hideout (JM)
Big Spell Book
Revisitable Cartographers
Master of Craft
New Upgrades
Disposable Spell-Scrolls
Another flags
Estates displayed
Rename town
Advanced Battle Hints
HmS_Improved_Interface
Usain Bolt
Conquistador 3 leaders
Upgrade ALL
New Interface Mod
LotRD Music
new difficult button
GAMEPLAY_Neutrals split
[GRAPHICS] Various Pandora boxes
Underground fixed
Mithril Smelter
Neutral Units PLUS
YNewLevelupScreen
ERA scripts ENG 1.15
ReMagic Eng 1.4
Damage related to health
Bounty Hunter
Army Management
Overflow_Fix
Upgradable Silos
[GAMEPLAY] Disable Neutral Towns
random hero plus

And then, i disable New Upgrade Mods and enable Amethyst Upgrade Mod and many problems appears. In old list i use 4U version of mod. But 7U version not work well with my list of mods.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted August 03, 2015 12:38 PM
Edited by majaczek at 12:49, 03 Aug 2015.

If I have Time and Will, I may create new Mithril script (basing on the old) that allows you upgrade adventure map dwellings twice. Plus I would add some funny features like well digging (upgrade digging hole to magic well using mithril).

I thought also about new concept - Town defenders - You can build new building if you have castle, that summons a few extra powerfull creatures for every siege in that town on castle side. Count is equal number of month, creature is about level 12.

EDIT: does it crash for you or AI? is it probably from spell casting?
EDIT: missing defs? do you probably left new creature on map? Don't do that, there is no creature defs for adventure maps in my package...

EDIT: Amethyst Upgrades is not compatible with New Upgrades
also please install WoG Plus and make it load after WoG Revised
WoG PLUS is combination of must-to-have mods including SU Patch and some of mods you already use.

EDIT: there were a few glitches in AU in 7U version, which I believe I fixed today or yesterday. note that after upgrade you may need to restart game (start ahead of new game), or bugs persist in save.

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Khadras
Khadras


Famous Hero
posted August 03, 2015 12:48 PM

majaczek said:
If I have Time and Will, I may create new Mithril script (basing on the old) that allows you upgrade adventure map dwellings twice. Plus I would add some funny features like well digging (upgrade digging hole to magic well using mithril).

I thought also about new concept - Town defenders - You can build new building if you have castle, that summons a few extra powerfull creatures for every siege in that town on castle side. Count is equal number of month, creature is about level 12.

EDIT: does it crash for you or AI? is it probably from spell casting?


It crash when i click creature icon in town garrison. It strange because that happens not for all creatures. I guess is about random position that make problems. And some times i receive some error from game about location of creatures. I see that all is about the creatures and all problems appears when i emable amethyst mod. I like very very much this mod, and i want so much to be able to meke it compatible with all this mods but i do not know what is wrong to be able to fix it.
I like very much your ideas with mithril script and Town Defenders. I hope that you will find the right amound of time to do it. BTW: Scientist beleve that the time do not exist! So, you do not need time, because it not exist!

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted August 03, 2015 01:02 PM

I can't reproduce the crash with Necro Town.
Could you list creatures that causes crashes? It probably would help.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 03, 2015 01:21 PM

Thats an enormous list of mods, which already should conflict before amethyst, new level up mod conflicts with many others.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted August 03, 2015 06:39 PM

Khadras, let's try Knightmare Heroes nad Knightmare Commanders Lite. I hope you would like it. could you report any problem with Amethyst Upgrades?

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Khadras
Khadras


Famous Hero
posted August 04, 2015 10:53 AM

majaczek said:
Khadras, let's try Knightmare Heroes nad Knightmare Commanders Lite. I hope you would like it. could you report any problem with Amethyst Upgrades?


I played a lot Knightmare Commander mod and i like it very much, but, after i installed ReMagic 1.5 the astral commander became too hard and impossible to beat because spawn thousands of elementals. I wrote to you a message in the past to ask how can i eliminate the spell that heroes cast random in battle because Necro heroes cas death ripples to often and in high level is impossible to beat them, and the same thing to Castle heroes that cast Destroy Undead spell for necropolis players, but i receive no usefull answer.

I can not play Knightmare Heroes because is in conflict with other of my enabled mods.

I have a cupple of mods that are vital for me like: ERA scripts ENG 1.16, ReMagic ENG 1.5, Random hero plus, YNewLevelupScreen, Neutral Units PLUS, Conquistador 3 leaders, Usain Bolt, a mofified version of Upgradable Silos, Damage related to health, New Upgrades, and WoG Revised that are the most important mods for me that i can not imagine Era2 without them. So, all mods that are in conflict with them are put in second place and i try to modify them to make them work.
So, Amethyst Upgrades is for me very important because this mod must became standard mods for era. In the past i try to add Heroes Without Limits Creatures into my list but i failed. When i see now your last version of the Amethyst the sun shine into my eyes again.
I have a request for you for Amethyst Upgrades Creatures: can you put Creature Overhaul into your creatures settings? Creature Overhaul creatures abilities are very interesting. I use this creatures settings into my list of mods, but you add many new creatures that are not balanced with Creature Overhaul settings. Creature Overhaul erm delete all creatures experience tables.
The problem with Amethyst Upgrades is complicated because generate strange errors and behavior to the game. To reproduce that strange behavior you must have exact version of my list of mods.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 04, 2015 02:37 PM

Khadras said:
Conquistador 3 leaders,



Btw, Conquistador mod received several important bug fixes last week, thanks to one player keen eye, so you may consider redownload the mod.

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