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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Knightmare Mods
Thread: Knightmare Mods This thread is 38 pages long: 1 2 3 4 5 ... 10 20 30 ... 34 35 36 37 38 · «PREV / NEXT»
majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted March 01, 2018 02:53 PM
Edited by majaczek at 17:54, 01 Mar 2018.

I have ERA 2.7.4
Yes I found bug with autosaves (blue autosaved while playing red)

You shouldn't have dragonPeaks.erm you should have "144 Knightmare - CustomTown.erm" instead (from my mod) so until something come terribly wrong you should update CAREFULLY the mod (including cleaning on previous version)

EDIT: Introduced new bugs, download only tagged version plz

EDIT: ERA 2.7.4 doesn't work properly with my mod (some savebugs), please use era 2.6.5

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Khadras
Khadras


Famous Hero
posted March 01, 2018 05:25 PM
Edited by Khadras at 17:53, 01 Mar 2018.

majaczek said:
I have ERA 2.7.4
Yes I found bug with autosaves (blue autosaved while playing red)

You shouldn't have dragonPeaks.erm you should have "144 Knightmare - CustomTown.erm" instead (from my mod) so until something come terribly wrong you should update CAREFULLY the mod (including cleaning on previous version)

EDIT: Introduced new bugs, download only tagged version plz


I have Era 2.6.6 as you told me a month ago.
I clone your version from the link using sourcetree on an empty folder. So, i did't put dragonpeaks there, you did.

How i must do to update correctly the mod to the last workable version?
What is tagged version?


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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted March 01, 2018 05:56 PM
Edited by majaczek at 17:58, 01 Mar 2018.

Khadras said:
majaczek said:
I have ERA 2.7.4
Yes I found bug with autosaves (blue autosaved while playing red)

You shouldn't have dragonPeaks.erm you should have "144 Knightmare - CustomTown.erm" instead (from my mod) so until something come terribly wrong you should update CAREFULLY the mod (including cleaning on previous version)

EDIT: Introduced new bugs, download only tagged version plz


I have Era 2.6.6 as you told me a month ago.
I clone your version from the link using sourcetree on an empty folder. So, i did't put dragonpeaks there, you did.

How i must do to update correctly the mod to the last workable version?
What is tagged version?




Ok let use 2.6.6
Tagged version is a version with Tag (the ones with Tag icon near them)
newest version probably now works but not with ERA 2.7.4
Ok CLone the repository, but remove old mod folder first.

PS: there is DragonPeaks.7z which you shouldn't unpack

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Khadras
Khadras


Famous Hero
posted March 03, 2018 07:23 AM
Edited by Khadras at 15:47, 03 Mar 2018.

Good morning! Every time i conquer a map building that gives money and resources (like crypt) the game crash before give me the reward. Do you have any idea why? This is an old bug that i meet it before.
First Aid Tent crash the game in manual battle when i try to heal my pegasi.

The game crashes frequently. It crashes when i attack a town in manual battle or when i attack a hero in quick battle.
Ok, you say it does't happened to you. But i have the same version with you with the same list.txt and the same settings.
When you set Emissary of War to be henchman it will has 602000 HP. Crazy!
I installed the whole game from the begin and it is the same. In the previous version does not behave like this. I see i must wait another version.
Thanks anyway.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted March 03, 2018 11:31 AM
Edited by majaczek at 20:54, 04 Mar 2018.

Khadras said:
Good morning! Every time i conquer a map building that gives money and resources (like crypt) the game crash before give me the reward. Do you have any idea why? This is an old bug that i meet it before.
First Aid Tent crash the game in manual battle when i try to heal my pegasi.


Hi ! first bug doesn't happen to me, and second one I didn't check ...

EDIT: Could you provide savegames for both bugs? I would appreciate. Please play with ERA II 2.6.6, since era 2.7.x crashes sometimes for me.

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Khadras
Khadras


Famous Hero
posted March 05, 2018 07:34 AM

majaczek said:

EDIT: Could you provide savegames for both bugs? I would appreciate. Please play with ERA II 2.6.6, since era 2.7.x crashes sometimes for me.


I haven't savegames because i started 10 games since then and i clear the savegames very often. But i can reproduce the thing with Emissaries huge HP.
And i use Era 2.6.6. I saw era 2.7.x crash the game and I decided not to use it until you tell me.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 05, 2018 08:59 AM

I tested 2.74 and is the safest since 2.46.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted March 06, 2018 02:31 PM
Edited by majaczek at 21:30, 06 Mar 2018.

Salamandre said:
I tested 2.74 and is the safest since 2.46.


Maybe it's incompatible with some of my scripts/plugins?
well it works with 2.56 and sometimes work with 2.7.4
what should I change to fit for 2.7.4 ?
I think it is rather problem with newest era and new HD-Mod but it's only a guess

EDIT: well it's more complicated

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Khadras
Khadras


Famous Hero
posted March 07, 2018 02:02 PM

Hi! I started a map to reproduce the God Messenger bug and i discover another weird things like a clone of my hero and my castle without color on flag.
Please look at the save game and the screen shots.

http://www.filedropper.com/weirdthings

When i end turn, my color of my town and hero has changed until is my turn again. Then, appear a clone of my Sandro hero. I enter in the castle and no hero was there. In the front of town entry the place was occupied by an invisible hero just sit over my hero. I go with my hero and he clone itself. I can not exit from castle window because every time i push exit button weird messages appears.

It is very strange. Perhaps it happens only to me but it is weird.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted March 07, 2018 02:44 PM
Edited by majaczek at 16:25, 07 Mar 2018.

Khadras said:
Hi! I started a map to reproduce the God Messenger bug and i discover another weird things like a clone of my hero and my castle without color on flag.
Please look at the save game and the screen shots.

http://www.filedropper.com/weirdthings

When i end turn, my color of my town and hero has changed until is my turn again. Then, appear a clone of my Sandro hero. I enter in the castle and no hero was there. In the front of town entry the place was occupied by an invisible hero just sit over my hero. I go with my hero and he clone itself. I can not exit from castle window because every time i push exit button weird messages appears.

It is very strange. Perhaps it happens only to me but it is weird.


I can reproduce it from a save - indeed weird.
Which version of KK do you have? it seems that I introduced new bug in my mod which prevents saving from new game. (it still saves from loaded old game)

EDIT: the game sees no castle nor hero there, so you have phantom town :F, I have to ask - did you use my "neutral towns" feature? (it asks at begining of game) - it behaved good til now

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Khadras
Khadras


Famous Hero
posted March 07, 2018 06:52 PM
Edited by Khadras at 07:47, 08 Mar 2018.

majaczek said:


I can reproduce it from a save - indeed weird.
Which version of KK do you have? it seems that I introduced new bug in my mod which prevents saving from new game. (it still saves from loaded old game)

EDIT: the game sees no castle nor hero there, so you have phantom town :F, I have to ask - did you use my "neutral towns" feature? (it asks at begining of game) - it behaved good til now


I have the last week version of KK.

My main castle is a necropolis. I played All for One map. I have grail in my necro town. I guess it is from grail from my main town. I conquer dungeon town and after i stay 4 days in it appear this. In the rampart town I've conquered before dungeon it was ok, but after i beat the last player appear the weird things.

Yes, i use neutral towns. There are on the map.

Today (8 March) i update KK mod to the last version. After my first turn, the game remain blocked in the second player's turn. I do not know why. I can not normal quit the game. I use ctrl+alt+del.

I start the game again and i past of player 2 turn and it blocks at the 3rd player turn. It is not playable.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted March 08, 2018 02:40 PM

Khadras said:

Today (8 March) i update KK mod to the last version. After my first turn, the game remain blocked in the second player's turn. I do not know why. I can not normal quit the game. I use ctrl+alt+del.

I start the game again and i past of player 2 turn and it blocks at the 3rd player turn. It is not playable.


Today Version I can't save game so indeeed unplayable. I have to fix objects text files

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Khadras
Khadras


Famous Hero
posted March 09, 2018 11:12 AM
Edited by Khadras at 12:17, 09 Mar 2018.

Hi! There is a problem with nobility skill. Every time i want to attack a monster give me this message:

http://www.filedropper.com/nobility

then the monster wants to join my army.
And please look at these errors too.
http://www.filedropper.com/agressionlevel

It is annoying.

Here is my hero secondary skill. http://www.filedropper.com/myhero

I can not enter in dragon utopia in maual battle mode, only in auto battle mode.

NoID artifact appear again in maps. Look at this:

http://www.filedropper.com/noidartifact

I have an idea for high commander levels. After a complete developed commander, can be introduce a farther development scheme with new advanced 6 skills with another 66 intermediate second advanced levels to enhanced hero secondary skills further, and to enhanced creatures stacks stats and to enhanced henchman stats and abilities or to enhanced spells. 6 advanced skills that become available after reach maximum level of those 6 basic skills, and a combination of two advanced level for another 15 combined skills, or three advanced level for another 30 combined skills, and so on?

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted March 10, 2018 11:28 PM

Hello! I fixed horrible crashbug!
the file with settings for wogification was corrupted
Now I replaced it with working one

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Khadras
Khadras


Famous Hero
posted March 11, 2018 04:49 PM
Edited by Khadras at 14:19, 12 Mar 2018.

majaczek said:
Hello! I fixed horrible crashbug!
the file with settings for wogification was corrupted
Now I replaced it with working one


For me the game still crash after last player turn. And before first turn of the game some errors still appear about some map objects. In some maps, the game still freeze during AI turn. So, i don't know about what fixes do you speak.
So, in conclusion, your last version (from today) is not playable.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted March 12, 2018 08:24 PM
Edited by majaczek at 23:43, 12 Mar 2018.

Khadras said:
majaczek said:
Hello! I fixed horrible crashbug!
the file with settings for wogification was corrupted
Now I replaced it with working one


For me the game still crash after last player turn. And before first turn of the game some errors still appear about some map objects. In some maps, the game still freeze during AI turn. So, i don't know about what fixes do you speak.
So, in conclusion, your last version (from today) is not playable.

It's another bug.
the Bug I fixed is the dat file included as example of setttings.
the bug you experience is unfinished ElemLord.era - until I fix it you may safely disable the ElemLord.era by renaming it to ElemLord.era.off

EDIT: I fixed crashes from ElemLOrd.era but still game lags on Blue sometimes

EDIT: Fixed mostly Blue Lag

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted March 13, 2018 09:17 PM
Edited by majaczek at 21:18, 13 Mar 2018.

Quote:

**** red, blue, yellow, purple, green, orange, gray

!!SN:W^Artifact 300 - Alchemy Mode^/4;  Red    - Battle    - Heal unit
!!SN:W^Artifact 301 - Alchemy Mode^/99; Blue   - Both      - More Mana (temporary)
!!SN:W^Artifact 302 - Alchemy Mode^/2;  Yellow - Adventue  - More steps
!!SN:W^Artifact 303 - Alchemy Mode^/4;  Purple - Battle    - More Retaliations
!!SN:W^Artifact 304 - Alchemy Mode^/4;  Green  - Battle    - Cure spell + Heal
!!SN:W^Artifact 305 - Alchemy Mode^/4;  Orange - Battle    - Ressurect


**** red/orange    (307), red/purple    (308), red/green    (309)
!!SN:W^Artifact 307 - Alchemy Mode^/4;  Master Ressurect
!!SN:W^Artifact 308 - Alchemy Mode^/4;  Lesser Gate
!!SN:W^Artifact 309 - Alchemy Mode^/4;  Prayer

**** blue/orange   (310), blue/purple   (311), blue/green   (312)
!!SN:W^Artifact 310 - Alchemy Mode^/4;  Clone
!!SN:W^Artifact 311 - Alchemy Mode^/4;  Fire Shield
!!SN:W^Artifact 312 - Alchemy Mode^/4;  Bless

**** yellow/orange (313), yellow/purple (314), yellow/green (315)
!!SN:W^Artifact 313 - Alchemy Mode^/2;  Even More Steps
!!SN:W^Artifact 314 - Alchemy Mode^/4;  Summon Astral  Phoenix
!!SN:W^Artifact 315 - Alchemy Mode^/4;  Summon Supreme Dracolich

**** purple/orange (316), purple/green  (317), orange/green (318)
!!SN:W^Artifact 316 - Alchemy Mode^/4;  Summon Magma   Dragon
!!SN:W^Artifact 317 - Alchemy Mode^/4;  Summon Sylvan  Dragon
!!SN:W^Artifact 318 - Alchemy Mode^/4;  Summon Sylfaen Dragon

**** White Potions (320-329)
**** Orange White  (320-322)  ****
!!SN:W^Artifact 320 - Alchemy Mode^/2;  Call Hill Fort
!!SN:W^Artifact 321 - Alchemy Mode^/2;  Troop Training
!!SN:W^Artifact 322 - Alchemy Mode^/4;  Greater Gate
**** Purple White  (323-325)  ****
!!SN:W^Artifact 323 - Alchemy Mode^/2;  Teach Commander
!!SN:W^Artifact 324 - Alchemy Mode^/2;  Learn Magic
!!SN:W^Artifact 325 - Alchemy Mode^/2;  Stealth Level
**** Green  White (326-328)  ****
!!SN:W^Artifact 326 - Alchemy Mode^/0;
!!SN:W^Artifact 327 - Alchemy Mode^/0;
!!SN:W^Artifact 328 - Alchemy Mode^/0;
**** Pure White (329)
!!SN:W^Artifact 329 - Alchemy Mode^/2;  Harden Artifact


**** black (330-335) ****
!!SN:W^Artifact 330 - Alchemy Mode^/0;
!!SN:W^Artifact 331 - Alchemy Mode^/0;
!!SN:W^Artifact 332 - Alchemy Mode^/0;
!!SN:W^Artifact 333 - Alchemy Mode^/0;
!!SN:W^Artifact 334 - Alchemy Mode^/0;
!!SN:W^Artifact 335 - Alchemy Mode^/0;
**** black (336-339) ****
!!SN:W^Artifact 336 - Alchemy Mode^/2;  Increase Hero Attack
!!SN:W^Artifact 337 - Alchemy Mode^/2;  Increase Hero Defense
!!SN:W^Artifact 338 - Alchemy Mode^/2;  Increase Hero Power
!!SN:W^Artifact 339 - Alchemy Mode^/2;  Increase Hero Knowledge




I set effects for most potions, but I need idea for 3 white and 6 black ones. Khadras maybe you could help? Anyone?

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Khadras
Khadras


Famous Hero
posted March 14, 2018 02:23 PM

Hi! I think you can attach a blessing for those white and black potions like sphinx riddles. For example double bonuses for visiting some buildings in that day or week. For black potions you can implement creatures enhancement system like emerald tower script.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted March 14, 2018 02:57 PM
Edited by majaczek at 21:53, 14 Mar 2018.

Khadras said:
Hi! I think you can attach a blessing for those white and black potions like sphinx riddles. For example double bonuses for visiting some buildings in that day or week. For black potions you can implement creatures enhancement system like emerald tower script.


Hi!
Blessings are not interesting for me.
I do not like Emerald Tower script, and it effects are not enought near the "caster" to be considered a potion

EDIT: ElemLord.era is still buggy
you may disable it if you want, as probably it won't work properly

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Khadras
Khadras


Famous Hero
posted March 15, 2018 07:54 AM
Edited by Khadras at 13:17, 15 Mar 2018.

majaczek said:


Hi!
Blessings are not interesting for me.
I do not like Emerald Tower script, and it effects are not enought near the "caster" to be considered a potion

EDIT: ElemLord.era is still buggy
you may disable it if you want, as probably it won't work properly


Ok. I disable it and now all is ok.

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