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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Knightmare Mods
Thread: Knightmare Mods This thread is 38 pages long: 1 2 3 4 5 ... 10 20 30 ... 34 35 36 37 38 · «PREV
majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted March 15, 2018 02:19 PM
Edited by majaczek at 21:40, 15 Mar 2018.

Khadras said:
majaczek said:


Hi!
Blessings are not interesting for me.
I do not like Emerald Tower script, and it effects are not enought near the "caster" to be considered a potion

EDIT: ElemLord.era is still buggy
you may disable it if you want, as probably it won't work properly


Ok. I disable it and now all is ok.

Some fixes for saves from ElemLord.era
(needs game start from scratch)
It still lags but significantly less.


EDIT: I found out why it lags on blue so much... it has one-second lag every AI-hero step. But I don't know it exactly since I removed HM trigger from plugin. It seems one of other triggers fires during AI calculations (but sometimes it works as Should? I dont know why)

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xericsin
xericsin


Known Hero
posted March 16, 2018 06:20 AM

I often encounter this 1 second lag without your mod. So I guess it is associated with some internal problem.

This usually happens when a stack is killed.

I also suspect something must be triggered many times when AI is thinking. But when my troop is about to go, it also lag that 1 second, So I am confused now.

I know that MR trigger will be triggered many times when AI is thinking.
Maybe this will give you a lead?

Or maybe you can figure out what is run when passing the turn.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted March 16, 2018 09:26 PM

xericsin said:
I often encounter this 1 second lag without your mod. So I guess it is associated with some internal problem.

This usually happens when a stack is killed.

I also suspect something must be triggered many times when AI is thinking. But when my troop is about to go, it also lag that 1 second, So I am confused now.

I know that MR trigger will be triggered many times when AI is thinking.
Maybe this will give you a lead?

Or maybe you can figure out what is run when passing the turn.


I also think it is some fictional (i.e. not taken) decision

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Khadras
Khadras


Famous Hero
posted April 03, 2018 02:20 PM

Hi! I still have problems with phantom enemy cloned hero on my conquered town.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted April 03, 2018 02:37 PM

Khadras said:
Hi! I still have problems with phantom enemy cloned hero on my conquered town.


Sadly I don't know how it may happen. It seems to be WoG or SoD bug

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Khadras
Khadras


Famous Hero
posted April 04, 2018 07:06 AM
Edited by Khadras at 17:17, 15 Apr 2018.

Hi! I experienced very often crashes when i fight with map monsters. The crashes are before entering the battlefield.

I want to ask you if can you modify Dragonheart artifact to choose from all dragon types including your new dragons?

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted April 26, 2018 02:21 PM
Edited by majaczek at 16:30, 26 Apr 2018.

Khadras said:
Hi! I experienced very often crashes when i fight with map monsters. The crashes are before entering the battlefield.

I want to ask you if can you modify Dragonheart artifact to choose from all dragon types including your new dragons?


1. I don't see crashes
2. nope, it doesn't have sense (technically I could but I wouldn't)
However, the new set artifact could summon Legendary Dragon (Supreme Dracolich, or Sylfaen Dragon, or Sylvan Dragon or Magma Dragon) dependent on hero class

PS: quickly fixed the speed of ElemLord.era plugin. Happy hunting on Elemental Monks AdvObjects

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