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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Knightmare Mods
Thread: Knightmare Mods This thread is 36 pages long: 1 2 3 4 5 ... 10 20 30 ... 32 33 34 35 36 · «PREV
Khadras
Khadras


Famous Hero
posted January 12, 2018 01:43 PM

Ballista crash the game in manual battle when it decides what is the target. The ai thinks too much for ballista and sometimes crash the game.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 12, 2018 01:56 PM
Edited by majaczek at 15:08, 12 Jan 2018.

Khadras said:
Ballista crash the game in manual battle when it decides what is the target. The ai thinks too much for ballista and sometimes crash the game.

never seen this ? is it reproducible? if yes can I have the save?

anyway drakon is fixed, the ghosts and mummies are PROBABLY fixed

EDIT: Hierophant shouldn't be buggy with ressurection? try to reproduce this bug. Already applied gating for succubusses, but it is permanent and only for inferno units . It doesn't have a leak "gate at least one unit" because all is HP-based.

EDIT2: nerfed palladin's spec to 200% (+100%) from 250% (+150%), txt files still not fixed.

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Khadras
Khadras


Famous Hero
posted January 15, 2018 12:30 PM
Edited by Khadras at 14:33, 15 Jan 2018.

Hi! I encounter this error during the battle: http://www.filedropper.com/snap6

The game crash when i want to fight with troglodytes in manual battle.
http://www.filedropper.com/m123107red3

Another error:

http://www.filedropper.com/snap8

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 15, 2018 06:31 PM
Edited by majaczek at 18:31, 15 Jan 2018.

Your savegame is either broken or saved with diffferent version of ERA/mods/plugins. What have you done to your ERA?

PS: I still not Updated ERA to 2.7.2

PPS: Is this loooking like troglodytes? it looks for me like hobgoblins

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Khadras
Khadras


Famous Hero
posted January 16, 2018 08:01 AM
Edited by Khadras at 10:44, 16 Jan 2018.

majaczek said:
Your savegame is either broken or saved with diffferent version of ERA/mods/plugins. What have you done to your ERA?

PS: I still not Updated ERA to 2.7.2

PPS: Is this loooking like troglodytes? it looks for me like hobgoblins


My version of era is 2.6.6

I checked in DebugEralog.txt and wrote:

>> Core: CheckVersion
  Result: 2.6.6

And yes it was hobgoblins. I wrote wrong word .

It is very weird for me too, because i try to load this savegame on the same PC with the same game version where it was saved and said savegame is from an old version of the game. But finally was load.

Please notice that Adventure Pillars.erm generates error when map is generated. I disable it and all is ok.

Mummy priest is not undead. It must be but is not. Is a mistake or is intended?

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 16, 2018 11:33 AM
Edited by majaczek at 11:39, 16 Jan 2018.

It's a mistake. I will check it later.

I also use 2.6.6.

Pillars don't generate bugs at start for me...
It seems there dwells some random error. The most probable guilty is Emerald, since it's very hacky (notice it is absolute neccesary). what version of H3 base do you use? I use English one from GoG.com (there may be some inconsistences between versions like ones discovered in hota - and those affects randomnes generation)

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Khadras
Khadras


Famous Hero
posted January 16, 2018 12:14 PM
Edited by Khadras at 14:16, 16 Jan 2018.

majaczek said:
It's a mistake. I will check it later.

I also use 2.6.6.

Pillars don't generate bugs at start for me...
It seems there dwells some random error. The most probable guilty is Emerald, since it's very hacky (notice it is absolute neccesary). what version of H3 base do you use? I use English one from GoG.com (there may be some inconsistences between versions like ones discovered in hota - and those affects randomnes generation)


I use the HoMM3 complede edition non gog. If it is a problem i will install gog version because i have it.
With pillars is a random error. But very often. So that's why i disable the script.

I must rethink the creatures stats and abilities for adamant creatures because are to powerful compare with their low upgraded relatives.
Do you thing it is a good thing a few higher level creatures to be much more powerful than a swarm low level creatures like in heroes 7? In heroes 7, 4 dragons beat 300 skeletons.

There is a problem with alchemy. If i choose to use a potion and then i cancel the process, the potion is lost. Can you implement a cancel button for using potion in hero screen and battle screen?

Look, the id-1 artefact. http://www.filedropper.com/snap10
after i fight here at dwarves treasury http://www.filedropper.com/snap12

Diplomat's Ring is buggy. Look at these messages when i try to fight against a pack of Greater Basilisks on the adventure map:

http://www.filedropper.com/snapserrors

It is about aggression level calculation i think. Here are my hero artifacts http://www.filedropper.com/snap18

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